If Bethesda takes nothing else from Morrowind I hope its the

Post » Sun Jan 09, 2011 12:33 am

My biggest concern or worry for Skyrim is that most of the dungeons will be 'want to be roguelike's that scale to level with a random design. This robs their personality. A dungeon should be more than rooms and random encounters with random loot. Morrowind had some great dungeons. I loved that one in Mournhold where you walk into a large cavern and there is nowhere to go but diving into a large underground lake. Too bad there wasn't any party banter. Your followers had a hell of a time making the dive. If you didn't line it up right the rocks could kill you. Anything in a dungeon should actually live there. There should be a food source. There should never be more than 12 bandits wihout livestock etc etc.
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Matthew Warren
 
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Post » Sun Jan 09, 2011 12:07 pm

I hope for less numbers of dungeons with more diversity among them
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Vicky Keeler
 
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Post » Sun Jan 09, 2011 3:34 am

My biggest concern or worry for Skyrim is that most of the dungeons will be 'want to be roguelike's that scale to level with a random design. This robs their personality. A dungeon should be more than rooms and random encounters with random loot. Morrowind had some great dungeons. I loved that one in Mournhold where you walk into a large cavern and there is nowhere to go but diving into a large underground lake. Too bad there wasn't any party banter. Your followers had a hell of a time making the dive. If you didn't line it up right the rocks could kill you. Anything in a dungeon should actually live there. There should be a food source. There should never be more than 12 bandits wihout livestock etc etc.


Discussed already at great length. Oblivion had one dungeon designer. Skyrim has 8. This was one of their biggest complaints, I'm sure they're sorting it out.

To reminice about great Morrowind dungeons though, what about the one with the boat burial in it? That was a fantastic cave.
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Elle H
 
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Post » Sun Jan 09, 2011 11:56 am

I'm sure Todd has told us that dungions was a primary area of improvement for them and that X number of staff are working on them full time AND that we will have 120+ hand crafted dungeons that each are very different from the rest. I know that doesn't exactly answer your thoughts, but if they are putting that much focus on them, then you may be in luck. Oh, yeah, i seem to remember some goblins in Oblivion having rats caged as a food source.
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Melanie Steinberg
 
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Post » Sun Jan 09, 2011 3:50 pm

This is what everyone wants. And it might happen, there are 8 people designing the dungeons now and they are aiming to make them all unique including featuring puzzles.

I just hope that not every quest takes place in a dungeon, in Oblivion pretty much every combat quest took place in a dungeon or an Oblivion gate.
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A Dardzz
 
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Post » Sun Jan 09, 2011 2:14 am

What was so great about Morrowind's dungeons?
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Lucy
 
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Post » Sun Jan 09, 2011 4:30 pm

My biggest concern or worry for Skyrim is that most of the dungeons will be 'want to be roguelike's that scale to level with a random design. This robs their personality. A dungeon should be more than rooms and random encounters with random loot.


But Morrowind's dungeons had no personality, they were just room after room put into a dungeon to give the illusion that they were bigger than they really were. I personally didn't like Morrowind's dungeons and I really hope they keep going in their current direction with dungeons. Morrowind's dungeons weren't that great, they were just generic rooms stacked on top of each other. I want Skyrim's dungeons to be better than Morrowind's generic dungeons and Oblivion's spliced dungeons, which I'm sure it will be seeing as how they have plenty of people to make unique dungeons with personality, something Morrowind lacked and Oblivion was closer to but still didn't have what it needed.

What was so great about Morrowind's dungeons?


This.
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Devin Sluis
 
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Post » Sun Jan 09, 2011 12:14 pm

What was so great about Morrowind's dungeons?

Yeah in this aspect I really didn't see Morrowind outshine Oblivion at all. (Which is rare, IMO)

There were a few dungeons that were amazing and very large, but in general I think Oblivion's dungeons were more fun. Especially if you had the Mehrunes Razor DLC.

I believe they've said they have increased the number of dungeon designers, which will make for a unique experience in almost every one. I'm looking forward to that.
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Alexander Horton
 
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Post » Sun Jan 09, 2011 1:24 am

I thought Fallout 3 got dungeons right, but before that... not really. There were some really good dungeons in both Morrowind and Oblivion, but more often than not, they both had very repetitive designs, I'd say. Going back even further on the Bethesda time-line, I think Arena and Daggerfall had the same problem multiplied by some random number. What they're doing now (120 dungeons designed by 8 different people) seems sure to provide the best dungeons Bethesda's made yet... by far, and Fallout 3's dungeons really solidified the thought of Bethesda truly working on creating dungeons more amazing than anything they've done before in my mind.
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Lauren Graves
 
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Post » Sun Jan 09, 2011 4:22 am

But Morrowind's dungeons had no personality, they were just room after room put into a dungeon to give the illusion that they were bigger than they really were. I personally didn't like Morrowind's dungeons and I really hope they keep going in their current direction with dungeons. Morrowind's dungeons weren't that great, they were just generic rooms stacked on top of each other. I want Skyrim's dungeons to be better than Morrowind's generic dungeons and Oblivion's spliced dungeons, which I'm sure it will be seeing as how they have plenty of people to make unique dungeons with personality, something Morrowind lacked and Oblivion was closer to but still didn't have what it needed.



Sometimes I really do think you're trolling.



I can confidently say I searched every dungeon, cave, mine I came across in Vvardenfell.

Oblivion? 60/70%? Lost interest after I discovered they were pointless features. ( And a total lack of diversity )

Spoons for loot? :facepalm:
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Veronica Flores
 
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Post » Sun Jan 09, 2011 4:24 pm

Sometimes I really do think you're trolling.

I can confidently say I searched every dungeon, cave, mine I came across in Vvardenfell.

Oblivion? 60/70%? Lost interest after I discovered they were pointless features.

Spoons for loot? Please.


This.

Although nostalgia glasses are a dangerous thing, when it comes to dungeons, Morrowind had more reward, more danger, more design, more uniqueness and MOST of ALL no damned LEVELED MOBS!
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Jessica Phoenix
 
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Post » Sun Jan 09, 2011 7:50 am

It might have been richer... but not in size.
Dungeons in Morrowind were ridiculously small, just one or two room with some enemies with it. Ruins on the other hand had a pretty decent size though.

Fallout 3 actually had Morrowind like dungeons, all of them being pretty unique, with hand placed loot and some enemies (the Deathclaw cave is really filled with actual unleveled Deathclaws) and they were pretty big too. I'm sure it will be okey with Skyrim.
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Sarah Edmunds
 
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Post » Sun Jan 09, 2011 7:18 am

Let's see

Morrowind Dungeons were short but unique in appearance
Oblivion Dungeons were kinda in the middle but they all looked the same and had minimal variety in the dungeons. Only a few were unique.
I heard Daggerfell Dungeons were huge

I'm thinking that Skyrim is going to have more unique dungeons, although in my opinion they all should be unique. 8 people working on the dungeons tells me more diversity in dungeons, more rewarding to complete a dungeon and the difficulty factor should go up.
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Georgia Fullalove
 
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Post » Sun Jan 09, 2011 1:47 am

What was so great about Morrowind's dungeons?

True, Morrowind had some real good dungeons but the majority was small and boring.
A small Oblivion dungeon was a medium Morrowind dungeons while the large one was pretty similar in size.

As other has said Oblivion had one man making dungeons, that required a lot of copy and paste, Skyrim has 8,
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Lyd
 
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Post » Sun Jan 09, 2011 3:17 am

Sometimes I really do think you're trolling.
I can confidently say I searched every dungeon, cave, mine I came across in Vvardenfell.
Oblivion? 60/70%? Lost interest after I discovered they were pointless features. ( And a total lack of diversity )
Spoons for loot? :facepalm:


Not sure how not thinking Morrowind is god when it is an okay game is trolling. It's not trolling if someone doesn't like the same game as you. Morrowind is number 3 in my list of TES games, behind Daggerfall and then Oblivion. The fact of the matter is so many people put this sense of grandeur on Morrowind and everything it had compared to Oblivion when in reality many of the things Morrowind had were the same as in Oblivion or Oblivion did it a little better. Now there were some things Oblivion didn't have that Morrowind did, Morrowind had the best main story line of all the TES games and there was an issue with too much level scaling in Oblivion but overall, imo, Oblivion was a more rounded and fun game. As for a lack of diversity, there was far more diversity in Oblivion's dungeons than in Morrowind's. If you've seen one Dunmer tomb, you've seen them all. However, out of all the hundreds of dungeons in Oblivion, no two dungeons had the same layout. Ayleid ruins were my favorite to explore :tes:
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celebrity
 
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Post » Sun Jan 09, 2011 3:25 pm

True, Morrowind had some real good dungeons but the majority was small and boring.
A small Oblivion dungeon was a medium Morrowind dungeons while the large one was pretty similar in size.

As other has said Oblivion had one man making dungeons, that required a lot of copy and paste, Skyrim has 8,


Eeek lets hope they arn't all men
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Kara Payne
 
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Post » Sun Jan 09, 2011 4:52 pm

many of morrowinds dungeons were awesome but some were just a chore..less of a dungeon and more of a room. the urshilaku burrial, then the mournhold underground were the best for me. they had a sense of verticality that i loved, and hidden treasure that wasnt just in a chest.
oblivion was a dissapointment alot of times, i think the only dungeon that i liked was in one of the oblivion gates and it wasnt even as fully realised as the starter dungeon...and it pissed me off because i hate the oblivion gates....hate.

mods corrected this for both, sureai made some of the greatest mods for this. the nehrim dungeons were spectacular and arktwend was awesome too.
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IM NOT EASY
 
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Post » Sun Jan 09, 2011 11:14 am

Morrowind dungeons were bland and boring.
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Andrea Pratt
 
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Post » Sun Jan 09, 2011 10:31 am

Of corse they will make dungeons unique. Todd already told that, and also told that they would not be copy/pasted again.
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SaVino GοΜ
 
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Post » Sun Jan 09, 2011 1:41 am

Not sure how not thinking Morrowind is god when it is an okay game is trolling. It's not trolling if someone doesn't like the same game as you. Morrowind is number 3 in my list of TES games, behind Daggerfall and then Oblivion. The fact of the matter is so many people put this sense of grandeur on Morrowind and everything it had compared to Oblivion when in reality many of the things Morrowind had were the same as in Oblivion or Oblivion did it a little better. Now there were some things Oblivion didn't have that Morrowind did, Morrowind had the best main story line of all the TES games and there was an issue with too much level scaling in Oblivion but overall, imo, Oblivion was a more rounded and fun game. As for a lack of diversity, there was far more diversity in Oblivion's dungeons than in Morrowind's. If you've seen one Dunmer tomb, you've seen them all. However, out of all the hundreds of dungeons in Oblivion, no two dungeons had the same layout. Ayleid ruins were my favorite to explore :tes:

yeah, but they all had the same feel. im tired of both of them, blasphemy i know, but i cant stand another plunge at this point. my character is on vacation till 11/11/11.
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Emily Shackleton
 
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Post » Sun Jan 09, 2011 1:24 pm

Morrowind dungeons were bland and boring.

its true for both. its also false. your opinion is biased to maiq.
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Your Mum
 
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Post » Sun Jan 09, 2011 3:57 pm

its true for both. its also false. your opinion is biased to maiq.

Maiq lied to you.
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Amy Melissa
 
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Post » Sun Jan 09, 2011 4:41 am

My biggest concern or worry for Skyrim is that most of the dungeons will be 'want to be roguelike's that scale to level with a random design. This robs their personality. A dungeon should be more than rooms and random encounters with random loot. Morrowind had some great dungeons. I loved that one in Mournhold where you walk into a large cavern and there is nowhere to go but diving into a large underground lake. Too bad there wasn't any party banter. Your followers had a hell of a time making the dive. If you didn't line it up right the rocks could kill you. Anything in a dungeon should actually live there. There should be a food source. There should never be more than 12 bandits wihout livestock etc etc.


Yeah the oblivion dungeons seemed so bland. Hand crafted dungeons are always better.
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Shiarra Curtis
 
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Post » Sun Jan 09, 2011 4:34 pm

Yeah the oblivion dungeons seemed so bland. Hand crafted dungeons are always better.

Oblivion's were hand-crafted... just like Morrowind's. The specific loot was random, but each and every one was hand-made... straight from the mouth of Todd Howard.
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Marlo Stanfield
 
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Post » Sun Jan 09, 2011 1:37 pm

Morrowind's Dungeons were much better than Oblivion's IMO. They were/are much much more enjoyable to me at least. One of the reasons, though, is levitate, which added another dimension to the dungeon's design.

Sometimes when i play Morrowind , I find new parts of certain dungeons/caves even now after playing ~1000 hours. In Oblivion, the dungeons just seemed more... linear to me in most cases. Also, the hand-placed items were a plus for Morrowind.

Oblivion's dungeons had better actually had traps/obstacles (spiked floors and whatnot) though, we can't forget that.
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Brad Johnson
 
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