Bethesda wants to bring Skyrim mods to Consoles (Thread #2)

Post » Sat Mar 05, 2011 11:31 pm

Is there a possibility that the toolkit we normally get for the PC would be limited to what the consoles could handle? that would svck. otherwise, have at it.
Edit: Povuholo might have answered this, so nevermind.
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katsomaya Sanchez
 
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Post » Sun Mar 06, 2011 11:45 am

Other thread was locked right after I posted, so i'll put it here too.

Todd said 90% of the audience is on the console. Pete confirmed today on twitter that 90% "probably isn't far off". It's no wonder they want to get the Kit on consoles. DLC anyone?


I'd take that with a grain of salt, unless they can prove that statistic of 90%

Tesnexus ( a modding site) has 25,000 mods for Oblivion.

Most PC players doesn't mod or even know how, so by that alone I doubt the 90% claim.

I think PC has sold a decent amount of Oblivion copies, I would love to see a statistic on that, but for some reason PC is never reported and don't give me stuff about Steam not disclosing numbers.
They sure do to the publishers, Bethesda knows exactly how much and then there is retail, but all sites I look at show PC as 0% sales, yeah right.

360 and PS3 has sold around 6 million copies and if PC sold, let's say 1 million copies ( mind you Crysis 1 sold over 2 mil) , that would make PC around 15% of the sales.
I wouldn't be surprised if PC sold more than 1 million, but only way to know is if BGS tells us, but they rather just throw out random numbers.

Clearly if they are of the mindset that 90% of their "audience" is on the consoles, we can already see they couldn't care less about PC. No problem for them to diminish the PC in all forms.

When Oblivion first came out 360 was very new on the market and PS3 didn't even exist, yet they shipped 1.7 million copies within the first week or so.
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Hearts
 
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Post » Sun Mar 06, 2011 5:35 am

Valve already planted the seeds with PS3 Portal 2 being the first console game to support Steamworks.
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El Goose
 
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Post » Sun Mar 06, 2011 11:45 am

Nobody is forced to make their mods compatible with the console versions of the game. I certainly wouldn't let console limitations hold me back. I'd mod for the PC players, as modders have always done, and if the mod happens to work OK on the consoles that's a bonus.

Edit: Not answering the above.


This leads into the other thing I wanted to mention and forgot. The negative impact this would have on an otherwise largely great mod'ing community for TES.

I can just see it now. All mod'ers like to have their work recognized, endorsed, talked about. It's part of the reward for doing what they do. The number of "PC only" mods would end up being so small as to be insignificant. The first great looking armor or sword mod you get out there with a really high poly count and/or large textures and you'd have 1,000 console kiddies there down ranking the mod and leaving comments like "ZOMGs this is teh worsts mod evah! It crashes my console" even if you put giant red letters on the d/l page "don't use this on the console". Mod'ers would feel obligated to make their mods cross-platform compatible to reach the widest audience inevitably leading to the exact decrease of quality and creativity I was talking about.

The day they allow mods on Xbox/PS would be a very sad day for TES and the mod community as a whole.
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Sweet Blighty
 
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Post » Sun Mar 06, 2011 2:40 am

No the problem is if bethesda limits the mod tools capabilities of course that would be pointless because we would hack the living hell out of it.



and thus get god smacked by Beth, Sony, Microsoft, and give an excellent reason why if this isnt porperly excecuted (which will start limiting what can and cannot go on consoles) will be a flop, a massive flop/
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Manny(BAKE)
 
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Post » Sun Mar 06, 2011 9:02 am

I like this, Bethesda rewards PC users with extra features in return for making mods available for consoles? :D Nice idea dude, I'm jazzed by this , it would certainly make people grumble less, but I suppose people wpuld grumble that they should have got all those DX11 features anyway :(



I thought so to lets say we release X number of mods for the console bethesda makes X number of monies then we get a nice big DX11 patch that utilizes dx11 shaders.

EVERYBODY HAPPY.
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scorpion972
 
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Post » Sun Mar 06, 2011 3:16 am

This leads into the other thing I wanted to mention and forgot. The negative impact this would have on an otherwise largely great mod'ing community for TES.

I can just see it now. All mod'ers like to have their work recognized, endorsed, talked about. It's part of the reward for doing what they do. The number of "PC only" mods would end up being so small as to be insignificant. The first great looking armor or sword mod you get out there with a really high poly count and/or large textures and you'd have 1,000 console kiddies there down ranking the mod and leaving comments like "ZOMGs this is teh worsts mod evah! It crashes my console" even if you put giant red letters on the d/l page "don't use this on the console". Mod'ers would feel obligated to make their mods cross-platform compatible to reach the widest audience inevitably leading to the exact decrease of quality and creativity I was talking about.

The day they allow mods on Xbox/PS would be a very sad day for TES and the mod community as a whole.

You apparently didn't even read my last post.
/sigh
There's no point in arguing with someone so blind to obvious facts.
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Nathan Hunter
 
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Post » Sat Mar 05, 2011 11:25 pm

Would be so great if you guys could enjoy the same depth of gameplay we PC gamers have been treated to (and treating ourselves to) over that last 2 ES games. I really wish you get what you want in this, you'll love it. ( comment applies to console only gamers who have never tasted mods, of course)

I really hope they don't push back the date because of MS and Sony taking their time in answering, as they did (MS) with oblivion's release (they upgraded ram to 512 shortly before OB's original release date, and so the game was pushed back to take advantage of that)

Thumbs up from a PC-only Gamer!
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Genevieve
 
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Post » Sun Mar 06, 2011 3:12 am

Hell yes! I am sick of these PC users bragging about "Oh, if they don't add this, just mod it in". Well us PS3 users may have a chance to have those mods to, so ha!

No more Xbox getting DLC and us being kept in the dark, no more glorious mods that us PS3 owners can only watch from youtube as PC owners get to experience. Now I am all for mods!


Courtesy of PC modders no less, since I doubt consoles players know how to mod.
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GEo LIme
 
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Post » Sun Mar 06, 2011 12:03 pm

Would be so great if you guys could enjoy the same depth of gameplay we PC gamers have been treated to (and treating ourselves to) over that last 2 ES games. I really wish you get what you want in this, you'll love it. ( comment applies to console only gamers who have never tasted mods, of course)

I really hope they don't push back the date because of MS and Sony taking their time in answering, as they did (MS) with oblivion's release (they upgraded ram to 512 shortly before OB's original release date, and so the game was pushed back to take advantage of that)

Thumbs up from a PC-only Gamer!

Thanks,that's nice to see. :)
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Antonio Gigliotta
 
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Post » Sat Mar 05, 2011 10:20 pm

Courtesy of PC modders no less, since I doubt consoles players know how to mod.

What an ignorant thing to say.
:lol:
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Samantha Jane Adams
 
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Post » Sun Mar 06, 2011 9:28 am

Providing technical support for someone using a mod on the console would be difficult. The modder wouldn't be able to test their mod on the consoles, because he'll probably only have the PC version. If someone says 'your mod crashes my Xbox 360!' it can be difficult to deal with.
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Robert Jackson
 
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Post » Sun Mar 06, 2011 1:09 am

I'd take that with a grain of salt, unless they can prove that statistic of 90%

Tesnexus ( a modding site) has 25,000 mods for Oblivion.

Most PC players doesn't mod or even know how, so by that alone I doubt the 90% claim.

I think PC has sold a decent amount of Oblivion copies, I would love to see a statistic on that, but for some reason PC is never reported and don't give me stuff about Steam not disclosing numbers.
They sure do to the publishers, Bethesda knows exactly how much and then there is retail, but all sites I look at show PC as 0% sales, yeah right.

360 and PS3 has sold around 6 million copies and if PC sold, let's say 1 million copies ( mind you Crysis 1 sold over 2 mil) , that would make PC around 15% of the sales.
I wouldn't be surprised if PC sold more than 1 million, but only way to know is if BGS tells us, but they rather just throw out random numbers.

Clearly if they are of the mindset that 90% of their "audience" is on the consoles, we can already see they couldn't care less about PC. No problem for them to diminish the PC in all forms.

When Oblivion first came out 360 was very new on the market and PS3 didn't even exist, yet they shipped 1.7 million copies within the first week or so.


I'm also calling BS on the 90% figure; hell everyone i know in different MMO guilds, FPS clans, gaming groups, steam groups, IRL friends, co-workers ONE OF THE FIRST games they get when they start pc gaming is oblivion and they buy it OFF OF STEAM. Also every time oblivion goes on sale on steam is instantly is in the top 5.

Hey is bethesda publicly owned then we can look at there corporate website and there should be a units sold amount because they would have to report the sales to there stockholders. I'm sick of publishers not releasing PC numbers and if they do it's only retail (aka 30% of the pc market digital is 60-70) [censored] makes me /facepalm.

Valve already planted the seeds with PS3 Portal 2 being the first console game to support Steamworks.


They trying to convert PS3 owners to the pc by giving them a free copy of the PC version. Remember if valve sales portal 2 on the PC they keep 100% of the sale, if they sell it on console retail they keep what 30%.

This leads into the other thing I wanted to mention and forgot. The negative impact this would have on an otherwise largely great mod'ing community for TES.

I can just see it now. All mod'ers like to have their work recognized, endorsed, talked about. It's part of the reward for doing what they do. The number of "PC only" mods would end up being so small as to be insignificant. The first great looking armor or sword mod you get out there with a really high poly count and/or large textures and you'd have 1,000 console kiddies there down ranking the mod and leaving comments like "ZOMGs this is teh worsts mod evah! It crashes my console" even if you put giant red letters on the d/l page "don't use this on the console". Mod'ers would feel obligated to make their mods cross-platform compatible to reach the widest audience inevitably leading to the exact decrease of quality and creativity I was talking about.

The day they allow mods on Xbox/PS would be a very sad day for TES and the mod community as a whole.


You forget a good amount of PC modders are a bit elitist, not all but some, and I'm not talking about there general attitude but simply in terms of how they view the gaming platforms. So they probably wont give a spit about what console gamers think of there mods.
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Jon O
 
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Post » Sun Mar 06, 2011 4:08 am

There's no point in arguing with someone so blind to obvious facts.


Yes, you are obviously holding a much higher moral ground wanting mods for consoles without any care to the repercussions it will have on the mod community and the game experience of PC players. How dare we not want our game experience cheapened because you don't feel like purchasing a PC copy of the game. How selfish of us.
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kiss my weasel
 
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Post » Sun Mar 06, 2011 7:29 am

Yes, you are obviously holding a much higher moral ground wanting mods for consoles without any care to the repercussions it will have on the mod community and the game experience of PC players. How dare we not want our game experience cheapened because you don't feel like purchasing a PC copy of the game. How selfish of us.

Again, you're not even reading my post. Stop quoting me and replying if you're not going to make sense next time. I have explained to you THREE TIMES in this thread alone why it has nothing to do with the PC Creation Kit, and how Microsoft has NO SAY over what kind of mods modders put out with the PC Creation Kit..FOR THE PC.
PC != console? Wut? It's not that hard of a concept.
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Assumptah George
 
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Post » Sun Mar 06, 2011 8:34 am

When 90% of your audience is on the consoles you're going to naturally want to cater to them.


The problem is Modders are PC players, not console players.
So the only "catering" done is by PC players NOT BGS. They sure seem to have no problem "using" us PC players for this need, but they can't be arsed to put in proper DX11 etc.
I also wouldn't be surprised that if this "console modding" doesn't happen that PC will have a "delayed" modkit, no need to rush it out for just 10% of the audience, right.
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Veronica Flores
 
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Post » Sun Mar 06, 2011 1:09 pm

I have explained to you THREE TIMES in this thread alone why it has nothing to do with the PC Creation Kit,


:facepalm:
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Kelsey Anna Farley
 
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Post » Sun Mar 06, 2011 1:57 am

Yeah, if they can pull this one off, it'll be great.

I could see somekind of uploading program that would check if the mod is compatible with the console.

If they don't try to screw over PC players, there won't be anything to be worried about, so I endorse this idea, as a PC gamer.
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Pat RiMsey
 
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Post » Sun Mar 06, 2011 2:01 pm

:facepalm:

Good retort. You've made your point pretty clear. And that point is, "OH MY GOD I'M ON THE PC AND THERE'S NO WAY POSSIBLE THAT HAVING MODS FOR A CONSOLE CAN'T RUIN PC MODDING HERP DERP! ALSO, LOGIC? WUTS DAT?".
Well played, good sir. :goodjob:
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Vicky Keeler
 
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Post » Sun Mar 06, 2011 1:25 pm

What an ignorant thing to say.
:lol:


That may be, but it does seem from the article that the ability to create them would be taken out. but the Creation kit might run on an underpowered machine so long as it does not involve opening up the render window, so stat mods, sound mods and anythign that requires no 3d placement can run on a non-gaming pc, assuming you buy a pc version somply for the modding ability...

Point it, I seriously doubt consoles could use the modding kits. would be great if it would, the modding community is a collection of tallents of all types, and modding is art. the more people who have access to it, the better the odds new modding geniuses will join the field and make a name for themselves, as well as make sweet mods.

so... here's hoping!
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Anna Krzyzanowska
 
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Post » Sun Mar 06, 2011 5:53 am

What an ignorant thing to say.
:lol:


No it's not console only gamers DONT know how to mod. Modding takes time and dedication to pc gaming.
1: you have to know what pc gamers would like in a mod AKA what you would like being a pc gamer
2: you would have to have really good technical knowledge about pc gaming
3: computer langauge
4: a pretty decent gaming rig to use Maya rhino 3dmax ect


So you have to have a gaming rig in order to mod which means you really dont need a console.
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zoe
 
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Post » Sun Mar 06, 2011 5:29 am

Yes, you are obviously holding a much higher moral ground wanting mods for consoles without any care to the repercussions it will have on the mod community and the game experience of PC players. How dare we not want our game experience cheapened because you don't feel like purchasing a PC copy of the game. How selfish of us.


How dare we want our game experience heightened because you don't feel like letting the console community have mods. How selfish of us.


works both ways friend :brokencomputer:
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Carlitos Avila
 
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Post » Sun Mar 06, 2011 1:17 am

Good retort. You've made your point pretty clear. And that point is, "OH MY GOD I'M ON THE PC AND THERE'S NO WAY POSSIBLE THAT HAVING MODS FOR A CONSOLE CAN'T RUIN PC MODDING HERP DERP! ALSO, LOGIC? WUTS DAT?".
Well played, good sir. :goodjob:


This is a pretty good example of what I was talking about. Thanks.

How dare we want our game experience heightened because you don't feel like letting the console community have mods. How selfish of us.


works both ways friend :brokencomputer:


You can have mods. Go buy the PC version. Viola. You now can use mods.
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emma sweeney
 
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Post » Sun Mar 06, 2011 7:19 am

Would be so great if you guys could enjoy the same depth of gameplay we PC gamers have been treated to (and treating ourselves to) over that last 2 ES games. I really wish you get what you want in this, you'll love it. ( comment applies to console only gamers who have never tasted mods, of course)

I really hope they don't push back the date because of MS and Sony taking their time in answering, as they did (MS) with oblivion's release (they upgraded ram to 512 shortly before OB's original release date, and so the game was pushed back to take advantage of that)

Thumbs up from a PC-only Gamer!


Yes, just give up the last thing PC has over consoles.

Now we can rejoice in console graphics on the PC AND letting console players use the mods PC players create.
Awesome BGS doesn't even have to bother with DX11, we are only 10% of the player base, but they can rely on us to help them sell the games with an incentive to try and get mods for consoles.

This just rubs me the wrong way.
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kevin ball
 
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Post » Sun Mar 06, 2011 12:41 pm

The day they allow mods on Xbox/PS would be a very sad day for TES and the mod community as a whole.



Not at all.
You'll have modders who will continue to mod as they always had. Without restrictions in mind.
And I'm sure there'll be modders who will make mods aimed to be played on consoles and to be accepted by Beth, MS or Sony to be put on the marketplace. May they be a new armor set or a new house to purchase.
Things will not be bad for the community at all. There will be more visibility for the modders whose mods will get hosted on the marketplace.

Like Povu mentioned, the tools won't get nerfed so all modders' work can match the consoles technical standards. That'd require too much manwork and the modding community would be in an uproar. Pitchforks and all. :P


My only worry would be mod conflicts. A basic quest mod can conflict with the house mod you just downloaded. Or the cool dungeon's location might be in the same place as that special NPC that sells you a new armor set.
We'd have to see their criterias and how they work it out first, anyway. Maybe only new content would be allowed and any mod that changes stuff from the game itself wouldn't be.
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WYatt REed
 
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