Bethesda please include dual wield.

Post » Thu Feb 18, 2010 2:19 am

Dual wielding is silly and casual. I would only be okay with it if it were daggers.

I agree, daggers/fists only. Possibly dagger offhand with a short sword.




That being said, DW regular sword is no more silly/casual than flinging fireballs btw.
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Emmanuel Morales
 
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Post » Thu Feb 18, 2010 8:34 am

If they did add dual wield I hope it would be a skill. As your dual wield skill increases, the damage penalty for both weapons decreases. Of course it would also take your respective weapon skill into account.
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Laura Ellaby
 
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Post » Thu Feb 18, 2010 2:33 am

Waste of time.
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Sami Blackburn
 
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Post » Thu Feb 18, 2010 12:55 pm

I wouldn't mind the inclusion of this option, so long as it was balanced well enough that it would even be a choice worth making. If you're just sacrificing a small amount of defense for a massive increase in damage, the choice is obvious, but if the math gets a little more complicated forces you to think deeper about things like the type of battles you'll be facing, I'm more interested. For instance, two weapons being ideal for mowing down multiple weak enemies such as typical Elder Scrolls rats but not as effective against a single, powerful foe with better offense and defense.

Let's not forget that Elder Scrolls games give us plenty of power in other ways, I still remember being amazed that Morrowind would let me turn invisible and run away if I got into a fight I couldn't handle. Two swords at once seems pointless in comparison.
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Hilm Music
 
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Post » Thu Feb 18, 2010 9:57 am

I'm only against it if it interferes with polishing of other weapon styles. Dual wielding is nice in my opinion but I'd rather have shield and sword finishing moves, I mean having dragon age style shield bash and crazy finishing moves in first person view would be a mind blower!
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Jah Allen
 
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Post » Thu Feb 18, 2010 5:40 am

I wouldn't consider dual wielding a waste of time. It was a popular tactic, as many of you have said though, using your main hand weapon and a weaker off hand such as a dagger. Being truly ambidextrious is an incredible feat. I would not long to see such a warrior, however, the sword/board warrior would be much more common and easier to master I woul suspect. A shield offers massive defense and a surprising offensive weapon.

I hope to see some sort of balance in Skyrim. Sword and board ruled all in Oblivion since 2 handed weapons did maybe 2 more damage and could not sneak attack. 2 damage didn't offset the power if you were early on in the game where you had less than 85 armor.

To close I would like the 2 handed weapon style to be much mdore effect. In Oblivion it did not exceed the downfalls of the 2 handed warrior. I hope to sturggle in my choice of sword and board, 2 handed behemoth, and the dual wielding berserker. As far as Oblivion, 2 damage did not outway the effects of sneak attacks and the added 25 or more armor. Balance must be preerved so 2 handed isn't the way of the world but as I've said we need some balance.
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Kate Norris
 
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Post » Thu Feb 18, 2010 3:42 am

Duel Weilding is a good idea but you can't really start playing the game and in a few days you're a master at duel weilding because things like that take lots of time. Logically you would have to meet someone while adventuring thats like a veteran dark brotherhood assassin or marag tong assassin that teaches you. And a good way you'd be able to balance it is if agility did what it does in reality and makes you move more rapidly and by decreasing damage of you're weapons while dual wielding.
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(G-yen)
 
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Post » Wed Feb 17, 2010 11:20 pm

There's a reason dual weilding isn't very common in real life: while it looks cool, it's not particularily effective.

I think the reason it isn't common is because nobody runs around with swords anymore...
anyway learn about Miyamoto Musashi he was quite adept at dual wielding.
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El Goose
 
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Post » Thu Feb 18, 2010 12:56 pm

Let children to wield two long swords at the same time but in a korean mmorpg.
tes is not so monkey.
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Agnieszka Bak
 
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Post » Thu Feb 18, 2010 6:26 am

I'd rather have Dual Wield as a skill that was learned during the game, either by someone in the world or by completing certain quests, not something that you'd have to build on like pre-existing skills.
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Olga Xx
 
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Post » Thu Feb 18, 2010 12:11 am

I personally wouldn’t dual wield, unless its a weapon that is specifically better dual wielded.

I actually think that dual wielding swords would dramatically reduce the effectiveness of each. Since the damage caused by an actual sword is in your speed and skill to hit your opponent.

I might like to see dual wielded short blades, that is if they split the skills back to short and long blade.

I would be ok with dual wielding if they implemented it properly. That is if they severely crippled the speed that either weapon is used.
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Jack Walker
 
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Post » Thu Feb 18, 2010 6:07 am

I don't want Dual Wield as it wouldn't work well in 1st person view. Leave it in Dragon Age.
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Adam Porter
 
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Post » Thu Feb 18, 2010 11:15 am

This "don't use it!" mentality is really wrong. Don't you realise that these things require specific focus and game design will have to be worked around it? This goes for basically any suggestion which is replied to with "it's optional! don't use it if you don't like it!" - dual wielding, fast travel, etc.


I don't recall OB ever forcing fast travel onto the player in a way it affected the game and the gaming experience :shrug:
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Solène We
 
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Post » Thu Feb 18, 2010 10:53 am

I don't recall OB ever forcing fast travel onto the player in a way it affected the game and the gaming experience :shrug:
Many if not most OB quests: Go to the other side of the map, do something, then go back and tell me about it.

The very method with which guild quests were given out practically assumed the player fast traveled everywhere. You couldn't take a quest in Leyawiin from the Fighters Guild chapter there, no you had to go to Cheydinhal first. And then after doing the quest, you don't report to the chapter just around the corner, you have to go all the way back to Cheydinhal.
The game was very obviously designed with the fast travelling (or rather: slowly teleporting) player in mind. There is no practical alternative in Oblivion.
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Emily Jeffs
 
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Post » Thu Feb 18, 2010 8:39 am

What would be fun is if any game item was dual wieldable, but with crippling penalties for silly combinations. Imagine a foolish player character charging into battle with two (hopefully featured in the game) polearms, swinging them cumbersomely, resulting in their [censored] being handed to them. The player character would then learn that the Rule of Cool does not forgive all levels of foolishness.
It would also amuse me to then have the possibility to dual wield shields too.

edit: Good lord, one of the most common and least offensive words used in the English North is censored? I wonder if the American version, ass, is also on Bethesda's banned list of words that will corrupt the youth of the world...

edit 2: No... it isn't.
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Shelby McDonald
 
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Post » Wed Feb 17, 2010 11:52 pm

(where's the delete post button?!)
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Emmanuel Morales
 
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Post » Thu Feb 18, 2010 4:53 am

Why not? It would be easy to balance dual wielding in some senses (ie attack time and damage) but difficult in others (how do you allow only matched weapons but not allow the unique facet of using the equivalent of Big rh weapon and Smaller lh weapon. Personally I'd love to see an assassin char with a katana/tanto combination. You could have a button for each weapon, in essence.
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Monique Cameron
 
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Post » Thu Feb 18, 2010 2:20 am

(where's the delete post button?!)

On created posts you could select edit and just wipe it and post again.
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Sammygirl500
 
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Post » Thu Feb 18, 2010 12:29 pm

On created posts you could select edit and just wipe it and post again.


Thanks for the reply. Unfortunately I've tried that already, it won't let me save a blank edited post. Never mind.
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Amysaurusrex
 
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Post » Thu Feb 18, 2010 2:00 pm

If they did add dual wield I hope it would be a skill. As your dual wield skill increases, the damage penalty for both weapons decreases. Of course it would also take your respective weapon skill into account.

Agreed. If they were to add dual wielding, there would need to be a separate skill to govern it. Your standard blades skill shouldn't make you good at dual wielding. On the contrary, you should start off with a hefty damage penalty until you train up.
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Tina Tupou
 
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Post » Thu Feb 18, 2010 10:32 am

Exactly. Think about how hard in life it would actually be to dual weild long swords or warhammers. It would be very ineffective. Maybe daggers would work, but I think that they wouldn't utilize dual wielding.


Dual wielding blades ain t that dificult as long not passing the one handed of course.
Dual wielding blade and blunt if feasible but clumbersome, since blunt rely on weight they require much strenght and equilibrium and kill your agility.
Dual wielding blunt is clumbersome and a invitation to be butchered by a quick blade.

The problem is how to handle dual wield ingame.

Dual wield were most used in a parry/attack, defense/disarm, double defense against heavy weapon and double attack agaisnt non shielded/light armored foes.

How to build this in control without being cumbersome "gameplaying" speaking is DA problem.

I m not agaisnt it, but i find its not that essential, its just a cool side feature.
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Leonie Connor
 
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Post » Thu Feb 18, 2010 2:03 pm

Thanks for the reply. Unfortunately I've tried that already, it won't let me save a blank edited post. Never mind.

Sorry, it was a theory... I hadn't actually tried it, I just thought it would work lol. Though you could always replace it with "the author of this post has deleted it.". (I would laugh pretty hard.)
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Zosia Cetnar
 
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Post » Thu Feb 18, 2010 11:34 am

So this is game with where you can shoot a fireball from your fingers and use hammers with a head twice as big as your own, and we are saying duel-wielding is unrealistic?
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Angel Torres
 
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Post » Thu Feb 18, 2010 3:01 pm

Could be awesome if done right...
As long as there's a limit to, say, 2 Daggers or 1 dagger and a shortsword it would work. And it could improve the usefulness of torches too, like you could use them to hit creatures vulnerable to fire.
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m Gardner
 
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Post » Thu Feb 18, 2010 11:25 am

Personally I associate the whole idea of 'dual wielding' as the desires of young, action-crazed gamers that would probably prefer tes to be multiplayer and more action oriented than it is. Although tes isn't a 'real world', it does get quite a bit of inspiration from how real world combat would work or even how a spell would fire if somehow a spell could actually work. Even though there's characters, creatures and spells that would never exist in this real world, it doesn't mean tes should have the liberty of distorting combat to that level of unrealism as well. To fire a different spell from each hand would be ridiculous imo just as holding a long sword in each hand would be. Because the game uses fictional beings and magic, doesn't mean everything should be unrealistic as well. If people walked on the ceiling in skyrim and I complained its not realistic, would someone defend the game by saying "WELL DUDE, MAGICK ISN'T EXACTLY REALISTIC EITHER! HA!" ? I want magick modeled after how its typically used in fantasy stories, games and movies...and the same for combat. Swinging two claymores is ridiculous and wouldn't be a realistic way to fight and win, despite being in a fantasy world
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Elisha KIng
 
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