Bethesda & their Ego-Stroking Paradigm.

Post » Sat Nov 28, 2015 3:25 am

maybe their sixuality changes to fit your gender.

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Melly Angelic
 
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Post » Fri Nov 27, 2015 11:21 pm



Took the words right out of my mouth good sir.


Err it kinda already does. If you are a guy all the women are straight and the guys are gay. If you are a woman all the guys are straight but the women are gay. Hence why people call them bi because they swing whatever direction of the gender you choose.
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Jaki Birch
 
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Post » Sat Nov 28, 2015 5:49 am

oh lol, that actually sounded like a good quote.

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Kelvin Diaz
 
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Post » Fri Nov 27, 2015 10:46 pm

Go home Tumblr, you're drunk.

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Marine Arrègle
 
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Post » Sat Nov 28, 2015 7:56 am

though what if someone was asixual.

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Soph
 
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Post » Sat Nov 28, 2015 3:22 am


Then you don't pursue the relationship at all. Bethesda says romance is purely optional if you don't identify with a sixuality at all then there is no reason for you to worry here because romance isn't an option you'd pursue.

I get a feeling though you are just asking questions to ask them now.
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Emma Louise Adams
 
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Post » Sat Nov 28, 2015 4:55 am

Probably. The pitcher crowd seem to be having the most issues with fo4.
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Annick Charron
 
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Post » Sat Nov 28, 2015 5:12 am

As a person who never been on Tumblr or have any interest to I have a question. Is it really that bad? Like every time without fail when sixuality is mentioned on here someone mention Tumblr.

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Ashley Tamen
 
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Post » Sat Nov 28, 2015 12:44 am


Then don't flirt with no one. Stick to being buds.
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Chantel Hopkin
 
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Post » Sat Nov 28, 2015 1:19 am

the make up pronouns and sixualitys so they can clam to be oppressed. they are also as bad as the people from stormfront.

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kelly thomson
 
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Post » Sat Nov 28, 2015 12:52 am

I also don't understand? Guy above me says something about being oppressed but his response didn't offer any clear answer.


Edit: Or made any sense for that matter
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Micah Judaeah
 
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Post » Sat Nov 28, 2015 8:37 am

look up social justice warrior tumblr on google (or on youtube) if what i said made no sense.

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Erin S
 
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Post » Sat Nov 28, 2015 2:27 am


I talked about this in one of the other threads on this topic. I wasn't really happy with any of my options and it did take away from the experience. So I am glad Bethesda is doing it the way they are.
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Eileen Collinson
 
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Post » Sat Nov 28, 2015 11:43 am

Every Bethesda game up until Skyrim:

"GIVE US ROMANCE!"

What happens when they listen?

"ROMANCE svckS!"

:banghead:

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Heather Dawson
 
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Post » Fri Nov 27, 2015 11:54 pm

Lol, well to be fair it wasn't really deep romance.
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zoe
 
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Post » Sat Nov 28, 2015 1:16 am

Well at least there's HunniePop
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Chris Cross Cabaret Man
 
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Post » Sat Nov 28, 2015 8:19 am

Personally I prefer it how it is. I remember in Mass Effect I thought I would try to romance Samantha since she was the only attractive character then was disappointed since she would only romance Femshep

Also for this "When, no matter how many roads all lead to the same outcome, does it really matter how we got there?"

So doesn't that mean all life is pointless? There are so many different roads but they all have the same outcome.

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Emily Jeffs
 
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Post » Sat Nov 28, 2015 1:20 am

I don't really see it the same way as the original poster. See, if you could romance every character in the game, I could see how it trivializes the characters. "No matter who or what you are, you WILL fall for the Vault hero." However, the romance only applies to the companions. Is it still trivializing? The way I see it, the companions are the only people you could effectively pursue romantically. You could almost reword it as "You are only allowed to court the people that are close to you and have the capability of courting".

Really the only criticism I could manage would be that it assumes that you have a possibility (depending on your actions) to romance anyone who becomes close to you, where in real life, there are likely people you could befriend who will never ever date you, no matter what you do. But I can understand why those people are not represented among the companions, because Fallout is a very power-fantasy-esque game, meant to have players feel they have power. Having a few companions that refuse to romance might come off to some players as limiting. I could even see some people accusing "Oh they didn't make E-234bot romancible because they didn't have time to finish his quest line."

Either way, I think it is justifiable, if not entirely realistic. But not toooo unrealistic I think.

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Shae Munro
 
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Post » Sat Nov 28, 2015 7:39 am


To be fair, there really wasn't any romance in Skyrim. It was: do someone as favor, put on a necklace, get married. No actual romance involved.
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Mylizards Dot com
 
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Post » Sat Nov 28, 2015 8:37 am

I doubt that they would ever go to such depth, but things like charisma scores and action checks could probably be used to determine such. Think of it like you maybe a really good nice character, but unattractive because of your low charisma score. This would cause some companions to only ever be friends with you, but some would over look that for your personality. The reverse could work as well, you might be a gorgeous jerk so someone would find you attractive until you started talking to them. Would be possible that way I figure.

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Rusty Billiot
 
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Post » Sat Nov 28, 2015 1:50 pm

from all i've read from quakecon coverage etc, romance won't just be partner shopping, or skyrim's amulet gig, but you'll have to earn your way up that npc's sympathy a.o. scales before you'll get the romance options (and likely matching karma, perks, whatnot), so romancability will depend on pretty much everything you do (so you'd not, like, be able to play the homicidal warlord and romance the peacenik follower or stg like that) and you apparently will _not_ be able to just lay whoever comes along.

and i think with the right amount of the right stuff needing to be done to earn it, and maybe some other options to engage in romance than dialogue, like casual hugging, kissing, screwing, whatever we'll get, it could turn out quite ok.

what actually worries me more than how to get your romance though is you'd get it and it turns out a redundant bore.

but well you could call that realism i guess :-)

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Sudah mati ini Keparat
 
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Post » Fri Nov 27, 2015 11:42 pm

I have a distaste for this attitude.

How boring would our forums be if we all just happily agreed over and over again and kept repeating how happy and excited we are?

OP, You have some valid points, I'm just not really sure how they relate to companion romance at all, lol. gamesas wants to make the player happy by allowing them to do whatever they want, which I applaud. However I also agree with you that "No" is a word they need to incorporate into their vocabulary. Being able to do anything is nice, but it ultimately feels shallow without any sort of consequence.

We don't know if they will take this attitude with Fallout 4 yet. They did with Skyrim, yes, but a different team of people made that game. So it'll be interesting.

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Izzy Coleman
 
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Post » Sat Nov 28, 2015 6:42 am

He was saying that the Tumblr and SJW (Social Justice Warrior) community fabricate new pronouns and sixualitys and because of this differentiation, it's easier for people in this community to claim that they are mistreated by society.

It was distasteful the way he worded it, but there's a shred of truth to it. It's off topic as hell anyways.

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Krystal Wilson
 
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Post » Sat Nov 28, 2015 11:40 am

The big problem with that kind of attitude is that if it were widely accepted as the truth, there would be no game industry. Video games are often large and expansive. Disagreeing with or being unhappy about one particular thing, or a handful of things is not equatable to simply not buying it, and it shouldn't be represented as such.

If I had a problem with one function of the game, I still have the right to buy it and love it, despite that one glaring flaw in my eyes. Telling me to just not buy the game because of that perceived flaw doesn't do anything but anger everyone involved, because everyone involved loves the game and is going to buy it. They get angry because they're passionate about the game and want the game to the best it can, as they see it.

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Louise Andrew
 
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Post » Sat Nov 28, 2015 12:45 am

Unfortunately, Artificial Intelligence isn't sophisticated enough to create characters with depth enough to quit on you for any, or no reason at all.

Additionally, while it might be novel for an NPC to refuse to play with you, what happens when all the fan boys start to rage quit because none of the companions will be their companions if ever AI gets sophisticated enough to decide it doesn't want to play any more?

What happens when every NPC in game goes on strike, because, they're all there to serve you, to fill a role, to die for you.

How much "FREE" choice do you want NPCs to have?

Is having a romantic relationship worse than letting your head get asploded?

Do NPCs ever get a choice in what days and hours they want to work, erm, "play" with you?

It's a game.

It doesn't have feelings.

None of the characters do, including the ones that you kill.

The entire universe and every NPC in that Fallout Universe is there for your personal gratification in some respect.

It's a video game.

It's just another entertainment no different than shooting space invaders, or munching pac-man pellets, though, the story element does present more material to think about.

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KU Fint
 
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