Bethesda wants to bring mods to consoles (Thread #3)

Post » Wed Mar 30, 2011 12:32 pm

They already have content developers, they aren't just going to hire these people our of the blue. The logistics alone would be chaotic, seeing as these modders can be anywhere in the world. Why license content when you can make it yourself for much cheaper.


You're not understanding what I mean I think. If mod creators agree to a generic license bethesda draws up they would simply make the mod available via xbox live. Sort of like how the apple app store is moderated by apple. I'm not sure where you got hiring modders from honestly.
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Daniel Brown
 
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Post » Wed Mar 30, 2011 12:22 am

Maybe microsoft... Not Sony...

It's the other way around. Sony would allow this before Microsoft.
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Eileen Collinson
 
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Post » Wed Mar 30, 2011 10:33 am

My Guess ia the Best we can hope for is a few of the best mods get checked by Bethesda for bugs and then released onto the Xbox and PS Network for free. We will likely never be able (as much as I a console gamer would love) to have access to all the mods on the internet. as to nudity mods many Xbox games already have that and so I do not think that they will care to much but I doubt that those will ever be released.
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Greg Cavaliere
 
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Post » Wed Mar 30, 2011 9:15 am

Limited Console Hardware + Mods = Bad idea

Mods can even beat the crap out of PC, well not in all cases but consoles dont have that flexibility PC has

Skyrim + More Skyrim = Beautiful idea. Right? All Howard's talking about is more content (nothing beyond the system's capability).
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vanuza
 
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Post » Wed Mar 30, 2011 4:16 am

Enossirq, on 20 April 2011 - 06:35 PM, said:
Highrez textures, high poly models, third party tools, ini modifications, exe modifications, so on and so forth.

None of those would be for consoles. Those cannot be created with the CT. We are talking about weapons, armor, quests, houses, creatures and NPCs, not adding deadly reflect version 6.66 or HD graphics worthy of the name Directx11.

PC gamers that hate the idea are just selfish, the PC gamers are already paying less for thier copy of Skyrim (if they have a good PC already)(and it's not bgs choice to have PC cost less), but still the PC gamers get more content for their game. Please make the mods (some of them) possible for consoles.


All the good weapons, armor, quests, houses, creatures and NPC mods are using Highrez textures and high poly models. What folks are really asking for is for those to be "consolized" so they can get them on their Xbox or whatever. Asking the PC players to sacrifice the quality of their mods so the console players don't have to take an option already available to them. And you call PC players the selfish ones?

"I don't care if the quality of your game suffers so long as I don't have to be bothered buying a PC version of the game". Yeah, not selfish at all. :whistling:
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 11:45 am

Read the OP again and make sure you realize he said CONTENT MADE on the CK works on the 360 as does PC, not A CK for 360.


also realize Oblivion mods are not Maps, or skins or ingame user created mish mash from halo reach or some such.


this is altering how the game works adding and subtracting.

to go even further such as OBSE you need thrid party programs, now your in Microsofts and Sony's territory when it comes to the console, and they aren't going to let modders access critical aspects of the consoles for mods, by passing security etc etc.


also realize mods on Consoles effectively null the need for DLC, Microsoft and sony -will- want to profit from this, and essentially Beth says the Want, not that they could, and they have to consult Microsoft before anything.


so yeah.

and lets keep the flaming and snide comments down.



You mean Microsoft will want to profit from this...
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Dalley hussain
 
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Post » Wed Mar 30, 2011 6:11 am

As a modder I hope they pull it off.

I don't own a console, but I mod, and I'd love to share my (future) mods with a greater audience. I'd like to make new haircuts, and maybe new armors and weapons. I guess that means I'll have to be careful with polys and tex resolutions but I'm willing to make the effort to make sure my mods will run smoothly on consoles. Many people will be getting Skyrim for xbox or ps3, it would be great to bring all of us together to enjoy mods :)


edit: to be honest I havent read the 3 threads, are most modders hopeful or worried about that possibility? I hope I'm not in a minority?
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meg knight
 
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Post » Wed Mar 30, 2011 3:42 am

As a modder I hope they pull it off.

I don't own a console, but I mod, and I'd love to share my (future) mods with a greater audience. I'd like to make new haircuts, and maybe new armors and weapons. I guess that means I'll have to be careful with polys and tex resolutions but I'm willing to make the effort to make sure my mods will run smoothly on consoles. Many people will be getting Skyrim for xbox or ps3, it would be great to bring all of us together to enjoy mods :)


if it happens i'll happily await for some of your mods :wink_smile:
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Elizabeth Lysons
 
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Post » Wed Mar 30, 2011 12:08 pm

All the good weapons, armor, quests, houses, creatures and NPC mods are using Highrez textures and high poly models. What folks are really asking for is for those to be "consolized" so they can get them on their Xbox or whatever. Asking the PC players to sacrifice the quality of their mods so the console players don't have to take an option already available to them. And you call PC players the selfish ones?

"I don't care if the quality of your game suffers so long as I don't have to be bothered buying a PC version of the game". Yeah, not selfish at all. :whistling:

Negative. A lot of folks play TES on console and pc. If they want extra content on the console, they'd mod specifically for it. So, while there'd still be a ton of sweet pc mods, there'd also be a dose of killer console mods (albeit not as nice looking, but I think vanilla skyrim looks very nice already). No one's forced to create console mods, but some will want to.

Doesn't separate but equal have a history of success? :frog:
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Amy Melissa
 
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Post » Tue Mar 29, 2011 9:37 pm

Do you think Bethesda shoots magic money out of their asses? If so, then tell them to squat and produce! I'm all for mods!
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-__^
 
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Post » Wed Mar 30, 2011 1:17 am

S****s gonna hit the fan in a good way if any hint of Mods can be brought over to consoles, but I'd like to put the emphasis on the digital infrastructure Sony/MS/Beth will have to establish because mods WILL be regulated under a medium.


the the Construction set, the G.E.C.K and the Creation Kit are all COURTESY gifts from Bethesda, they didnt have to give us access to it, its our PC's we can do whatever and put what ever we want on it, but User made content on this calibur? have you seen the nexus? AO rating instantly
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Amy Melissa
 
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Post » Wed Mar 30, 2011 5:58 am

i was stating it wouldnt work because of those reasons.



Maybe at the mod site... It will be download able content or graphical mods. You take the mod you created and put it in one of the 2 categories... Consoles can only go into the download category.. understand..
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Amanda Leis
 
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Post » Wed Mar 30, 2011 2:49 am

Obviously if it was possible I think it'd be a great idea.


The problem lies within any dodgy files being transported to xbox/ps3 from less than scrupulous modders :nuke:


However, definitely all for it!!
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Lynette Wilson
 
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Post » Wed Mar 30, 2011 7:57 am

First thought on this: Are 90% of their audience really on consoles? That seems like such a huge margin over PC, hard for me to believe that's accurate. I am all for Bethesda trying to convince Sony and Microsoft to allow modding on consoles. That would be a huge leap forward for the mod community, and, I think, would help revitalize the support for modding that has declined so greatly in the past few years (like in CoD, Battlefield, ect). Hope they can pull it off.
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Aman Bhattal
 
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Post » Wed Mar 30, 2011 12:32 pm

S****s gonna hit the fan in a good way if any hint of Mods can be brought over to consoles, but I'd like to put the emphasis on the digital infrastructure Sony/MS/Beth will have to establish because mods WILL be regulated under a medium.


the the Construction set, the G.E.C.K and the Creation Kit are all COURTESY gifts from Bethesda, they didnt have to give us access to it, its our PC's we can do whatever and put what ever we want on it, but User made content on this calibur? have you seen the nexus? AO rating instantly

Right. No mod regulation means AO rating for Bethesda, which is going to kill everyone's profit. Mod regulation the likes of which will be needed won't be profitable for Sony or Microsoft. Too much of a time commitment for what would be a marginal increase in one game's sales.

I'd guess the only console users who would even know about and actively seek out mods would be the console users who have played Morrowind/Oblivion on the PC at some point, or who frequent this forum. It's not exactly a common thing for a developer to allow, they wouldn't be exposed to the concept otherwise.
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latrina
 
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Post » Tue Mar 29, 2011 11:23 pm

That's totally inaccurate, if anyone's going for it it's Sony, their tagline is Play.Create.Share. I mean it fits in perfectly with Sony's ideals, they even let Valve put Steam on the PS3 but Microsoft where adamant and wouldn't let Valve anywhere near their precious system, if anyone would go for it it's Sony.


I was replying to someone saying "Sony and Microsoft won't agree".. I said "Microsoft will" meaning microsoft will not agree.. "Not Sony" meaning they will agree
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Tinkerbells
 
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Post » Wed Mar 30, 2011 9:38 am

if it happens i'll happily await for some of your mods :wink_smile:

Thanks, I just hope they'll be able to find some common ground with Microsoft and Sony to make it happen. I'm not worried about how it could hurt the pc market share, after all they'll need to continue releasing their games on pc if they want modders (who will work on computers, since 3d and 2d editors are not really available on consoles) to have a testing platform. In my opinion it's a win-win situation, mods could become a more important selling argument to advertize the game if they are available for all platforms, which in turn would encourage Bethesda to release more third party tools to help modders in their hobby!

As you see I much prefer seeing things positively :foodndrink:
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Jessie Rae Brouillette
 
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Post » Wed Mar 30, 2011 9:27 am

It's the other way around. Sony would allow this before Microsoft.



Ya i was replying to someone else which made my reply sound like i was saying sony will not and Microsoft will.. I really meant it your way...
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Lauren Graves
 
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Post » Wed Mar 30, 2011 6:37 am

Thanks, I just hope they'll be able to find some common ground with Microsoft and Sony to make it happen. I'm not worried about how it could hurt the pc market share, after all they'll need to continue releasing their games on pc if they want modders (who will work on computers, since 3d and 2d editors are not really available on consoles) to have a testing platform. In my opinion it's a win-win situation, mods could become a more important factor in advertizing the game if they are available for all platforms, which in turn would encourage Bethesda to release more third party tools to help modders in their hobby!

As you see I much prefer seeing things positively :foodndrink:


i wonder if steam and valve could help make a crossplattform distribution system for the modding community, they managed to create crossplattform multiplayer between the ps3 and pc with portal 2. probably not but it never hurts to throw out a few ideas.
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Natasha Biss
 
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Post » Wed Mar 30, 2011 12:37 am

First thought on this: Are 90% of their audience really on consoles? That seems like such a huge margin over PC, hard for me to believe that's accurate. I am all for Bethesda trying to convince Sony and Microsoft to allow modding on consoles. That would be a huge leap forward for the mod community, and, I think, would help revitalize the support for modding that has declined so greatly in the past few years (like in CoD, Battlefield, ect). Hope they can pull it off.



I highly doubt that accurate as well, otherwise they wouldnt consider the trouble getting mods to consoles, I mean we are small margin right? negible even 360 is todds favorite console who cares if PC users can mod the game to the extent that it isnt even the game they released anymore. I mean...there are 2 million users on TES nexus, that doesnt look like 550,000 to me.
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Ron
 
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Post » Tue Mar 29, 2011 11:17 pm

Couldn't someone make a mod for the consoles which would allow them to make Mods? Pretty neat if this goes through...
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Angel Torres
 
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Post » Wed Mar 30, 2011 2:05 am

I'd guess the only console users who would even know about and actively seek out mods would be the console users who have played Morrowind/Oblivion on the PC at some point, or who frequent this forum. It's not exactly a common thing for a developer to allow, they wouldn't be exposed to the concept otherwise.

But they are familiar with dlc. Wouldn't the console mods be offered in a similar way? They would see updates via their console's downloading hub.
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A Boy called Marilyn
 
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Post » Wed Mar 30, 2011 12:09 am

Even if mods do come to consoles I'll probably beat the vanilla version of the game at least three times before I even consider downloading any mods. VANILLA FTW!
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Emmi Coolahan
 
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Post » Wed Mar 30, 2011 9:40 am

Couldn't someone make a mod for the consoles which would allow them to make Mods? Pretty neat if this goes through...




:facepalm:
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sarah simon-rogaume
 
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Post » Wed Mar 30, 2011 5:04 am

but 90% of our audience is on the consoles


Uh.... when did this happen?
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Yama Pi
 
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