Objectives for 2 bald dwellers.
Objective to defeat 6 deathclaws barehanded.
Inability to delete dwelling spaces after reaching 200 population.
Deleting items one item at a time to satisy a "delete 600 items" objective.
Endurance affecting health points only during the leveling process.
Accumulation of people waiting outside the vault prevents opening lunchboxes.
Zero percent chance of collecting a legendary item in the wastelands.
Even though there's a zero percent chance to collect legendary items in the wasteland, cap of 25 is set for exploration.
Free Legendary dweller for iOS users only.
...are we being trolled?
I was just wasting my 15 minute break playing this tedious game (and free -- don't let anyone let you forget that!) and one of my coworkers told me that Bethesda is just trolling me. It was a joke and we had a good laugh, but then I had this Kaiser Soze / Fight Club moment and I think it's true: Bethesda is trolling mobile gamers.
Perhaps not intentionally, but through the bureaucracy of mobile development in a corporate PC developing/publishing company, mobile games serve as little more than a simple platform to make money to support the primary title for an intellectual property; forever at the mercy of the team that matters -- which is not the mobile development team. In essence, mobile development is akin to trolling the public with an advertisemant in the form of a game.
Is it because mobile dev teams are too small to produce good quality games? Or is it because the primary dev team for that IP [censored] all over mobile dev without realizing the harm they're doing to the product life cycle? Oh damn, maybe I got a little too serious there. Maybe I'm a disgruntled mobile dev that got [censored] on one too many times. Maybe.
Maybe.