Bethesda wants to bring Skyrim mods to Consoles (Thread #2)

Post » Sun Mar 06, 2011 2:04 am

Also, next time you respond to me, please respond to the whole statement instead of cutting out a small piece you want to reply because the rest would be too difficult for you to respond too. Kthnx. :wink_smile:


/shrug Only responding to the quoted parts since the rest was irrelevant and redundant rambling.
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Dina Boudreau
 
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Post » Sun Mar 06, 2011 3:56 am

/shrug Only responding to the quoted parts since the rest was irrelevant and redundant rambling.


Lol you be trollin'.

The rest of that was the part where I responded to what you said. Then you said I ignored what you said. Essentially you're either trollin' or are slightly illiterate.

Either way, the fact that you didn't respond to what I said I guess means that you can't find a good argument against it. I can deal with that. :celebration:
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Isabell Hoffmann
 
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Post » Sun Mar 06, 2011 5:08 am

You hide behind the "cause of freedom" while intentionally ignoring the impact it will have on the PC experience. Folks want to throw around labels like "selfish PC elitist" while ignoring the harm it will bring to a large portion of players enjoyment of the game so long as "they get theirs".

You want freedom? Every single person that ever purchased Oblivion on the 360 or PS3 had the freedom to purchase the PC version instead.

first of all dude take a chill pill :)
second if you read your own posts back you see you are doing the same thing you tell you hate so much
you say you hate people who use quote's like cause of freedom & selfish PC elitist as excuses but you use a similair quote only from your side of few in all your post
"purchase the PC version instead" but tell me before you trow your flames at me what are you afraid of if the xbox and ps3 get a CK or or a lookalike CK for their system? do realy belief lots of modders would downgrade their mods just so its avaible for all platforms ? do you realy belief all modders here who are against the idea sundely go make mods for those systems they hate? besides you say it should be only for pc but i can also go a step futher you should only use a mac pc
and only should use linex thats the same demand you do now
consols are special made for gamers why shoulnt they have the option then? its not just for quick plug and play its a GAME system and pc is a GAME/WORK sytem
so i dont get it why a system special made for games should be downgraded
also we dont know all the details about how they gona do it maby they got 2 difrent CK's that dont involve together in whatsoever

ps sorry for bad spelling agian
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Caroline flitcroft
 
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Post » Sun Mar 06, 2011 3:02 am

I can't see Microsoft bending on their rule for not allowing 3rd party content on the 360 - not unless Sony did first.

I'm happy to get Skyrim for 360 and then once the mods come out that i'm interested in pick up a PC version and play the mods - I'd rather mess around with mods on my PC than my 360 - I really don't want to purchase mods either - I'd have to become so much more selective with what i was choosing
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Mike Plumley
 
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Post » Sun Mar 06, 2011 3:23 am

Still think it is a terrible idea. It compromises the quality and creativity of the the mod maker's, possibly the mod'ing tools, and artificially limits creativity of the mod'ers (quite unintentionally I assume) before a single mod is ever even made. If folks want to use mods, the option is already there to go buy a PC version of the game. I don't wan't to see one of my favorite features of TES games become "consolized" because a few people don't want to be bothered purchasing a PC version of the game.

A lot of people can't just go out and by a high performance computer. It's financially smarter to just go console and spend $60 on a game than to spend $1,000-$3000 on a PC. Also, why would someone want to spend all that money on a computer for a few games to play with a little bit better graphics, physics, etc..? It's not worth the money. I would rather spend that money on something useful such as a car, car parts, girlfriend, etc... You're just worried that you will no longer be able to brag about having mods. You're starting to realize how dumb it was to spend all that money on your precious little machine that gets outdated every six months.
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Steeeph
 
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Post » Sun Mar 06, 2011 3:34 am

do realy belief lots of modders would downgrade their mods just so its avaible for all platforms ?


Yes I do. Especially if they start to add incentives to it like $$ as mentioned in this very thread.

ps sorry for bad spelling agian


No probs, you got your point across.

It's financially smarter to just go console and spend $60 on a game than to spend $1,000-$3000 on a PC


Wouldn't be very smart to spend that much to being with. A $1,000 PC would be such over kill for any game being made today that I would question why you spent that much anyway unless you are running CAD applications or something. (cross platform) Games being made today don't come anywhere near using the potential of a computer that costs that much.
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Melung Chan
 
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Post » Sun Mar 06, 2011 9:20 am

If you want money so bad then make your own game... Unless it's an amazing mod... And i yet to really see many for Oblivion.. Then maybe a dollar or 2


If we were talking about Oblivion, I would gladly pay a little extra for any one of the following mods or mod support apps, which have made the game orders of magnitude more fun to play:

OBGEv2
Qarl's hi res textures
OOO
Fran's
MMM
FCOM
Bananasplit's Better Cities
TNR
OBSE
Real Hunger
Real Thirst
Real Sleep Extended
Duke Patrick's Combat Archery
HGEC
Ren's
WryeBash/OBMM
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A Lo RIkIton'ton
 
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Post » Sun Mar 06, 2011 1:22 am

Lol you be trollin'.

The rest of that was the part where I responded to what you said. Then you said I ignored what you said. Essentially you're either trollin' or are slightly illiterate.

Either way, the fact that you didn't respond to what I said I guess means that you can't find a good argument against it. I can deal with that. :celebration:

ROFL.


Riiiiiight. I guess most people on this forum don't know how to make a argument without insulting someone's intelligence. I saw nothing in his post that in any way attacked you as a person. So much for "trolling"

And booty, 75% of the mods you listed could NEVER be ported to the 360 or PS3. It simply wouldn't work.
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Zualett
 
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Post » Sun Mar 06, 2011 2:07 am

I support mods coming to consoles. I hope it happens.
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Tyler F
 
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Post » Sun Mar 06, 2011 8:56 am

And booty, 75% of the mods you listed could NEVER be ported to the 360 or PS3. It simply wouldn't work.


I'm talking about paying for the PC version. If Bethesda were to establish a licensing TOS and some sort of marketplace to allow for modders to be compensated for their work, I would gladly pay for excellent PC mods.

I have never played any games on Xbox or PlayStation. The last console I owned was NES from about 20 years ago.
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Allison C
 
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Post » Sun Mar 06, 2011 10:55 am

A lot of people can't just go out and by a high performance computer. It's financially smarter to just go console and spend $60 on a game than to spend $1,000-$3000 on a PC. Also, why would someone want to spend all that money on a computer for a few games to play with a little bit better graphics, physics, etc..? It's not worth the money. I would rather spend that money on something useful such as a car, car parts, girlfriend, etc... You're just worried that you will no longer be able to brag about having mods. You're starting to realize how dumb it was to spend all that money on your precious little machine that gets outdated every six months.


That's uncalled for. Why do people want to draw these invisible battle lines when so much conflict already exists in this world? You're not on a team called 'console gamers'. You do not have to spill vitriol onto PC gamers. There is no point in it. Yes, people who label themselves stupidly as "PC Gamers" do the same thing. It's just as [censored].

I'm not speaking to you specifically, but to everyone in this thread who puts any sort of emotional energy into a "console vs. PC war". There is no war. Some people play it on PC, others on console. Neither is some kind of second class citizen. Neither is ruining the game industry for the other. It's silly. Silly silly silly.

I mean in the end it's just a [censored] game. We might love this particular game, but it's just a game. If anyone walks out of a thread like this bent out of shape then they need to take some time to set their personal priorities straight.
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Shannon Marie Jones
 
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Post » Sun Mar 06, 2011 5:26 am

A lot of people can't just go out and by a high performance computer. It's financially smarter to just go console and spend $60 on a game than to spend $1,000-$3000 on a PC. Also, why would someone want to spend all that money on a computer for a few games to play with a little bit better graphics, physics, etc..? It's not worth the money. I would rather spend that money on something useful such as a car, car parts, girlfriend, etc... You're just worried that you will no longer be able to brag about having mods. You're starting to realize how dumb it was to spend all that money on your precious little machine that gets outdated every six months.


I'm wonder if you are trolling or if you actually believe all of these lies.

$3000? Every 6 months? Us being poor and having to choose "CAR OR PC, DUUR HURR"? Only "little better gfx"?


Truth:: $700-900 full rig. Only Upgrade Every 3 Years. Not Poor. Better graphics on top of double the frame rate(big difference), faster loading times, and Mods (since this is just not going to happen)
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James Potter
 
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Post » Sun Mar 06, 2011 2:54 pm

Other thread was locked right after I posted, so i'll put it here too.

Todd said 90% of the audience is on the console. Pete confirmed today on twitter that 90% "probably isn't far off". It's no wonder they want to get the Kit on consoles. DLC anyone?


As I said in the other thread.... the 90% comment was not intended to be a factual statement. Saying that it "probably isn't far off" doesn't confirm anything, as its clearly just a guess/estimate. Notice that the word "probably" shows a lack of actual facts? The odds are the number is much closer to 60-70%, which with a little spin could be considered not to "far off" 90%.

Either way though, no one is talking about brining the Creation Kit to the console. That will absolutely never happen for a host of reason, not the least of which are the complexity of the tool and the fact it requires the Windows platform to run. What Todd was talking about is the fact that mods made on the PC can run on the console version of the game, which is a no brainier. Obviously the mods CAN run on the console, and always have been able to. The issue is, and will continue to be how to actually get the mods to the console after they are created on the PC. We have been hearing about developers trying to get mods to the console for years now... and 99% of the time such efforts come up empty handed. Why? Microsoft and Sony (to a lesser degree then MS) are very strict about what they allow on their systems. Odds are you will never see user made mods allowed on the 360. There is a SLIGHT chance Bethesda might be able to work something out with Sony since it seems Sony is more open to allow user made content on their network. Still though, I wouldn't hold your breath.

In all honesty, this just sounds like a little BSing on Bethesdas part to sell more copies on the console. We all know MS and Bethesda are buddy buddy (Lots of time exclusive content for the 360 over the last few Bethesda games)... so its not a stretch to think Bethesda would float such an idea to perhaps boost sales a bit for their close partner. Again though, odds are nothing will come out of this.
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Rhi Edwards
 
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Post » Sun Mar 06, 2011 3:22 am

ROFL.


Riiiiiight. I guess most people on this forum don't know how to make a argument without insulting someone's intelligence. I saw nothing in his post that in any way attacked you as a person. So much for "trolling"

And booty, 75% of the mods you listed could NEVER be ported to the 360 or PS3. It simply wouldn't work.


Well the parts where he said I was ignoring what he was saying, and then saying what I was saying was irrelevant or redundant is what I considered trolling. He could be completely serious, I dunno. I see trolls in dark corners, but it's all good. My point was made. :foodndrink:
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Ezekiel Macallister
 
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Post » Sun Mar 06, 2011 9:54 am

let's just wait for any new updates on the issue and also wait for the specs of the creation kit.

all this pc vs console thing is giving me the urge to hit something (not because of some emotional attachment to either plattform but because of stupidity/pointlessness of it all) so i'll just leave this topic alone...it'll be locked soon enough either way.
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Hope Greenhaw
 
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Post » Sat Mar 05, 2011 10:33 pm

Yes I do. Especially if they start to add incentives to it like $$ as mentioned in this very thread.
No probs, you got your point across.

just wondering what your point a few would be if they make 2 difrent CK's 1 for pc and 1 for consol and like in halo 3 got its own map / "mod" sharing sever so those mods made by people are always free so consol and pc mods will always be seperate would you like that idea better then?
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RaeAnne
 
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Post » Sun Mar 06, 2011 8:25 am

Thread needs cleaning up :confused:
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K J S
 
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Post » Sun Mar 06, 2011 3:31 am

I'm just gonna start telling everyone consoles cost $10,000. I can lie too.
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Sunnii Bebiieh
 
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Post » Sun Mar 06, 2011 6:16 am

just wondering what your point a few would be if they make 2 difrent CK's 1 for pc and 1 for consol and like in halo 3 got its own map / "mod" sharing sever so those mods made by people are always free so consol and pc mods will always be seperate would you like that idea better then?


Actually I think that is even less likely than MS allowing mods in the first place. If they did indeed get a green light for console mods I would certainly expect the PC to get a "streamlined" version of the CK that would allow for console development as well. Which is an even worse scenario in the end. I can't see any situation occurring where Beth would want to support 2 separate versions of the CK.
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Ezekiel Macallister
 
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Post » Sun Mar 06, 2011 2:05 pm

Actually I think that is even less likely than MS allowing mods in the first place. If they did indeed get a green light for console mods I would certainly expect the PC to get a "streamlined" version of the CK that would allow for console development as well. Which is an even worse scenario in the end. I can't see any situation occurring where Beth would want to support 2 separate versions of the CK.

I can't see them creating two versions, if anything maybe program an option that would disable some features that might cause problems on a console or limit the amount of new content/changes per mod. Just seems like a more efficient route and it doesn't limit possibilities for PC modding unnecessarily.
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Sweets Sweets
 
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Post » Sat Mar 05, 2011 11:19 pm

All of the bashing of one type of player vs another type of player is ridiculous.The culprit isn't the "console gamer" its the console's capabilities based on hardware and what the owning company is willing and able to allow. Its not a matter of subjective opinion or something to get emotional about. When PC users are claiming that there is a watering down effect that happens when features are tailored to consoles, there is an obvious and in many cases measurable effect.

DX 11 support, mesh polys, script complexity, loading times, range of effects are all things which are not subjective, but objectively measurably better on a PC at any given time than on a console.

Subjectively, having one company like MS dictate the potential that all games can achieve rather than having a free platform for many companies and modding individuals work independently to achieve is much worse. It may be a subjective stance, not objective, but having a game that you want to spend 100s of hours on one character with, having anything that takes time, patience, and an investment of yourself, is something that is lost in the bland mix of crap that is out there due to limiting the range of capability, creativity, and aesthetic for the sake of the masses. Its true for food, movies/TV, cars, video games, you name it. Industries gradually go along with the path of least resistance into mediocrity/ Quality, diversity, and integrity die as those movements take over.

Think about it... if the PC version looses all popularity you console users will certainly have no mods anyway, because then there will be no PC users to make them in the first place.
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katie TWAVA
 
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Post » Sun Mar 06, 2011 9:24 am

Actually I think that is even less likely than MS allowing mods in the first place. If they did indeed get a green light for console mods I would certainly expect the PC to get a "streamlined" version of the CK that would allow for console development as well. Which is an even worse scenario in the end. I can't see any situation occurring where Beth would want to support 2 separate versions of the CK.

thats a realy apocolipic senario but thats not what i was talking about
what i sugested was a full CK with everyting the pc user needs for good modding for pc owners and a simple map editor for consols both seperate pc would get sites like nexus were people upload their mods and on consol would get a sub place in xbox live were they have a option to share there edited version for example a house of their design made by parts of a ingame house
and im just talking about thise idea not what beth may or may not do
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Tinkerbells
 
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Post » Sun Mar 06, 2011 12:03 am

everyone better just be really happy that the game aint coming out on the wii.
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Jordyn Youngman
 
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Post » Sun Mar 06, 2011 2:00 am

I'm just gonna start telling everyone consoles cost $10,000. I can lie too.
they can if you buy them from the bay on day one. LOL
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Courtney Foren
 
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Post » Sun Mar 06, 2011 4:18 am

Do people not realize that when they buy a console they are paying for a PC that would cost $100 today?

And do they also realize that what they are paying for is a guarantee that they cannot upgrade any of their hardware for the next 5 years?
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Damien Mulvenna
 
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