Bethesda should be ashamed of Fallout New Vegas

Post » Wed Dec 14, 2011 4:47 pm

To Obsidian and whoever else has an opinion on the subject

Okay, this is my chance to let out my immense disappointment in the sad excuse for a game known as "Fallout New Vegas"

Though I never played Fallout 1 or 2, I am a huge fan of Fallout 3

First problem is right here, Fallout New Vegas is a great modern game for Fallout fans. You are obviously not a Fallout fan.

I put many many days of my time into that game. So when New Vegas came out I paid the approximate $90 AUD without hesitation.
I played it at first with high expectations and with a very positive attitude, but that didn't last long at all.
In all honesty it's merely the Fallout 3 engine with a few nice tweaks and new items added. Sure companions are better and weapon mods are cool etc etc, but that's stuff I would half expect from a major expansion pack,
not at all what I expected to be the only improvements in the next Fallout game. I mean Fallout New Vegas isn't really its own game at all, it was merely a revenue raiser I suspect.

4 main quest lines rather than 1, tons more ending slides, heaps more side quests, more reactive worlds, DLC's that expand upon the story, weapon mods, crafting, karma supplemented by reputation. There are so many improvements to Fallout: New Vegas that make it a much better RPG. If you just wanted to shoot things, and didn't care for the expansions unless it meant new weapons or more things to kill, than it should have been obvious that New Vegas was not a game made for you.


The town layouts in NV get a 0/10; in comparison to Megatons 10/10 for many many reasons.
Please explain to me why every town requires a days walk between every building? (A slight exaggeration I admit but everyone who reads this will get my point).
Worst of all was the entrance into New Vegas, it took me forever to figure out that the entrance wasn't at the front where it logically should be,
then I happened across a sad excuse for an entrance only to see tonnes and tonnes no-entry buildings and way too many no name AI's.
The way buildings are spread from each other is the single most infuriating let-down in Fallout New Vegas.
Why was the strip not one section? Why was the new Vegas Slums spread out into multiple sections making each empty and dull? And why was the only good looking settlement covered in a green radioactive mist?
This design trend caused all fun activities in the game to be overly spaced out to the point where in-town travel was nothing more than a chore. Honestly the Capital Wasteland was more lively! (Maybe a few Death-Claws in the strip would have helped)

I'm not sure if I'm misunderstanding your statement about days to walk from building to building in a single town, but no I don't get your point. There were about 3 ways to get into the New Vegas, and they were all pretty obvious to anyone who would recognize a door (I imagine New Vegas would actually appeal to you because the design of it's walls are similar to the patchwork walls of Megaton). I could hardly call the "slums" around New Vegas dull and empty. Freeside had twice the named NPC's Megaton did, and with the inclusion of gambling and the reputation system there's a lot more to do in that general area.

And now how about the storyline?
It begins by appearing in a doctors house after a mostly entertaining cinematic, he patches you up and you wander out after "building your face"... cause that makes sense. (I let that annoyance pass at the time).
And then you go after some fellow who tried to kill you, sounds good and all but it was done poorly and I forgot about him in about 2 minutes, it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.
(Warning possible Spoiler) Fallout 3 started very well, it all made sense. You have fun growing up and having bright white light continually flashed in your face, then it all goes haywire after your father leaves Vault 101 and you set out after him.
Yet it was done in such a way that you could very believably play as a character who desperately wanted to find his father or as some aimless wanderer looking for adventure and doing minor quests, but the main story fitted it all.
I could put a lot of detail into this paragraph about why Fallout New Vegas starts poorly but I'll spare you the reading.

Fallout 3 had you choosing your physical attributes by reading a book and determined your skills by having a teacher cheat on a test for you. This is leaps and bounds further in the silly department than having a doctor test you to see how strong and skilled you are. This, again, is something you probably won't care for because you don't seem to care as much for Fallout as a series rather than just Fallout 3 as a game, but New Vegas was much better in terms of expanding upon the Fallout lore.

What about combat?
No dramatic improvement at all and it needed it, we played Fallout 3 for the immersing experience not the combat, it's generally agreed that it was still awesome without it. So that next level of fun would have been fixing it up properly.
Fallout New Vegas should have had a completely new system. Maybe being able to melee while holding my very heavy sniper rifle, maybe proper tribal weapons, maybe many things. Oh but chainsaw was fun.
Sure looking down the gun sight was good and all, but how long did that take you? It's not exactly revolutionary is it?

Did you ever use hotkeys? That's your fix right there, you can quickly switch between 9 selected items. And if it isn't broken, don't fix it.

Warning Possible Spoiler) And then the end of the game, "The Big Battle", was stupid. The big hype about it was rather cool, yet just like in oblivion the big battle didn't live up to the in-game hype.

This is pretty subjective, but I think (especially when the inclusion of an actual final boss is taken into account) New Vegas had the better endgame.

And I truly believe that I could write a better storyline for it. Just ask and I'll send it to you when it's written formally.


Sincerely,

Raymond Undery
Fallout 3 Fanatic

I implore you to write a story as nuanced, with as many choices and as reactive a world as New Vegas. Even a script treatment could do, just tell me what you're story is, because I doubt it can convey the tensions and conflicts of the fight over Hoover Dam.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Thu Dec 15, 2011 2:33 am

Though I never played Fallout 1 or 2, I am a huge fan of Fallout 3 I put many many days of my time into that game.

Your honor, I rest my case.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Thu Dec 15, 2011 3:05 am

Another fan of Fallout 3 who expected *more* Fallout 3 in New Vegas.

That's not Bethesda's problem and it's not Obsidian's problem either.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Wed Dec 14, 2011 2:28 pm

Well it's been about two days since the last thread shouting bull, seriously can the mods make a new section "called nobody cares". Then all these children can post their "moaning threads" and they can bicker amongst their selves. These threads are boring and annoying, especially when there is one every other day. :snoring:


The fact that there are so many threads about this actually says something about the game. Being that this is a forum meant to discuss the game, the fact that so many people have gripes with it warrants a discussion. Otherwise, devs think they struck gold and keep making the same mistakes. I feel bad for Obsidian that there are so many threads like this because they actually can do incredible work when their publisher stays out of the way and lets them do their thing. It reminds me of back in the day on the Interplay boards when people were fuming about how they a) sold FO and b ) made Lionheart. Both were kinda bonehead moves and it screwed them over. As a result, they had to lay off BIS (most of whom are at Obsidian) and they pretty much went under. I haven't heard about them putting out anything (good) in a very long time. However, the fans weren't railing against Interplay, they were taking it out on the devs like Chris Avellone, Feargus Urquhart, and Chris Jones who actually took the time to visit the boards and chat with the fans. Seriously, I remember this one thread in particular where it got out that Urquhart had to lay off his own wife to keep BIS above water and hopefully be able to make Van Buren, but it didn't stop some psycho fan from just obscenely laying into the guy. It was a horrible time for them, I'm sure.

But, back to the point, I see the merit in a lot of these gripe threads. This game has a lot of issues. I just hope Beth doesn't make the same mistake Interplay did and make Obsidian suffer for it. They (Beth) could go a long way in the right direction with just a better QA team. Yes, Obsidian developed the game, but Beth QA'd it (though Obsidian got stuck with patching it). And hey, if you're going to take the reigns for something like FO, you have to be ready for the standard set by previous games. You're not making Mickey Mouse's Who-Gives-A-Crap-Cotton-Candy-And-Rainbows-Piece-Of-Disney-[censored] Adventure. You're making Fallout.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Wed Dec 14, 2011 6:06 pm

I read the OP, and IMO its reasonably civil, and clear about its points. But...
The points themselves are ~strange in my opinion.

Okay, this is my chance to let out my immense disappointment in the sad excuse for a game known as "Fallout New Vegas"

Though I never played Fallout 1 or 2, I am a huge fan of Fallout 3 I put many many days of my time into that game. So when New Vegas came out I paid the approximate $90 AUD without hesitation.
I played it at first with high expectations and with a very positive attitude, but that didn't last long at all.
In all honesty it's merely the Fallout 3 engine with a few nice tweaks and new items added. Sure companions are better and weapon mods are cool etc etc, but that's stuff I would half expect from a major expansion pack,
not at all what I expected to be the only improvements in the next Fallout game. I mean Fallout New Vegas isn't really its own game at all, it was merely a revenue raiser I suspect.
First off I should mention that Fallout New Vegas is my third favorite in the four game series (even if it isn't really in the series); (You can guess the first two :) ).

IMO its not good to judge a series (or whether you like it) based on a later one of the set ~and its poor form to then fault the majority; when you've not played them.

Fallout is the series 'tree & root', Fallout 2 is the apple not far from the tree; Fallout 3 is the persimmons that was grafted on to the tree. Fallout:New Vegas (is not technically of the series at all), but like Fallout Tactics, is a spin off of the game that came before it.

You described New Vegas perfectly as, "Fallout 3 engine with a few nice tweaks and new items added."; and that's all it was supposed to be ~Its not Fallout 4.


The town layouts in NV get a 0/10; in comparison to Megatons 10/10 for many many reasons.
Please explain to me why every town requires a days walk between every building? (A slight exaggeration I admit but everyone who reads this will get my point).
Worst of all was the entrance into New Vegas, it took me forever to figure out that the entrance wasn't at the front where it logically should be,
then I happened across a sad excuse for an entrance only to see tonnes and tonnes no-entry buildings and way too many no name AI's.
The way buildings are spread from each other is the single most infuriating let-down in Fallout New Vegas.
Why was the strip not one section? Why was the new Vegas Slums spread out into multiple sections making each empty and dull? And why was the only good looking settlement covered in a green radioactive mist?
This design trend caused all fun activities in the game to be overly spaced out to the point where in-town travel was nothing more than a chore. Honestly the Capital Wasteland was more lively! (Maybe a few Death-Claws in the strip would have helped)
I don't understand these at all. I read this, and imagine vagrants demanding of police, "why are you giving me money!?". :laugh:

This is how towns are; and towns vary with locality. If you go to London (in some parts) and someone says its six blocks down the road ~that's about 18 US blocks. :bolt:
I live in a town where the houses are three feet apart; A developer could not model them accurately, because it would feel silly, and cramped in the game.
I thought the towns were fine, myself.

As to areas being dull, well you said that you did not play any of the series before FO3. FO:NV is set in the desert (which would feel silly if crowded with enemies and interesting places over each hill, and behind each rock); and town sections, probably are dull, and the people dull too ~it sets the mood... Its not supposed to be a fun-fair for the traveling tourist.

As to the door not being where you logically would expect it? Why should it be? Its wherever they (actually Mr.House), and for their own reasons. :shrug:

it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.
This is how the first games were, and how I'd certainly want it... I don't understand the gripe, unless.... do mean that the dialog must be EPIC overacting for a forced sense of urgency and importance? Generally in this series, the NPC's could scarcely care less about you. They will use and exploit you though, some will deal fairly.

I was fine with the conversations.

What about combat?
No dramatic improvement at all and it needed it, we played Fallout 3 for the immersing experience not the combat,
You... you played it for that, (as I suspect you played TES for it).
This is (claimed) a different series, and not TES dressed up differently ~but it does seem that way to me. I was really ticked off that it played so much like TES, and was so obviously for TES players, and not Fallout series fans. :(

Fallout 3's combat was the most disappointing of the series [for me] ~then NV, then FO1, then FO2, then FO:Tactics (being the best IMO). The combat, dialog and story events are all that matter [to me], and the 'immersion' (of self) has never been a key interest of the series ~For that I [as in me] would play the TES series, not the Fallout series... (well, except for FO3/NV :( ~they were made for that kind of play).
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Thu Dec 15, 2011 2:23 am

And now how about the storyline?
It begins by appearing in a doctors house after a mostly entertaining cinematic, he patches you up and you wander out after "building your face"... cause that makes sense. (I let that annoyance pass at the time).
And then you go after some fellow who tried to kill you, sounds good and all but it was done poorly and I forgot about him in about 2 minutes, it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.
(Warning possible Spoiler) Fallout 3 started very well, it all made sense. You have fun growing up and having bright white light continually flashed in your face, then it all goes haywire after your father leaves Vault 101 and you set out after him.
Yet it was done in such a way that you could very believably play as a character who desperately wanted to find his father or as some aimless wanderer looking for adventure and doing minor quests, but the main story fitted it all.
I could put a lot of detail into this paragraph about why Fallout New Vegas starts poorly but I'll spare you the reading.

(Warning Possible Spoiler) And then the end of the game, "The Big Battle", was stupid. The big hype about it was rather cool, yet just like in oblivion the big battle didn't live up to the in-game hype.

And I truly believe that I could write a better storyline for it. Just ask and I'll send it to you when it's written formally.

This is the only thing i agree with you on yes the storyline completely blows compared to fallout 3 or oblivion but this is obsidian not BGS

As for New Vegas being a huge disappointment i completely disagree on i believe any fallout game is a huge sucess even if it is done by different companies from the Original fallout to Fallout NV.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Wed Dec 14, 2011 2:32 pm

I agree with you op on the setting. Like come on Obsidian, IT FREAKING LAS VEGAS(new vegas), they should have went all out in making the game crazy, interesting and more fun to explore then the capital wasteland. But instead it's nothing but boring desert with non interest location. I know your better than that obsidian.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Wed Dec 14, 2011 9:46 pm

. But instead it's nothing but boring desert with non interest location. I know your better than that obsidian.


You are aware that Las Vegas is surrounded by desert?

I think they wanted to maintain a degree of realism with regards to locations. Hence real world locations such as Boulder City and Searchlight.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Thu Dec 15, 2011 1:41 am

@Darx- That's easy to say about 3, Fallout 3 took place in a dead city. (By dead, I mean D.C. and it's lack of people trying to civilize and clean up the city.) Fallout:New Vegas takes place in a city being spared from the bombs. House and his three families are trying to rebuild the city in it's old image. Also, don't forget, half the ugly casinos you think of in Vegas today, (thankfully) don't exist in the Fallout timeline. So thats why all the casinos on The Strip have class. But the Gambryo has alot of limitations, and The Strip pushed them. Heck, the mod that removes the two barricades on the strip are recommended only for better computers for it to preform issue free.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Wed Dec 14, 2011 2:13 pm

All right, time to stop whining about how the OP is an idiot (Which for the record, I still believe he is) and actually debunk this [censored].
To Obsidian and whoever else has an opinion on the subject

Okay, this is my chance to let out my immense disappointment in the sad excuse for a game known as "Fallout New Vegas"

Good to know you're disappointed. Or whatever.
Though I never played Fallout 1 or 2, I am a huge fan of Fallout 3 I put many many days of my time into that game. So when New Vegas came out I paid the approximate $90 AUD without hesitation.
I played it at first with high expectations and with a very positive attitude, but that didn't last long at all.
In all honesty it's merely the Fallout 3 engine with a few nice tweaks and new items added. Sure companions are better and weapon mods are cool etc etc, but that's stuff I would half expect from a major expansion pack,
not at all what I expected to be the only improvements in the next Fallout game. I mean Fallout New Vegas isn't really its own game at all, it was merely a revenue raiser I suspect.

If you expected a huge gameplay change like between Fallout 2 and 3, I'm sorry, but it was pretty clearly shown in screenshots and such that it was the same game engine, doesn't make it the same game, as the whole feel of New Vegas is completely different than Fallout 3, and the story is very different too. Now, I could call ANY game based on the same engine as another game the same game, but it doesn't make any sense.
And it being merely a revenue raiser... I'm not sure if you knew this, but game developers are out to make money. That's why they make games. It's not because they love the people and want everyone to be happy or some other naive [censored] like that, but because they want money. Are we clear on that?
The town layouts in NV get a 0/10; in comparison to Megatons 10/10 for many many reasons.
Please explain to me why every town requires a days walk between every building? (A slight exaggeration I admit but everyone who reads this will get my point).

Because the towns are bigger, instead of the Megaton-styled cramped city/[censored]hole. A reflection of how society has progressed and also reflects how the Mojave isn't as badly damaged as the Capital wasteland.
Worst of all was the entrance into New Vegas, it took me forever to figure out that the entrance wasn't at the front where it logically should be,

Front? Where the hell is the front of a city? If you haven't noticed, City's aren't 2d, the front could be to the North, the South, the East or the West.
then I happened across a sad excuse for an entrance only to see tonnes and tonnes no-entry buildings and way too many no name AI's.

Wait, are you sugggesting that every building should have a purpose and that every person in the Wasteland should have a name? What next? Do you want the fiends and raiders to have fully fleshed-out background stories and long elaborate names?
The way buildings are spread from each other is the single most infuriating let-down in Fallout New Vegas.

Have I noted how good you are at blowing things out of proportion?
Why was the strip not one section? Why was the new Vegas Slums spread out into multiple sections making each empty and dull?

If you've played Oblivion, did you ever notice how the Imperial city (the biggest) are divided into many sections, while the smaller are one or two sections? This can be explained by the fact that jamming too much stuff into one section can cause performance issues?
And I can't see how they were more empty and dull than say, Megaton or Paradise Falls.
And why was the only good looking settlement covered in a green radioactive mist?

Not sure what you're talking about here.
This design trend caused all fun activities in the game to be overly spaced out to the point where in-town travel was nothing more than a chore.

My god, you must have the attention span of a five-year-old.
Honestly the Capital Wasteland was more lively!

Shame this isn't a fact, else I could've made an argument here.
Edit: As the forums apparently arbitrarily stop how many quotes you can have in one post, I'll have to post a few more posts. Thanks forum.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Dec 14, 2011 1:14 pm

(Maybe a few Death-Claws in the strip would have helped)

Maybe a few Liberty-Primes in Megaton would have helped.
And now how about the storyline?

It's great!
It begins by appearing in a doctors house after a mostly entertaining cinematic, he patches you up and you wander out after "building your face"... cause that makes sense. (I let that annoyance pass at the time).

Which isn't really building your face... it's practically the same as in Fallout 3, you decide how you've looked like. Don't see the problem.
And then you go after some fellow who tried to kill you, sounds good and all but it was done poorly and I forgot about him in about 2 minutes, it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.

And then you go after some father who escaped from a vault, sounds good and all, but it was done poorly and I forgot about him in about 2 minutes, it was so casually talked about in conversation that it felt unbelievable and silly. That says a lot about your storyboard.
Now, for the record, your father is mentioned a few times here and there, and for the record, if you don't go and do the main quest right away, you are likely to forget about it. That's pretty logical, which is odd, seeing as it's coming from you. And for the record, it's far harder to remember that you're looking for your father in Fallout 3, as it pretty quickly turns into ''Oh BOS, you're so awesome. Please let me help you!''
(Warning possible Spoiler) Fallout 3 started very well, it all made sense. You have fun growing up and having bright white light continually flashed in your face,

Is this sarcasm? I'm pretty sure it's sarcasm.
then it all goes haywire after your father leaves Vault 101 and you set out after him.

Which is NV's early story if you switch a few words.
Yet it was done in such a way that you could very believably play as a character who desperately wanted to find his father or as some aimless wanderer looking for adventure and doing minor quests, but the main story fitted it all.

Which NV did too, this is more that you have a problem roleplaying a character that's out for revenge. I like roleplaying revenge-focused characters, and have I hard time being so desperate to find my alleged father, but I don't call Fallout 3's story terrible.
I could put a lot of detail into this paragraph about why Fallout New Vegas starts poorly but I'll spare you the reading.

I somehow doubt you have our best interests in mind more than that you don't actually have any more valid arguments, but I'm giving the benefit of doubt here.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Wed Dec 14, 2011 7:57 pm

What about combat?

Vastly improved from Fallout 3, why you asking?
No dramatic improvement at all and it needed it

Did it really? Besides, the combat improvements are far more subtle, what's with the weapons mods for example.
we played Fallout 3 for the immersing experience not the combat,

Just going to note here that when I want the immersing experience, I go for Bioware but fine, no real argument here.
it's generally agreed that it was still awesome without it. So that next level of fun would have been fixing it up properly.

You do understand taking time to fix something that's not broken would take away time and money from fixing what's actually broken, right?
Fallout New Vegas should have had a completely new system.

Should it really? New Vegas never said anything about having a new system, nor did they say they would focus on it. Once again, not broken, don't try to slam a hammer onto it because you see a scratch.
Maybe being able to melee while holding my very heavy sniper rifle,

Why? We have melee weapons, why would you want to hit someone with a sniper rifle? It takes like what, 0.5 seconds to draw a melee weapon? What could you possibly gain by attacking an enemy in melee with a gun?
maybe proper tribal weapons,

I should note that we don't meet many tribals, but we do get proper tribal weapons from those we do meet.
maybe many things. Oh but chainsaw was fun.

It was, wasn't it?
Sure looking down the gun sight was good and all, but how long did that take you? It's not exactly revolutionary is it?

First off, different developers, Bethesda didn't do it, Obsidian bought Fallout and decided to do it. Secondly, don't bash small changes. The details are what makes the big picture.
(Warning Possible Spoiler) And then the end of the game, "The Big Battle", was stupid. The big hype about it was rather cool, yet just like in oblivion the big battle didn't live up to the in-game hype.

Not really a game issue itself, if you can arrange a huge Fallout battle without almost destroying your performance, go ahead and make a video and send it to me. I would want to see that.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Wed Dec 14, 2011 1:15 pm

What about combat?

Vastly improved from Fallout 3, why you asking?
No dramatic improvement at all and it needed it

Did it really? Besides, the combat improvements are far more subtle, what's with the weapons mods for example.
we played Fallout 3 for the immersing experience not the combat,

Just going to note here that when I want the immersing experience, I go for Bioware but fine, no real argument here.
it's generally agreed that it was still awesome without it. So that next level of fun would have been fixing it up properly.

You do understand taking time to fix something that's not broken would take away time and money from fixing what's actually broken, right?
Fallout New Vegas should have had a completely new system.

Should it really? New Vegas never said anything about having a new system, nor did they say they would focus on it. Once again, not broken, don't try to slam a hammer onto it because you see a scratch.
Maybe being able to melee while holding my very heavy sniper rifle,

Why? We have melee weapons, why would you want to hit someone with a sniper rifle? It takes like what, 0.5 seconds to draw a melee weapon? What could you possibly gain by attacking an enemy in melee with a gun?
maybe proper tribal weapons,

I should note that we don't meet many tribals, but we do get proper tribal weapons from those we do meet.
maybe many things. Oh but chainsaw was fun.

It was, wasn't it?
Sure looking down the gun sight was good and all, but how long did that take you? It's not exactly revolutionary is it?

First off, different developers, Bethesda didn't do it, Obsidian bought Fallout and decided to do it. Secondly, don't bash small changes. The details are what makes the big picture.
(Warning Possible Spoiler) And then the end of the game, "The Big Battle", was stupid. The big hype about it was rather cool, yet just like in oblivion the big battle didn't live up to the in-game hype.

Not really a game issue itself, if you can arrange a huge Fallout battle without almost destroying your performance, go ahead and make a video and send it to me. I would want to see that.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Thu Dec 15, 2011 12:37 am

But my opinion remains valid. Fallout New Vegas was a massive disappointment.


True your opinion is valid for you, just as mine is for me, FONV NOT a disappointment :fallout: Realisticallyticly some of your disappointments are due to engine restrictions, and the fact that the game has to be "dumbed down" so the consoles can run it.

As for FO 1 & 2 don't get them if your one of those graphics have to be awesome to enjoy the game peeps.........but if that doesn't matter, go get them for sure. You should be able to find the re-released FO pack with 1,2 and Tactics for about 20 dollars US.

wolf
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Wed Dec 14, 2011 2:44 pm

I was not dissapointed. NV was a massive improvement over F3 in pretty much everything save the exploration. Like the gentelman few posts above me stated. :celebration:

People should stop [censored] expecting another F3. This is Obsidian we are talking about, partially the creators of Fallout 1 and 2.

EDIT: I also have a feeling that the OP won't appear anymore. Just sayin' :biggrin:

Snip


Hah, I sorta agree with your points. Even if they are a bit extreme. :tongue:
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed Dec 14, 2011 6:10 pm

NO NO NO NO AND NO!


Fallout: New Vegas >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fallout 3
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Wed Dec 14, 2011 3:12 pm

Nicely stated Nod. :P
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Thu Dec 15, 2011 12:08 am

Looks like this needs reviewing.

Edit: Read the first few posts, I am going to have to work my way through this lot dealing with members and posts as I come across them - it may be closed some time, if I even re-open it.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Previous

Return to Fallout: New Vegas