high rez textures, high poly assets, custom meshes, ini file manipulation, script extenders, 3rd party tools, exe modification, so on and so forth.
Also some modders will not want there stuff released on the console unless they are getting financially reimbursed.
But how about this approach PC gamers make mods for consoles...and bethesda adds more DX11 features to the game engine that we or they can implement in game. This way EVERYBODIES HAPPY.
They are specifically talking about the creation kit or what it is called, no dx11 for consoles, no new nothing that is created without 100% the creation kit. No-one has talked about if the mods will cost for consoles, if they do then there is a new obstacle to tackle, but if they don't it doesn't matter, modders will actually get a 10 times larger user base if you are to believe the numbers. For each 2500 times a mod has been down loaded, this would make it go up to 25 000, see the difference?
I sure hope Sony realizes this is a chance of a life time.. However it might be against sonys money making idealism, if they let mods get downloaded for free, espanding the time players play Skyrim it'll stop the bought of other games, so instead of selling 5 games with a few add-ons to a player they'd give him Skyrim and free mods and keep him happy for months upon months longer than vanilla Skyrim, meaning the make less money. I hope Sony doesn't value money.. It's not a real thing after all.. the world of Skyrim however is