maybe their sixuality changes to fit your gender.
maybe their sixuality changes to fit your gender.
oh lol, that actually sounded like a good quote.
As a person who never been on Tumblr or have any interest to I have a question. Is it really that bad? Like every time without fail when sixuality is mentioned on here someone mention Tumblr.
the make up pronouns and sixualitys so they can clam to be oppressed. they are also as bad as the people from stormfront.
look up social justice warrior tumblr on google (or on youtube) if what i said made no sense.
Every Bethesda game up until Skyrim:
"GIVE US ROMANCE!"
What happens when they listen?
"ROMANCE svckS!"
Personally I prefer it how it is. I remember in Mass Effect I thought I would try to romance Samantha since she was the only attractive character then was disappointed since she would only romance Femshep
Also for this "When, no matter how many roads all lead to the same outcome, does it really matter how we got there?"
So doesn't that mean all life is pointless? There are so many different roads but they all have the same outcome.
I don't really see it the same way as the original poster. See, if you could romance every character in the game, I could see how it trivializes the characters. "No matter who or what you are, you WILL fall for the Vault hero." However, the romance only applies to the companions. Is it still trivializing? The way I see it, the companions are the only people you could effectively pursue romantically. You could almost reword it as "You are only allowed to court the people that are close to you and have the capability of courting".
Really the only criticism I could manage would be that it assumes that you have a possibility (depending on your actions) to romance anyone who becomes close to you, where in real life, there are likely people you could befriend who will never ever date you, no matter what you do. But I can understand why those people are not represented among the companions, because Fallout is a very power-fantasy-esque game, meant to have players feel they have power. Having a few companions that refuse to romance might come off to some players as limiting. I could even see some people accusing "Oh they didn't make E-234bot romancible because they didn't have time to finish his quest line."
Either way, I think it is justifiable, if not entirely realistic. But not toooo unrealistic I think.
I doubt that they would ever go to such depth, but things like charisma scores and action checks could probably be used to determine such. Think of it like you maybe a really good nice character, but unattractive because of your low charisma score. This would cause some companions to only ever be friends with you, but some would over look that for your personality. The reverse could work as well, you might be a gorgeous jerk so someone would find you attractive until you started talking to them. Would be possible that way I figure.
from all i've read from quakecon coverage etc, romance won't just be partner shopping, or skyrim's amulet gig, but you'll have to earn your way up that npc's sympathy a.o. scales before you'll get the romance options (and likely matching karma, perks, whatnot), so romancability will depend on pretty much everything you do (so you'd not, like, be able to play the homicidal warlord and romance the peacenik follower or stg like that) and you apparently will _not_ be able to just lay whoever comes along.
and i think with the right amount of the right stuff needing to be done to earn it, and maybe some other options to engage in romance than dialogue, like casual hugging, kissing, screwing, whatever we'll get, it could turn out quite ok.
what actually worries me more than how to get your romance though is you'd get it and it turns out a redundant bore.
but well you could call that realism i guess
I have a distaste for this attitude.
How boring would our forums be if we all just happily agreed over and over again and kept repeating how happy and excited we are?
OP, You have some valid points, I'm just not really sure how they relate to companion romance at all, lol. gamesas wants to make the player happy by allowing them to do whatever they want, which I applaud. However I also agree with you that "No" is a word they need to incorporate into their vocabulary. Being able to do anything is nice, but it ultimately feels shallow without any sort of consequence.
We don't know if they will take this attitude with Fallout 4 yet. They did with Skyrim, yes, but a different team of people made that game. So it'll be interesting.
He was saying that the Tumblr and SJW (Social Justice Warrior) community fabricate new pronouns and sixualitys and because of this differentiation, it's easier for people in this community to claim that they are mistreated by society.
It was distasteful the way he worded it, but there's a shred of truth to it. It's off topic as hell anyways.
The big problem with that kind of attitude is that if it were widely accepted as the truth, there would be no game industry. Video games are often large and expansive. Disagreeing with or being unhappy about one particular thing, or a handful of things is not equatable to simply not buying it, and it shouldn't be represented as such.
If I had a problem with one function of the game, I still have the right to buy it and love it, despite that one glaring flaw in my eyes. Telling me to just not buy the game because of that perceived flaw doesn't do anything but anger everyone involved, because everyone involved loves the game and is going to buy it. They get angry because they're passionate about the game and want the game to the best it can, as they see it.
Unfortunately, Artificial Intelligence isn't sophisticated enough to create characters with depth enough to quit on you for any, or no reason at all.
Additionally, while it might be novel for an NPC to refuse to play with you, what happens when all the fan boys start to rage quit because none of the companions will be their companions if ever AI gets sophisticated enough to decide it doesn't want to play any more?
What happens when every NPC in game goes on strike, because, they're all there to serve you, to fill a role, to die for you.
How much "FREE" choice do you want NPCs to have?
Is having a romantic relationship worse than letting your head get asploded?
Do NPCs ever get a choice in what days and hours they want to work, erm, "play" with you?
It's a game.
It doesn't have feelings.
None of the characters do, including the ones that you kill.
The entire universe and every NPC in that Fallout Universe is there for your personal gratification in some respect.
It's a video game.
It's just another entertainment no different than shooting space invaders, or munching pac-man pellets, though, the story element does present more material to think about.