Bethesda: What you got right

Post » Sun Jan 17, 2016 10:46 pm

In the interest of fairness:




1. The lore building was excellent. Fallout 3 used all the same ingredients as fallout 1 and 2, BoS Super mutants Ghouls, etc. F4 brings us the institute (which got hinted at in FO3) The Minute Men. Synths as a race as available as Ghouls, Spuermutants, and humans.


2. Characters, The companions were MUCH better implemente dthan in any previous Bethesda game. Well written (well maybe not Dance) and Well voice acted. I also e noticed I maxed out their affinities at just about the same time as I got bored with them and wanted to find a new sidekick. Well Played Bethesda.


3. The shooting is better.


4. Settlement building, while still needing clean up in DLC, was fun and innovative. (I am only distantly aware of the existence of Minecraft..)



5 The world is both large and dense. I didn't have to waste time figuring how to get up a mountain which consumed an unacceptable amount of mental energy in Skyrim.



6. Some truly h exceptional level design (I'm talking to you Dunwhich Borers)



7. Wonderfully flawed factions, Other than the Minute Men who were mildly heroic, all the factions had their drawbacks. In my first playthrough I found myusteld siding with the Institute (and making me turn on the railroad was wonderfully painful). Needed to be done.

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Toby Green
 
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Post » Sun Jan 17, 2016 3:01 pm

I disagree about the factions, both the Minuteman and the Railroad were very cut and dry and as a result became intensely boring, New Vegas had their faction system done miles better, with no morally black or white factions like this game. And for the semi interesting factions I was still left scratching my head, I had SO many questions about the Institute that will most likely never be answered, even going down their storyline I was disappointed really.
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Scotties Hottie
 
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Post » Mon Jan 18, 2016 7:16 am

Not only is the world large and dense, they did a better job with it. Boston wwant chopped into sections blocked by rubble. Looked better and felt more real. And the addition of verticle space was very nice.
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Natalie Harvey
 
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Post » Mon Jan 18, 2016 6:15 am

i agree with u OP.



I think the factions are good, but they could have explore a little more. We will see what DLC bring =D

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Damned_Queen
 
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Post » Mon Jan 18, 2016 4:20 am


I disliked the New Vegas factions. I felt pretty "meh" about all of them. Might as well just pick one randomly because the choice was ultimately meaningless.



I love the Fallout 4 factions and can't wait to have characters for all of them. Also, the Railroad isn't anywhere near as cut and dry as one might originally think. I also want to know more about all of them because I've enjoyed them so much, which is far more than I can say for the FNV factions that I didn't care at all about. Once I found the "thingee" I was supposed to find, that game was pretty much already over for me. My character could just leave NV and who cares which one won in the end.

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Quick Draw III
 
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Post » Mon Jan 18, 2016 6:27 am



They are cut and dry, the Minutemen are the generic good "we wanna help everyone" guys, the Railroad has the entirety of its faction based around one thing that maybe a handful of people in the commonwealth care about, it's completely pointless to join the Railroad with anything but a stealth character. The Insititute was decently interesting, but became very boring near the end. The BOS is the only interesting faction all the way through.


The factions in New Vegas were done very well, they were pretty much all morally grey and had very specific but interesting agenda's, it mattered exactly what faction you picked, as that determined who'd control that portion of the U.S. for years to come.
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Erika Ellsworth
 
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Post » Sun Jan 17, 2016 8:52 pm


Well a lot of people automatically believe the Railroad is helping synths and the Commonwealth as a whole, but are they really? Going into actual answers would get too spoilery, but there is a lot of subtlety and moral dilemma to the Railroad faction. Not sure what a stealth character would have to do with them.



Yes, the faction you picked in FNV did determine who controlled the region, but my point is that I didn't care who controlled it. They were all the same to me and none of them would be more or less beneficial to the area than any other. Might as well head east into more interesting territory where one could make a real difference, while leaving them to squabble meaninglessly between themselves for control of a region that no one besides them cared about.

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Liv Brown
 
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Post » Sun Jan 17, 2016 4:23 pm

That's pretty much how I felt about all of FONV.

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GEo LIme
 
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Post » Sun Jan 17, 2016 3:03 pm

The railroad didn't care about the commonwealth, there's one thing they care about through the whole game and that's helping Gen 3 synths, everything else means little to nothing to them, as soon as I was asked that question by deacon I knew that I wanted nothing to do with the faction as their cause just made zero sense. They're clandestine nature as well as the deliverer you can get from them plus the ballistic weave armor suits a stealth character perfectly, even the missions you are sent on by them favor a high stealth character more than anything else.


It sounds like you didn't do much research on the New Vegas factions, the NCR was vastly different from the Legion, which was vastly different from the Great Khans, which was vastly different from the Boomers, etc.
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naomi
 
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Post » Sun Jan 17, 2016 9:26 pm


fo3 was one of the worst fps of all time. Improving gunplay to mediocre is not a good thing.

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lacy lake
 
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Post » Mon Jan 18, 2016 5:32 am



The gunplay is definitely better than mediocre, it's actually quite good
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Steph
 
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Post » Mon Jan 18, 2016 5:33 am


And for all their supposed differences, the choice boils down to nothing meaningful in the end because again, I repeat, I don't care which of them controls the region I have no interest in the region or have interest in them. My character was a courier who was sent there on a task that s/he resolved when finding the "thingee" and dealing with the person responsible and now wants to either go home or go elsewhere. At that point, let the factions have the place for all that it is relevant to me. Boomers and Great Khans were basically side quests and not one of the four main factions you choose for who has control. It's not that any of the four choices would make things any noticeably better or worse for the people who lived there. MIght as well flip a coin, which is pretty much what I did when I had to choose one.



Personally, I'm glad Bethesda made more interesting factions than these in Fallout 4 and gave us real choices that could make a real difference.

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Samantha hulme
 
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Post » Sun Jan 17, 2016 4:10 pm


Nope.


Can I recommend you fps' that are actually good?





https://www.youtube.com/watch?v=uq-v1TTUyhM


If you hadn't use that dungeon as example...


#triggered








Innovative? INNOVATIVE?!?! Have you seen steam early access?

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Colton Idonthavealastna
 
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Post » Mon Jan 18, 2016 2:10 am

I wouldn't advise feeding the, um, well, you know.

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electro_fantics
 
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Post » Mon Jan 18, 2016 12:10 am

The factions aren't interesting in Fallout 4, two of them are cut and dry and morally black and white, you cannot even destroy the minuteman, they're just there, spamming you endlessly with radiant "save the princess from raiders" quests and clogging up your map with settlements. What real choices is there to be made in Fallout 4? I sided with the institute and finished the main story and there is ZERO difference in the commonwealth apart from the factions I destroyed, everything else is the exact same apart from the occasional liner from an NPC.



You're chalking up New Vegas to have boring factions and no real choices, and then praising Fallout 4 for having boring factions and no real choices, doesn't make any sense.

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Adam Kriner
 
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Post » Mon Jan 18, 2016 7:21 am


We'll just have to agree to disagree as there is no way whatsoever you will be able to convince me that the FNV factions were anything other than bland and meaningless, and there is likely no way I would be able to convince you that the FO4 factions are as intriguing and meaningful as I see them. They just had more personality. I liked FNV, but it was my least-liked of the entire series. The only thing about it I really loved were the companions since those were the only part of the game in which my character could feel invested once the interesting part of the storyline was over.

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Dragonz Dancer
 
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Post » Sun Jan 17, 2016 10:37 pm

If the DLC is post game, its going to have to be written around the Minute Men as they're the ubiquitous faction. They wont build DLC around a faction that might not be available depending on player choices.



I'm guessing a post game DLC based on something like new faction's arrival (Invasion of chinese robots?) Aliens,

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Heather Kush
 
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Post » Sun Jan 17, 2016 8:17 pm


I gotta disagree. Every faction in Fallout 4 is reasonable and real, with the only "white one" being the Minuteman. The other three are grey. New Vegas's factions are all pretty simple honestly, though they were all grey (except for the Legion. The Legion is dark grey). The only reasonable faction in New Vegas was the NCR. The other two aren't really factions but just routes you can go. Independent route is just you and Yes Man's robots, which isn't really a faction... And Mr. House isn't a faction either. It's just him and his robots just wanting to keep control over New Vegas. Nothing really much at all there... Heck, both House and Independent routes are basically the same.

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Leah
 
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Post » Sun Jan 17, 2016 10:11 pm


Fallout games aren't FPS mate.

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Lexy Dick
 
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Post » Mon Jan 18, 2016 5:16 am


which one exactly?



the NCR was very well done, present and had tons of interesting quests... I agree


so were the Kings... but the rest?



the Legion was hardly a force, sitting in a small camp, having hardly any interaction with the player


joining them shortened the playthrough by dozens of hours, because they simply didn't give you enough to do


there were several mods to adress the issue and make Legion finally a true counterpart to the NCR, but it was terrible in the vanilla game



the Powder Gangers, Fiends, Khans, FotA were all even worse, had hardly more than 2-3 quests and barely interactions with the player




I've not seen enough of the Fallout 4 factions so far to judge, but the Minutemen and the Brotherhood are already better done, than every faction, except the NCR in New Vegas


New Vegas had definitely more of them, but they weren't as present and important to the actual quest ^^



and I hardly see Mr. House or Yes Man as a faction :P


every playthrough it was: Join the NCR, waste your playthrough with the legion or don't join any faction at all

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FoReVeR_Me_N
 
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Post » Sun Jan 17, 2016 6:31 pm


While I loved New Vegas, I completely disagree. The New Vegas factions were far more black and white and bland in comparison to Fallout 4. You had the NCR: Basically, a society that could actually work. The Legion: Rapists, Slavers, lead by a dictator (How is this grey?), House and Yes Man (I would say are the neutral choices).



Whereas Fallout 4 had 4 choices that really made you think about what side would benefit the commonwealth most. With only the minutemen being the White knights, though they easily have their flaws, in fact they may be the worst choice due to the fact that they are easy to corrupt. One leader making the decisions? Really?

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lilmissparty
 
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Post » Sun Jan 17, 2016 7:22 pm


There's four main factions in both New Vegas and Fallout 4. Mr. House and Yes Man are counted as two in New Vegas, mind you.



The Kings, Khans, Fiends, etc were all minor factions in New Vegas... New Vegas definably had more minor factions than Fallout 4 but Fallout 4 still had them as well. Difference is, Fallout 4's minor factions aren't connected to the MQ and you have to find them on ye' own (discounting Gunners as a faction due to being no option to ally with them).

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JERMAINE VIDAURRI
 
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Post » Sun Jan 17, 2016 4:57 pm

What are the minor factions in F04?

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Kit Marsden
 
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Post » Mon Jan 18, 2016 2:25 am

Children of the Atom?


Atomic Cats?


Gunners? (What is up with those guys?)

There are probably a few more.

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Siidney
 
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Post » Sun Jan 17, 2016 10:49 pm



Diamond city

Atom cats

Children of atom

Gunners

Vault (forget what vault number it is, the one with curie)
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bimsy
 
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