Bethesda & their Ego-Stroking Paradigm.

Post » Fri Nov 27, 2015 11:04 pm

I always just ignore relationships / six in video games.

I'm just here to kill stuff.

Besides I was married for 20 years...enough is enough.

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CxvIII
 
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Post » Sat Nov 28, 2015 2:28 am

Dont' know about flowers and chocolates, but the need to increase the human population after a near-extinction event WOULD be a huge motivation for "romance"....for some relationships, at least.

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Sara Lee
 
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Post » Fri Nov 27, 2015 11:57 pm

Ok now I hadn't have thought of that. But if the person who wrote Serana is also writing the companions for FO4 we may actually have some interesting companions and relationships.

My gosh ... there's actually hope now.

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MARLON JOHNSON
 
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Post » Sat Nov 28, 2015 12:49 pm

If you look at it as a fictional setting, sure. A nice romance would take the edge of the despair as well as repopulate.

I'm just not sure it works in a video game setting. But, again, I don't normally use companions. (I do always get married in Skyrim, though. Love that little shop.)

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naome duncan
 
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Post » Sat Nov 28, 2015 12:46 pm

That's simply not true. Especially when they have already released details and information about the game. People have as much right to see these things and dislike them as they do to see these things and get hyped up over them.
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^_^
 
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Post » Sat Nov 28, 2015 12:30 pm

There were only nukes in the last New Vegas dlc. And you're cherry picking to the extreme.

Fallout 3's primary settlements were a broken down and rusting air craft carrier, a scrap city built around an armed nuke, and a fully refurbished 5 star resort tower with no source of food or trade. The last one makes no sense, and the first two were established completely ignoring the multitude of undestroyed houses and buildings littering the region. Hell, half the people live in scrap shacks that are within a mile of perfectly fine houses. The characters tend to be one extreme or a other, with "fun" little quirks that makes them seem more like they're from the Shivering Isles than the wasteland.

Compare that to New Vegas, which has entirely believable settlements that are all fully explained. The ghouls of Repcon and Big MT are the wildest things in the game by far, and unlike most of Fallout 3's absurdity, some effort actually goes into explaining them and integrating them into the world.
Why are the Think Tank insane? Because they have basically achieved immortality and lost themselves to the constant need to further develop tech while also working to free themselves from this crater they're stuck in, coupled with the constant paranoia that M?bius will destroy them.
Why is Moira Brown so damned weird? Because it's funny.
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Naazhe Perezz
 
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Post » Sat Nov 28, 2015 12:35 am

Precisely.
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Emmi Coolahan
 
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Post » Sat Nov 28, 2015 10:00 am

You have got to be kidding me here... :bonk:

Like Good Doctor said, F3 has no world building, whatsoever.

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Eve Booker
 
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Post » Sat Nov 28, 2015 5:23 am

A game doesn't have feelings, but a good game can make you feel like it has some. It just comes up to good story.

Don't overdo it with things like ''Companions choose when to work for you'' and stuff.

Make them interesting.

Many companions in all Fallout games were like this.

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Sxc-Mary
 
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Post » Sat Nov 28, 2015 1:25 pm

Exactly my point, there was a massive uproar from the boards here at the time for serana being able to marry people. Because she was one of the best written companions (arguably the best written character.....but there are some other very worthy contenders IE neloth) in the game. Beth can do it and they have done it before.

Yea your right, it was harkon's daughter.

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Breautiful
 
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Post » Sat Nov 28, 2015 12:39 am

Well, like I mentioned with companions by that other company :tongue:..... Serana has the advantage that she's tied to a decent sized chunk of storyline (the Dawnguard DLC), so you end up hanging out with her a good bit (between quests where you're stuck with her, quests where she's a source of dialogue/etc, and all the incidental stuff in between.) Which both allows her to be more fleshed out, and for you to interact with her in more meaningful/less generic ways.

Unlike the "standard" companions, who can be picked up & dropped off whenever, don't have much strong connection to any narrative, etc. More generic and shallow, since they're entirely optional.

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Invasion's
 
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Post » Sat Nov 28, 2015 5:01 am

My guess would be karma, and maybe a personal quest or two.

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Vickey Martinez
 
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Post » Fri Nov 27, 2015 11:05 pm

Yes, because Obsidian is the group of developers which forgot that people need to eat something, that machines need electricity and that there should be general lack of water considering the main plot is about lack of water :D . Obsidian is the studio which separated a bunch of children who survive in a cave without supplies from a bunch of super mutants by a few wooden planks. Obsidian is the game company which built the second largest civilian settlement around a live nuke. They're the ones who didn't have enough creativity to make something else but generic raiders, zombies and orcs. They're the ones who let a few critters one of which you kill when you're 10 with a bloody BB gun obliterate several armed advlts. It was their game which had golden line such as "Have you seen my dad, middle aged guy?", "I don't know why but I like you", and "[INTELLIGENCE]: So, my Pip-Boy makes me unique, and you need my help because of that".

And so much more. What were you saying? :P

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HARDHEAD
 
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Post » Sat Nov 28, 2015 7:07 am

Not to interrupt your rant but I think those were supposed to be funny.

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roxanna matoorah
 
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Post » Sat Nov 28, 2015 1:28 am

Well they did make me laugh, but I highly doubt they were intentional. No sign or mention of that as far as I'm aware. And I wasn't ranting, it was just a list from the top of my head >.> . My angry posts like that are a tiny bit longer :D

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Code Affinity
 
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Post » Sat Nov 28, 2015 4:47 am

I'm sure that the humor is quite deliberate. The writer could have left it at "I'm looking for my father. Can you help me?" He didn't.

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anna ley
 
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Post » Sat Nov 28, 2015 12:30 pm

Dont bother, some people just hate bethesda yet the clone new vegas is awesome.


Makes no sense.


I love new vegas and fallout 3.

But some absurd things in nv?

How bout the legion?

People in dresses and sportsgear.with spears vs massranked automatic rifle soldiers.

BLAM

Entire new vegas story a clown mess.



......


This is how they treat f3.



(Nv or.f3 is my fav game ever. No wonder they are close to identical)
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jessica breen
 
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Post » Fri Nov 27, 2015 10:04 pm


[Intelligence]So you think the humor is quite deliberate?

That old joke never gets old :rofl:
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Janeth Valenzuela Castelo
 
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Post » Sat Nov 28, 2015 1:31 am

[Intelligence] An Obsidian versus Bethesda argument? I'll sit this one out.

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Kara Payne
 
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Post » Sat Nov 28, 2015 8:57 am

I got the feeling that some companions might become romantic with your character and others would not though and if it were just based on karma all of them would end up wanting to romance you at the same time. I hope that is not true. Adding the personal quest or two might work. Ummm, it would be sort of cool if one would like you if your intelligence was high, another might like a strong character and another an especially perceptive individual.

There are so many possibilities.

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Inol Wakhid
 
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Post » Sat Nov 28, 2015 12:14 pm

The problem there may be if we can keep playing and keep leveling all our characters can be 'master of all' (like Skyrim) and the skill of limits wouldn't matter. The only limit that could be used to cut off an NPC romance from starting would be something like Karma, which can basically only be Good, Neutral or Bad. Course even in BG2 a good person could romance Vic ... she just starts to see your POV and falls for you anyway.

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CHARLODDE
 
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Post » Sat Nov 28, 2015 5:33 am

I think its gonna be help them (do their quests), side with their faction allegiance, treat them according to how they want to be treated

= romance


Fail to do these steps then no romance
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Eibe Novy
 
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Post » Sat Nov 28, 2015 2:18 am

[SUCCESS] Why, yes, yes I do. Very smart of you to notice. :laugh:

I hope you're right. A feeling is more than I have. I like your idea for NPCs responding favorably or not according to the attributes they value most.

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Isaiah Burdeau
 
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Post » Sat Nov 28, 2015 7:09 am

Now now, I'm sure it will be a purely platonic marriage of convenience. The wedding of two great lineages (vault survivor and Mr. Handy) to ensure these tribes never go to war.

Of course, an alliance like this usually demands there be heirs to cement the union. That could be tricky. Perhaps Codsworth can mop the player character's brow as she labours - to build a new Mr. Handy from spare parts, custom crafted new components and a half burned service manual.

Now, isn't that romantic? ;)

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Gill Mackin
 
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Post » Sat Nov 28, 2015 1:53 am

By that logic the forum URL may as well redirect to your post...

Edit:

I personally hope there's some sort of substantive prerequisites the player has to fulfill, the problem I have with Bethesda games (specifically Fallout 3) is that they adapt to the player and not vice versa (typically), where you can feel every path mutating into the one of least resistance.

I really hope this ethos doesn't extend to the amorous relationships in the game, with every character open to every player of any sixual suasion, it feels entirely factitious...

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Danial Zachery
 
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