Bethesda please include dual wield.

Post » Thu Feb 18, 2010 12:44 pm

To be honest I find double wielding quite cheesy. If it were a dagger or a short sword I'd be Ok with it, but definitely no dual wielding warhammers...

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Nicholas C
 
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Post » Thu Feb 18, 2010 5:56 am

Could be awesome if done right...
As long as there's a limit to, say, 2 Daggers or 1 dagger and a shortsword it would work. And it could improve the usefulness of torches too, like you could use them to hit creatures vulnerable to fire.



Yeha imagine that:
you handling a swordfish in one hand, and an ablase broom in the other, imagine the damage, the coolness of it !!!

May i know how anyone will handle ingame dual weild ? Or we aren t there yet ?
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Ludivine Dupuy
 
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Post » Thu Feb 18, 2010 3:01 am

I reckon dual weilding should be available only for items up to a certain weight, depending on your strength, and even at max, the most would be 2 lightish longswords such as katanas.

This looks to me to be the best and most retroactive approach to it, it could even solve the problem of how useless short swords currently are.
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Becky Palmer
 
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Post » Thu Feb 18, 2010 7:36 am

Right but allowing short swords to be dual wielded would make dual wielding daggers useless... something to think about.
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Sophie Payne
 
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Post » Thu Feb 18, 2010 3:02 pm

Foolishness.

Dual-Wielding is a convention of cinema and video games that has led to a degredation of the art of combat. There is no "dual-wielding longswords" in real life. It's cumbersome, and has only ever been seen in history by fools who are quickly murdered on the battle-field because they decided to go out with two swords! The idea of "dual-wielding" blades (like guns akimbo) originally comes from early Hong Kong Cinema, as a stylization of fighting for action movies.

The idea of dual-wielding arises from Main Gauche Fencing, in which the "main gauche," a parrying dagger, is used in the off-hand. The Parrying dagger is usually a Poignard (but can also be a sword-breaker, or a trident-dagger), and the standard length is 22 inches en totale, with a 14 inch blade. Many parrying daggers can double as bucklers, depending on the size of the hand guard. Hand guards on parrying daggers are often very large, as the dagger is used to catch and deflect an opponents blade. Main Gauche Fencing became popular in the late middle ages and the early renaissance amongst the nobility, and was considered an art form, often depicted in illustrations of the time. However, this has led to uninformed appreciators of medieval times to think that it is useful to use two long blades at once. It's not. It's suicidal.

The samurai had a similar form of combat to the Main Gauche in which they wielded a katana in the main hand and a wakizashi in the off-hand, but it is still dagger and sword combat, with the dagger used for parrying and surprise attacks.

I have loved the Elder Scrolls games not simply for the story or the cultures, but because they don't rely on the trite fantasy conventions that so many video games like Dragon Age and WoW fall prey to. There is sword and shield combat, there is single weapon combat, and their is zweihander combat. There is none of this fantastical, unrealistic bull-[censored]e that is Dual-Wielding. The Elder Scrolls is above such things. And in this sense, I respect TES for following realism, and not popular opinion.

(I would approve of dual-wielding a dagger and a main-hand weapon, however)


It's so wonderful to see how quickly an entire conversation can be over once someone with actual knowledge enters it. I agree completely; dual-wielding should be limited to having a small weapon in the "offhand" that is used for parrying and counter attacking. If people then want to have the Fantasy-inspired what-nots then I'm certain a modder will see to that - they always does - since it couldn't possibly be that hard to make dual wielding include other weapons once it's been implented.
But I do think it should be implented, because stealth characters could use it. Maybe even let the DW parrying be based upon Agi instead of Str?
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FABIAN RUIZ
 
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Post » Thu Feb 18, 2010 12:17 pm

It's so wonderful to see how quickly an entire conversation can be over once someone with actual knowledge enters it. I agree completely; dual-wielding should be limited to having a small weapon in the "offhand" that is used for parrying and counter attacking. If people then want to have the Fantasy-inspired what-nots then I'm certain a modder will see to that - they always does - since it couldn't possibly be that hard to make dual wielding include other weapons once it's been implented.
But I do think it should be implented, because stealth characters could use it. Maybe even let the DW parrying be based upon Agi instead of Str?

Sorry, but it will NEVER be over. it will always be a matter of opinion and taste.

This said, no matter how many senseis are brought in here to explain in great detail why dw is not practicall in real combat, saying that this is a break in realism or whatever is the same as saying that you cannot imagine someone carrying those huge heavy mauls into combat. It was not done, not by Vikings, not by Allemanni, not even in Lord of the Rings books.

But it is there - the mauls and the dw of swords- in highly respected games that use the same fantasy background that TES uses.
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lauraa
 
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Post » Thu Feb 18, 2010 11:18 am

It's so wonderful to see how quickly an entire conversation can be over once someone with actual knowledge enters it. I agree completely; dual-wielding should be limited to having a small weapon in the "offhand" that is used for parrying and counter attacking. If people then want to have the Fantasy-inspired what-nots then I'm certain a modder will see to that - they always does - since it couldn't possibly be that hard to make dual wielding include other weapons once it's been implented.
But I do think it should be implented, because stealth characters could use it. Maybe even let the DW parrying be based upon Agi instead of Str?



Please Explain that to MR. MUSASHI. Explain him how a Katana and a Wakizashi can t be efectively wielded, If not able, please let him have an effective demonstration, pitching your skills agaisnt his to death.
GO RI NO SHO anyone ?

The problem with dual wielding ain t it per se, its how to implement gameplay wise in a practical and fun way so far NOONE has even tryed to explain or design how it would work.
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Shannon Marie Jones
 
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Post » Thu Feb 18, 2010 3:47 pm

Dualwielding short blades? YES YES, dualwielding longblades/hammers/axes? NO NO
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mike
 
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Post » Thu Feb 18, 2010 4:19 am

Man - has no one ever played and enjoyed the games I listed before (EOB, BG, NWN, DA...)? They all had dw...
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Joey Bel
 
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Post » Thu Feb 18, 2010 1:56 pm

So this is game with where you can shoot a fireball from your fingers and use hammers with a head twice as big as your own, and we are saying duel-wielding is unrealistic?

Magic IS realistic within the bounds of the TES world, but the hammers should never have been that large. http://luksavat.tripod.com/warhammer.jpg have much smaller heads.

Dual wielding isn't unrealistic, but dual wielding certain weapons (such as two claymores), would be. There are several examples of dual wielding in real life being effective, or at the very least taught within some techniques of battle. My issue is simply that it needs to be conveyed realistically and fairly, rather than "TWO SWORDS = DOUBLE THE DAMAGE DURRR". Using a second weapon should have its advantages and its disadvantages, in addition to having its limits. Its the same reason we can't have a shield AND a claymore.
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adame
 
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Post » Thu Feb 18, 2010 6:35 am

this argument that "its optional, if you dont want to dont" is really getting old. Games are made to work with the feature provided dual wielding if implemented would have to become ether common place or fairly frequent for it to be worth the dev time there for portions of the game will be based around it, its the same with fast travel Oblivion had no other system but fast travel so those who didn't like it had to walk instead of other options. and regardless there are plenty of mods for people to use if they really want it. Dual wielding is a commonly held High Fantasy idea not an over all fictional truth, magic can be seen across all spectrums of fiction.Ffor some reason we have this infatuation with dual swords, dual hand guns dual what ever... they are entirely impractical.


The argument that "it's not worth the dev time" is getting just as old. As we know nothing at all about Skyrim, there is actually a decent chance that dual-wielding is ALREADY a part of the game. As well as any of the other ideas people have brought up. It's not up to you or anybody else (other than Bethesdathemselves) to decide if someones idea is "worth the dev time". People are giving their opinions as to what they want in the game, and the weakest, unfounded response is "no, I don't think that would be worth the time to make".

Using that logic, I declare that henceforth, all responses of "that is not worth the dev's time" are not worth "the poster's time" to write, thereby nullifying their existence...thank you
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Adrian Powers
 
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Post » Thu Feb 18, 2010 2:35 am

Personally, I can't fathom why anybody would want duel wielding swords in a medieval fantasy setting. It's just really, really over the top naffness. TES is above such cheese, I hope.

I'd rather see the return of spears, throwing knives and throwing axes, and breakable shields. In fact, I'd like something like the Mount & Blade combat system. That's near perfect.
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Natasha Biss
 
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Post » Thu Feb 18, 2010 1:56 pm

I have a somewhat basic system of how duel wielding could be implamented, although it does extend slightly beyond just an extra weapon.

First off; controls, I'll be using the 360 controls in this example simply because however much I want to play a TES game on a PC, mine just isn't good enough, I assume PS3 controls will be similar to the 360 ones too. Anyway, currently, you have attack on RT and block on LT. Move block to LB and shove grab (which was previously there) to pushing the right stick in (similar to FO). Then make it so that the switch between third and first person is done by pressing and HOLDING right stick for one or two seconds. With LT free, they can put offhand attack on that.

Now that that's out the way, I can talk about the offhand skill. I use "offhand" because this system doesn't just use two weapons, that and I can't think of a betteer name ATM. This skill effects your ability to deliver attacks with your offhand (both damage and in some cases, weight of the item in question). Offhand attacks include: Punches, swings with torches (everyone likes burning things), shield bashes (on a side note, the "Block" skill would be replaced with "Shield", and damaged absorbed by blocking with weapons would be determined by your skill wioth that weapon), and finally, attacks with offhand weapons.

Provided they keep perks for skills as they were in Oblivion, progression would work like this:

Novice: Can only do offhand attacks with fists and torches. Offhand damage at 40%
Apprentice: Can do offhand attacks with weapons and shields of certain weights (daggers and particularly light shields (if they even exist)). Offhand damage at 55%
Journeyman: Can do offhand attacks with weapons and shields of slightly higher weights (shortswords, some axes and a some shields). Offhand damage 70%
Expert: Special offhand moves, performed by pressing offhand attack while blocking; Disarm for unarmed offhand (when timed right, you can steal the opponent's weapon, however, iff you cannot hold it, due to it being too heavy, it is dropped), Incinerate for torches (lunge at the enemy and hope you can embed the torch in them, damage is effected by the enemies equipment, someone in full, heavy armour won't be burnt, but a mage in baggy robes will go up in flames faster than Denethor from LOTR), Trip for double weapon (when timed right, it knocks the enemy over, leaving them open for a few attacks), and for shields.....can't really think of anything, possibly a version of disarm that can be performed at any time, the downside being you can't take the weapon, what with you holding a shield and all. Offhand damage at 85%
Master: Can do offhand attacks with weapons of an even greater weight (longswords, more axes and more shields). Offhand damage at 100%

A couple of notes, this system NEVER allows for the duel wielding of two handed weapons, so no double warhammers. Also, the percentage is based on the damage you would do with that weapon were it in your main hand (with the exclusion of torches, which do a fixed amount), so it is still important to raise your hand-to-hand/block(damage dealt would have to be guessed)/blade/blunt.

Overall, this could use a little tweaking, but I think it delivers the best of both worlds; duel wield fans get to duel wield, while anti-duel wieldists (that's a funny word) don't have to worry about it being overpowered. They also get to do other stuff with their offhand. Not that kind of stuff.


Anyway, Thoughts? Ideas? Criticisms?
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OnlyDumazzapplyhere
 
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Post » Thu Feb 18, 2010 10:56 am

For some reason, it seems that the people who don't want any type of dual wielding in TES, have no other argument besides:

"We don't want YOU to have it, never mind the fact that it will not affect my game play if it is implemented." Is there some sort of sour graqes here? What does it matter to YOU, if I want to dual wield?

It's been argued that it is impractical. It's not impractical to me (and definitely is not out of the realm of physics or even realism). It represents something that will allow me to enjoy playing my character more. Why deny me that? Is it because you presume to know what is best for me? I'm not asking to take away the ability to single wield, thus not impeding on your game play whatsoever.

OOOh wait I get it....you don't think that I'm "enlightened" enough to play this game. You think that by the very fact that I want to dual wield weapons, that I am not an aficionado of combat, and don't deserve to experience a game like this. You want this game for yourselves, an experience not to be shared by "outsiders". Thus keeping your game in the hands of the few elite, the only ones who can truly appreciate this game, and cementing your place among the immortals of RPG gaming. Then and only then, will your nerdgasm be complete.
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renee Duhamel
 
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Post » Thu Feb 18, 2010 5:35 am

OOOh wait I get it....you don't think that I'm "enlightened" enough to play this game. You think that by the very fact that I want to dual wield weapons, that I am not an aficionado of combat, and don't deserve to experience a game like this. You want this game for yourselves, an experience not to be shared by "outsiders". Thus keeping your game in the hands of the few elite, the only ones who can truly appreciate this game, and cementing your place among the immortals of RPG gaming. Then and only then, will your nerdgasm be complete.


A bit touchy there, there's nothing wrong with a civilised debate. Also, am I the only one that read this paragraph in a Gollum voice?
"We want's the duel wield, we needs it!"
"No, it's unrealistic it is precious, yes, yes indeed it is!"

......Ok, I'll stop now.
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Alexander Lee
 
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Post » Thu Feb 18, 2010 1:28 am

snip

I am neither for nor against dw, but I am positive, just as Oblivion had a few dual-wield mods that Skyrims will have to. And that option is enough for me.
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Nikki Hype
 
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Post » Thu Feb 18, 2010 10:37 am

The Drizzt!!!

But seriously, I say yes. It gives us more role-play options and more is always better.
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Roberta Obrien
 
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Post » Thu Feb 18, 2010 3:19 am

A bit touchy there, there's nothing wrong with a civilised debate. Also, am I the only one that read this paragraph in a Gollum voice?
"We want's the duel wield, we needs it!"
"No, it's unrealistic it is precious, yes, yes indeed it is!"

......Ok, I'll stop now.


I read it in a yoda voice lol thought that was funny especially the last bit XD
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JLG
 
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Post » Thu Feb 18, 2010 8:13 am

Bethesda, please take your time and do it right. I don't like glitches.
I have waited this long, I can wait some more. I don't care if the game gets delayed, I want it to run smoothly and be amazing.
Dual wield would be nice. So would levitiation again.
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Chantel Hopkin
 
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Post » Thu Feb 18, 2010 12:18 pm

Bethesda, please take your time and do it right. I don't like glitches.
I have waited this long, I can wait some more. I don't care if the game gets delayed, I want it to run smoothly and be amazing.
Dual wield would be nice. So would levitiation again.


Wait, why are you talking about glitches and levitation? This is about dual wielding, isn't it? Am I in the right thread...*checks* yes I'm in the right thread.
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Alex Vincent
 
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Post » Thu Feb 18, 2010 10:52 am

I want gameplay to be smooth. What part of that did you not comprehend? Levitation was available in previous games, but not in Oblivion, or the MW expansion packs. AFAIK, dual wielding has never been available on TES.
Now if the powers that be at Bethesda decide to grace us with dual wield, I want it to be done correctly. I want the whole game done correctly, not rushed because impatient people want it NOW. Since I'm throwing my two cents out, I also want levitation back.
I can wish for cake and eat it too, in TES cake is not a lie.
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joseluis perez
 
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Post » Thu Feb 18, 2010 7:38 am

I understood your post, but what does levitation have to do with this thread? This thread is for discussing dual wielding, not levitation, and the cake is always a lie :cake: :nope:
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A Dardzz
 
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Post » Thu Feb 18, 2010 2:30 pm

Cake isn't a lie, pie is. Pie lied about cake being a lie. Darn pie. Sorry. But dual-wielding is unrealistic, by itself. As a skill it'd work (with a shortsword and dagger or two daggers).
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Leah
 
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Post » Thu Feb 18, 2010 1:48 am

What some of you haven't noticed yet is they've actually changed combat from a bit from reality like being able to shoot fireballs out of your fingers and the fact that warhammers that size would never work in combat because somebody would see you and think you're [censored] and just stab you while you're trying to swing you're 20 lb hammer. If you think Duel Wielding is unrealistic try swinging a 20 lb warhammer then trying to swing 2 short swords at the same time i can asure you it is alot easier than trying to swing something that weighs more than both of you're legs.
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Cheryl Rice
 
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Post » Thu Feb 18, 2010 2:52 pm

FTR, I was actually able to both levitate and wield a weapon in MW. Now, being able to float and kick ass at the same time is pretty handy. I reckon doing two things at once, levitating and hand to hand ranks up there with wielding two weapons at once. Which should be attainable, other games offer it. Why not TES?
Perhaps it's an engine issue, or a style issue, but devs, if you are reading this thread, ( and I hope you are) levitating in the Black Shalk while going hand to hand on top of slaving dunmers got me critical hits and it was nothing short of awesome. What would be even more awesome would be if in Skyrim, I could levitate while say, wielding numchucks, daggers, or shortswords. Thank you.
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Taylrea Teodor
 
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