To Obsidian and whoever else has an opinion on the subject
Okay, this is my chance to let out my immense disappointment in the sad excuse for a game known as "Fallout New Vegas"
Though I never played Fallout 1 or 2, I am a huge fan of Fallout 3
Okay, this is my chance to let out my immense disappointment in the sad excuse for a game known as "Fallout New Vegas"
Though I never played Fallout 1 or 2, I am a huge fan of Fallout 3
First problem is right here, Fallout New Vegas is a great modern game for Fallout fans. You are obviously not a Fallout fan.
I put many many days of my time into that game. So when New Vegas came out I paid the approximate $90 AUD without hesitation.
I played it at first with high expectations and with a very positive attitude, but that didn't last long at all.
In all honesty it's merely the Fallout 3 engine with a few nice tweaks and new items added. Sure companions are better and weapon mods are cool etc etc, but that's stuff I would half expect from a major expansion pack,
not at all what I expected to be the only improvements in the next Fallout game. I mean Fallout New Vegas isn't really its own game at all, it was merely a revenue raiser I suspect.
I played it at first with high expectations and with a very positive attitude, but that didn't last long at all.
In all honesty it's merely the Fallout 3 engine with a few nice tweaks and new items added. Sure companions are better and weapon mods are cool etc etc, but that's stuff I would half expect from a major expansion pack,
not at all what I expected to be the only improvements in the next Fallout game. I mean Fallout New Vegas isn't really its own game at all, it was merely a revenue raiser I suspect.
4 main quest lines rather than 1, tons more ending slides, heaps more side quests, more reactive worlds, DLC's that expand upon the story, weapon mods, crafting, karma supplemented by reputation. There are so many improvements to Fallout: New Vegas that make it a much better RPG. If you just wanted to shoot things, and didn't care for the expansions unless it meant new weapons or more things to kill, than it should have been obvious that New Vegas was not a game made for you.
The town layouts in NV get a 0/10; in comparison to Megatons 10/10 for many many reasons.
Please explain to me why every town requires a days walk between every building? (A slight exaggeration I admit but everyone who reads this will get my point).
Worst of all was the entrance into New Vegas, it took me forever to figure out that the entrance wasn't at the front where it logically should be,
then I happened across a sad excuse for an entrance only to see tonnes and tonnes no-entry buildings and way too many no name AI's.
The way buildings are spread from each other is the single most infuriating let-down in Fallout New Vegas.
Why was the strip not one section? Why was the new Vegas Slums spread out into multiple sections making each empty and dull? And why was the only good looking settlement covered in a green radioactive mist?
This design trend caused all fun activities in the game to be overly spaced out to the point where in-town travel was nothing more than a chore. Honestly the Capital Wasteland was more lively! (Maybe a few Death-Claws in the strip would have helped)
Please explain to me why every town requires a days walk between every building? (A slight exaggeration I admit but everyone who reads this will get my point).
Worst of all was the entrance into New Vegas, it took me forever to figure out that the entrance wasn't at the front where it logically should be,
then I happened across a sad excuse for an entrance only to see tonnes and tonnes no-entry buildings and way too many no name AI's.
The way buildings are spread from each other is the single most infuriating let-down in Fallout New Vegas.
Why was the strip not one section? Why was the new Vegas Slums spread out into multiple sections making each empty and dull? And why was the only good looking settlement covered in a green radioactive mist?
This design trend caused all fun activities in the game to be overly spaced out to the point where in-town travel was nothing more than a chore. Honestly the Capital Wasteland was more lively! (Maybe a few Death-Claws in the strip would have helped)
I'm not sure if I'm misunderstanding your statement about days to walk from building to building in a single town, but no I don't get your point. There were about 3 ways to get into the New Vegas, and they were all pretty obvious to anyone who would recognize a door (I imagine New Vegas would actually appeal to you because the design of it's walls are similar to the patchwork walls of Megaton). I could hardly call the "slums" around New Vegas dull and empty. Freeside had twice the named NPC's Megaton did, and with the inclusion of gambling and the reputation system there's a lot more to do in that general area.
And now how about the storyline?
It begins by appearing in a doctors house after a mostly entertaining cinematic, he patches you up and you wander out after "building your face"... cause that makes sense. (I let that annoyance pass at the time).
And then you go after some fellow who tried to kill you, sounds good and all but it was done poorly and I forgot about him in about 2 minutes, it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.
(Warning possible Spoiler) Fallout 3 started very well, it all made sense. You have fun growing up and having bright white light continually flashed in your face, then it all goes haywire after your father leaves Vault 101 and you set out after him.
Yet it was done in such a way that you could very believably play as a character who desperately wanted to find his father or as some aimless wanderer looking for adventure and doing minor quests, but the main story fitted it all.
I could put a lot of detail into this paragraph about why Fallout New Vegas starts poorly but I'll spare you the reading.
It begins by appearing in a doctors house after a mostly entertaining cinematic, he patches you up and you wander out after "building your face"... cause that makes sense. (I let that annoyance pass at the time).
And then you go after some fellow who tried to kill you, sounds good and all but it was done poorly and I forgot about him in about 2 minutes, it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.
(Warning possible Spoiler) Fallout 3 started very well, it all made sense. You have fun growing up and having bright white light continually flashed in your face, then it all goes haywire after your father leaves Vault 101 and you set out after him.
Yet it was done in such a way that you could very believably play as a character who desperately wanted to find his father or as some aimless wanderer looking for adventure and doing minor quests, but the main story fitted it all.
I could put a lot of detail into this paragraph about why Fallout New Vegas starts poorly but I'll spare you the reading.
Fallout 3 had you choosing your physical attributes by reading a book and determined your skills by having a teacher cheat on a test for you. This is leaps and bounds further in the silly department than having a doctor test you to see how strong and skilled you are. This, again, is something you probably won't care for because you don't seem to care as much for Fallout as a series rather than just Fallout 3 as a game, but New Vegas was much better in terms of expanding upon the Fallout lore.
What about combat?
No dramatic improvement at all and it needed it, we played Fallout 3 for the immersing experience not the combat, it's generally agreed that it was still awesome without it. So that next level of fun would have been fixing it up properly.
Fallout New Vegas should have had a completely new system. Maybe being able to melee while holding my very heavy sniper rifle, maybe proper tribal weapons, maybe many things. Oh but chainsaw was fun.
Sure looking down the gun sight was good and all, but how long did that take you? It's not exactly revolutionary is it?
No dramatic improvement at all and it needed it, we played Fallout 3 for the immersing experience not the combat, it's generally agreed that it was still awesome without it. So that next level of fun would have been fixing it up properly.
Fallout New Vegas should have had a completely new system. Maybe being able to melee while holding my very heavy sniper rifle, maybe proper tribal weapons, maybe many things. Oh but chainsaw was fun.
Sure looking down the gun sight was good and all, but how long did that take you? It's not exactly revolutionary is it?
Did you ever use hotkeys? That's your fix right there, you can quickly switch between 9 selected items. And if it isn't broken, don't fix it.
Warning Possible Spoiler) And then the end of the game, "The Big Battle", was stupid. The big hype about it was rather cool, yet just like in oblivion the big battle didn't live up to the in-game hype.
This is pretty subjective, but I think (especially when the inclusion of an actual final boss is taken into account) New Vegas had the better endgame.
And I truly believe that I could write a better storyline for it. Just ask and I'll send it to you when it's written formally.
Sincerely,
Raymond Undery
Fallout 3 Fanatic
Sincerely,
Raymond Undery
Fallout 3 Fanatic
I implore you to write a story as nuanced, with as many choices and as reactive a world as New Vegas. Even a script treatment could do, just tell me what you're story is, because I doubt it can convey the tensions and conflicts of the fight over Hoover Dam.