Bethesda wants to bring mods to consoles (Thread #3)

Post » Wed Mar 30, 2011 12:07 am

SORT OF WANT

Actually, I really want. As long as they'd be free, whereas knowing good ole M-Soft they'd be charging for mods..
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Matt Bigelow
 
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Post » Wed Mar 30, 2011 1:15 am

Highly doubt it will happen sadly.

Crytek had a live demo of modding cross platforms PC>360/PS3 and is not a feature in todays version (let alone mod tools/sandbox atm)
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gandalf
 
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Post » Wed Mar 30, 2011 12:47 pm

Now we just need a hub, as I've said before. Like Halo 3 with the custom maps. where you make your mods on your PC and upload them to a hub (like Nexus) and wire them to your Xbox. Doubt Microsoft would allow that though.
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GEo LIme
 
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Post » Wed Mar 30, 2011 9:10 am

Too many risks involved in this. Microsoft and Sony will never, and should never, allow mods for their system.
Edit: Unless it is minor things that will not have any, or very little risks...
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neil slattery
 
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Post » Wed Mar 30, 2011 6:33 am

Highrez textures, high poly models, third party tools, ini modifications, exe modifications, so on and so forth.

Hah, none of this would happen on a console. It would be more like small tweaks and quest mods.

But if that's what people want, than that's fine I've got nothing wrong with that.
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Monika Fiolek
 
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Post » Wed Mar 30, 2011 12:46 pm

If they do pull it off, I imagine that esp and bsa only mods would work. You wouldn't be able to run any OBSE mods or anything crazy. Regardless, I'm not ruining my experience of Skyrim on a console, my PC in my dark quiet basemant away from all the noise and light in high res in my face monitor is the only way to experience an Elder Scrolls game properly.
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Daniel Lozano
 
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Post » Wed Mar 30, 2011 10:37 am

Obviously there would be an additional fee for this, but how come there can't be a TES Nexus (or another website) app for sale on the Marketplace? Lets say a user makes a mod on the PC, then uploads it to TES Nexus, they can choose to have it uploaded to the Website, Xbox Live, or both. This way you eliminate a lot of the immature console users who only want to plug and play, and who are not interested in mods, and bring in the mature console audiences who would be willing to pay to be a part of the modding community. I could easily see this selling for a one time fee of $5-10 hell, I'd even be willing to pay up to $15. Mods are a crucial piece of the Elder Scrolls experience, console users are missing out on it, and if the technology exists to bring that experience to the console, there is no reason why all efforts shouldn't be made to do so.
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Andrea Pratt
 
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Post » Wed Mar 30, 2011 7:55 am

Mods on consoles you say, i don't know if i hate or love that idea.
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Jonathan Montero
 
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Post » Wed Mar 30, 2011 4:08 am

Not going to happen, why?

Well because PC mods will not RUN on a console to many things going on, graphical fidelity, custom meshes ect.

Why not release the editor on the console even if it runs like dung let them make there own mods for there own community; why should one community put forth 100% of the mods, sounds like socialism to me. Unless Bethesda says "hey pc gamers make this many mods and make us this much money and we'll give you full DX11 shaders." i would be down in a heartbeat.
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Benjamin Holz
 
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Post » Wed Mar 30, 2011 7:06 am

Reposting from the first thread, with edits:

My only problem with mods on consoles is the community. The PC community is much more private and mature, and despite that we have quite a few jerks who flame mods and modders, as well as a huge number of people who make life hard for us by not reading the documentation, asking the same questions, asking us to change the mod to accommodate their personal desires, etc. This is not necessarily due to some sort of superiority complex on my part - many people choose consoles mainly for their plug-and-play nature, and because of this aren't familiar with the inner workings of the game. Only the simplest mods can be installed by dragging a file into a folder - and even those can conflict, or be dirty, or require an earlier/later/different version of the game. Its a lot to keep track of, especially when you don't have the tools and freedom of a PC. If the PC community only makes up 1/10th of the game, I hate to image how many immature, or simply unlearned, mod users there will be in the other 9/10th.

venix_445: its a pet peeve, but apostrophes (') denote possession or contraction, not anything else. Your sig should be "dares" and "heroes" :spotted owl:



I DARE you to try and flame or twist Lady N's words right here, I dare you.

madmole Posted Today, 08:57 PM


If they do pull it off, I imagine that esp and bsa only mods would work. You wouldn't be able to run any OBSE mods or anything crazy. Regardless, I'm not ruining my experience of Skyrim on a console, my PC in my dark quiet basemant away from all the noise and light in high res in my face monitor is the only way to experience an Elder Scrolls game properly.



Ever thought about coming to world of the Living? I mean doesn't it get boring being a Vampire? :thumbsup:


thank you guys for commenting.
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Georgia Fullalove
 
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Post » Tue Mar 29, 2011 11:37 pm

Reposting from the first thread, with edits:

My only problem with mods on consoles is the community. The PC community is much more private and mature, and despite that we have quite a few jerks who flame mods and modders, as well as a huge number of people who make life hard for us by not reading the documentation, asking the same questions, asking us to change the mod to accommodate their personal desires, etc. This is not necessarily due to some sort of superiority complex on my part - many people choose consoles mainly for their plug-and-play nature, and because of this aren't familiar with the inner workings of the game. Only the simplest mods can be installed by dragging a file into a folder - and even those can conflict, or be dirty, or require an earlier/later/different version of the game. Its a lot to keep track of, especially when you don't have the tools and freedom of a PC. If the PC community only makes up 1/10th of the game, I hate to image how many immature, or simply unlearned, mod users there will be in the other 9/10th.



" Your Exnem bouncy boob mod broke my xbox!" :)

But you bring an excellent point, and let me expand a bit on it... not only it's taken A VERY LONG TIME for the modders to educate the mod users on how to use mods (all the mod loading tools notwithstanding), but also for the modders to educate ourselves on how to structure our mods to minimize conflicts and maximize efficiency. It really took off with Morrowind 10 years ago, then most of us went through Oblivion, then Fallout 3, then Fallout NV...

So, knowing that mods would work across platforms, can you imagine the chaos to the modding community if 4 million people (going by what Todd Howard said in re Oblivion console sales) are all of the sudden introduced to modding?

... and believe me, consolers :) there is an education curve in both creating mods and installing mods that goes beyond dropping files on a folder.


So, DarkOne, if you are reading this, should it be come to fruition, one word for you, consolenexus :)
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Claire Vaux
 
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Post » Wed Mar 30, 2011 6:09 am

If all went perfectly and Micro$oft were feeling nice, we could just chuck the mods on a memory stick and load them onto the 360 hard drive =/ imagine that... It's entirely possible if everyone co-operates, but I can't see it happening, sadly.
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Amysaurusrex
 
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Post » Wed Mar 30, 2011 9:32 am

Bump for latecomers
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louise fortin
 
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Post » Wed Mar 30, 2011 12:54 am

90% of their audience is on consoles? Really?

I thought Beth had a massive PC audience...
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Alada Vaginah
 
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Post » Wed Mar 30, 2011 1:05 pm

I'd actually be a little heart broken if this were to happen. One of the sole reasons the PC market is so attractive is the fact that Beth always includes mod support with their releases. Since the TES series and the Fallout series have hardly even fully utilized the high end, enthusiast-level hardware many PC players buy, one of the main things separating the PC from the consoles is the fact that there is a massive modding community. On a PR side, I don't see this being a very affective move to sustaining their PC market share. Why would anyone be swayed into building a $1000 PC if the benefits of doing so are the same as buying a $199 console?

:brokencomputer:

That's my 2 cents.


There are definitely reasons people would still build a 1000 dollar PC, but if everyone decided it wasn't worth it, we'd see a drop in price. That'd be good, right?
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Rudy Paint fingers
 
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Post » Wed Mar 30, 2011 3:52 am

Maybe microsoft... Not Sony...

That's totally inaccurate, if anyone's going for it it's Sony, their tagline is Play.Create.Share. I mean it fits in perfectly with Sony's ideals, they even let Valve put Steam on the PS3 but Microsoft where adamant and wouldn't let Valve anywhere near their precious system, if anyone would go for it it's Sony.
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sam smith
 
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Post » Wed Mar 30, 2011 6:05 am

Portal 2 brought Steam and cross-platform gaming to the ps3 so it's not outside the realm of possibility. (Think third party delivery system that works on all platforms) I certainly wouldn't hold my breath though.
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Robert Jackson
 
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Post » Wed Mar 30, 2011 10:52 am

Portal 2 brought Steam and cross-platform gaming to the ps3 so it's not outside the realm of possibility. (Think third party delivery system that works on all platforms) I certainly wouldn't hold my breath though.


True, but Steam on PS3 may be another great experiment like modding in UT3.

It happened once on no one else has tried since.

Best thing to do is wait and see.
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Barbequtie
 
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Post » Wed Mar 30, 2011 1:02 am

Modding without any 3rd party programs? Pfff, have fun with that.

I wouldn't stop using MW/OBSE and Wrye M/Bash even if they paid me!
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saharen beauty
 
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Post » Wed Mar 30, 2011 1:03 am

True, but Steam on PS3 may be another great experiment like modding in UT3.

It happened once on no one else has tried since.

Best thing to do is wait and see.

True, it isn't full Steam, I don't know what the exact term is but it's the most basic form of Steam, but as they go along they'll probably be updating it.
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pinar
 
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Post » Wed Mar 30, 2011 10:26 am

I would imagine that mods for consoles would have to be made in a restricted version of the creation kit as to not completely overload the system. Many of the the popular mods involve removing loading zones and upping graphics, both take a huge toll on the system.

The types of mods that a console could run would likely be restricted to quests, equipment, and possibly levelling systems and other number based mechanics.

If this could be done then I'm all for it. As a PS3 user I know there's some things I'd like to adjust in OB (mainly equipment and levelling) but can't. I know if it happened it still wouldn't allow complete freedom like the PC userbase has, but it would at least be something.
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yessenia hermosillo
 
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Post » Wed Mar 30, 2011 3:37 am

Limited Console Hardware + Mods = Bad idea

Mods can even beat the crap out of PC, well not in all cases but consoles dont have that flexibility PC has
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Vahpie
 
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Post » Tue Mar 29, 2011 8:47 pm

PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE.
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Ella Loapaga
 
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Post » Tue Mar 29, 2011 9:44 pm

I'd actually be a little heart broken if this were to happen. One of the sole reasons the PC market is so attractive is the fact that Beth always includes mod support with their releases. Since the TES series and the Fallout series have hardly even fully utilized the high end, enthusiast-level hardware many PC players buy, one of the main things separating the PC from the consoles is the fact that there is a massive modding community. On a PR side, I don't see this being a very affective move to sustaining their PC market share. Why would anyone be swayed into building a $1000 PC if the benefits of doing so are the same as buying a $199 console?

:brokencomputer:

That's my 2 cents.

On the other hand, it might get Beth a few more customers on console. I hope they're successful. I thought better graphics was one of the selling points of pc. PC will always have better graphics and better mods.

The mods Howard is talking about are basic, so they don't crash the console. I don't get why some people seem emotionally opposed to console users getting what boils down to free DLC (assuming M$ and Sony go for it... a separate discussion). PC users still have the advantage of graphics and better/more unique mods.
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kyle pinchen
 
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Post » Wed Mar 30, 2011 5:56 am

Highrez textures, high poly models, third party tools, ini modifications, exe modifications, so on and so forth.

None of those would be for consoles. Those cannot be created with the CT. We are talking about weapons, armor, quests, houses, creatures and NPCs, not adding deadly reflect version 6.66 or HD graphics worthy of the name Directx11.

PC gamers that hate the idea are just selfish, the PC gamers are already paying less for thier copy of Skyrim (if they have a good PC already)(and it's not bgs choice to have PC cost less), but still the PC gamers get more content for their game. Please make the mods (some of them) possible for consoles.
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Matthew Aaron Evans
 
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