Bethesda should really do more with the aliens.

Post » Sun May 23, 2010 11:51 pm

I am and always was intrigued by the aliens of the Fallout lore. The technology, the mystery, it's all so grand. Bethesda has set up a good beginning to a story line with Mothership Zeta, and I hope it's continued after that. Fallout 4 should definitely have more quests related to aliens, maybe finding out there story, or even DLC where you go to their world. I don't know what to expect from Zeta yet, but hopefully it'll fulfill my thirst for knowledge of aliens.

Do you guys love the aliens as well?
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Emma louise Wendelk
 
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Post » Sun May 23, 2010 11:49 pm

Personally Id rather have them stick to post-apocalyptic Fallout than than go the alien route and have a Halo Fallout.
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Enie van Bied
 
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Post » Sun May 23, 2010 11:14 pm

I preferred it when they remained a mystery - I personally thought that was part of the appeal. Feel free to feel different of course, but for my own two cents I preferred it when it was a more ambiguous element. (Like how X-Files started falling apart in the later seasons, for example...)
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ladyflames
 
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Post » Sun May 23, 2010 9:35 pm

Well, not a game centered on them or anything. Just maybe a quest or two in the next installment is all I'm saying. I think Zeta is focusing more on combat with them and not storyline of the aliens.
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Darrell Fawcett
 
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Post » Mon May 24, 2010 2:39 am

Personally Id rather have them stick to post-apocalyptic Fallout than than go the alien route and have a Halo Fallout.


This. I want to explore humanity after the Great War, not have some Halo game. IMO, it would stray to far from Fallout.
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Jodie Bardgett
 
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Post » Sun May 23, 2010 9:17 pm

I would rather they expand on other things, I never wanted aliens or saw an expansion for them, but I did see one for enclave/outcasts but mostly enclave.
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NO suckers In Here
 
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Post » Mon May 24, 2010 5:56 am

I think seeing them once will be sufficient. Any further encounters should be firelance-esque encounters where a ship crashes and whatnot.
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Luna Lovegood
 
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Post » Sun May 23, 2010 6:46 pm

Personally Id rather have them stick to post-apocalyptic Fallout than than go the alien route and have a Halo Fallout.



Halout 4: Start another Fight, Catch the Craze!

Seriously, Zeta will be refreshing but after that I'm done with aliens
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Czar Kahchi
 
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Post » Mon May 24, 2010 4:57 am

Yeah, the appeal of Fallout is the world in which you have to survive in after a worldwide nuclear war. Aliens? No thanks.
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Christine
 
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Post » Mon May 24, 2010 2:34 am

Well, not a game centered on them or anything. Just maybe a quest or two in the next installment is all I'm saying. I think Zeta is focusing more on combat with them and not storyline of the aliens.

See, I'd just as soon they don't supply any story to the aliens. Honestly, what I would most like from the Mothership Zeta DLC is a sort of "Fire in the Sky" thing. ie, you get abducted by aliens for mysterious purposes you see some creepy things (that still give me shivers to this day,) and then you escape.

I'm of the opinion that the more mystery the better. And as far as quests in Fallout 4 - well, with MZ they'll have already played the "abduction" card. If they were going to keep it mysterious and ambiguous; then I don't really see what else they could do with it. (Brahmin mutiliations, maybe...)

Hey, that's just me. My opinion is that the trouble with good mysteries is that the truth is almost always an anti-climix. (For example - that's why in a good horror movie you don't see the monster until towards the end. Because you can only play that card one time. Once you've got a look at him, he won't be scary the second time around.)
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Schel[Anne]FTL
 
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Post » Sun May 23, 2010 7:28 pm

Personally Id rather have them stick to post-apocalyptic Fallout than than go the alien route and have a Halo Fallout.


Agree. Mothership Zeta look great and all, but these DLC just seem to be one ceaseless "filler" episode after another (excluding Broken Steel). Bethesda has created so much back story in FO3 why not add on to that?
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Setal Vara
 
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Post » Sun May 23, 2010 11:48 pm

LOL@ backstory in Fo3.
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Nitol Ahmed
 
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Post » Mon May 24, 2010 6:43 am

Aren't there enough aliens in the gaming market already?

I'd rather stick with Fallouts primary theme than sink it down to the alien-shooter territory.
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brian adkins
 
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Post » Sun May 23, 2010 11:00 pm

Mothership Zeta will be enough for me.
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Emzy Baby!
 
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Post » Mon May 24, 2010 1:09 am

Friendly Aliens with dialogue options that speak are language
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James Baldwin
 
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Post » Sun May 23, 2010 7:58 pm

I certainly don't mind the alien's getting some "screen time" as much as some others do, but building more stories around them in the future would be a bad idea... would detract too much from the main Fallout story. I think Bethesda realize this... they have made comments this is meant as a final celebration silly fun DLC, more than anything.

That said, I am sure aliens will appear in every FO game now, on some level, like the crashed ship, or in a computer log. That's how Bethesda works... and Black Isle started it.
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maya papps
 
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Post » Sun May 23, 2010 3:17 pm

I certainly don't mind the alien's getting some "screen time" as much as some others do, but building more stories around them in the future would be a bad idea... would detract too much from the main Fallout story. I think Bethesda realize this... they have made comments this is meant as a final celebration silly fun DLC, more than anything.

That said, I am sure aliens will appear in every FO game now, on some level, like the crashed ship, or in a computer log. That's how Bethesda works... and Black Isle started it.


Yep Black Isle sure did lay an extensive groundwork for alien presence in the Fallout universe.
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marina
 
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Post » Mon May 24, 2010 3:14 am

I am and always was intrigued by the aliens of the Fallout lore. The technology, the mystery, it's all so grand. Bethesda has set up a good beginning to a story line with Mothership Zeta, and I hope it's continued after that. Fallout 4 should definitely have more quests related to aliens, maybe finding out there story, or even DLC where you go to their world. I don't know what to expect from Zeta yet, but hopefully it'll fulfill my thirst for knowledge of aliens.

Do you guys love the aliens as well?

All i know about zeta is that they are going to have new Alien enemys a bunch of new alien weapons armor like a samiura suit or w/e and your on there ship prob will have a bunch of more stuff like the ship landing but who knows all i can really say is that its good that they are adding more things tied in with the alien blaster and the firelancer
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Racheal Robertson
 
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Post » Mon May 24, 2010 6:22 am

Do you guys love the aliens as well?


I'd love them if they had time travel and could dump me in Vault 8 when it opened. Beth missed a golden op by going forward in time with Fallout 3 IMHO. I'd love to play as one of the first people to emerge after the bombs fell. That way, finding loot and intact ammo boxes would make sense. As it is, aliens are no more ridiculous than anything else in the Fallout 3 world. :shrug:
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Lou
 
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Post » Mon May 24, 2010 12:05 am

I'd be more interested in seeing the world start coming back together. In Fallout 1, the NCR was establish, in Fallout 2, Vault City and Arroyo created a massive thriving community, I think it's time to explore more of humanity getting off it's beaten butt and pull together rather than taking it from behind.
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GabiiE Liiziiouz
 
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Post » Sun May 23, 2010 4:13 pm

LOL@ backstory in Fo3.


Yes there are some decent backstory in FO3. The capital BoS has the ONLY bloodline of the founder father of BoS, something that the Westcoast BoS would want back. That in itself is a interesting backstory that could spawn off a DLC at the very least.
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Doniesha World
 
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Post » Sun May 23, 2010 10:51 pm

i'd enjoy aliens in TESV too :D
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cheryl wright
 
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Post » Sun May 23, 2010 6:30 pm

I don't think we need more involvement from the aliens. I liked how the crash site encounter appeared in Fallout 1 - just a little joke, made me smile. The Alien Blaster in itself was more of an easter egg than a serious weapon, but it did save my butt numerous times (like when fighting the Mother Deathclaw in the Boneyard - I had like ten health left, no stimpacks, but then I remembered that I had the blaster on me!).

It should remain that way - a joke, an easter egg, not some major plot device. I'm not ruling out the existence of aliens in the Fallout universe, I think it's completely canon. But I don't think we need to overemphasize them. It'd be like how Oblivion took Daedra from being "a mysterious collective of other races" to "generic unanimously evil bad guy demons."
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Shianne Donato
 
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Post » Sun May 23, 2010 7:19 pm

I agree with nu_clear's pov.

I don't mind at all that they made a DLC featuring the aliens or abductions or any of that, would have preferred a DLC that added new cities/communities to the existing capital wasteland, but I'm sure I'll have plenty of fun with Zeta as is. However I do think that Beth should not really delve too much into the aliens, which is a safe bet since they rarely develop things beyond being serviceable to the quests at hand, and should keep the aliens more mysterious than anything else. Frankly this is the first and last time I'd ask them to not reveal more about anything as this is one of my complaints with the standalone game; for the aliens though, revealing much about them would be a disservice because it takes away their appeal.

A "Fire in the Sky" approach is a great comparison to keeping things more mysterious. Sure we'll find out they want to attack or some such thing, but lets not have a historical database explaining the different political castes from their homeworld of "Metaluna" please, keep 'em creepy and just making me want to get the hell of that damn saucer! Since it has been confirmed that you can return to the Mothership after you finish the main quest that means either you find a way to resolve things peacefully, kill them all or imprison them on their own ship making it stuck in orbit (Or crashed soemwhere). But still it's a good idea not to reveal too much about them and certainly not expand on them into heftier storylines in the future.
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Jinx Sykes
 
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