Bethesda wants to bring Skyrim mods to Consoles (Thread #2)

Post » Sun Mar 06, 2011 8:35 am

http://www.gamesas.com/index.php?/topic/1181351-bethesda-wants-to-bring-skyrim-mods-to-consoles/

Sources:

http://www.escapistmagazine.com/news/view/109378-Bethesda-Wants-Skyrim-Mods-on-Consoles
http://www.tgdaily.com/games-and-entertainment-features/55462-skyrim-mods-could-run-on-consoles
Bethesda's Todd Howard said that the content made with the Skyrim Creation Kit would work on consoles just as well as it would the PC; it was, after all, the tool that Bethesda had used to make the game. The problem, Howard said, was that there wasn't an avenue for delivering the content to console gamers yet, but that Bethesda was talking with Microsoft and Sony in order to try and make it happen. Even if these efforts were successful however, he didn't think it would be something that would be up and running in time for the game's launch in November.

""We'd like to see it happen," he said. "Because it works, it's how we made the game. I think it's something really cool about what we do, but 90% of our audience is on the consoles, so 90% of our audience can't even see this thing. So if we can solve that we'd like to."


Last one was locked due to the post limit, so I took the liberty of creating a new one. Discuss away!
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adame
 
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Post » Sun Mar 06, 2011 9:16 am

I said it and ima say it again WOOT WOOT WOOT WOOT WOOT!!!!!!ONEONEELEVEN!!1
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Jason Wolf
 
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Post » Sat Mar 05, 2011 10:19 pm

:) :) :) :)
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Nuno Castro
 
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Post » Sun Mar 06, 2011 2:48 pm

Lets make this very clear:
Console users are not asking for "Tamriel Rebuilt" here. We're asking for small mods that don't break games. That could easily be implemented in the form of DLC as Bethesda does. That's essentially what a console mod is. DLC.
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Scott Clemmons
 
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Post » Sun Mar 06, 2011 6:08 am

although just because console can mod doesnt mean they can mod, but bringing mods to consoles would draw in a bigger crowd of people
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michael flanigan
 
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Post » Sun Mar 06, 2011 11:22 am

Other thread was locked right after I posted, so i'll put it here too.

Todd said 90% of the audience is on the console. Pete confirmed today on twitter that 90% "probably isn't far off". It's no wonder they want to get the Kit on consoles. DLC anyone?
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Katharine Newton
 
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Post » Sun Mar 06, 2011 11:14 am

If there is one thing I would want in Skyrim it would be this , if it can happen DO IT! If not well... I can watch the cool PC kids play with their cool new toys from a distance :(
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Russell Davies
 
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Post » Sun Mar 06, 2011 11:27 am

Oh yeah, from the end of the last thread.
Ehh? some mods overwrite the files i not have installed i MAKE mods i was here since 2006 but lost my account due to the forum changes , so you say i am telling lies , i say you are a big lier.

You must umpack .bsa files to get your meshes, and textures folder or am i a lier?
and you replace those textures with mods , beautifull npc mods do replace the original textures , and not only those i use to replace and retexture a lot of clothes and even walls just to fit my taste , you have no idea what are you talking about and you say i am a liar , you are very rude i rather just ignore your offensive and ignorant comments.

If you install a texture replacer, the textures go in the texture folder, and then the game decides to load those textures instead of the ones in the bsa. The ones in the bsa are not touched in any way, so nothing is overwritten for the mod user. If you delete the textures in the texture folder, then the game starts using the texture in the bsa file again. This is the case with Beautiful People too.
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Leticia Hernandez
 
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Post » Sun Mar 06, 2011 9:25 am

Lets make this very clear:
Console users are not asking for "Tamriel Rebuilt" here. We're asking for small mods that don't break games. That could easily be implemented in the form of DLC as Bethesda does. That's essentially what a console mod is. DLC.


How will it be determined which mods qualify as "small enough" to go on the console? If the quality assurance method is that BGS/MS/Sony check them all manually, good on them, but come on they won't do that. As long as it doesn't limit what can be made for the PC by instating some kind of automatic QA/limitation procedure to ensure that the mods don't mess up consoles, but lets the PC still have freedom fine. I have a hard time seeing how these kinds of controls could be implemented in a way that doesn't diminish the PC capabilities though.
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suniti
 
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Post » Sun Mar 06, 2011 10:52 am

high rez textures, high poly assets, custom meshes, ini file manipulation, script extenders, 3rd party tools, exe modification, so on and so forth.

Also some modders will not want there stuff released on the console unless they are getting financially reimbursed.


But how about this approach PC gamers make mods for consoles...and bethesda adds more DX11 features to the game engine that we or they can implement in game. This way EVERYBODIES HAPPY.
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Sheila Reyes
 
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Post » Sun Mar 06, 2011 1:12 pm

high rez textures, high poly assets, custom meshes, ini file manipulation, script extenders, 3rd party tools, exe modification, so on and so forth.

Also some modders will not want there stuff released on the console unless they are getting financially reimbursed.


But how about this approach PC gamers make mods for consoles...and bethesda adds more DX11 features to the game engine that we or they can implement in game. This way EVERYBODIES HAPPY.

I like this, Bethesda rewards PC users with extra features in return for making mods available for consoles? :D Nice idea dude, I'm jazzed by this , it would certainly make people grumble less, but I suppose people wpuld grumble that they should have got all those DX11 features anyway :(
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cassy
 
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Post » Sun Mar 06, 2011 5:29 am

How will it be determined which mods qualify as "small enough" to go on the console? If the quality assurance method is that BGS/MS/Sony check them all manually, good on them, but come on they won't do that. As long as it doesn't limit what can be made for the PC by instating some kind of automatic QA/limitation procedure to ensure that the mods don't mess up consoles, but lets the PC still have freedom fine. I have a hard time seeing how these kinds of controls could be implemented in a way that doesn't diminish the PC capabilities though.

I don't see why you can't see it as me, and like 3 others, have explained it to you in a way a toddler can understand. The PC kit couldn't be effected by the Microsoft-controlled console ports. That doesn't even make sense. Microsoft has no say over what mods you make for the PC.
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jessica breen
 
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Post » Sun Mar 06, 2011 1:46 am

Still think it is a terrible idea. It compromises the quality and creativity of the the mod maker's, possibly the mod'ing tools, and artificially limits creativity of the mod'ers (quite unintentionally I assume) before a single mod is ever even made. If folks want to use mods, the option is already there to go buy a PC version of the game. I don't wan't to see one of my favorite features of TES games become "consolized" because a few people don't want to be bothered purchasing a PC version of the game.
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Juanita Hernandez
 
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Post » Sun Mar 06, 2011 7:46 am

Oh yeah, from the end of the last thread.

If you install a texture replacer, the textures go in the texture folder, and then the game decides to load those textures instead of the ones in the bsa. The ones in the bsa are not touched in any way, so nothing is overwritten for the mod user. If you delete the textures in the texture folder, then the game starts using the texture in the bsa file again. This is the case with Beautiful People too.

:facepalm: when you have 1k textures from different mods how you know wich one to delete? you have any idea that i can link a texture to a blank and get a purple mesh right? or no i am a telling lies that is. And this is just an example as i said i believe you know i can make a .bsa for a texture and by mistake dissapear Chorrol or Kvatch or Both?

Btw before everyone comes jumpig at me i have a PS3 and a 360 and i would love this to happen is just NOT possible in my opinion (my opinion, me) :cookie:

As i said on the other topic i rather stay away from this psicho kind of threads where people reads only what they want to red , but naaah povuholo' likes to keep the fire on :violin: :shrug:

EDIT: you shouldn't have quoted a discussion i had with another person from a closed thread in to this one when i already stated i didn't want to keep arguing...
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Josh Lozier
 
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Post » Sun Mar 06, 2011 4:15 am

Still think it is a terrible idea. It compromises the quality and creativity of the the mod maker's, possibly the mod'ing tools, and artificially limits creativity of the mod'ers (quite unintentionally I assume) before a single mod is ever even made. If folks want to use mods, the option is already there to go buy a PC version of the game. I don't wan't to see one of my favorite features of TES games become "consolized" because a few people don't want to be bothered purchasing a PC version of the game.

Nobody is forced to make their mods compatible with the console versions of the game. I certainly wouldn't let console limitations hold me back. I'd mod for the PC players, as modders have always done, and if the mod happens to work OK on the consoles that's a bonus.

Edit: Not answering the above.
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James Rhead
 
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Post » Sun Mar 06, 2011 1:35 pm

This is never going to happen. Never, ever, ever. I mean, who would fork out money for mods, anyway? Where would the money go? I understand there are already maps being made for other console games but I really can't think of a way to make this work. I mean both Ms and Sony would ask bucketloads of money for this.
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Jaki Birch
 
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Post » Sat Mar 05, 2011 11:50 pm

high rez textures, high poly assets, custom meshes, ini file manipulation, script extenders, 3rd party tools, exe modification, so on and so forth.

Also some modders will not want there stuff released on the console unless they are getting financially reimbursed.


But how about this approach PC gamers make mods for consoles...and bethesda adds more DX11 features to the game engine that we or they can implement in game. This way EVERYBODIES HAPPY.

They are specifically talking about the creation kit or what it is called, no dx11 for consoles, no new nothing that is created without 100% the creation kit. No-one has talked about if the mods will cost for consoles, if they do then there is a new obstacle to tackle, but if they don't it doesn't matter, modders will actually get a 10 times larger user base if you are to believe the numbers. For each 2500 times a mod has been down loaded, this would make it go up to 25 000, see the difference?

I sure hope Sony realizes this is a chance of a life time.. However it might be against sonys money making idealism, if they let mods get downloaded for free, espanding the time players play Skyrim it'll stop the bought of other games, so instead of selling 5 games with a few add-ons to a player they'd give him Skyrim and free mods and keep him happy for months upon months longer than vanilla Skyrim, meaning the make less money. I hope Sony doesn't value money.. It's not a real thing after all.. the world of Skyrim however is :)
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natalie mccormick
 
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Post » Sun Mar 06, 2011 2:04 am

This is never going to happen. Never, ever, ever. I mean, who would fork out money for mods, anyway? Where would the money go? I understand there are already maps being made for other console games but I really can't think of a way to make this work. I mean both Ms and Sony would ask bucketloads of money for this.

Some people buy a PC for mods,so in essence they are paying for mods.
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Kaylee Campbell
 
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Post » Sun Mar 06, 2011 1:01 am

Nobody is forced to make their mods compatible with the console versions of the game. I certainly wouldn't let console limitations hold me back. I'd mod for the PC players, as modders have always done, and if the mod happens to work OK on the consoles that's a bonus.

Edit: Not answering the above.


No the problem is if bethesda limits the mod tools capabilities of course that would be pointless because we would hack the living hell out of it.
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Marie Maillos
 
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Post » Sun Mar 06, 2011 2:24 am

When 90% of your audience is on the consoles you're going to naturally want to cater to them.
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Stryke Force
 
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Post » Sun Mar 06, 2011 3:38 am

Still think it is a terrible idea. It compromises the quality and creativity of the the mod maker's, possibly the mod'ing tools, and artificially limits creativity of the mod'ers (quite unintentionally I assume) before a single mod is ever even made. If folks want to use mods, the option is already there to go buy a PC version of the game. I don't wan't to see one of my favorite features of TES games become "consolized" because a few people don't want to be bothered purchasing a PC version of the game.

You posted this exact same thing in the other thread.
My question for you: given reasons, and examples of all of these things you're stating will happen. Where is your proof? What are your facts? Where is your evidence that this would effect the PC creation kit at ALL?
Protip:
Microsoft has no control over the creation kit for the PC, nor do they have any control over what mods you make for the PC.
Unless you have proof of this changing...yeah? End of story honestly.
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le GraiN
 
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Post » Sun Mar 06, 2011 10:26 am

Hell yes! I am sick of these PC users bragging about "Oh, if they don't add this, just mod it in". Well us PS3 users may have a chance to have those mods to, so ha!

No more Xbox getting DLC and us being kept in the dark, no more glorious mods that us PS3 owners can only watch from youtube as PC owners get to experience. Now I am all for mods!
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Oyuki Manson Lavey
 
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Post » Sun Mar 06, 2011 3:31 am

Some people buy a PC for mods,so in essence they are paying for mods.

It's not really the same thing.
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Leticia Hernandez
 
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Post » Sun Mar 06, 2011 5:18 am

It's not really the same thing.

Yes it is,your paying extra money for a better machine,that can use mods,so it's costing you money.
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sarah taylor
 
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Post » Sun Mar 06, 2011 1:10 pm

No the problem is if bethesda limits the mod tools capabilities of course that would be pointless because we would hack the living hell out of it.

There isn't much they can do. Heavy scripting, placing too many NPCs in one place, giant interiors, etc. it can all push the consoles past their limit, and there's no way they can restrict that.

Plus, they use those tools to create the game itself, cutting out half the features would just be a whole lot of extra unnecessary work. And leave them with an angry modding community. I wouldn't worrry about it. :)
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An Lor
 
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