I really dont know what game you played. Oblivion dungeons were linear. they were mostly just one big loop.
I also dont understand how you can say rooms did not repeat, when the huge room with the platform in the middle happened in at least half a dozen dungeons.
The vampire from Daggerfall was already mentioned btw.
And Oblivion did sorely lack in handplaced items, unique enemies and whatnot.
Also: No, there is no nice armour or weapons in dungeons. There is exactly one silver warhammer and exactly one enemy who always wears glass in the entire game. And that last one is quest related, so doesnt really count.
Random loot? Please spare me. save-reload-reload-reload. argh.
Handcrafted? Where please? They were not, and that is an actual fact. There was exactly one dungeon with a unique book. The rest was just.. clutter. And copy/pasted clutter too.
I said I was probably not going to respond, but this is just too easy.
"exactly one dungeon with a unique book" - would that be "Hiding with the Shadow" in Lake Arrius Caverns, or Journal of Lord Lovidicus in Crowhaven, or "Fire in the Darkness" in the Hall of Epochs, or "The Art of War and Magic" in LeaFrot Cave, or etc. Not to mention many more unique books found outside of dungeons.
No hand placed items? There is. Most is randomly generated. Which as I say adds to replay value, if you don't cheat by saving and reloading. Non random loot too, like Fin Gleam, a hand placed Amulet of luck, a Royal Cuirass, dagger of depletion, Bands of Kwang Lao, Brusef Amelion's armor, and more. But I agree that Morrowind has more. Whether that's good is a subject of debate.
Handcrafted dungeons, they are. Inspection will show that to be an actual fact as mentioned above. Similar styles but, just as ancient Chinese or roman buildings would have similar styles but uniquely placed items. Where - everywhere. That's a fact.
The "vampire" (necromancer actually) from Daggerfall was mentioned in my first post. That's why I didn't mention it again in the second. Maybe you were thinking it was the Lich. That is a completely seperate unique dungeons.
Linear. Silorn requires you to go from zone 1 to zone 2, back to zone 1 to get to zone 3. As an example. Many, maybe most, but not all are linear. Just like Morrowind.
Huge room with a platform. I could think of Wendelbek. Where are the other five like that?
I hope this is on topic since the not going to respond, but this is just too easy.
"exactly one dungeon with a unique book" - would that be "Hiding with the Shadow" in Lake Arrius Caverns, or Journal of Lord Lovidicus in Crowhaven, or "Fire in the Darkness" in the Hall of Epochs, or "The Art of War and Magic" in LeaFrot Cave, or etc. Not to mention many more unique books found outside of dungeons.
No hand placed items? There is. Most is randomly generated. Which as I say adds to replay value, if you don't cheat by saving and reloading. Non random loot too, like Fin Gleam, a hand placed Amulet of luck, a Royal Cuirass, dagger of depletion, Bands of Kwang Lao, Brusef Amelion's armor, and more. But I agree that Morrowind has more. Whether that's good is a subject of debate.
Handcrafted dungeons, they are. Inspection will show that to be an actual fact as mentioned above. Similar styles but, just as ancient Chinese or roman buildings would have similar styles but uniquely placed items. Where - everywhere. That's a fact.
The "vampire" (necromancer actually) from Daggerfall was mentioned in my first post. That's why I didn't mention it again in the second. Maybe you were thinking it was the Lich. That is a complete seperate unique dungeons.
Linear. Silorn requires you to go from zone 1 to zone 2, back to zone 1 to get to zone 3. As an example. Most but not all are linear. Like Morrowind.
Huge room with a platform. I could think of Wendelbek. Where are the other five?
I hope this is on topic since the subtitle compares Morrowind to Oblivion. But I think my point is made, so I'll try not to post anymore.