Can someone with more knowledge then me on this matter explain what exactly would have to be done for the Creation Kit to work on the consoles?
Basically you won't be able to import mid or high poly (polygons) custom meshes, meshes are 3D objects representations, on Oblivion for example you use 3Dmax or Milkshape or Maya or a program to edit/create/modify meshes lets say you model a sword , then you use a program called Niftools to give the sword a material, to modify the havok, etc then you make a texture lets say in photoshop and in Niftools (if i remember well) you attach the texture to the sword (you need to uvmap the sword 1st) then as .nif you can just select it on the Construction Set and do whatever you want with it , add spells, damage , where it will be found , if it is part of a quest , etc. All are PC programs so i believe this part would end being done on PC. :read:
On a console obviously you have a limit of ram and cpu/gpu wich is almost surely is already pretty hardly pushed with the game engine and assets, this is why they need to create a simplified version of the Construction Set Checking every modification to see if it does not break the game or crashes the system. Lets say i make a 8k poly armor headpiece and somehow you get it running on a 360 or PS3 , the game default armors headpieces are like 3000 polys i believe i don't remember , well your system will now have to deal with 5k more polygons and is just a helmet figure the whole armor and i have seen 18k polys a piece of armor on mods (mabe poorly optimized but whatever lol). so they need a way to check every mod. Same with the textures they need to set a maximum limit for texture size and resolution.
This is if they allow custom meshes and textures i have no idea if they are for that task of checking/testing every mod out there.
Also i believe it should be done on PC like i wrote before you need lots of PC programs.
On a console it would be just the Construction Set no new meshes , no new textures but you should be able to modify a lot of ingame stuff , like change one texture for another, enchanting/naming items, you have a better face generator, you could make some quests yep, new houses or even a castle, is a powerfull tool , is impossible to list all you can do in 1 post hehe, the construction set is pretty deep but you will have to use what is in there, i hope you understand me lol. :icecream:
But they really need a way to tell you when you are conflicting with other scripts or quests or terrain and when you are near the limit , you can't for example make a house and keep decorating it with stuff forever lol they need a thing like the LBP thermometer i believe :cake:
Just guessing please excuse my english and i really wish every system could have everything and i wish more for all systems wars to end :hugs: