Bethesda requirements

Post » Fri Sep 03, 2010 6:05 am

Oh wow, I definitely consider myself lucky.

The way our programs do it, is they sort of work in mathematical concepts and things like computability within CS courses themselves. Tarleton State is a much more "doing" sort of school, as opposed to a "teaching" sort. We learn a lot through actually doing things. We get up on the board often and many programming classes have us making programs throughout the day, every day. I'm not sure if that's how your school does it, but I enjoy it personally.

Well it doesn't, but then again the thing where I studied is neither a school nor a college (unless school is a new word for university?).
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Kathryn Medows
 
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Post » Fri Sep 03, 2010 4:27 am

Programmer, computer architecture designer (ranging from designing CPUs, GPUs, any kind of chip, or what have you), and even computational theory.

CS degrees get an average of 60,000 U.S dollars starting. In addition, the job market is very large and in need of graduates


cool i can afford a living in america and saurok i dont know if theres a gaming college anywhere near me
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lydia nekongo
 
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Post » Fri Sep 03, 2010 6:17 pm

Well it doesn't, but then again the thing where I studied is neither a school nor a college (unless school is a new word for university?).

I use them interchangeably. I don't know many people who go out of their way to not call college "school" now and again, and I know far less people who make a distinction, at least in informal speech, between "college" and "university".

Its all the same crap. You hand them money and smash your face against a table for a few years and come out with a shiny slip of paper.
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Dan Endacott
 
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Post » Fri Sep 03, 2010 3:14 am

I use them interchangeably.

Ah, OK then.
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Matt Bee
 
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Post » Fri Sep 03, 2010 6:51 am

cant find a gaming college anywhere in australia damn there is a programming college would that do
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Natalie Taylor
 
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Post » Fri Sep 03, 2010 6:18 pm

well im going to study now got alot to do.
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Oscar Vazquez
 
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Post » Fri Sep 03, 2010 6:06 pm

cant find a gaming college anywhere in australia damn there is a programming college would that do

I personally believe its far more prudent, at least if one was attempting to get into programming in order to program video games, to go to a college/university/hole in the ground/public restroom and get a full blown Computer Science degree. You'll be able to do a lot of different things and have many more job opportunities. Its always good to have a plan b.
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^_^
 
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Post » Fri Sep 03, 2010 12:00 pm

It's simple, really.

Find a current employee, and eat them to gain their power.
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Nina Mccormick
 
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Post » Fri Sep 03, 2010 1:59 pm

It's simple, really.

Find a current employee, and eat them to gain their power.

Okay, you've usurped my current sig, you magnificent bastard.
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Dan Endacott
 
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Post » Fri Sep 03, 2010 1:18 pm

It's simple, really.

Find a current employee, and eat them to gain their power.

The OP is Megaman now? Interesting.
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Nims
 
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Post » Fri Sep 03, 2010 7:14 am

The OP is Megaman now? Interesting.
yes i am thats my experience
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lauren cleaves
 
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Post » Fri Sep 03, 2010 6:14 pm

Oh please go into writing because Bethesda really needs some better material

A lot of their dialogue is just plain terrible and their storyline material needs to be worked on too
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Jonathan Windmon
 
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Post » Fri Sep 03, 2010 10:13 am

Oh please go into writing because Bethesda really needs some better material

A lot of their dialogue is just plain terrible and their storyline material needs to be worked on too


well i actually do love creative writing and im rather good at it too do i need to take a course for that?
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Jason Rice
 
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Post » Fri Sep 03, 2010 10:26 pm

Not to be a party pooper, but get all of Bethesda's games. Now look at the credits? Are alot of the names the same? Are they different? If they are different, then you have to realize that alot of game companies fire or "let go" thier staff when a game is complete or near completion. Look at the game 2K/Firaxis they fired over 20 people one month before Civ V was complete.

I am not sure about Bethesda if they do this, hire people and then let them go when a job is complete and then rehire new people for a new project, but be it Bethesda or any company you should be carefull of this, so choose wisely what you choose to do.

Also just being a "programmer" doesn't get you a job. There is so much in making a game, just like making a movie or TV show, Some people programme AI, others programme, animation, then you have others who just do artwork or sound or what ever else is involved in making a game.

So don't think "programming" will get you in the door. You have to have a specific field to major in, not be a jack of all trades becasue there is 10000s of specalists out there that will be better than you if you try to "do it all".

Pick something you want to major or specialize in an dthen you will need lots of practice and experiance in. So expect to start off in the bottom and work your way up to get the experiance.

I am not trying to be a party pooper but int's not so simple or easy to do.

Good luck and I hope you fullfill your dream. :)
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Cagla Cali
 
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Post » Fri Sep 03, 2010 6:53 pm

I swear if they announced a janitorial position was available at BGS I'd be all over it.

I knew I wasn't the only one.
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Claire
 
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Post » Fri Sep 03, 2010 9:40 pm

Maths, maths and maths.

And start learning how to do games. I would suggest XNA as first programming language, and then advance to C# and C++.

XNA isn't a programming language. It is a .NET framework.
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herrade
 
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Post » Fri Sep 03, 2010 11:51 am

XNA isn't a programming language. It is a .NET framework.


But it is beginner friendly.

After that it is easy (easier) to jump C#.



And few people will stay in same company for whole of their career. There are some who do, but not everyone.
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Kyra
 
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Post » Fri Sep 03, 2010 11:43 am

What I mean is that you need to be able to write something in C#/F# et al to use XNA (Unless I don't understand XNA, which is a probablility)
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Nicole Kraus
 
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Post » Fri Sep 03, 2010 6:46 pm

What I mean is that you need to be able to write something in C#/F# et al to use XNA (Unless I don't understand XNA, which is a probablility)


No you're right. XNA is a framework that can currently only be accessed using c#.
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Dalley hussain
 
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Post » Fri Sep 03, 2010 9:55 pm

I second getting a general degree rather than a specialized "game design" one. You don't need to go to a specialized gaming college to get an education in gaming, and being versatile helps both inside of gaming and out. This past semester alone, my teachers were the principal world artist at Big Huge Games, the principal outdoor environmental artist at BHG, and a concept artist at Firaxis. I had speakers from Zynga, BHG, Firaxis, and Zenimax Online (fangirlishness was involved). In other words, you don't need a specialized school to be taught by specialized people, you just need to do research into where you're studying. There are also plenty of ways to make contacts outside of school.

I'll also reinforce deciding what you want to do. Level design is really different from programing. I suggest actually doing both to figure out what you like to do. Take up modding or indy game development. Not only will you learn a lot and figure out what it is you want to do, you'll gain valuable experience and make yourself look better to employers. Hell, you might even realize you don't want to make games - its hard work and long hours, not just sitting around and thinking of cool ideas.

There is a ton of advice from industry professionals on getting into the industry. All of BethBlog's dev profiles include a question on how they made it in. Firaxis' website also has a good http://www.firaxis.com/jobs/career.php. I'm sure there is more stuff out there, thats just what I can think of at the moment.

Also, I would advise using proper grammar in your posts, especially if you want to get into anything related to writing. Forum posts follow you forever, and its easy for a potential employer (especially Beth!) to find, so its best to appear professional.
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Chantel Hopkin
 
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Post » Fri Sep 03, 2010 6:40 pm

I second getting a general degree rather than a specialized "game design" one. You don't need to go to a specialized gaming college to get an education in gaming, and being versatile helps both inside of gaming and out. This past semester alone, my teachers were the principal world artist at Big Huge Games, the principal outdoor environmental artist at BHG, and a concept artist at Firaxis. I had speakers from Zynga, BHG, Firaxis, and Zenimax Online (fangirlishness was involved). In other words, you don't need a specialized school to be taught by specialized people, you just need to do research into where you're studying. There are also plenty of ways to make contacts outside of school.

I'll also reinforce deciding what you want to do. Level design is really different from programing. I suggest actually doing both to figure out what you like to do. Take up modding or indy game development. Not only will you learn a lot and figure out what it is you want to do, you'll gain valuable experience and make yourself look better to employers. Hell, you might even realize you don't want to make games - its hard work and long hours, not just sitting around and thinking of cool ideas.

There is a ton of advice from industry professionals on getting into the industry. All of BethBlog's dev profiles include a question on how they made it in. Firaxis' website also has a good http://www.firaxis.com/jobs/career.php. I'm sure there is more stuff out there, thats just what I can think of at the moment.

Also, I would advise using proper grammar in your posts, especially if you want to get into anything related to writing. Forum posts follow you forever, and its easy for a potential employer (especially Beth!) to find, so its best to appear professional.


Thanks for all that, i apoligize for my grammar it was really late at night.

I found a great college nearby and im checking it out now im really not so great at art, I love fantasy writing and im really good at it just not sure if i would qualify
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Mark Hepworth
 
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