Bethesda wants to bring Skyrim mods to Consoles (Thread #2)

Post » Sun Mar 06, 2011 2:45 pm

No it's not console only gamers DONT know how to mod. Modding takes time and dedication to pc gaming.
1: you have to know what pc gamers would like in a mod AKA what you would like being a pc gamer
2: you would have to have really good technical knowledge about pc gaming
3: computer langauge
4: a pretty decent gaming rig to use Maya rhino 3dmax ect


So you have to have a gaming rig in order to mod which means you really dont need a console.

You didn't say "console only users". You said "console users".
Which yes, is an ignorant and shortsighted thing to say, because a LOT of console users..are also PC users who enjoy the console more. I am an exclusively console user..now. I used to be a heavy TES PC gamer. I've modded extensively for Morrowind and Oblivion. I just hate gaming on the PC unless it's an MMO.
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Allison C
 
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Post » Sun Mar 06, 2011 2:36 am

I don't see why you can't see it as me, and like 3 others, have explained it to you in a way a toddler can understand. The PC kit couldn't be effected by the Microsoft-controlled console ports. That doesn't even make sense. Microsoft has no say over what mods you make for the PC.


If you want to dish out the insults, I'm explaining it the way that an advlt would understand, so if you are at the level of a toddler in your ability to communicate, no wonder I disagree with your position, because apparently you've sunk to that level

Microsoft wouldn't limit the CK in my proposed possible scenario... BGS would, but at the BEHEST of MS/Sony to appease their concerns about including mods made on that platform ending up on their console. MS/Sony don't want to allow foreign content and code to enter their console that isn't assured to not break anything, period. So, it will require extensive QA (and at who's cost?) or a technological automatic limitation to ensure that nothing breaks. Sure, toddlers can't understand that kind of business logic, that's why I'm attempting to have an advlt conversation that actually anolyzes the potential ramifications of the proposal... not just going with the flow of people who like to daydream that a rosy world where the "right" mods are "magically" selected by "someone" because they just happen to be "small enough".
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ZANEY82
 
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Post » Sun Mar 06, 2011 6:57 am

Good retort. You've made your point pretty clear. And that point is, "OH MY GOD I'M ON THE PC AND THERE'S NO WAY POSSIBLE THAT HAVING MODS FOR A CONSOLE CAN'T RUIN PC MODDING HERP DERP! ALSO, LOGIC? WUTS DAT?".
Well played, good sir. :goodjob:

...Nice trolling?

Here's the bottom line. No PC GAMER (read 90% of modders) wants to make mods for a CONSOLE, especially when there would be many limitations and probably alot of legal stuff to work through in order to release even the most basic of mods. End. Of. Story.

/sorry buy a pc.
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Nathan Risch
 
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Post » Sun Mar 06, 2011 12:12 am

No it's not console only gamers DONT know how to mod. Modding takes time and dedication to pc gaming.
1: you have to know what pc gamers would like in a mod AKA what you would like being a pc gamer
2: you would have to have really good technical knowledge about pc gaming
3: computer langauge
4: a pretty decent gaming rig to use Maya rhino 3dmax ect


So you have to have a gaming rig in order to mod which means you really dont need a console.



you're right...you don't Need a console, doesn't mean you can't have have one and enjoy it.
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Tasha Clifford
 
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Post » Sun Mar 06, 2011 1:05 pm

I really hope they don't push back the date because of MS and Sony taking their time in answering, as they did (MS) with oblivion's release (they upgraded ram to 512 shortly before OB's original release date, and so the game was pushed back to take advantage of that)

Skyrim will still launch on 11.11, if anything the Creation Kit would be delayed.
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Maeva
 
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Post » Sun Mar 06, 2011 1:19 am

Yes, just give up the last thing PC has over consoles.

I'm not seeing the problem. Why do you feel the PC version needs to be superior? Why can't other people enjoy mods like we do? It won't take anything away from your experience.
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MARLON JOHNSON
 
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Post » Sun Mar 06, 2011 12:19 pm

I'm not seeing the problem. Why do you feel the PC version needs to be superior? Why can't other people enjoy mods like we do? It won't take anything away from your experience.

That could be argued over greatly. I can see many ways it could potentially deaden the experience. Dumbed down mods because the console can't handle new textures, etc etc.
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josie treuberg
 
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Post » Sun Mar 06, 2011 1:48 am

Maybe this will be a big E3 reveal?
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Richard Dixon
 
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Post » Sun Mar 06, 2011 12:29 am

I'm done with this thread simply due to the PC elitist who think console users shouldn't be able to expand their gaming experience.
You people argue your case of "if consoles get mods, PC mods will diminish in quality and there will be restrictions" yet you provided no logical proof of this besides "aww mah god I hope it doens't happen", and then use THAT as "proof" to back up your argument (which is circularly flawed in the first place since again, your only retort is 'I hope it doesn't happen' ".
0/10. Maybe in the next thread, you people will have learned some common sense, and debate tactics.
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JeSsy ArEllano
 
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Post » Sun Mar 06, 2011 2:07 pm

I'm not seeing the problem. Why do you feel the PC version needs to be superior? Why can't other people enjoy mods like we do? It won't take anything away from your experience.


it's like they're in a pissing contest with the console community or something.
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Elisha KIng
 
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Post » Sun Mar 06, 2011 6:45 am

I'm not seeing the problem. Why do you feel the PC version needs to be superior? Why can't other people enjoy mods like we do? It won't take anything away from your experience.


Having mod developers restricting the complexities of their mods to make them "console compatible", having mod makers using lower poly count models, having mod makers using lower quality and size textures, having mod makers [censored] the quality of their own work to reach a wider audience most certainly would take away a lot from my experience as a PC player.
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Angus Poole
 
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Post » Sun Mar 06, 2011 12:47 am

Again, you're not even reading my post. Stop quoting me and replying if you're not going to make sense next time. I have explained to you THREE TIMES in this thread alone why it has nothing to do with the PC Creation Kit, and how Microsoft has NO SAY over what kind of mods modders put out with the PC Creation Kit..FOR THE PC.
PC != console? Wut? It's not that hard of a concept.

Who exactly is going to mod for consoles then? If not PC players.

So your comment about me saying something "ignorant" is in all honesty quite opposite.

A console player that would bother to delve so deep into modding as to learning nif's, animations, scripts etc etc and tools , would need a decent PC, and that person wouldn't play the game on the console in the first place.
You can't create mods on consoles, PC is needed, and you'd need to test your mod constantly to see it works in the game and that would mean a PC copy of the game and a good enough PC.
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Emzy Baby!
 
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Post » Sun Mar 06, 2011 10:16 am

Lets make this very clear:
Console users are not asking for "Tamriel Rebuilt" here. We're asking for small mods that don't break games. That could easily be implemented in the form of DLC as Bethesda does. That's essentially what a console mod is. DLC.


Building on that, I'd imagine that having something like the Rock Band Network would be amazing. Able to vote and rate items and even have the community do the "mod testing."
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Mark
 
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Post » Sun Mar 06, 2011 7:37 am

I'm done with this thread simply due to the PC elitist who think console users shouldn't be able to expand their gaming experience.
You people argue your case of "if consoles get mods, PC mods will diminish in quality and there will be restrictions" yet you provided no logical proof of this besides "aww mah god I hope it doens't happen", and then use THAT as "proof" to back up your argument (which is circularly flawed in the first place since again, your only retort is 'I hope it doesn't happen' ".
0/10. Maybe in the next thread, you people will have learned some common sense, and debate tactics.

Debate tactics? Like giving a long speech calling us idiots because we don't agree with you?

LOL.

Besides I still don't see where you have offered a solid defense against our logic anyway.
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Cat
 
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Post » Sun Mar 06, 2011 6:54 am

That could be argued over greatly. I can see many ways it could potentially deaden the experience. Dumbed down mods because the console can't handle new textures, etc etc.


The technical limitations won't change how you play or use your mods. Texture-wise, there will still be hi-res texture packs on the PC. Modders who want to make areas that require more power to run smoothly won't restrict themselves not to do it. And if one does, another one will make a similar mod that can't be run on consoles and that might be just as good.

That won't change anything on how you experience your mods. Some will mod for consoles (And that does not mean that these mods will be inferior to PC ones, as some small mods can bring a tremendous experience to the game) and some will mod for PC. Using external tools to do so.
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Felix Walde
 
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Post » Sun Mar 06, 2011 1:49 pm

We should have mods in a limited sense or just make it your choice to use them period who cares if its bad or not its your choice so do it.
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Sophie Miller
 
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Post » Sun Mar 06, 2011 9:07 am

I'm done with this thread simply due to the PC elitist who think console users shouldn't be able to expand their gaming experience.
You people argue your case of "if consoles get mods, PC mods will diminish in quality and there will be restrictions" yet you provided no logical proof of this besides "aww mah god I hope it doens't happen", and then use THAT as "proof" to back up your argument (which is circularly flawed in the first place since again, your only retort is 'I hope it doesn't happen' ".
0/10. Maybe in the next thread, you people will have learned some common sense, and debate tactics.


I for one have provided actual reasons I think that limitations would be imposed to make it possible. I'm not just saying I hope it doesn't happen. The fact that you disagree with my observations doesn't make them mean something other than what I stated. It doesn't turn my anolysis of how corporate decision process works equal to saying "OMG I hopez it duzn't hpns!" ... 0/10 to you for not actually addressing the concerns of your opponent, and treating the opposition flatly with refusal, then stating that its the other side that has no valid arguments to debate...

Debate tactics? Like giving a long speech calling us idiots because we don't agree with you?

LOL.

Besides I still don't see where you have offered a solid defense against our logic anyway.


This
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christelle047
 
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Post » Sat Mar 05, 2011 10:32 pm

An amazing idea... Theirs a 99% chance that Microsoft will say "No" though, But luckily for me, i am on the PS3, and theirs 100% they'll say "ok"... Just one thing bothers me... If you want to get rid of a mod, then won't you have to delete "everything" about Skyrim...
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Lil'.KiiDD
 
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Post » Sun Mar 06, 2011 12:47 pm

Having mod developers restricting the complexities of their mods to make them "console compatible", having mod makers using lower poly count models, having mod makers using lower quality and size textures, having mod makers [censored] the quality of their own work to reach a wider audience most certainly would take away a lot from my experience as a PC player.



ummm.....you know that modders can very well choose what they want to make, they may even want to make two versions of the same mod, one that takes the full potential for the pc and one that is compatible with the console, it's their choice, not one else's.
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willow
 
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Post » Sun Mar 06, 2011 7:36 am

Well there will be certain limitation thats must be solved before mods will reach consoles,
Easy install so mod must be prepared well, easy management of installed mods.
Reduced conflicts well if at PC game will just CTD what will be on console?
There will be limit on using resources of consoles for modding, so no hi-poly meshes and hi-rez textures, no CPU hungry scripts, large number of actors and objects in render, limit on number of loaded mods and so on.

What we will not see at consoles
Any mods thats requires third party utilities, thats unbelievable console vendors will allow such utilities on consoles and there is problem of adaptation of them for consoles., so no OBSE, OBMM, Wrye Bash, NifScope and others.
Large mod lists and Overhauls
Achieving of DX11 effects console hardware incapable to use it

Mostly I believe there is two way to mod on consoles
Make mod by self thats fit to console requirements and then install it by self on HDD of console or trough an digital information carrier,
or
Make mod thats become really popular and fit to Bethesda requirements then devs will convert mod to DLC, something like this used for X games series community packs and for UT community packs, or certain DLC for Neverwinter Nights.
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Big mike
 
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Post » Sun Mar 06, 2011 1:42 pm

Debate tactics? Like giving a long speech calling us idiots because we don't agree with you?

LOL.

Besides I still don't see where you have offered a solid defense against our logic anyway.

I can only offer a solid, logical defense when logic is given in the proposal.
I've stated it like uh..9 times now? Microsoft. Has nothing. To do. With. The PC. Creation. Kit. Microsoft cannot tell you what you CAN and CANNOT make for the PC VERSION OF SKYRIM.
Do you want me to puree it for you? Baby bites? There you go.
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Jade
 
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Post » Sun Mar 06, 2011 3:30 am

The technical limitations won't change how you play or use your mods. Texture-wise, there will still be hi-res texture packs on the PC. Modders who want to make areas that require more power to run smoothly won't restrict themselves not to do it. And if one does, another one will make a similar mod that can't be run on consoles and that might be just as good.

That won't change anything on how you experience your mods. Some will mod for consoles (And that does not mean that these mods will be inferior to PC ones, as some small mods can bring a tremendous experience to the game) and some will mod for PC. Using external tools to do so.

No. Just no. I wasn't talking about just texture packs I was talking overall textures in the mods. Most mods use textures at higher resolutions. And I highly doubt most mod makers would make a mod TWICE just to give PC users a HD port. "Modders who want to make areas that require more power to run smoothly won't restrict themselves not to do it." Yes. Yes, they will. Have you not heard of something called console gaming? Have you not seen the difference in genres between console and PC? There is a reason MMOs are on PC you know.

Thats the reason this is a bad idea, most mods would become ports for console or ports for pc and thus suffer in quality.

If you want to use mods just get a PC and a 360 Controller.
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Prisca Lacour
 
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Post » Sun Mar 06, 2011 7:44 am

I'm done with this thread simply due to the PC elitist who think console users shouldn't be able to expand their gaming experience.
You people argue your case of "if consoles get mods, PC mods will diminish in quality and there will be restrictions" yet you provided no logical proof of this besides "aww mah god I hope it doens't happen", and then use THAT as "proof" to back up your argument (which is circularly flawed in the first place since again, your only retort is 'I hope it doesn't happen' ".
0/10. Maybe in the next thread, you people will have learned some common sense, and debate tactics.

I agree this thread is going down hill, but people need to realize that just cause there is a possibility that this could effect the PC CK in some way (w/o proof) there is also a possibility that it wont either (also, no proof).

People need to cool it and just be aware that if it happens one way it doesnt guarantee it will lead to bad things. Shinova makes a good argument that mods for consoles wont effect PC gamers in any way anyways. This whole thing is just speculation and probably wont even happen for SR anyways.
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Chloe Botham
 
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Post » Sat Mar 05, 2011 10:46 pm

I also wouldn't be surprised that if this "console modding" doesn't happen that PC will have a "delayed" modkit, no need to rush it out for just 10% of the audience, right.

Actually the fact we get a modding kit at all is nothing but a courtesy from BGS to the PC community. Its not like they have a obligation to give it to us. So complaining about possible delays is kind of selfish when they don't even have to.
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Sudah mati ini Keparat
 
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Post » Sun Mar 06, 2011 7:21 am

I'm getting irritated by some of the arrogant and ignorant opinions on this. I think this is the best idea i've heard on Skyrim so far, for so long i have just been modeling modded armory and weaponry for Oblivion, but the finished products just sit there in my projects folder forever, because i cant run Oblivion on PC.

I'll be VERY happy to finally transfer my new armor sets into Skyrim after i convert the models to fit the Skyrim's character model.

This also helps my career in modeling, because i start courses next year and actually seeing my stuff finally being put to work makes me feel motivated to work on my art portfolio (having a few doubts on my portfolio).

I can't just release them because some may have a problem, and say i fix it, it might cause a new problem to occur and rerelease, after rerelease.
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CxvIII
 
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