Bethesda please include dual wield.

Post » Thu Feb 18, 2010 10:02 am

How does my dual wielding character in a my single player game, affect your single wielding character in your single player game? I have a feeling that the "its optional" argument is getting old, because you can't logically get around it. And it's not the same as the fast travel option. You are correct that you had no other option to fast travel or walk in oblivion, and that took away the option of the other methods of transportation that was in MW. My point being, no one is asking to take away your one-hander, thus the argument is not the same.

I'll ask my question again. How do you see two weapon combat happening in the game? What would it be like?

Edit: I think most people assume you want some kind of wall running, slow motion flip-filled mystic shadow ninja filled combat. This is a chance to put some of that to rest.
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Catharine Krupinski
 
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Post » Thu Feb 18, 2010 7:59 am

To be honest I find double wielding quite cheesy. If it were a dagger or a short sword I'd be Ok with it, but definitely no dual wielding warhammers...

Clearly there would need to be restrictions.
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Chris Guerin
 
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Post » Thu Feb 18, 2010 2:32 am

This "don't use it!" mentality is really wrong. Don't you realise that these things require specific focus and game design will have to be worked around it? This goes for basically any suggestion which is replied to with "it's optional! don't use it if you don't like it!" - dual wielding, fast travel, etc.


what does design have to do with "you dont want to use it, then dont use it"? i see lots of big 2 handed weapons in MW and OB. but i dont use them. cus i dont like them....so if we dont get duel wielding then we shouldnt get claymores either. because i dont want to use them. so dont waist your time designing animations or anything else thats needed to put them in the game.
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Kelly James
 
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Post » Thu Feb 18, 2010 1:57 pm

For people claiming that having two weapons doesn't fit or isn't realistically an advantage when fighting...I grew up in the country and as a kid a lot of what I did with my spare time was fight with my brother with fake swords and other weapons. I can tell you right now, someone with two short swords will dominate someone with one of anything if they don't have a shield. I agree though that it should obviously be restricted to weapons that are 1H. I myself have always been a fan of the short sword + 1H axe combo.
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Alba Casas
 
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Post » Thu Feb 18, 2010 4:16 am

It would be just as plausible in this game as firing a bolt of lightning from your fingers. -.-

"You can't really do it in real life" is not a valid point when discussing things that can be in a, and I say this again, FANTASY videogame.


I know, I was just stating a RL fact.

I wouldnt care if we could dual wield in Skyrim, but I wouldn't use it that often unless I was an Assassin using dual daggers.
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JLG
 
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Post » Thu Feb 18, 2010 10:25 am

Just to let everybody know we do have an idea and suggestions thread, and this topic has been discussed MANY, MANY times.http://www.gamesas.com/index.php?/topic/1152946-official-ideas-and-suggestions-topic-3/
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Stefanny Cardona
 
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Post » Thu Feb 18, 2010 11:05 am

I'll ask my question again. How do you see two weapon combat happening in the game? What would it be like?

Edit: I think most people assume you want some kind of wall running, slow motion flip-filled mystic shadow ninja filled combat. This is a chance to put some of that to rest.

uhhm no we dont want assassins creed or ninja gaiden. your silly.
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James Rhead
 
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Post » Thu Feb 18, 2010 9:54 am

Capes > Dual Wield
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Penny Courture
 
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Post » Thu Feb 18, 2010 2:09 am

Just to let everybody know we do have an idea and suggestions thread, and this topic has been discussed MANY, MANY times.http://www.gamesas.com/index.php?/topic/1152946-official-ideas-and-suggestions-topic-3/

Yes, but here the hatred and venom flows more freely. This topic would flood the other one with repetitive arguments and complete lack of elaboration. I say keep this unfruitful ordeal here.
The topic so far:
IT'S NOT A REALISTIC GAME!
WELL IT KIND OF IS!
WELL ITS NOT!
KIND OF IS!

uhhm no we dont want assassins creed or ninja gaiden. your silly.

NO! See? This is what I mean. I want to know how you want it to look. Just answering my question could turn this topic into something besides pointless drivel. Be a hero!

Don't let my previously posted Microsoft Paint Masterpiece deceive you. I'm open to change.
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Beat freak
 
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Post » Thu Feb 18, 2010 8:11 am

I'll ask my question again. How do you see two weapon combat happening in the game? What would it be like?

Edit: I think most people assume you want some kind of wall running, slow motion flip-filled mystic shadow ninja filled combat. This is a chance to put some of that to rest.


Dual Wield is far from an absurd idea in fantasy games - early or current ones:

Eye of the Beholder
Baldur's Gate
Neverwinter Nights
Dragon Age

All of these are excellent games series on their own (well, give DA some time...) and none of these allow for the "absurd physics" mentioned here, except NWN 2, which allows for a ridiculous feat called Monkey Grip. I've been to their forums constantly in the long. long past and there was no report at all complaining about dw being an absurd feat - hell, a popular build some TES players use, Ranger, are known for their dw ability. By some reason even Daggerfall allowed a character to carry two weapons (well, a bit extreme, ANY two weapons), though I do not remember if the weapons alternated their attacks, all you saw was the right hand equiped.

This is the sort of thing that would not affect me at all if implemented, nor would I cry if Beth (probably) won't. There is nothing preventing the inhabitants of Tamriel to try say 2 shortswords, one of ice damage and another of fire or a Hammer and a Tanto / Wakizashi and deciding to dw so that they'd always be deadly against foes with particular extreme resistances. But I fail to see this an absurd idea as some reactions here suggest - I am just simply not an advocate of it either.
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Del Arte
 
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Post » Thu Feb 18, 2010 6:37 am

I'll ask my question again. How do you see two weapon combat happening in the game? What would it be like?

Edit: I think most people assume you want some kind of wall running, slow motion flip-filled mystic shadow ninja filled combat. This is a chance to put some of that to rest.



No, none of that. I would be content if the "offhand" sword was actually a shield, with the mesh and texture made to look like a sword/dagger (though it would be nice if it was done differently such as negative dmg modifiers for using DW). It's the ambiance of dual wielding that I myself am after (can't speak for the others though), but I definitely think it SHOULD NOT give any advantage of any kind using dual wielded weapons over using a single weapon - or vice verse.

edit for spelling
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Richard Dixon
 
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Post » Thu Feb 18, 2010 1:08 am

Dual Wield is far from an absurd idea in fantasy games - early or current ones:

Eye of the Beholder
Baldur's Gate
Neverwinter Nights
Dragon Age

All of these are excellent games series on their own (well, give DA some time...) and none of these allow for the "absurd physics" mentioned here, except NWN 2, which allows for a ridiculous feat called Monkey Grip. I've been to their forums constantly in the long. long past and there was no report at all complaining about dw being an absurd feat - hell, a popular build some TES players use, Ranger, are known for their dw ability. By some reason even Daggerfall allowed a character to carry two weapons (well, a bit extreme, ANY two weapons), though I do not remember if the weapons alternated their attacks, all you saw was the right hand equiped.



No, none of that. I would be content if the "offhand" sword was actually a shield, with the mesh and texture made to like like a sword/dagger (though it would be nice if it was done differently such as negative dmg modifiers for using DW). It's the ambiance of dual wielding that I myself am after (can't speak for the others though), but I definitely think it SHOULD NOT give any advantage of any kind using dual wielded weapons over using a single weapon - or vice verse.

Yes! Thank you both for being productive. I would love to see the discussion stay at least a little sane. I could actually stomach ChoppedSuey's description, and I hated the idea before. Though I will miss my quadwielder.
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Kelsey Hall
 
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Post » Thu Feb 18, 2010 3:40 am

1. The people in Elder scrolls can easily swing hammers that look like http://tes.ag.ru/oblivion/weapon/img/Daedric_Warhammer.gif which
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Kara Payne
 
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Post » Thu Feb 18, 2010 1:14 am

No, none of that. I would be content if the "offhand" sword was actually a shield, with the mesh and texture made to look like a sword/dagger (though it would be nice if it was done differently such as negative dmg modifiers for using DW). It's the ambiance of dual wielding that I myself am after (can't speak for the others though), but I definitely think it SHOULD NOT give any advantage of any kind using dual wielded weapons over using a single weapon - or vice verse.

edit for spelling

DW brings advantages, in the sense that you may be using different weapons' at the same time' (actually you alternate each side), but obviously incurs in disadvantages, such as a penalty to hit applied to every strike you give and the penalty being much greater if the off-hand weapon is say greater than a shortsword. So, it is not actually just some powerplaying (though I can see powerplayers just drooling at the idea).

The reason Beth probably will never allow this (except thru mods) is because this may bring the game closer to a D&D design, which would incur in paying licensing fees or whatever. They may 'guise it' by saying that the Lore of Tamriel does not contemplate it, which imo is simply silly: DW is a combat technique (again... in the same fantasy realm as other games) not the same as using guns, another hot topic filled with the flames of the Depths of Moria, if you will.
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jeremey wisor
 
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Post » Thu Feb 18, 2010 5:49 am

1. The people in Elder scrolls can easily swing hammers that look like http://tes.ag.ru/oblivion/weapon/img/Daedric_Warhammer.gif which I imagine would be pretty difficult in real life. They can also survive several hundred hits if they are a high enough level.

2. While not common with heavier western swords, many lighter weapons have been used in dual wielding forms. The parrying dagger in fencing, the use of a Wazikashi and Katana simultaneously, butterfly swords, and I'm fairly sure I've seen martial arts in which smallish dual wielded dao broadswords have been used.

Conclusion: Up to a limit, dual weilding is not realistically unfeasible and it doesn't matter anyway because these people are already super strong.
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Rachie Stout
 
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Post » Thu Feb 18, 2010 4:21 am

smeh... dual wielding is pretty corny i think and it doesnt fit the medival and wymsical setting of the elder scrolls. it doesnt fit. the only class i beleive culd get away with it is assassin and maybe barbarian. i beleive it shuld be available with shortswords and less... plus we gotta fight dragons now... lets try focsuing on bigger claymores and bigger shields lol. How about possibly setting up stationary weapons such a roman scorpion crossbows that can be used if purchased and set up in certain areas for a certain amount of time. if your a strong magic user maybe a energy turret that shoots ur enemies. it lasts about a minutes then goes away. ohhh and please let there be more character to npc interaction just like fable.
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Silvia Gil
 
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Post » Thu Feb 18, 2010 8:51 am

There are only three ways that I can think of DW working out.

1. Effective blocking weapon and attacking weapon. Good because stealth/ lightarmor characters don't want to carry heavy shields. Bad because it is too similar to basic combat.

2. Two attacking weapons. Good because a lot of damage can be done. Bad because the damage given to damage taken would be hard for developers to balance. If it's too strong, its overpowered. Too weak and you die constantly from having no block.

3. Less effective blocking, two attack options. Good because nothing would ever be difficult. Bad because for the same reason. I can't imagine that being balanced.


I think that option one is doable. I would not die if it were in the game. I don't want it, but it's not bad.
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james tait
 
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Post » Thu Feb 18, 2010 6:17 am

now sure how the "not realistic" debate is even allowed after i listed all those historical DW-smallsword/dagger styles. Give it up, it fits perfectly in a wrpg of this style.
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Loane
 
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Post » Thu Feb 18, 2010 8:38 am

DW brings advantages, in the sense that you may be using different weapons' at the same time' (actually you alternate each side), but obviously incurs in disadvantages, such as a penalty to hit applied to every strike you give and the penalty being much greater if the off-hand weapon is say greater than a shortsword. So, it is not actually just some powerplaying (though I can see powerplayers just drooling at the idea).

The reason Beth probably will never allow this (except thru mods) is because this may bring the game closer to a D&D design, which would incur in paying licensing fees or whatever. They may 'guise it' by saying that the Lore of Tamriel does not contemplate it, which imo is simply silly: DW is a combat technique (again... in the same fantasy realm as other games) not the same as using guns, another hot topic filled with the flames of the Depths of Moria, if you will.


Since you are right, and Skyrim probably won't be working with hit modifiers because as Its always been, that if you are in range, and your are aiming at your target, you WILL hit it 100% (or be blocked, but still a hit). Negative damage modifiers I could see working (like a -50% dmg for dual wielding, which would equal out to the same damage as a single wielded weapon, with the right equipment, weapon speeds would have to be evaluated as well), I could also see no enchanted weapons in the offhand working. Or, like I said, just make a shield, with a sword mesh/texture....that way its nothing but a shield that looks like a dagger/short sword. Any of those wold tickle my pickle, and wouldn't be too hard to implement (no offense to the code monkeys), if they don't already have dual wield in the works.
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Jordan Fletcher
 
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Post » Thu Feb 18, 2010 2:52 am

Since you are right, and Skyrim probably won't be working with hit modifiers because as Its always been, that if you are in range, and your are aiming at your target, you WILL hit it 100% (or be blocked, but still a hit). Negative damage modifiers I could see working (like a -50% dmg for dual wielding, which would equal out to the same damage as a single wielded weapon, with the right equipment, weapon speeds would have to be evaluated as well), I could also see no enchanted weapons in the offhand working. Or, like I said, just make a shield, with a sword mesh/texture....that way its nothing but a shield that looks like a dagger/short sword. Any of those wold tickle my pickle, and wouldn't be too hard to implement (no offense to the code monkeys), if they don't already have dual wield in the works.

OB had a mod just like you said - off-hand dw for defence only. And they would be very light weapons, dagger, tanto, wakiz... I do not even recall shortswords. Looked good, too.... Hell maybe there is even a mod that allows actual dw fighting indeed and I dont know!
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kirsty williams
 
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Post » Thu Feb 18, 2010 1:00 am

smeh... dual wielding is pretty corny i think and it doesnt fit the medival and wymsical setting of the elder scrolls.


Definition of WHIMSICAL
1
: full of, actuated by, or exhibiting whims (see whim))
2
a : resulting from or characterized by whim or caprice; especially : lightly fanciful b : subject to erratic behavior or unpredictable change


What the hell does that have to do with anything? If anything, that word should suggest having something different like dual wielding.
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Jani Eayon
 
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Post » Thu Feb 18, 2010 6:39 am

Right then, dual wield in Elder Scrolls = Main hand weapon and dagger

Leave the dual longswords to those who reach legendary swordsman in Dwarf Fortress;p
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CxvIII
 
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Post » Wed Feb 17, 2010 10:26 pm

Dual wielding is silly and casual. I would only be okay with it if it were daggers.
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laila hassan
 
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Post » Thu Feb 18, 2010 1:24 pm

Id love to have a dualwield but it must be its own skill
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Avril Churchill
 
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Post » Thu Feb 18, 2010 1:28 pm

Two Claymores? (Only kidding).
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Quick Draw III
 
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