» Wed Mar 30, 2011 5:27 am
People keep posting that is OK that mods on console would be limited, it'd just be great to have them at all. Well, not only do the majority (and darn close to 100% of the ones that are really good) of the mods I have include high poly, high res, ini tweaking, OBSE using, script intensive, and/or OBGE using elements, the whole thing could never even possibly be remotely feasible without OBMM and Wrye Bash to utilize the compression/archive methods (like OMOD) set he load order and create the bash patch to make all the mods work together. It actually takes a lot of third party elements to get mods to actually work, and actually requires a fairly good level of PC use capability and a learning curve on the part of the user of the mods to get things to work, not only the modders to make them.
I've also modded mods extensively, taking amazing work done by other folks that are incompatible or out of sync with my vision for my game, and shoehorned them all together with my own edits to their files for my personal use. There have been many times where I've had to provide my own bugfix or like/dislike change for mods. Many times, I have to back up files all over the place to ensure I install all of the mods in the correct order, and its a PITA even with Windows Explorer... I can't imagine trying to do it with some limited custom interface.
I don't think its pessimistic to say that the VAST majority of user-created mods would fall into any number of categories of being unacceptable on some level for Microsoft or Sony to be willing to release. They'd have to heavily police what goes on the database because the game would instantly get an advlt Only rating if modders are allowed to still have the freedom they did for OB for one. People are going to break their game and not know how to fix it and flood Tech Support with a billion unanswerable questions about why their game is crashing and why they have purple people and WTF stickers all over their game.
I'm not saying that I'm selfish and don't want console users to have mods... I first played OB on a console and wished so badly to have mods. I bought OB again on PC when I got the money together for a gaming rig and I couldn't be happier with it. IF it could be done right without breaking everyone's console game and actually allow them to use mods as intended. IF it didn't limit the mods that are created because the tools capabilities are cut back or the QA process stifles modders creativity and will to go on, I'd say that all are welcome to it and I'm happy for you.
I think people who have no experience using mods VASTLY underestimate the problems and near impossibilities associated with this endeavor though.