Bethesda wants to bring Skyrim mods to Consoles (Thread #2)

Post » Sat Mar 05, 2011 11:26 pm

The odds of some sort of app store of marketplace for console mods actually happening are not great, considering the hurdles.

But I'm absolutely shocked as to why anyone would see it as a negative if it did.

  • millions of console players participating in the modding community can only be a good thing for mods (more mods for everyone including PC players).

  • AFAIK, console gamers would still need to buy the PC version+Creation Kit if they get involved in modding and decide they want to try their hand at creating new mods.

  • possible form of compensation for a hardworking modder who comes up with a brilliant mod that millions of console players want to download

  • great PR boost to raise awareness of the TES modding community

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Emily Martell
 
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Post » Sun Mar 06, 2011 2:03 pm

Bethesda created DLC
User created DLC
I see a difference?

Bethesda has licensing agreements with Sony and Microsoft, dictating the content of DLC, its compatibility with the systems and the amount of money that will change hands in the process - Sony's and Microsoft's responsibility for development costs and/or Beth's share of the profits. Sony and Microsoft might enter into similar agreements with private modders, but it's highly doubtful. Without such agreements, it flatly will. not. happen. Sony and Microsoft will not allow users access to game content or the ability to freely edit it. Period.

I'm not sure if you're getting the concept of modding. For instance - the other day, I was playing through Oblivion with a recent character. I had her dressed in a mod armor (freely downloaded from TESNexus) called Dark Crusader. It comes with a hood with a bunch of sort of uber enchantments on it, and I didn't really want that. So I put the hood in a crate, saved and exited the game, opened up the construction set, loaded that mod, found the hood and switched its enchantment to Fin Gleam's, noted the IDnumber for the hood, saved the .esp and went back into the game, opened the console and gave my character the new version of the hood. And that was that.

Sony and Microsoft will NEVER allow console users that sort of access to content. It's just not going to happen. Again, they might enter into license agreeements for some notably popular mods and distribute them as DLC, but that's not modding - that's DLC. They're not the same thing at all.
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matt white
 
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Post » Sun Mar 06, 2011 6:37 am

Also bethesda could gimp the mod tools to limit certain things.

Like what? I'm not seeing any practical way for Bethesda to limit the CK so that anything made in it is pretty much guaranteed to work on the consoles.
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Curveballs On Phoenix
 
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Post » Sat Mar 05, 2011 11:32 pm

Some people buy a PC for mods,so in essence they are paying for mods.

Paying who? Bethesda? No. The modders? No. I'm also paying for mods by buying a ps3, so far however that has not been included in the package. I really think that a so outdated thing like consoles should have mods, otherwise there simply is no point in having it, which it actually wouldn't be even if mods were added. What can a PS3 or Xbox360 do that a PC cannot? In addition, games for PC have better graphics, runs smoothly and has mods. Sony and Microsoft could at least cut the latter away..
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Peter lopez
 
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Post » Sun Mar 06, 2011 6:53 am

probably won't happen.
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lauraa
 
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Post » Sun Mar 06, 2011 1:03 am

But I'm absolutely shocked as to why anyone would see it as a negative if it did.


Why is it shocking, just look at the examples you gave.

(1) millions of console players participating in the modding community can only be a good thing for mods (more mods for everyone including PC players).


I would have thought this one would have been self explanatory.

(2) possible form of compensation for a hardworking modder who comes up with a brilliant mod that millions of console players want to download


That is exactly what I wouldn't want to happen. Having all mods end up being created with a console focus. That would pretty much be the worst nightmare scenario of the whole thing coming true. PC players already have to accept the sacrifices made in the name of consoles in the vanilla game, now we will with mods too?
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Katey Meyer
 
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Post » Sun Mar 06, 2011 12:45 pm

To Bootysweat.



if a Console user Goes out and gets a comp to run the CS and the game to mod, they have to run the game to mod.....they have a PC to play the Mod. why in lords of lords would they go on the console beyond preference?

Do you realize the assload of money just spent? Console/TV/Peripherals Computer(components and all) + 2 copies of Skyrim...........


If that isnt redundancy I dont know what is.

and people say PC's are expensive so i use consoles....in this scenario I say.... what?

also Im with the sensible people who say PC players being 10% is bull****, TESNEXUS HAS 2,000,000 (I.E TWO MILLION) Members.

get the hell out of here about Oblivion only sold 550K to PC.
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Horror- Puppe
 
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Post » Sun Mar 06, 2011 2:24 pm

Paying who? Bethesda? No. The modders? No. I'm also paying for mods by buying a ps3, so far however that has not been included in the package. I really think that a so outdated thing like consoles should have mods, otherwise there simply is no point in having it, which it actually wouldn't be even if mods were added. What can a PS3 or Xbox360 do that a PC cannot? In addition, games for PC have better graphics, runs smoothly and has mods. Sony and Microsoft could at least cut the latter away..

No just paying extra money in general,you obviously didn't understand where i was coming from.
Say i move from xbox and buy a decent PC for mods (like some poeple do ) in the end,it's going to cost me more money to do so,no matter who gets the money.So in essence,i'm paying for xtra for wanting a modded game.
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Soph
 
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Post » Sun Mar 06, 2011 3:24 am

NO IT IS NOT.

I hate it when people say stupid stuff like this. Its the equivalent of saying "Oh well Mcdonalds didn't put a burger patty on my Hamburger, I guess I should be glad they even gave me a burger at all."

Bethesda is a company. Companies exist because of their consumers, not the other way around. If we want to whine and cry about how a feature didn't make it, we can. Why? Because WE FUNDED THE GAME.


This if Skyrim doesnt have modding tools you can see that entire community switch over to the Witcher 2 which will have an SDK
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Jordan Moreno
 
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Post » Sun Mar 06, 2011 2:07 am

and people say PC's are expensive so i use consoles....in this scenario I say.... what?


£150-200 for a 360, are you saying that i can get a computer for that price that can play high end games like skyrim?
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Ells
 
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Post » Sun Mar 06, 2011 7:58 am

I would suspect, as well, that Todd Howard and Beth are fully aware of that........

And still they consulted Sony and microsoft about it, clearly for a reason. All it takes is for Sony to see a big opportunity to make PS3 much more popular than the Xbox360 by adding free mods for Skyrim, which makes Microsoft follow the same way because they don't want to miss out on a lot of Skyrim sales. All it takes is for Sony not to be jack@55es and ruin a completely unique console experience like never seen before. (also insert my argument about old technology here)
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Becky Cox
 
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Post » Sun Mar 06, 2011 10:00 am

The odds of some sort of app store of marketplace for console mods actually happening are not great, considering the hurdles.

But I'm absolutely shocked as to why anyone would see it as a negative if it did.

  • millions of console players participating in the modding community can only be a good thing for mods (more mods for everyone including PC players).

  • AFAIK, console gamers would still need to buy the PC version+Creation Kit if they get involved in modding and decide they want to try their hand at creating new mods.

  • possible form of compensation for a hardworking modder who comes up with a brilliant mod that millions of console players want to download

  • great PR boost to raise awareness of the TES modding community


The console gamers wouldn't be participating, they would be simply downloading mods and then complaining about the mods they cant download because of to many high rez textures.

Second if PC modders got money for making console mods but not for the pc equivilent well then the mod quality will go down the crapshoot.


Paying who? Bethesda? No. The modders? No. I'm also paying for mods by buying a ps3, so far however that has not been included in the package. I really think that a so outdated thing like consoles should have mods, otherwise there simply is no point in having it, which it actually wouldn't be even if mods were added. What can a PS3 or Xbox360 do that a PC cannot? In addition, games for PC have better graphics, runs smoothly and has mods. Sony and Microsoft could at least cut the latter away..


No your not; everytime you buy a pc game your paying for the ability to modify the files within that game even if they are encrypted.


Why is it shocking, just look at the examples you gave.



I would have thought this one would have been self explanatory.



That is exactly what I wouldn't want to happen. Having all mods end up being created with a console focus. That would pretty much be the worst nightmare scenario of the whole thing coming true. PC players already have to accept the sacrifices made in the name of consoles in the vanilla game, now we will with mods too?


This
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Javaun Thompson
 
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Post » Sun Mar 06, 2011 5:38 am

To Bootysweat.

if a Console user Goes out and gets a comp to run the CS and the game to mod, they have to run the game to mod.....they have a PC to play the Mod. why in lords of lords would they go on the console beyond preference?





You're absolutely right. In the event a console gamer decides to try creating a mod and buys a PC for that purpose, they would probably begin playing more often on PC.

Nothing wrong with that, IMO. I would be glad to have one more person contributing to the modding community.
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OTTO
 
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Post » Sun Mar 06, 2011 12:34 am

No just paying extra money in general,you obviously didn't understand where i was coming from.
Say i move from xbox and buy a decent PC for mods (like some poeple do ) in the end,it's going to cost me more money to do so,no matter who gets the money.So in essence,i'm paying for xtra for wanting a modded game.

That point of view matters only if mods are not for consoles, so ok lets say it's 100% like this.

In that case yes you are indeed paying more, but at the same time it's not like you'd only get Skyrim with mods with the PC you buy, you get a lot more. So in the end, it's a small investment if you really plan on using the PC for other things and other games.
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Bellismydesi
 
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Post » Sun Mar 06, 2011 8:54 am

That point of view matters only if mods are not for consoles, so ok lets say it's 100% like this.

In that case yes you are indeed paying more, but at the same time it's not like you'd only get Skyrim with mods with the PC you buy, you get a lot more. So in the end, it's a small investment if you really plan on using the PC for other things and other games.

Nevermind you miss the point entirely,i was responding to what someone else said. If mods cost me money on consoles i'd pay for it,and yes it would cost me. If i decided to buy a PC for mods,that would cost me extra also,because i would have to buy a PC to use mods...you see?

It;s not rocket science my friend.
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Blessed DIVA
 
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Post » Sun Mar 06, 2011 3:00 am

I know that.

I am just saying that the way they are talking makes it sound that since we ARE such a small audience for them it seems they might not bother unless they can make it "worth their while", IE reaching the console market.

Do you understand what I mean?

I can also imagine that if they get some go ahead from MS and or Sony that modkit could be delayed cause they want to make it work for consoles.
PC has no major limitations for mods, we don't need smaller textures or less monsters in "martigen monster mod", consoles have limitations that is just a fact.
One couldn't just release the same mod that works for PC with high res textures which PC by default will have over consoles.

What about all the conflicts that mods usually create, how we use OBSE and all other tools to install and check for conflicts etc etc.

Who will make these mods for consoles? PC players? Why would they limit themselves?
Therefore the scariest scenario would be a nerfed and castrated modkit or something or as I said a big delay on the release of one.


One couldn't BGS leave well enough alone, console users were already aware of mods being PC specific and they choose to go for console or PC version in making that decision.
Now somehow BGS decide to bring consoles into the mix, why? To make more money? To use as some kind of incentive for more sales?
Why so philanthropic towards consoles when they can't be bothered to implement proper DX11 for the PC?

I understand what you mean but it doesn't change the fact that whether or not it's worth their while they don't have to give us the CK at all.

I don't get why they would gimp the CK just for consoles that just doesn't make sense to me at all. Wouldn't it make more sense to simply only allow mods that are within reason on a console eg. Houses, swords, stat changes etc? That way the PC retains all the modding ability and consoles get it too and they wouldn't lose any fan base because PC modding was gimped.. You and man others seem to be making up an imaginary scenario that makes no sense and then toting it like it would obviously happen that way.

If you think I'm just another console player saying yes mods must happen I'm not, I play on PC but I see no reason for the CK to be gimped that's a completely ridiculous assumption.
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Brandi Norton
 
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Post » Sun Mar 06, 2011 1:36 pm

Key word here is "WANTS". Bethesda "WANTS" to bring mods to consoles. Well, I "WANT" Skyrim to be released on May 1st and the price to be reduced to $0.99. See the problem here? Beth doesn't control XBL or PSN, M$ and sony do (respectively), just like I don't control the development of Skyrim.

Just because Beth wants user created DLC doesn't mean the M$ and Sony want to deal with the headaches that go along with it. ESRB ratings (or lack thereof), IP disputes, compensation disputes, potential lawsuits, etc., etc.

No matter how cool it would be for those of us on the consoles, it's a long shot to actually get it implemented and no way by 11.11.11.
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Natalie Taylor
 
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Post » Sun Mar 06, 2011 1:06 pm

£150-200 for a 360, are you saying that i can get a computer for that price that can play high end games like skyrim?



yes qoute one sentence and try to make me look like an idiot, Im confident people will have sense and see the whole post about what I was talking about.
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Melly Angelic
 
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Post » Sat Mar 05, 2011 10:54 pm

Meh, if they're going to support modding more they should just add more support for PC modding.
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[Bounty][Ben]
 
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Post » Sun Mar 06, 2011 10:03 am

Nevermind you miss the point entirely,i was responding to what some-else said. If mods cost me money on consoles i'd pay for it,and yes it would cost me. If i decided to buy a PC for mods,that would cost me extra also,because i would have to buy a PC to use mods...you see?

It;s not rocket science my friend.

Holy [censored], so THAT's how atoms collide in a fusion reactors! :vaultboy: Yes from a simple consumer point of view.. I thought you were gazing up into the stars of possibilities :disguise:
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lillian luna
 
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Post » Sun Mar 06, 2011 10:38 am

Key word here is "WANTS". Bethesda "WANTS" to bring mods to consoles. Well, I "WANT" Skyrim to be released on May 1st and the price to be reduced to $0.99. See the problem here? Beth doesn't control XBL or PSN, M$ and sony do (respectively), just like I don't control the development of Skyrim.

Just because Beth wants user created DLC doesn't mean the M$ and Sony want to deal with the headaches that go along with it. ESRB ratings (or lack thereof), IP disputes, compensation disputes, potential lawsuits, etc., etc.

No matter how cool it would be for those of us on the consoles, it's a long shot to actually get it implemented and no way by 11.11.11.

If it was such a long shot,why would bethesda even mention it.....They wouldn't.
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Ron
 
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Post » Sun Mar 06, 2011 6:21 am

If it was such a long shot,why would bethesda even mention it.....They wouldn't.

Marketing ploy?!
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Auguste Bartholdi
 
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Post » Sun Mar 06, 2011 11:17 am

And still they consulted Sony and microsoft about it, clearly for a reason. All it takes is for Sony to see a big opportunity to make PS3 much more popular than the Xbox360 by adding free mods for Skyrim, which makes Microsoft follow the same way because they don't want to miss out on a lot of Skyrim sales. All it takes is for Sony not to be jack@55es and ruin a completely unique console experience like never seen before. (also insert my argument about old technology here)

Sure.

Here comes the following:

WHO will make these free mods for the consoles?

How will you make sure that they work and fit in with limited console hardware and capabilities?

Obviously the answer to the first is PC players would have to make them, a console player is not going to get a a second copy for PC, which is NEEDED to test the mod over and over.
He/she would need certain programs and skills, and if you have them and actually will BOTHER with mods, why would you play on console to begin with and why would you limit yourself in what type of mod you can put out.

How would testing go about for the consoles and the mods? Any little thing can cause a conflict and crash the game.
Default PC textures are higher resolution so now modders would have to REDUCE the quality of their mods of supply tons of different textures to fit console and PC.

How many calls will console support get from mods that broke their game?
I don't even see this as feasible.

Only way they could do it safely would be to take a popular mod and test it themselves (BGS), and try and implement it as a patch for the consoles in order to ensure quality and game stability etc.
Or somehow make some limited modkits for use for console mods, I don't know.

I just don't see this working as it is right now.

Just seems like a huge undertaking that will just end up killing off the normal free modding that PC has now, something's got to give in a scenario like this and it is ALWAYS us PC players that suffer. ALWAYS.
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Amiee Kent
 
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Post » Sun Mar 06, 2011 2:30 pm

If it was such a long shot,why would bethesda even mention it.....They wouldn't.

You mean like Radiant AI?
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JUDY FIGHTS
 
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Post » Sun Mar 06, 2011 1:23 pm

If it was such a long shot,why would bethesda even mention it.....They wouldn't.

Perhaps to show that they do support the idea, but that's it's not their fault that it can't be done, but Sony's/Microsoft's.
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Jynx Anthropic
 
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