I like Turn-Based because it means that the characters abilities is what matters, not mine, not how good I can aim, but how good the character can aim.
You are entitled to your own opinion and all, but that is exactly why I do not prefer turn-based. For me, I like being able to interact with the environment in the way RT allows. Turn-based combat feels much more detached from everything. I should also be responsible for my character's aim. I agree that Character abilities should matter, and they do to an extent. Not only does it effect damage, accuracy, and reload times, but it also effects how the character holds the weapon (at least in NV, don't know about FO3). A character with a low guns skill will shake the gun more when aiming, making it more difficult for you to hit the target. That is the kind of combat interaction that I really like.
And I prefer it over RTwP because it allows me time to think about what my next move should be in peace, whereas in RTwP it turns into a cluster[censored] of events with damage numbers flying left and right.
I do like fast paced games too, but sometimes I just want to sit back and think about what my next move should be than have to fire frantically at a deathclaw popping around the corner.
I do like fast paced games too, but sometimes I just want to sit back and think about what my next move should be than have to fire frantically at a deathclaw popping around the corner.
If you need to sit back and think, just pause the game or go into VATS