Shhhh! They think they are being "sneaky."
I will have to disagree in part on the issue of FO4 balance. I consider "Normal" to be the "normal" difficulty and I try to always play games at that "level." I despise bullet-sponge mechanics in games too, so the settings attributed as being "hard" sound to me like "Tedious."
Playing on Normal for several hundred hours, now level 73 or 74 . . .
First 20 levels felt "balanced." A bit challenging and some close calls, but not excessively hard. Between 20 and 50 I started noticing that, things that used to "worry" me were dropping like flies when they came into my cross-hairs.
After 50, I've realized, I'm essentially unstoppable. I literally just jog across the Wasteland, oblivious to nearly anything and everything, and if something interesting (or annoying) starts to pester me, I'll shoot it. In the past 20 levels, I've had maybe three engagements where use of chems like Stimpacks, Rad-Away, etc. was actually REQUIRED to survive.
I still do not want the average mob to take 10x as many shots to kill, and the way Bandits in Oblivion started wearing Demon gear once you got past a certain level was stupid and annoying. It is rewarding to some extent that, having survived to high levels I'm a lot tougher and capable. But at the same time, mixing in some TRULY fearsome mobs, else some really large groups, would spice it up.
I would agree it is "more balanced" than most past BGS games, but I still think it needs a bit of tweaking at the high end of the scale.
One idea is that: by the time a SS is level 50, he or she should pretty much be the stuff of legend. There is at least one faction (well two if you could Gunners as separate) which any SS is likely to be on "bad terms with," and that would stand even if the SS had never antagonized any of them: Raiders.
Once you hit level 40 there should be a small random chance, and increasing with each level, each day that a hit squad gets dispatched to find and kill you. Each time you fend off an attack, the next hit squad will be a bit more potent. At level 75 what would be REALLY cool is if, as I am jogging through a location, suddenly a sniper takes a crack at me and then *BAM!* ambush unleashes on me from 360 degrees. Say to start out with 3 Legendary Raiders, plus 6 Veterans, plus 12 Raider Scum? Then bump up quantum by 30% for each squad killed?
At some point they start having Power Armor equipped leaders, then at some point, domesticated Mole Rat bombers, Then you could get Super Mutant "Mercenary Hit squads with say 5 Suiciders, 5 Overlords, and 10 or 20 sundry other types.