I've seen a lot of arguments defending Bethesda over this, none of them work. Most of their customers are on the pc, there's no reason to limit themselves to just consoles. http://360.kombo.com/images/media/1661/twoworlds2_080210_21650.jpeg game looks just as good in technical terms, and is made by a much smaller team, on the consoles and pc. There's no reason the game couldn't be a seamless world, Red Faction Guerrilla is an even more interactive game and that's one entire world.
What puzzles me the most is the "no extra shiny" for the pc. Other people can do it. Independent game studios with four people can manage DX11. Modders with no financial incentive, no time, and no formal training can manage it. The issue isn't time, isn't money, a single guy working on such could sell an extra 2,000 copies or whatever it costs to pay for him. I don't understand what's holding them back. It's not like people who propose they don't care are going to be harmed by making the game prettier. Game development is more complicated than a simple "guns or butter" scenario.
There's a lot questions about Skryim's development that seem to need answering, a lot of people who say "I don't care" and will take time to post just how much they don't care. But for now I'd just like this question answered.