Bethesda wants to bring mods to consoles (Thread #4)

Post » Tue Mar 29, 2011 11:44 pm

Bethesda's Todd Howard said that the content made with the Skyrim Creation Kit would work on consoles just as well as it would the PC; it was, after all, the tool that Bethesda had used to make the game. The problem, Howard said, was that there wasn't an avenue for delivering the content to console gamers yet, but that Bethesda was talking with Microsoft and Sony in order to try and make it happen. Even if these efforts were successful however, he didn't think it would be something that would be up and running in time for the game's launch in November.

""We'd like to see it happen," he said. "Because it works, it's how we made the game. I think it's something really cool about what we do, but 90% of our audience is on the consoles, so 90% of our audience can't even see this thing. So if we can solve that we'd like to."




Source :

http://www.tgdaily.c...run-on-consoles
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Breanna Van Dijk
 
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Post » Wed Mar 30, 2011 9:20 am

Make it happen! Anything that helps get PC users off their perch can only be a good thing.
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Avril Louise
 
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Post » Wed Mar 30, 2011 12:01 am

Since I can't afford a good PC I really hope this will happen.
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SamanthaLove
 
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Post » Wed Mar 30, 2011 10:50 am

Make it happen! Anything that helps get PC users off their perch can only be a good thing.


You realize it will still be PC users that create the mods?
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Nitol Ahmed
 
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Post » Wed Mar 30, 2011 5:53 am

The problem with that is microsft and Sony aren't just going to allow you to create your own content and add it to there console and they definitely aren't going to let you bypass XBL. Especially when these 'converted files' could contain advlt content and then be made available to anyone who downloads them without moderation which would be a PR and tech support nightmare and they would also be flooded with complaints about mods breaking the game somehow because there was no approval process involved and therefore anything could go wrong.

I'm not against console mods just pointing out the flaws of your proposal.


Why can't this be like PC? How do PC users get so much more freedom? A simple solution to "breaking the game" complaints would be a simple "Use mods at your own risk, May cause game breaking problems for unexperienced mod users." disclaimer. Mods on the PC already contain advlt content and are available to anyone who downloads them, There are M rated games with nvdety in them which people can buy....What is your point?

I think XBL is what would create the "PR and Tech Support nightmare" because with XBL that content is easier to access by anyone of any age group. If your worried about kids seeing nvde people you shouldn't, If a parent can't control what their child sees they have no business raising one.
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TIhIsmc L Griot
 
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Post » Wed Mar 30, 2011 7:32 am

You realize it will still be PC users that create the mods?

I think he means that it will get them off their high horse for being able to mod the game because they wouldn't be the only ones who would be able to do it.
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Kat Stewart
 
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Post » Wed Mar 30, 2011 1:11 pm

Why can't this be like PC? How do PC users get so much more freedom? A simple solution to "breaking the game" complaints would be a simple "Use mods at your own risk, May cause game breaking problems for unexperienced mod users." disclaimer. Mods on the PC already contain advlt content and are available to anyone who downloads them, There are M rated games with nvdety in them which people can buy....What is your point?

And also, for "advlt content" they can do what they already do, that little warning that says "online interactions not rated by the ESRB/and or PEGI" problem od "advlt content" solved.
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Danial Zachery
 
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Post » Wed Mar 30, 2011 11:54 am

And also, for "advlt content" they can do what they already do, that little warning that says "online interactions not rated by the ESRB/and or PEGI" problem od "advlt content" solved.



Yeah, pretty much what they do with XBLA indie games - they always give out that warning before you play the game so I can't see why the same thing can't be done for a MOD - I applaud them if they can achieve this though.
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Louise Andrew
 
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Post » Wed Mar 30, 2011 1:05 am

I think he means that it will get them off their high horse for being able to mod the game because they wouldn't be the only ones who would be able to do it.


Yes, they would. The Creation Kit still wouldn't work on consoles, just the mods created by PC users.
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Veronica Flores
 
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Post » Wed Mar 30, 2011 3:08 am

I think he means that it will get them off their high horse for being able to mod the game because they wouldn't be the only ones who would be able to do it.


1) CS will only run on PC, and nothing will change that. Console owners would only be able to run mods, not to create them.

2) If anything, consoles surely wouldn't be able to run the most advanced and graphically-intensive mods, so nobody will get unmounted from their high horse anyway.

3) In any case, I wouldn't insult the hand that (in the supposition that mods would be avaliable for consoles, which is still FAR from being possible) would feed console owners. Not an intelligent move.
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Dawn Porter
 
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Post » Tue Mar 29, 2011 10:45 pm

Yeah, pretty much what they do with XBLA indie games - they always give out that warning before you play the game so I can't see why the same thing can't be done for a MOD - I applaud them if they can achieve this though.


Agreed, I just think a lot of PC users aren't ready to be knocked off their High Horses just yet. I am both a PC and Console user but I prefer the Contoller. In the previous thread someone said something about Mods that take other programs to run. I am sure there would be a way to deliver these other programs to a console, I know I know would take some time and money but I am sure the publishers of these programs could be convinced. They said "Microsoft would never approve of you adding something to a console and bypassing security" I feel that is BS! I bought my Console for 400 dollars when it came out and I think I should have the right to do what ever I want with my console, As long as I am not pirating anything that is.

The two people on their high horses saying "Hurpa Durp We would still make all the content cause the CS would never work on a console" No one is proposing that it be placed on a console, the CS would come with the Xbox version, most people in the modern age have a computer that can run the CS, the console gamer would go on their PC, create the mod, then convert it to an Xbox DLC file, This converter would also take care of graphics for the console user aswell so don't use that as an excuse. Mods are far from Impossible on a Console, Afterall the CS is the very thing that makes DLC possible and makes the game. Oh and IDK if you know it but all of these stunning Screen Shots released are of the Xbox version, just saying...
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ImmaTakeYour
 
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Post » Wed Mar 30, 2011 10:22 am

1) CS will only run on PC, and nothing will change that. Console owners would only be able to run mods, not to create them.

2) If anything, consoles surely wouldn't be able to run the most advanced and graphically-intensive mods, so nobody will get unmounted from their high horse anyway.

3) In any case, I wouldn't insult the hand that (in the supposition that mods would be avaliable for consoles, which is still FAR from being possible) would feed console owners. Not an intelligent move.

I, did not insult them, just for future reference, I simply pointed out what I thought he was talking about, and about not biting the hand that feeds us, what are the modders gonna do? Stop modding? Unless Bethesda has to ask for permission from the modders to use their mods, which I don't think they have to because it's their game and technology that they are using, then console users will still get the mods PC users are creating.
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Sakura Haruno
 
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Post » Wed Mar 30, 2011 2:01 am

Why can't this be like PC? How do PC users get so much more freedom? A simple solution to "breaking the game" complaints would be a simple "Use mods at your own risk, May cause game breaking problems for unexperienced mod users." disclaimer. Mods on the PC already contain advlt content and are available to anyone who downloads them, There are M rated games with nvdety in them which people can buy....What is your point?

I believe that is my post so I'll respond that
yeah I thought about after I posted but just diet change it because I wasn't expecting it to be dredged up to be anolyzed lol. Since the rating system on mods doesn't matter on PC it probably wouldn't on consoles either, if anything they would just increase the rating on the game to start with. Which wouldn't matter ultimately because they don't aim for a rating. It was admittedly not a well thought out arguement.

But if you think inexperienced users are going to suffice with MS or Sony pointing to a sign that says we told you so when something goes wrong then you're kidding yourself. No matter how many stickers saying it could break the game they would be flooded with people who want their game fixed because a mod broke it.

While my mistakes are being pointed out I'll post this too since I couldn't reply before the last thread was locked.
I disagree. Valve for example asked Microsoft to let them install elements of Steam on the 360 so that Portal 2 players could play with PS3 and PC players.. Microsoft declined, so instead they just did it for Sony, now PS3 players and PC players of Portal 2 can play together but 360 is excluded. They aren't losing out on sales if they did it for PS3 and not 360.. The people with both consoles will buy it for PS3 and the people with only a 360 will still buy the 360 version.

good point I guess it is a bit silly to maintain the notion that some equality of platforms speech would ultimately stop them from trying to make more money. I was wrong there.

And it has nothing to do with graphical enhancers or high poly meshes bro, it has to do with all sorts of additional scripting, coding, adding more stuff to the game world than the processors in the 360/PS3 can handle, etc.

I disagree there and I probably won't be convinced a higher res texture pack or high poly mesh wouldn't have an effect on performance when it causes a noticeable effect on something with more power. But adding too many things in area would or heavy scripting would also cause performance drops no doubt.

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Emzy Baby!
 
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Post » Wed Mar 30, 2011 12:47 pm

I think he means that it will get them off their high horse for being able to mod the game because they wouldn't be the only ones who would be able to do it.


So basically he's already trying to start a flame on page 1. Pshh....
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Ben sutton
 
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Post » Wed Mar 30, 2011 6:43 am

http://www.gamesas.com/index.php?/topic/1181517-bethesda-wants-to-bring-mods-to-consoles-thread-3/page__view__findpost__p__17519568
As I said, SI is an expansion, not a mod. Think of it as a game whitin the game, with it's own worldspace and ignoring Tamriel almost completely. It's just normal it can run on consoles. In fact, DLC's are "closer" to mods than SI is. Now think of BIG DLC's, and here you have them.


You really don't understand what you are stating.

Call it a mod, an expansion, DLC, uncle Fred, whatever you want to call it, they all do the same thing: they add and/or modify assets within the game,and they do it in the exact same manner. The game engine does not care where the addition/modification comes from, or how small or big they are, only that they are in a format the engine can understand.

You also have no concept of "worldspace" or what that really means. Oblivion actually has, besides the Tamriel worldspace, 60 other worldspaces (plus about another 20 test worldspaces the developers left in there). Whether they all "ignore" each other, none of them can ignore the engine, or the common pool of assets.
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Add Meeh
 
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Post » Wed Mar 30, 2011 6:14 am

I, did not insult them, just for future reference, I simply pointed out what I thought he was talking about, and about not biting the hand that feeds us, what are the modders gonna do? Stop modding? Unless Bethesda has to ask for permission from the modders to use their mods, which I don't think they have to because it's their game and technology that they are using, then console users will still get the mods PC users are creating.


If Beth or MS/Sony think they are just going to throw the mods up on Xbox Live or something without mod'ers permission, yes I expect that is exactly what would happen. They simply would quit mod'ing TES games. The mod community while quite open most of the time is very possessive of their intellectual property. I can think of quite a few popular mod'ers who quit mod'ing all together over issues of copying and stealing or seeing their works released without permission.
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Rachael Williams
 
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Post » Wed Mar 30, 2011 8:41 am

Theres really no need for XBL, or there shouldnt. Just burn mod to disk or put on usb and then xfer to console.

Even if it does not fly with MS or Sony we know Beth did what they could, so there could be a possibility for rogue devs :hubbahubba: right beth?
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Brittany Abner
 
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Post » Wed Mar 30, 2011 3:11 am

And console users aren't on their "high horse" when bragging that Oblivion has sold more on consoles than on PC? This forum is becoming a joke. Every good thread turns into a console/system war. Why can't everyone just enjoy the system they have without having to trash the other systems?
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Baylea Isaacs
 
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Post » Wed Mar 30, 2011 3:45 am

I believe that is my post so I'll respond that
yeah I thought about after I posted but just diet change it because I wasn't expecting it to be dredged up to be anolyzed lol. Since the rating system doesn't matter on PC it probably wouldn't on consoles either, if anything they would just increase the rating on the game to start with. Which wouldn't matter ultimately because they don't aim for a rating. It was admittedly not a well thought out arguement.

But if you think inexperienced users are going to suffice with MS or Sony pointing to a sign that says we told you so when something goes wrong. No matter how many stickers saying it could break the game they would be flooded with people who want their game fixed because a mod broke it.

While My mistakes are being pointed out I'll post this too since I couldn't reply before the last thread was locked.


Well computer users don't call people to fix their game breaking problem, they go on the internet and figure it out. Now M$ could simply say "We are sorry but we do not currently have technical support for Mods, If you notice there is a use at your own risk disclaimer" when someone calls about it.

BTW this isn't a console war. I am simply stating how it could be done while PC only users throw all these "Impossible to get around" problems at me.
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Jack Bryan
 
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Post » Tue Mar 29, 2011 11:29 pm

This would be amazing!
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Natalie Harvey
 
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Post » Wed Mar 30, 2011 4:25 am

If Beth or MS/Sony think they are just going to throw the mods up on Xbox Live or something without mod'ers permission, yes I expect that is exactly what would happen. They simply would quit mod'ing TES games. The mod community while quite open most of the time is very possessive of their intellectual property. I can think of quite a few popular mod'ers who quite mod'ing all together over issues of copying and stealing or seeing their works released without permission.

Probably won't happen that way. The PS3 version of Unreal Tournament 3 can use mods/levels etc (with certain limitations) but these are installed to the game via a USB stick having been cooked into the correct format beforehand. These are downloaded from the usual UT sites, not via PSN.
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Vicky Keeler
 
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Post » Wed Mar 30, 2011 7:38 am

Why can't this be like PC? How do PC users get so much more freedom? A simple solution to "breaking the game" complaints would be a simple "Use mods at your own risk, May cause game breaking problems for unexperienced mod users." disclaimer. Mods on the PC already contain advlt content and are available to anyone who downloads them, There are M rated games with nvdety in them which people can buy....What is your point?

I think XBL is what would create the "PR and Tech Support nightmare" because with XBL that content is easier to access by anyone of any age group. If your worried about kids seeing nvde people you shouldn't, If a parent can't control what their child sees they have no business raising one.


Because no one company has control over the PC, and the OS running on it is inherently general purpose, that's why. Consoles are, by their very nature, restricted and restrictive - that's no more an insult to them than it would be to point out a unicycle only has one wheel. It's just a part of what they are. You're giving up that freedom for simplicity. Another incompatibility between modding and consoles is that mods add a level of unpredictable requirements, wheras the major strength of console development is having entirely predictable hardware and being able to tailor the requirements to suit. Obviously if you want to allow modding, you can no longer have your game always up to the edge of the hardware, wheras on PC the hardware grows over time, and the game stays static, forever raising the free power gap.

For me to say "No, I don't want mods on consoles" is not elitism (Though if you accuse me of it I won't deny it with any great passion), nor is it being on a high horse, nor is it wanting to keep what I have for myself. Politically it is a nightmare, as while sony are fairly open to user created content, microsoft are absolutely against it (And who can blame them, when they can get a cut off overpriced DLC that people might not buy if there were better, free alternatives?), and it's a technical impossibility because of what I outlined above. It is because the game I get upon release is the same as your game, and if your game supports modding to any real degree, that means that bethesda have deliberately done less than they could. Mods on PC can only make the game better, but mods on console would either be incredibly, incredibly limited, or have actively detracted from the game. But I don't have to worry about that, because microsoft don't even allow free *official* content, never mind free unofficial content.
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Joie Perez
 
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Post » Wed Mar 30, 2011 6:31 am

Same idea as modding a game like Borderlands...format a flashdrive, load your game save, plug into computer, use editing software to create mod, convert to xbox formatting, insert file into save game, plug flashdrive back into xbox, transfer save file. Bam 5 minutes and you're done. Its simple, it works, and it could be done. For all those out there i am both a pc and xbox gamer, this whole pc is better thing is bs, its all simply opinion. And considering this is the 4th thread for this it is obvious that it will turn into pc gamers :flamethrower: console gamers. The moderators should close this, its not gonna get solved and it'll just descend into another rant on who is better and who is stuck up etc
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Robyn Lena
 
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Post » Wed Mar 30, 2011 6:48 am

and about not biting the hand that feeds us, what are the modders gonna do? Stop modding?


No. But not allowing their creations to be run on consoles (they're in their right to do so). Or making them non-console compatible / adapted (aka, dumbed down).

So, you better learn the rules of respect if you're to use mods. Just an advice.
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Louise
 
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Post » Wed Mar 30, 2011 5:52 am

No. But not allowing their creations to be run on consoles (they're in their right to do so). Or making them non-console compatible / adapted (aka, dumbed down).

So, you better learn the rules of respect if you're to use mods. Just an advice.


yes they're in their right to do that as is also their right if they want to make them console compatible or as you eloquently said "dumbed down".
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Janeth Valenzuela Castelo
 
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