Bethesda's Replacement for Weapon/Armor Degradation?

Post » Fri Oct 14, 2011 3:25 pm

So degradation is gone in Skyrim. I heard there will be an upgrading system, where you would need to upgrade your weapons to keep up with bandits or whatever.. how does this work? Also I was thinking that weapons become more weary with use A.K.A less sharper. Alvor (the smith @ Riverwood) looked like he was sharpening an axe, so maybe this is a possibility, that you need to sharpen your weapons so they are more effective?
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Shannon Marie Jones
 
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Post » Fri Oct 14, 2011 5:53 pm

Yea im fine with needing to sharpen, as long as even at there most worn out, they can still be used.
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Michael Russ
 
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Post » Fri Oct 14, 2011 1:27 pm

NPC sharpening an axe =/= sharpening axes has anything to do with PC.

Alvor also said something along the lines of, and I'm paraphrasing here, "You're free to use my forge if you'd like."

The forge is used for blacksmithing, which has nothing to do with sharpening weapons within the context of the game. I don't think degradation whatsoever is going to be in. And I'm happy about it, really.
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Sarah Kim
 
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Post » Sat Oct 15, 2011 12:46 am

NPC sharpening an axe =/= sharpening axes has anything to do with PC.

Alvor also said something along the lines of, and I'm paraphrasing here, "You're free to use my forge if you'd like."

The forge is used for blacksmithing, which has nothing to do with sharpening weapons within the context of the game. I don't think degradation whatsoever is going to be in. And I'm happy about it, really.

Pete confirmed sharpening and improving items/armor for stat boosts. I do agree with your last sentence.
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Nathan Barker
 
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Post » Fri Oct 14, 2011 4:48 pm

so crafting a weapon from gathered resources, and I am still going with being able to sharpen your weapons. However, if your sharpening weapons, then that would be classified as "weapon degradation". ()
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Rude_Bitch_420
 
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Post » Fri Oct 14, 2011 7:46 pm

Pete confirmed sharpening and improving items/armor for stat boosts. I do agree with your last sentence.


Which I'm assuming has something to do with blacksmithing, not weapon degradation.

"so crafting a weapon from gathered resources, and I am still going with being able to sharpen your weapons. However, if your sharpening weapons, then that would be classified as "weapon degradation"."

No it wouldn't. It would count as weapon improvement, a less magical version of enchantment. It's a stat boost.
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Chris Guerin
 
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Post » Fri Oct 14, 2011 4:17 pm

A lack of a decent repair system is, so far, my only worry about Skyrim. Fallout 3 / NV has a great repair system which makes sense and works well. Unfortunately they seem to have decised to take the weapon mod kits upgrade system of NV and not their own repair system.

If it works well it'll be ok, but using a sword that never degrades and goes blunt is going to be a immersion killer :(

However, I'm sure on the demo when the PC walks into Riverwood the smith offers to sharpen his weapons so....
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Rudi Carter
 
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Post » Fri Oct 14, 2011 7:16 pm

A lack of a decent repair system is, so far, my only worry about Skyrim. Fallout 3 / NV has a great repair system which makes sense and works well. Unfortunately they seem to have decised to take the weapon mod kits upgrade system of NV and not their own repair system.

If it works well it'll be ok, but using a sword that never degrades and goes blunt is going to be a immersion killer :(

However, I'm sure on the demo when the PC walks into Riverwood the smith offers to sharpen his weapons so....


if its only sharpen to give you stat boost, and you see a image show up in the corner of the screen...such as when you drink a potion and it has a x amount of time before the effect wears off. This is what I am thinking it will be like. If that is the cause..all I have to say is hrmm. interesting until I play the game. I don't think it will turn blunt, probably back to its default values...boost for example would set at +5 attack with a sharpen weapon.
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Scott
 
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Post » Fri Oct 14, 2011 9:53 pm

A lack of a decent repair system is, so far, my only worry about Skyrim. Fallout 3 / NV has a great repair system which makes sense and works well. Unfortunately they seem to have decised to take the weapon mod kits upgrade system of NV and not their own repair system.

If it works well it'll be ok, but using a sword that never degrades and goes blunt is going to be a immersion killer :(

However, I'm sure on the demo when the PC walks into Riverwood the smith offers to sharpen his weapons so....


If weapons could go blunt it would be great. I'm ok with weapons never breaking, but not with weapons being still as good as new after 50 lvls. It only makes sense, weapons don't break that easily, but they'll sure become weary with use so sharpening them would only make sense.
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Kate Murrell
 
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Post » Fri Oct 14, 2011 9:51 pm

It's another thing that kinda svcks. So they flipped degregation from going from 100 to 0 over time to 250 to 100 over time. The same grinding will exist and will likely have to be done at fixed spots in the game where the proper tools are pressent. Even worse, the whole point of degregation may now be lost. Hard to believe it, I know, but the whole point it went to 0 before was due to things breaking and thusly changing the flow of battle. Wasn't perfect, but they made progress in FO3. Countless times I saved my backside by being able to snipe a rocket launcher out of a mercs hands before he shot me/the explody car right behind me. Or countless times my shotgun would bust towards the end of a hord of ghouls taking me from a enjoyable day repainting the walls to a very sad but much more exciting day trying to keep my limbs attatched to my body.

If weapons can't break, a whole part of the game is lost to us. Battles will be straight forward hack and slashes, instead of having a layer of strategy that could have been added to say archery in which they could have picked a weapon out of an enemies hands. Not to mention the item degregation spells that went along with this idea that will now either not exist or at best simply get rid of an enemies sharp sword and replacing it with a normal one. It's a sad day when these kind of things are lost to the sound of thunderous applause.
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Enie van Bied
 
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Post » Fri Oct 14, 2011 1:17 pm

While I am pretty disgusted at the lack of degradation (not the removal of the old system of press 'A' repeatedly), there is one good thing. The bonuses gained from grindstones are skill and perk based. The level of your smithing skill actually counts for something. Apart from gaining mastery perks, and getting the master trainer quest, the actual numerical value of your armourer skill meant nothing at all.
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brian adkins
 
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Post » Fri Oct 14, 2011 8:00 pm

It's another thing that kinda svcks. So they flipped degregation from going from 100 to 0 over time to 250 to 100 over time. The same grinding will exist and will likely have to be done at fixed spots in the game where the proper tools are pressent. Even worse, the whole point of degregation may now be lost. Hard to believe it, I know, but the whole point it went to 0 before was due to things breaking and thusly changing the flow of battle. Wasn't perfect, but they made progress in FO3. Countless times I saved my backside by being able to snipe a rocket launcher out of a mercs hands before he shot me/the explody car right behind me. Or countless times my shotgun would bust towards the end of a hord of ghouls taking me from a enjoyable day repainting the walls to a very sad but much more exciting day trying to keep my limbs attatched to my body.

If weapons can't break, a whole part of the game is lost to us. Battles will be straight forward hack and slashes, instead of having a layer of strategy that could have been added to say archery in which they could have picked a weapon out of an enemies hands. Not to mention the item degregation spells that went along with this idea that will now either not exist or at best simply get rid of an enemies sharp sword and replacing it with a normal one. It's a sad day when these kind of things are lost to the sound of thunderous applause.


You forgot one major thing in this little tangent of yours: in your opinion.

I didn't agree with a single sentiment in your rant, and I don't think I ever will. I would have been just as immersed in the Fallout games without having to pick up weapons just to fix my previously broken ones, or ones that are needing to be repaired. Same with Oblivion. Clicking a button that says, "repair" doesn't spell immersion to me, and weapons breaking mid-combat doesn't spell immersion to me - it spells annoyance and irritation. I just found a sword I really like? It just broke? There aren't others around to readily fix it? Don't want to spend the gold to fix it? Don't have the gold to fix it? With the number of people playing this game, there are numerous problems with a system like this.

Here's three other words for you: Suspension of disbelief. It's a video game. We are supposed to suspend our disbelief. I do the same thing when I read a book or watch a movie - because this is their world, not mine, and if I'm going to play in it, I'm readily adhering to it.
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maria Dwyer
 
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Post » Fri Oct 14, 2011 9:35 pm

You forgot one major thing in this little tangent of yours: in your opinion.

I didn't agree with a single sentiment in your rant, and I don't think I ever will. I would have been just as immersed in the Fallout games without having to pick up weapons just to fix my previously broken ones, or ones that are needing to be repaired. Same with Oblivion. Clicking a button that says, "repair" doesn't spell immersion to me, and weapons breaking mid-combat doesn't spell immersion to me - it spells annoyance and irritation. I just found a sword I really like? It just broke? There aren't others around to readily fix it? Don't want to spend the gold to fix it? Don't have the gold to fix it? With the number of people playing this game, there are numerous problems with a system like this.

Here's three other words for you: Suspension of disbelief. It's a video game. We are supposed to suspend our disbelief. I do the same thing when I read a book or watch a movie - because this is their world, not mine, and if I'm going to play in it, I'm readily adhering to it.

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Dan Stevens
 
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Post » Fri Oct 14, 2011 4:12 pm

Yeah its pretty much the same thing.

I'd rather just have like three states. "Sharp" "Battered" and "Dull" that it gradually deteriorates to over time, rather than that percentage thing and you go to a smith to sharpen it.

I mean, most people who would engage in combat would be wearing armor, and the difference of a sharp sword vs a slightly less sharp sword doesn't really change how well you hurt somebody who is wearing chainmail, lorica sqaumata, plate armor or lamellar. So if the degradation was just in larger increments and it happened more slowly, it'd feel like less of a nag. Smithing could have just improved your weapon upgrading skill so you could re-balance weapons or upgrade their overall quality with tempering and detail-work.

I guess its too late now though.
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James Potter
 
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Post » Fri Oct 14, 2011 3:35 pm

You forgot one major thing in this little tangent of yours: in your opinion.

I didn't agree with a single sentiment in your rant, and I don't think I ever will. I would have been just as immersed in the Fallout games without having to pick up weapons just to fix my previously broken ones, or ones that are needing to be repaired. Same with Oblivion. Clicking a button that says, "repair" doesn't spell immersion to me, and weapons breaking mid-combat doesn't spell immersion to me - it spells annoyance and irritation. I just found a sword I really like? It just broke? There aren't others around to readily fix it? Don't want to spend the gold to fix it? Don't have the gold to fix it? With the number of people playing this game, there are numerous problems with a system like this.

Here's three other words for you: Suspension of disbelief. It's a video game. We are supposed to suspend our disbelief. I do the same thing when I read a book or watch a movie - because this is their world, not mine, and if I'm going to play in it, I'm readily adhering to it.


I assumed the "opinion" statement was pritty obvious when I started talking. But I guess if it wasn't I should just slap it in my sig or something for those who feel it needs to be said ever time. And I didn't even say imershon once, mainly because I avoid that like the plauge. I liked it because it was fun and added a layer of challenge onto the game that was more or less pretty straight forward and easy. All I'm saying is as soon as I hold up that old rusty dagger and block the incoming ebony warhammer and my weapon doesn't break, this suspension bridge of belief you speek of just fell to the bottom of the river.
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Liv Brown
 
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Post » Sat Oct 15, 2011 1:58 am

I assumed the "opinion" statement was pritty obvious when I started talking. But I guess if it wasn't I should just slap it in my sig or something for those who feel it needs to be said ever time. And I didn't even say imershon once, mainly because I avoid that like the plauge. I liked it because it was fun and added a layer of challenge onto the game that was more or less pretty straight forward and easy. All I'm saying is as soon as I hold up that old rusty dagger and block the incoming ebony warhammer and my weapon doesn't break, this suspension bridge of belief you speek of just fell to the bottom of the river.


I think if an ebony warhammer came down on a dagger, it'd be the person that breaks, not the dagger.


The block system was just pretty crappy in Oblivion anyways, not really a good pretext for a fairly lame repair system.
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Dona BlackHeart
 
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Post » Fri Oct 14, 2011 1:09 pm

I assumed the "opinion" statement was pritty obvious when I started talking. But I guess if it wasn't I should just slap it in my sig or something for those who feel it needs to be said ever time. And I didn't even say imershon once, mainly because I avoid that like the plauge. I liked it because it was fun and added a layer of challenge onto the game that was more or less pretty straight forward and easy. All I'm saying is as soon as I hold up that old rusty dagger and block the incoming ebony warhammer and my weapon doesn't break, this suspension bridge of belief you speek of just fell to the bottom of the river.

Just another way of saying it breaks your "immershun".
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Yvonne Gruening
 
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Post » Fri Oct 14, 2011 11:59 am

I assumed the "opinion" statement was pritty obvious when I started talking. But I guess if it wasn't I should just slap it in my sig or something for those who feel it needs to be said ever time. And I didn't even say imershon once, mainly because I avoid that like the plauge. I liked it because it was fun and added a layer of challenge onto the game that was more or less pretty straight forward and easy. All I'm saying is as soon as I hold up that old rusty dagger and block the incoming ebony warhammer and my weapon doesn't break, this suspension bridge of belief you speek of just fell to the bottom of the river.


Really? Because I see much sillier things in movies all the time.

Do I hate a movie automatically because a gun that originally has only 13 bullets in it fires 40 bullets?

Do I hate a book automatically because a female suddenly overpowers a much stronger male opponent?

You don't know what suspension of disbelief means, because what you just stated proved my point exactly. When I block that warhammer with my dagger, I go, "Oh, [censored], I COULDN'T do that in real life - thank the whoever the hell that I'm playing a video game."

That's the point. Who would have any fun if you only played with a dagger, and it broke every time a stronger enemy attacked you? That is the EXACT OPPOSITE of suspension of disbelief.

Also, learn third grade grammar. "Pretty" and "speak" shouldn't be difficult words to spell, especially when you're trying to formulate an argument, no matter how silly or bad I personally thought it was.
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Sarah Unwin
 
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Post » Fri Oct 14, 2011 4:59 pm

I think if an ebony warhammer came down on a dagger, it'd be the person that breaks, not the dagger.


The block system was just pretty crappy in Oblivion anyways, not really a good pretext for a fairly lame repair system.


Locational damage is a whole other thing I didn't want to bring up...but you are right. By all rights the arm should break. But it wont, so at least the weapon should. How about an ebony katana hitting a rusty iron longsword?
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Travis
 
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Post » Sat Oct 15, 2011 3:01 am

I assumed the "opinion" statement was pritty obvious when I started talking. But I guess if it wasn't I should just slap it in my sig or something for those who feel it needs to be said ever time. And I didn't even say imershon once, mainly because I avoid that like the plauge. I liked it because it was fun and added a layer of challenge onto the game that was more or less pretty straight forward and easy. All I'm saying is as soon as I hold up that old rusty dagger and block the incoming ebony warhammer and my weapon doesn't break, this suspension bridge of belief you speek of just fell to the bottom of the river.


Well either Besethda changed the the rating from "M" to ages 3 and up, or this new system is going to be awesome. Nobody has played the game.
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Ysabelle
 
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Post » Sat Oct 15, 2011 12:39 am

It's another thing that kinda svcks. So they flipped degregation from going from 100 to 0 over time to 250 to 100 over time.


It will be more like, 125 to 100.
Besides, Not only can you "sharpen" weapons, you can also create them, or "forge" them. I've read a Billion posts about weapon and armour degradation, and I've heard about a Billion people say more or less, this exact sentence; "Better to make a new weapon than repair it." I didn't agree with this first of all, but then I came to terms that even though you repair a weapon, you'll never get it back to that 'New feel', thus, creating a new one will do just that.
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Charles Mckinna
 
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Post » Fri Oct 14, 2011 3:45 pm

Item degradation is one of the things I really don't like about Oblivion. I'm glad it's gone. I find constantly having to repair items a major 'immersion killer', as some would put it.
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Dina Boudreau
 
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Post » Sat Oct 15, 2011 3:13 am

Removing degradation is a pretty bad move to me. You could limit it so that it doesn't break the item, but just severely limits its use. One of the main things I enjoyed about looting was finding weapons or armor that were in better shape while in a dungeon. The item would be too heavy to really carry back at the time, but it was useful to me as I could change out a sword for a more effective one. Now when I look at a weapon or piece of armor it's basically all going to look the same and have no benefit to me.
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Adrian Morales
 
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Post » Fri Oct 14, 2011 10:41 pm

Item degradation is one of the things I really don't like about Oblivion. I'm glad it's gone. I find constantly having to repair items a major 'immersion killer', as some would put it.


That's understandable, but I think it's a bad move to remove it completely. You obviously shouldn't have to repair an item after 4-5 fights, and there should also be a floor cap on how damaged an item can get. Though there should still be some degradation that happens over a longer span of time rather than removing it completely.
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Charlotte Henderson
 
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Post » Fri Oct 14, 2011 1:56 pm

Really? Because I see much sillier things in movies all the time.

Do I hate a movie automatically because a gun that originally has only 13 bullets in it fires 40 bullets?

Do I hate a book automatically because a female suddenly overpowers a much stronger male opponent?

You don't know what suspension of disbelief means, because what you just stated proved my point exactly. When I block that warhammer with my dagger, I go, "Oh, [censored], I COULDN'T do that in real life - thank the whoever the hell that I'm playing a video game."

That's the point. Who would have any fun if you only played with a dagger, and it broke every time a stronger enemy attacked you? That is the EXACT OPPOSITE of suspension of disbelief.

Also, learn third grade grammar. "Pretty" and "speak" shouldn't be difficult words to spell, especially when you're trying to formulate an argument, no matter how silly or bad I personally thought it was.


I'd have a lot more fun playing with a dagger if the game punshed me for being stupid enough to try and block said things together. (Insert Opinion statment here.) I know very well what suspention of disbelief means, it means you can look past things that don't make sense because their fun. I'm a dbz fan for crying out loud. That anime more or less wrote the book. But Bethesda isn't going for dbz, they're going for the standard western rpg and all that comes with it. Tier weapon types get better and better until you find the end all be all ore that all those below you boot feel blessed just to be killed by. And if the dai-katana of dragonbone is cutting through flesh so easily, weapons would probably be the same. In real life, I can't cut through enemy weapons with one swift slice of a blade, but I could suspend my disbelief long enough to watch in awe as I simultaniously cut through their weapon, armor, and face with one nice slice. I'd suspend my disbelief if those who used daggers went prince of persia and started flipping all over the place dodging or AC style dodging/deflecting. But like Toad said, that's more blocking animations than item degredation.

And one more thing. If meh spelln ish tat bd, din I r teh srsy. U se, I ws drped n mi hed wn I wre yng. If you really need to insult me, have at it but it only makes you look like an ass and thus proporsionally makes my side look a lot better. So I can't spell very good...well, whatever. I'm a lot better than many people you'll run into on the interwebs.


Just another way of saying it breaks your "immershun".


Oh no, I'd rather have something more fancy that doesn't make sense. Like I said above, being able to dice through enemies and their stuff like their made out of paper is quite fine with me. I'd just give daggers something more fancy than the same block animation as everything else. It boils down to me enjoying getting owned right away until you get stronger and then do the owning. Breaking items could have helped with that little nugget of gold games every now and then forget they are suppose to have.
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Enie van Bied
 
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