Bethesda & their Ego-Stroking Paradigm.

Post » Sat Nov 28, 2015 2:33 am

So what if the Player characters "Driver" is, unless you go to WWW. Forbidden Fallout Four Mods . XXX and install there extra naughty mods Im Fairly sure that non of the followers will knock you down and [censored] you. I suspect if it comes up in conversation you can just go not interested in that and poop problem solved

This, although I did find that things got creepy in that mod but that may have been a mod conflict.(Seriously corpses and bats everywhere in that house?)

User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Sat Nov 28, 2015 1:32 pm

Eh? I honestly don't think Bethesda knows the meaning of words like "details" and "subtlety". Just compare the world of F3 and FNV. :D

I agree with everything else you said though.

User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Sat Nov 28, 2015 11:57 am

if so jokes on them, no body, straight or gay, like bi people. it probably actually a player freedom thing which I prefer just so I can romance whoever I what without worry about it, though I will make a character for that romance if I like the character enough. not very pc I'll admit but I stoppped worry about that years ago.

it be cool if they'd actually interacted... at all.

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Nov 28, 2015 7:14 am

~shrug~ If the alternative to this undeniably lazy approach is 'everyone is straight!' then I'll take it. Hopefully it'll be a wee bit more fleshed out than Skyrim where your spouse just avoids gender pronouns/identifications around you and someone actually goes 'wait, weren't you married to a woman/man before?' and you can explain.

User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sat Nov 28, 2015 1:49 pm

As mentioned, it's likely just a player freedom thing. And calling them "bisixual" is just a quicky shorthand way of saying that whichever six you pick for your character, all the companions will work with it. Since your character is only one six in any particular playthrough, the companions aren't necessarily bi..... they can be straight or gay (as needed) to match your character. (disclaimer: who knows, one or two of them might explicitly say they're bi in their background. :tongue: Assuming there's enough conversation with any of them.)

Not a "PC" thing, just player freedom + saying "they're all bi" is quicker than saying "all the companions can be romanced regardless of main character gender".

User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Sat Nov 28, 2015 1:52 am

Yeah, they aren't "bisixual". They are "playersixual" :hehe:


Well, i'd give them some of "details" at least, the garden gnome and teddy bear wars, for example :lmao:
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Nov 28, 2015 3:08 am

This decision by Bethesda in regards to romance being possible with any human companion is exactly why fans of the original Fallout games take so mush issue with Bethesda's version of Fallout. There is no consequence to your actions, or appears to be none may be more accurate. Yes, if I play as straight then I wouldn't initiate a romance with another male NPC, and may not even be aware it is an option, but there should still be a female character in the game that is a lisbian and would have no interest in a relationship with me no matter how much we might like each other. Same is true for a gay character, there should be straight NPCs that will not carry on a romance with you. It doesn't have to be about bigotry, just based on reality of attraction.

Regardless of how hard we may need to work to romance an NPC, there should be some that just flat won't do it because you do not line up with their sixual preference. Just like there should be NPCs that will not want to be with you depending on what faction you help, and where the sympathies of the NPC lie in regards to the faction they favor.

Yes we play the games for escapism, but that escapism can be tainted when the actions of the NPCs conflict with the actions of the PC and the choices you elect to make in the game. Giving me something I just flat can't do because I made a choice about something only encourages me to play the game again and make different choices. I will still buy the game, and enjoy it, but I can still disagree about a feature that strikes me as not being a good one on the part of the developer.

User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Sat Nov 28, 2015 4:54 am

Of course, but you may go blind :D

User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sat Nov 28, 2015 2:55 am

I will marry Codsworth. End of story.

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Sat Nov 28, 2015 3:15 am

I love f1 and f2 and have played them many many many times.

You are wrong. I love f3 and what bethesda has done with fallout.

F4 looks to be the best game ever made. So far it is new vegas or f3.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sat Nov 28, 2015 9:22 am

You haven't even played the game yet. If you're gonna hate something before you try it at least have the good sense to kow you have no valid right to complain.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Nov 28, 2015 4:02 am

I suspect (based on my experience with previous Beth games) that you're expecting too much from the NPC companions. This isn't going to be a Bioware game, where you get to spend a lot of linear-plot time with a small group of people, learning lots about them/getting to know them/etc. It's a Beth "walking simulator", where the presence or absence of companions isn't guaranteed at any point, so it's not like they can weave all those characters into the narrative enough to give them a connection.

----

Honestly, given the amazing :rofl: "romance" system in Skyrim, I'm surprised people are expending this much thought and time pondering FO4's. I'm really not expecting anything from it at all. Definitely nothing close to Bioware's frequently-criticized-for-how-shallow-they-are methods. :shrug:

User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Sat Nov 28, 2015 3:58 am

I have never played F1 or F2, only F3 and NV. I love the series from Bethesda, and did not say original fans could not or did not. My point was that fans of the originals that do complain do so about just this type of thing. The lack of a real consequence for a choice. I would welcome it, and still love the game.

User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Nov 28, 2015 12:01 am

I do not expect an in-depth exploration of every facet of every NPC that can be a companion, just that there should be some you can romance based on sixual orientation, and some you can't. That seems pretty simple. Choice and consequence. And as Bethesda games are really the only ones I play, I can make comments about what I hope for, even if I realize I may not get it.

User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat Nov 28, 2015 5:50 am


Lol bioware.

Now i liked dragon age inquisition. Loved kotor.

But the idea that their writing is better than bethesdas is just silly. I mean how shallow arent biowares npcs?

The reason bioware lost the king of rpgs title is because they are stuck.

They know bethesda does everything better and inquisition tried to copy but failed.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sat Nov 28, 2015 8:04 am

Is this really about something not making sense or is it about "something" else in the proposed romance scenarios?

Methinks the OP doth (vaguely) protest too much.

User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sat Nov 28, 2015 10:41 am

Eh. I see them as different style games that scratch different itches for me. Like 'em both.

And regardless of your opinions on quality, it's still a basic fact that in Bioware's more-linear party-based games, you get to spend a lot of narrative time with a small group of companions, allowing them to be more fleshed-out & allowing you to get to know them more, than you can with Bethesda's cardboard-cutout talking mules. :shrug:

(and even with that, many people criticize Bioware's romances as shallow/etc. Which is why I don't expect anything from Beth making "romances" that'll have to be lightyears more shallow.)

User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat Nov 28, 2015 1:56 am

So you meant to say Obsidian.

User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Sat Nov 28, 2015 12:24 pm

You're a dirty robosixual deviant.

User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Fri Nov 27, 2015 9:42 pm

Seriously, though: I've played a few games here and there that included 'romance' and they handled it awfully. Fable, Skyrim, Pong...

Are video games even a decent way to recreate the experience? Can it be done? Should it?

Video games help me get my trespassing-killing-making money-world saving urges out of my system, but I don't really want to get romance out of my system.

User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat Nov 28, 2015 7:54 am

Bethesda's best attempt at romance wasn't even a romance option..serana.

Seriously though if they brought all companions up to par or far better than serana we will have a good experience im sure.

User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Sat Nov 28, 2015 11:02 am

Also, is Fallout really the right setting for flowers and chocolates?

(Options, I know. I'm just asking; I don't play with companions unless a game makes me or I need a magic dog to fetch things out of locked containers or near crashed saucers before I want to trigger a DLC)

User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sat Nov 28, 2015 3:40 am

Was that the vampire girl? I thought the family stuff was overdone in that DLC but I'll admit I thought she was very well written. Very engaging character.

User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Fri Nov 27, 2015 11:21 pm

This is [censored] hilarius. Nothing in New Vegas was subtle. You got Ghouls on rockets, some many nukes, and god knows what. Fallout 3 was more subtle in ita far more grounded wasteland (Besides Zeta of course)
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat Nov 28, 2015 5:39 am

From what I've read and perhaps I've read between the lines a bit, I get the feeling that our companions must "like" us in order for romance to become possible. I'm unsure what them liking you will entail. Based upon your stats or answers to their questions? Based upon what you have done in the game? What you have accomplished? I'm not sure.

But I think that every companion will not develop into a romance and that the ones that do will differ from one game to the next dependent upon what you have and have not done in game. I look forward to knowing more about this. And of course, I hope that our character can say, "I think it will be better if we just remain friends" and you do.

That said, I rarely use a companion in games.

User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

PreviousNext

Return to Fallout 4