I agree with the level desing and world building. This is possibly the best map Beth has done in their life. All Bethesda's maps used to have a lot of flaws, some of them were huge but empty, some were smaller by comparison but made you feel slow. In each one you used to wish to encounter more enemies, except on Morrowind with it's annoying cliffracers; this time whenever you travel you always find something, the random encounters were reduced drastically though, but several of them were transformed into enemy encounters, and you will see these encounters mostly everytime you travel to all the key points. That means moving from one side of the map to the other and going back will always make sure you find something of interest, it helps a ton that now enemies carry good loot, and the locations you find in your path are greater than before both in variety and quantity, you can enter a random building and expect anything, from an unique item, to trash, to legendary spawns, to random quests. Sometimes you have quests that trigger automatically and you randomly encounter a kidnapped person by just exploring. Not only that but the density and intensity of enemy locations keeps increasing the further south you travel, and there are several times when you just have to run for your life from one place just to find yourself in front of another group of enemies that might attack those already following you, turning several situations into fun huge battles.
I guess the only bad aspect about it is how small it feels, mainly due to the fact that you never get bored travelling, unless you go walking, but even by then you are probably going to encounter a lot of interesting stuff on your way. No other open world RPG this year has managed to create a world as filled as this one, those that are big feel empty, if there was a way to create an incredibly huge open world as well crafted as this one it would be simply perfect.