What are you talking about? The most obvious solution to the ability to meta game and ruin your game a broken system is to scrap it completely and throw together some system derived from another game!
Seriously, I never once saw a problem with any of the old mechanics.
'll have yet again to disagree with these kind of opinions.
First of all, the attribute system had been changing way too much along the series without a definite good solution (as been pointed out by pro-attributers). When a system has been used so much without seeing real definite improvements, it's time to scrap it.
- If you chose to meta game in an rpg, you should expect the game to turn into an easy fps. That's not what RPG's are for. They're for immersion and adventure. Go for it, if you really want, but don't take away my system because you've made it too easy for yourself.
- I never once got half way through the game before I realised I wanted to play a mage. Who actually does that? That's ridiculous.
- Complexity and "Spread sheety"-ness have always been a great part of any RPG. It adds depth to the game.
1. Incorrect. One does NOT lead to the other. I can have a game without "your system" without making it easier, or turning it into and FPS (I absolutely hate this argument), If the way Skyrim is doing is the right way? I'll have to see, maybe E3 can shed some light on the issue, but just because you're used to this system doesn't mean anything different is a worse choice.
2. The complain was not about the role you're playing, but the choices in major/minor skills, that limited you should you, say 20-30 minutes into the game, you decided that the role you started as wasn't in accord to the one you were now leaning to. The new system hopefully prevents that, while keeping the feeling of choice and consequence when setting a path for you character.
3. It does add depth. But it also adds unnecessary complication to something that can be redone with a system more organic/streamlined that adds the same amount of depth, applied differently, with less complications. Note: Complexity isn't an exclusive trait of "spreadheety"-ness. You can have complexity with any kind of system as long as it's well done.
I've always found perks to be cheap. Fallout seemed cheap to me, and got away with it for it's modern setting, but Oblivion's perks, even as minute as they where, felt cheap also.
And yes, I know I'm whiner/change is always a good thing/whatever else, and I don't really care. I've loved TES for what it is, and I don't want such drastic changes.
Fallout seemed CHEAP??? I loved Fallout 2 (never played 1) perks, that made your play style vary so much depending on your choices. Fallout 3 doesn't stray away that much from it's predecessor in terms of perks. You clearly don't see the good that a perk system can bring.