I'm aware. I don't really place Bethesda games on some platter and praise them as being the holy grail within the franchise. I enjoyed Morrowind for what it was, I enjoyed Oblivion for what it was, and I enjoyed Skyrim for what it was. It doesn't mean I am numb to the very features that hurt the experience.
I used to differentiate between the two franchises. I looked to the TES series because of it's rich over-world which told little stories across the landscape, and it's ample supply of dungeon-diving gameplay which rewarded you with some incredible loot. I looked to the Fallout series for it's rich variation and approach to quests and dialogue, and how it embedded into the very ending of the game. Seeing how your actions paved the wasteland was fun.
Overtime, I've had the desire to see the two come together, culminate, and share the strong concepts across both games. I.e. TES having a stronger, more involved quest/dialogue system that takes the player's choices and skill sets into consideration, and Fallout having a more rich over world that's driven by Bethesda's environmental story telling and dungeon diving experience.
What Bethesda has done for Fallout 4 is half-baked. They've taken the best elements of Skyrim and thrown them into Fallout 4 at the cost of quests that don't boil down to run-n-gun shoot outs, and at the cost of perk checks. Worse yet, they've taken the unique loot (weapons/armor) that we all craved from dungeon diving, and replaced it with a legendary item system that undermines even items rewarded to you by quest givers. There's like, three unique items in the game, 2 of which come from the Railroad, and 1(2 if you count looting the Rail Rifle from the RR) of which from the Brotherhood of Steel. I don't look forward to exploring in this game anymore because there's nothing to earn from dungeon-diving outside of collecting a [censored] load of scrap for your settlements, a magazine, or a bobblehead.
At least when I entered a dungeon in Morrowind, I could look forward to the notion that there was going to be some kind of rare piece of loot at the end of the ride. Hell, even though Skyrim threw out static loot completely, they still retained some unique items like the Daedric Artifacts and multiple unique items that could be earned from guilds (note I'm not talking about things like aegisbane or items that were essentially a vanilla weapon with an enchantment).
None of that is in Fallout 4.