I'll ask my question again. How do you see two weapon combat happening in the game? What would it be like?
Edit: I think most people assume you want some kind of wall running, slow motion flip-filled mystic shadow ninja filled combat. This is a chance to put some of that to rest.
Dual Wield is far from an absurd idea in fantasy games - early or current ones:
Eye of the Beholder
Baldur's Gate
Neverwinter Nights
Dragon Age
All of these are excellent games series on their own (well, give DA some time...) and none of these allow for the "absurd physics" mentioned here, except NWN 2, which allows for a ridiculous feat called Monkey Grip. I've been to their forums constantly in the long. long past and there was no report at all complaining about dw being an absurd feat - hell, a popular build some TES players use, Ranger, are known for their dw ability. By some reason even Daggerfall allowed a character to carry two weapons (well, a bit extreme, ANY two weapons), though I do not remember if the weapons alternated their attacks, all you saw was the right hand equiped.
This is the sort of thing that would not affect me at all if implemented, nor would I cry if Beth (probably) won't. There is nothing preventing the inhabitants of Tamriel to try say 2 shortswords, one of ice damage and another of fire or a Hammer and a Tanto / Wakizashi and deciding to dw so that they'd always be deadly against foes with particular extreme resistances. But I fail to see this an absurd idea as some reactions here suggest - I am just simply not an advocate of it either.