bethesda please add motorcycles

Post » Tue Mar 01, 2016 6:20 pm

Yeah I know this is another vehicle topic. But hey this one makes sense. Also note I svck at righting things down so yeah this is an idea post with really bad formatting sorry in advance.



The reason I am requesting this is simple on no fast travel runs the map can be a slog to walk through especially when you have to go from one side to another for a quest.



SO I started thinking about ways to make things faster that would fit fallouts lore and world.




For this I came up with two ideas that would work, motorcycles and some mutant horse but as the horse would be to much like skyrim focusing on the motorcycle idea.






Motorcycle concept.



Unlike power armor which the player can just use motorcycles are much harder to get a hole of though they are much faster and require less energy to use. That said a player will have to build a motorcycle and the cycles themselves would have three main types.




type one: standard


parts: body, wheels, engine, tank, misc, and paint


info: easiest to build is more or less just a refurbished one of the standard reds you find around the wastes.



type two: tricycle


parts: body, wheels, engine, tank, misc 1, misc 2, fuel, and paint


info: slower then stanard motorcycles but have two misc slots.



type three: military tricycle


parts: body, wheels, engine, tank, misc, turret, fuel, and paint.


info: a military grade tricycle by defualt has a forward 180 degree 5mm turret.




each of the three types requires a body, wheels, engine, and tank to be functional, the player can find these parts around the wasteland though note the wheels are the easiest part to find.



BODIES


info: the body denotes what type of motorcycle you have as well as the base health and armor of the vehicle note armor is DR which is both its energy and standard resistance. The motorcycles can be used as cover if needed.



lone wanderer


info: standard comercial body


health: 500


DR: 20



Tricycle body


info: used for work horse motorcycles has built in storage.


health: 500


DR: 15



chopper


info: fast loud and in your face, has unique to it paint stiles (one finds a fully built chopper in the atom cats garage)


health: 500


DR: 0




military motorcycle


info: the heaviest armored cycle, has the highest armor and health of any motorcycle but is also the rarest (spawns at level 30+)


health: 1,000


DR: 50



military tricycle


info: pre war military transport designed to either carry two people or a person and a turret.




MOTORS


info: determines max speed and fuel efficiency (FE)



2 cylinder


info: most common found pretty much everywhere there is wreckage


max speed: 60


FE: 90% (means fuel burns 10% faster then it should)


scrap: 4 oil, 5 steel, 5 aluminum



4 cylinder


info: used in hot rod motorcycles slightly better speed but at the cost of FE


max speed: 120


FE: 60% (yeah burns through fuel like mad)


scrap: 2x the 2 cylinder



high efficiency engine


info: rare but valuable this engine is extremely efficient but lacks power.


max speed: 50


FE: 150% (50% slower fuel consumption rate)



Military 2 cylinder


info: military grade and improved in every way.


max speed: 70


FE: 100%


scrap: same as 2 cylinder


DR +10





WHEELS


info: ok not much to say you have only 1 type that being rubber wheels and they are everywhere. they do nothing but make sure you have the right parts.





TANK


info: determines what the motorcycle will run on, for this purpose there are many variations, each has a unit max. unlike other parts the player HAS TO craft the tank as most pre war ones have long sense rusted to the point of being useless.



standard tank


info: just an old fuel tank


units: 100


uses: oil [1 oil=10 fuel]


craft: steel, rubber, plastic



large standard tank


info: a larger tank


units: 200


uses: oil


craft: steel, rubber, and plastic



Fusion cell tank


info: a tank modified to use fusion cells


units: 200


uses: fusion cells [1 cell =50 units can see the cells on side of the tank]


craft: steel, rubber, plastic, nuclear material, science perk 2



fusion core tank


info: the best tank out there uses fusion cores though


units: 600


uses: fusion cores one core fuels it completely


craft: same as cell tank only 2x as expensive and requires a full fusion core.





MISC ITEMS


info: these are the value of the motorcycles, while by defualt the cycles are just a really fast way to move the misc slot items can augment the vehicle and make it even better.


note: tricycles can have two misc items but neither can be the same. the military one has a special misc group called turrets.



armor plating


info: adds metal plating to the motorcycle


DR +15


health: +200


cost: 10 steel, 10 aluminum, 20 screws.



passenger seat


info: adds a seat to the back, that all but strong and robots can use. (dogmeat would have unique animation)


cost: 3 cloth, 5 steel, 4 screws.


note: on motorcycle is just a seat screwed to the back, on tricycle is a "side car" design.



storage container


info: adds a container to each side with 400 weight max storage(200 per side)


note: has a weight limit to prevent mobile home use.


craft: 20 leather.



climbing tires


info: allows the motorcycle to go up steep ledges, even 90 degree slopes.


craft: 10 steel, 10 screws, idiot savant 2



Minigun mount


info: mounts a mini gun to the left side of the vehicle allowing you to attack while driving.


note: stats are the same as a base minigun requires loading through the drum can hold 1k rounds. (Reload by putting ammo in a "storage" drum which only accepts 5mm rounds)


craft: 1 minigun, 10 steel, 2 adhesive, gun nut 3



missile launcher mount


info: mounts a missile launcher to the right side of the vehicle, allowing you to attack while driving.


note: like the minigun must be reloaded through a storage container, only holds 4 rounds.


craft: 1 missile launcher, 10 steel, 3 adhesive, gun nut 3



AI control


info: allows you to call the motorcycle from anywhere.


craft: 2 circuitry, science 3.



shield wall


info: when parked deploys a metal shield on both sides allowing the motorcycle to act as cover in combat can not be put on a tricycle.


bike DR: +40 when stopped.


cost: 10 steel, 4 gears, 10 adhesive, science 3, armorer 2.



::turrets::


note: turrets are only for military body tricycles, as such a military tricycle has one less misc slot then a standard tricycle.


how turrets work: turrets allow you to attack from angles other then just in front of you, and require you to be driving the vehicle that said a military tricycle with the AI control upgrade, can fire on near by hostile even if the player is not driving. (aka makes a great mobile turret)


note 2: all turrets are reloaded from an ammo crate at their base.



180 forward turret and 180 rear turret grade I


info: allows limited protection uses 10mm ammo can hold 1k rounds fires at the rate of an automatic 10mm pistol, and has the same stats as such.


craft: 10mm pistol, 1 circuitry, 6 gears, 2 adhesive, gun nut 2.



360 turret grade 1


info: basically the above with a full rotation.


craft: the 180 version with 10 gears, 8 adhesive and gun nut 3.




from here on will not be splitting but each version has a 180 forward, backwards, and 360 version.



grade 2


info: uses .45 ammo, 1k rounds max has a slower fire rate but is more accurate and does more damage. range is about 150.


craft: 1 combat rifle + turret built parts. gun nut 3(on all versions)



grade three


info: 5mm load best quality ballistic weapon has highest fire rate and accuracy, though it over heats after 100 rounds and must cool down.


craft: minigun, turret parts, gun nut 4



missile turret (180 forward only)


info: A heavily moddifed missile launcher ripped from a sentry bot, though it is limited in firing area it packs a punch.


craft: 1 missile launcher, 10 circutry, 4 gears, 10 screws, science 2, gun nut 4.


ammo: missiles holds 100.





PAINT JOBS


yeah no clue what to write here, only that all current power armor paint jobs would have a motorcycle version. though the hotrodder ones would be limited to choppers and the military motorcycles would have BoS and Minutman paint.






Well that sums up the parts potion of the idea



The basic concept is for motorcycles to be a good fast movement option like horses from skyrim but with a fallout twist. Along with player motorcycles there would also be rare instances of NPC ones found in the wastes, these would mostly be used by gunners and the atom cats would have one or two in their garage.


User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Tue Mar 01, 2016 6:50 pm

Consider the goofy physics carts got into the habit of doing before they cut down there use in Skyrim, I cant but fear there just be to much physics issues with any vehicle, plus the map already crafted with walking in mind, beck its part of there trick to make the map feel big.


Nothing personal, but this feels like one of those "sounds good on paper, not so much in practice" ideas.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Wed Mar 02, 2016 12:28 am



Thing is the motorcycles would have physics closer to the horses then the carts.



Also the reason I went with motorcycles instead of cars is cause motorcycles can be fit into areas made for foot traffic. the only problem would be speed and map size and even then those are easy to fix. by just making it so the motorcycle is notably faster then a player but not to fast.

User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Wed Mar 02, 2016 12:52 am

I can see fans reactions:



"Bethesda, plssssss put in vehicles."



They do, but the trade off is that the motorcycle goes only slightly faster than you can walk and causes frame drops.



"Thanks Bugthesda, make your game run better."


"Wow, why even put in a motorcycle, I can run faster than this."


"Copying other open world games, you have no original ideas!!!"


"A modder could have done this, why don't you add REAL content to the game."

User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Mar 02, 2016 5:03 am

That is a rather bleak view on the community and bethesda. I mean seriously they can't screw up something that they basicly have in skyrim (horses)

User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Mar 02, 2016 12:07 am

I love having a rideable motorcycle mod in Fallout 3. It was great fun. And it also added a bit of strategy to getting around, as you had to keep it repaired. I'd love to see a motorcycle in Fallout 4.

User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Wed Mar 02, 2016 6:14 am

I always thought that they'd make a great horse replacement. At the very least give us a rideable giddyup buttercup.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Mar 02, 2016 2:44 am

The ground is total clusterfudge. I don't think a motorcycle would work.



A personal mini helicopter maybe would. Something like this:



http://s-media-cache-ak0.pinimg.com/736x/67/ef/f8/67eff8ae8a4695c89c5166625a537799.jpg



Especially when Automatron DLC is coming. Customizing this thing would be rad.

User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Tue Mar 01, 2016 6:52 pm

no vehcles on the man map for me

User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm


Return to Fallout 4

cron