Its the only DLC I didnt play I think. Damn. Did I miss the best villain FO3 had to offer? :S
Its the only DLC I didnt play I think. Damn. Did I miss the best villain FO3 had to offer? :S
Well, she is the reason that the East Coast BoS is in Boston. Moira has become the Evil Overlord of the DC Wasteland. Ruling it with a velvet gloved iron fist and a bubbly personality.
After the Lone Wanderer headed South to wrestle Gatorzillas in the Glades, she struck. The ECBoS, Outcasts and the last remnants of the Enclave banded together in an attempt to stop her but to no avail and were driven out.
He is a BoS-turned raider lord, slaving everyone to work their miserable lives in Pitt's steelyard. He does so because work needs to be done, and children born in the Pitt will eventually succumb to mutation as Trogs, so there is no other choice but to import slaves to do the work. However, he has a baby which has the genes that would be the cure for the Trog mutation. He planned to free all the slaves if the Trog mutation has been cured. Although that plan to free the slaves is not 100% believable, he is not a psychopatic raider lord. He is a family man, and more polite than the "good" slave leader Wernher.
Not to mention her hordes of Mecha-Molerats and evil Mirelurks armed with Repellent Sticks... *shudder*
Except he was a project lead for Morrowind.
Anyway, 90% of Morrowind's main story was just "do this unrelated favor before I help you", the only reason it worked was because of the rich background and politics in the setting - the dubious history of the Tribunal and the Battle of Red Mountain, the Imperial propaganda behind Tiber Septim, the Great House conflicts, the Cammona Tong, the Sixth House cult, etc. Alduin wasn't nearly as interesting a villain as Dagoth Ur, but Skyrim was a huge return to form with the politics and history - the decline of the Empire, the rise of the Aldmeri Dominion, the Civil War, the Forsworn Uprising, the Jarls' politics, etc. Too bad Skyrim wasn't a sci-fi fantasy volcanic bugland.
Bethesda's writing talents are in environmental storytelling and politics. I'm hoping Fallout 4's main story plays to those strengths.
I wasn't aware of that. In any case, they've shown that they can set up interesting narratives, so here's hoping.
Yup. Personally, I'm hoping we'll see a villain with ideals that we can sympathise with...
Caesar would be sympathetic if he weren't such a hypocrite.
Yep, the only hope for the Capitol Wasteland now is Dukov. So, basically, they are screwed.
Not to forget the nice trap the minefield was. Lots of less dangerous places with mines.
LOL, I did the other way, seduced him met him at his room where I killed him.
Almost all villains in Fallout series are kinda of crap. Frank Horrigan was good tough. They should make a villain that shows up more and killed you fellow mates.
This was seen a lot exploring in Fallout 3, lots of serious disturbing scenes, and the weird ones, like in an sewer, downhill with a jump a crashed motorbike and an skeleton stuck in the piping in the roof.
I don't know if a Fallout game can ever really have a well written and compelling 'villain'. Due the nature of the MQs, most of them are relatively faceless entities that you never really get much face-time with. The MQs of 1, 2, 3, and New Vegas all boil down to the same basic formula, which I call the find 'n fight. In 1, you had to find a water chip, then get sent back out to fight The Master and his super mutant army. In 2, you get sent to find a G.E.C.K., then you fight the Enclave to rescue your village. In 3, you try to find your father, then fight the Enclave again for control of Project Purity. In New Vegas, you track down the guy who shot you, and then fight against a chosen faction for control of Hoover Dam and the entire region. In all likelihood, the MQ of Fallout 4 is going to be you searching for your family and then getting embroiled in some big power struggle over advanced technology between the BoS, the Institute, and Enclave remnants or something.
Well Dagoth Ur and Almalexia were pretty cool villains.
As to Fallout's 2 villain, i always saw President Richardson as main villain, Horrigan was just an annoying (or not, depends on your build) obstacle on your path to finishing the game.
Didn't a lot of the people behind the writing of Morrowind leave?
But was Ashur really the villain of the Pitt? Or was it perhaps Wernher?
Morrowind is probably tied for my favorite TES game, and I would have to say it easily as some of the worst actual writing in the series. It has amazing lore, and books, and stuff, but the actual quest narratives, and NPC dialog, is complete trash.
Some of them, and they went on to make Kingdoms of Almur or w/e it was, that complete disaster of a game.
Kirkbride doesn't work for Bethesda in a legal/technical sense, but he still writes stuff for Beth. Like he made up the concept of the White-Gold Concordant for Skyrim.
Though that is a hard thing to figure out because Beth doesn't really have dedicated writers, the people who design the quests in-game are also the people who write them. So basically anyone who actually made the quests in-game wrote for the game.
How could you kill Dukov?
He is the only person in the entire Fallout Universe that has seemed to develop the proper perspective.
Todd Howard's been one of the lead designers for TES games since Redguard, which is where the setting started to become something other than a generic Tolkien clone. Back then it was him, Michael Kirkbride, and Kurt Kuhlmann; nowadays Kirkbride mostly does supplemental writing for TES (The Mythic Dawn Commentaries, some of the lore about the Thalmor and the White-Gold Concordat), but Howard and Kuhlmann have stayed.
But I digress. I will give props to New Vegas for some of its villains, especially in the DLCs. Shout out to Caesar for being the only somewhat likeable dude in his entire Legion. And Elijah is one of my all-time favorites - I have a special fondness for mad scientists, so Fallout 4 with its Institute is going to be a real treat for me.
If you put enough thought into things you can easily sympathise with the villains in every Fallout game... not that I'm biased or anything.
Disagreeing a bit with the OP :
The Master AND the Lieutenant were much, much better than Horrigan, IMO.
Horrigan is a walking cliche. A made by purpose cliche that mislead you about about the real big bad, but still one.
About FoNV, even if i loved Benny/Caesar/House, i think the best villain was Father Elijah...
About Fo3, i would say that President Eden was a pretty good villain before you meet him/it. And if you are lucky and don't choose the dialogs that make him totally pathetic, he have the potential to still be good for those lucky players. (but still a bit disapointing after a sooo long build-up...)
Nah, Eden was pretty crap IMO - nothing on Richardson.
Ashur was pretty good as an actual villain with actual depth, hell the Pitt feels like it was written by entirely different people - especially considering all the DLC that both pre and proceeded it.