The idea that we can "romance every companion" in F4 got me thinking...
All it does is diminish the companions as actual characters living in this fictional world. Characters should have their own place in the story, with their own beliefs, ideals, and emotions. By making them all, in essence, "yes men or women" with a sole purpose to serve and protect our PC makes this world much less believable. It doesn't just end there, though, we're able to "win" at everything we do. There needs to be times when we are just simply told no - regardless of what we want, certain things just can't happen, either as a consequence of an action or choice, or just the personal preference of a certain companion in the story. We shouldn't be allowed to win everything or get everyone on our side. Let the story dictate what is needed, just because it can be fun doesn't mean it's appropriate.
Bethesda claims that little details matter, and they always do a great job at making little details matter in their environment, but not in their stories or characters. Why? Anything worth doing, is worth doing well, especially when it's something with so much emotional potential. Why focus more on the nuances of the landscape instead of believable, multi-faceted characters, or coherent world-building or immersive story and world interaction, i.e., the affect we have on the world and it's inhabitants by choosing to do...what we did. You can say, well the journey beats the destination, but you gotta ask yourself, what's the point? When, no matter how many roads all lead to the same outcome, does it really matter how we got there? Not really. That type of progression isn't thought-provoking, satisfying or very rewarding, it's just linear, pseudo-freedom.
Being thrown into a fictional world and just told to believe it isn't enough. We need to see building blocks, action and reaction, reason and purpose....for all things.