Bethesda: What you got wrong

Post » Sun Jan 17, 2016 5:13 pm


If people really cared about user reviews than Steam reviews would be a good place to start since the only people who can review the game are you know... people who actually have the friggin game instead of just any random joe who has nothing better to do in life than to waste time bombing a video game score.



On Steam it pretty much has a very high rating of 81% which is funny enough the same rating that Fallout 3 has on there at the moment. Though I think the fact that Fallout 3 doesn't work on the newer OS might be a huge factor.

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Rachel Eloise Getoutofmyface
 
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Post » Mon Jan 18, 2016 4:43 am



LOLZ.



And completely agreed. If I have to go back to Corvega one more time, I'll scream. The quests that should be randomly placed, aren't, and the random quests have the same destinations ("you know what tom, Corvega is really cool, let's keep reusing that until the player is sick of the place!")

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Cameron Garrod
 
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Post » Mon Jan 18, 2016 3:32 am

My friend explained to me difference between Fallout 3 and Fallout 4. Now I can understand all the RPG players who had problem with Fallout 4. I guess I will never play Fallout 3 because Bethesda didn't bother to make playable GOTTy edition for Windows 7, but I'm glad I know now what is worse for RPG in Fallout 4. I couldn't understand those critics at all, they never said any arguments I could understand.



In Fallout 3 you managed more your character by skills. It wasn't only about some addition to perks, but it made progress visible to you, so you had the feeling that your character is developing, not just by levelling up. Also you really couldn't use skills you didn't trained, so you were not grey person, who knows everything a little and is getting better by acquiring better weapons/armors, but you had to pick only some skills and play the game with that, esp. in combat.



Also there was important Karma system for stealing/killing, that made you good/bad guy, so that feature, that would some players want in Fallout 4, it was there actually.



In Fallout 4 you are almost the same the whole game, you don't see much difference when you level up, because perks doesn't mean that much in progress - only once per a lot of levels, but in the meantime, it is just boring grey character. They took away the RPG element of roleplaying the good/bad guy.


That is also what makes Fallout 4 more FPS than RPG.


Also you cannot really roleplay a wastelander without survival mode with food/sickness, so there is no point to use those empty shelters or play the game without quests.



Also - why is the new dialogue wheel worse - because it does limit even the quest designer to have always 4 option, but quite often in games is needed less or more than 4, so it does limit that freedom of choices in this way.




So I believe, those changes were worse for RPG. Question is if Bethesda wants to make RPG games in future, after I saw those radiant quests and all the changes to simple shooter action game.

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Rebekah Rebekah Nicole
 
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Post » Sun Jan 17, 2016 10:47 pm




FONV had iron sights for just about every weapon. That alone made FONV way better with gunplay than FO3. Add in better weapons, better reloading animations, ammo crafting and ammo types that rewarded paying attention to what your target was wearing for armor and you have much better gameplay.



Not to mention that a DT armor system is better than a DR system which effectively only adds hitpoints and you get a better game.

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mollypop
 
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Post » Sun Jan 17, 2016 11:21 pm

Did you play New Vegas? Your actions determine the radically different fates of: Goodsprings, Primm, Powder Gangers, Rose of Sharon Cassidy and that's just on the first stretch of road. Admittedly, the end battle is a little samey, but that's a fraction of a fraction of the game. In Fallout 4, you rarely get a choice in the quests and when you do it boils down to a simple either/or decision that has a negligible impact on the environment.

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Steve Bates
 
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Post » Mon Jan 18, 2016 2:13 am


actually they dont is base on 1 choice, and then u never see the actual outcome since is just a slider. What u just do is choose A or B on most of the quest on NV and sometimes C like the sheriff case for Primm. Im not saying is bad. Im just saying is nice when u action make things happen on the world, on ME2 all that happen on the last mission of the campain is base on how u choose to build ur ship and level your companions reputation. They die or live true the mission no as a slider at the end.

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Marina Leigh
 
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Post » Sun Jan 17, 2016 10:41 pm


Fallout NV suffer for the same Gun play horror that suffer Fo3 that was magnetic bullets. Only way to successfully hit a part of the body was trow zoom. DT and DR work really almost the same way, bc really i dont remember 1 shooting White Rad scorpion on NV with DT ammon.

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brandon frier
 
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Post » Sun Jan 17, 2016 5:49 pm

I don't feel overwhelmed with content like I do with Oblivion and Skyrim (vanilla, forgetting DLCs and mods).



In Fallout 4, I feel like I'm going to run out of content soon. :sadvaultboy:



It's not just the quests either. The entire map seems a lot smaller than Skyrim's for some reason and if I've seen one part of the burnt forest, I've basically seen it all.



I know, I know - mods and DLCs will no doubt fix this issue. But Bethesda's previous games always seemed to have a lot of content from the get-go.

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Princess Johnson
 
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Post » Sun Jan 17, 2016 6:45 pm

I have the exact opposite problem Envy. Level 74, 13+ days on my most recent toon, and ~5 days on the the previous two. I have yet to run out of newly discovered locations, I have yet to even get past the "intro" series for Institute, Minutemen and BoS (steadily progressing on RR quests) and with an apparently never ending stream of faction radiants, I may never be able to "finish" this game.



For a long time I was just like "Ah level up a bit more before you dive into the core part of the main quests." I just cannot stop doing radiants. I'd say every other one is STILL to a new location I had yet to discover and the other amazing thing: many of there locations are in areas I would have considered to be "completely explored!" How that even works I cannot fathom.



This game is killing me with its excessive amounts of content and its vastly compressed world space. Oblivion and Skyrim are tractless deserts compared to this map. There could be an entire lost city just inside any culvert or over there behind that little rock formation . . . you literally have to be in exactly the right spot to notice this stuff.

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Jade Barnes-Mackey
 
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Post » Mon Jan 18, 2016 4:52 am

With F4 it seems that Bethesda has embraced the modded crowd by making a broken and incomplete game then pointing at the mods saying well they are the ones to fix and alter it to your hearts content. Well played Bestheda! Sell a game at a fraction of the work.


Except: I'll never preorder a thing from you guys again. Between Shroud of the Avatar and F4 my trust in game designers is nil.
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Janine Rose
 
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Post » Sun Jan 17, 2016 4:57 pm


Welcome to advlthood. Trust no one except MAYBE your spouse.

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Mrs shelly Sugarplum
 
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Post » Mon Jan 18, 2016 4:53 am

While I agree with you on ME2, (really fun game) I have to disagree with you on New Vegas. If I repelled the powder gangers for goodsprings they'd harry me all the way to Nipton. If I didn't I could gain their trust and help them with the NCR or betray them to the NCR. If I helped them they gave me a ton of chems and I could deal with the ones at Vault 19 (I think it was 19), but then the rangers wuld come after me and I'd have to wear crappy NCR armor to survive. See, unlike Fallout 4 I can radically change the world. When I did the drug deal for the bartender in the upper seats and hit a chem lab, the owner alledgedly told the drug dealers father that I killed him, but he hardly reconizes me and I can casually sleep in his hotel.

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Gavin Roberts
 
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Post » Sun Jan 17, 2016 5:07 pm



I've played Morrowind unmodded for years and I still haven't seen 1/3 of the map.


Oblivion's Cyrodiil is huge and it would take me in-game months to explore every single location and do every quest.


I just feel Fallout 4 is lacking in content compared to previous Bethesda titles. Maybe it is just me?
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Rachel Tyson
 
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Post » Mon Jan 18, 2016 12:17 am


No, it's not just you; I feel the same way.



Albeit, I didn't really think Oblivion's overworld was impressive (they broke lore with it because Cyrodil was originally described as a dense jungle), I feel that Skyrim really nailed the atmosphere, illusion of scale, and sheer content. Both games have the luxury of being a complete product (all DLC released) with a saturated modding community.



I have an overt bias to the TES series anyways, though.

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Robert Devlin
 
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Post » Sun Jan 17, 2016 9:11 pm

Killing off Sarah Lyon



Lack of option to persuade BOS to be less like western BOS



Got rid of Karma System

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Far'ed K.G.h.m
 
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Post » Sun Jan 17, 2016 10:03 pm

Go play ESO, best combat in TES for one thing, and the world is huge and getting bigger.

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Mélida Brunet
 
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Post » Sun Jan 17, 2016 8:00 pm



ESO is what Bethesda was too busy with to make a Fallout MMO so I will not be playing that one.
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rolanda h
 
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Post » Mon Jan 18, 2016 4:05 am

I don't think it's just you, Envy, but I also think the "smaller size" may be illusory. People are missing a lot of content even when they think they aren't. I'm a fairly meticulous person when it comes to playing and yet my second character is running into a lot of stuff that my first character missed. I've also watched a few Let's Plays to see how other people are playing the game, and I find myself sometimes cringing at how much they overlook and how many quests they ignore. In Fallout 4, it's not just exploring every point of interest, but also exploring every *level* of every point of interest. There are hidden rooms and corridors and secret stashes everywhere.



It definitely doesn't have the depth of Morrowind, but then very little does. :)



I do believe that the voiced character ended up limiting some quest and character options that didn't happen in the TES games since someone would have to voice all of those options. I think the voiced protagonist works very well in games like Mass Effect and Witcher 3 where you have a pre-defined character that is not yours, but find it too limiting for a game where we make our own characters, so hopefully the next TES game won't go that route.

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Robyn Howlett
 
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Post » Mon Jan 18, 2016 6:04 am

I agree with points 1 and 5. I was disappointed that Ron Pearlman voice and the accompanying sliders didn't appear at the end of the game. I went to a lot of trouble of building up settlement after settlement hoping that would give me the ending slide showing a dominate Minuteman faction taking over the commonwealth to find out it didn't matter. I also would also like the radiant quest to vary locations more (especially on my Minuteman characters as those quest come fast and some you have to do right away or fail.)

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Meghan Terry
 
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Post » Sun Jan 17, 2016 9:41 pm


I might consider it down the line.

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Astargoth Rockin' Design
 
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Post » Sun Jan 17, 2016 9:56 pm

Kind of my feeling except I don't WANT to finish the game. I played Morrowind, Oblivion and Skyrim for years but played out FO3 much more quickly. I want FO4 to last me until the next TES and looks good to me so far 480 hours and counting ( hehehe Retired )



Om topic getting building parts to snap to can get pretty frustrating.

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Chloe Botham
 
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Post » Sun Jan 17, 2016 4:31 pm


i think the problem is on the ppl are looking Fo4 with really bad eye.



Right now Fo4 beat by a mile Fo3, FoNV, and Skyrim maps by far. Skyrim maybe feel bigger dude to the mountain on the middle but i got tired super quick about the same ruins over and over.

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Kanaoka
 
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Post » Sun Jan 17, 2016 9:12 pm


I agree with you here. I think a lot of people are simply discovering most of the locations, looking at the map and thinking (assuming) they have discovered everything. Without realizing two things, 1) just how densely packed downtown Boston is, 2) Discovering a location isn't clearing it.



Anyone who says they have 'cleared' every location, completed every side quest etc, basically 'completed' the game in less than 100 hours, either doesn't 'get' Fallout or they are simply lying to troll or get attention for being amazing, which we know isn't true :P

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Felix Walde
 
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Post » Sun Jan 17, 2016 5:08 pm

The more i read on this forum the more I think many player ( include me) getting too old. Is a whole new generation of gameplay and player since around 10 years run in the fast-food video (and that can stand for everything actually not only video games) game and they love that.



Good example with a movie i saw some days ago in cinema : Star Wars.



Take a well famous licence, make a new story, cut every non-action part you can, release it and make profit mostly because of the name.



Same path for fallout, take out the multiple choices, force the player to follow one path with fake liberty, take out real impact on the world, make a lot of action and explosion. release it, and profit because of the name.



And I love the answer of many when someone don't like some aspect of the game :



- Wait for the DLC : since when gamers become good sheep and accept to buy games in part and pay just more and more ?


- Wait for a mod : Because the game can be mod that excuse for the flaw of the core game ?


- And my favorite in last resort anything for discredit or insult the person who complain about something




Since when is not acceptable for someone to no like a color ? So why it can be the same with a game ?



I don't say this game is bad, but for my point of view it definitely not deserve the name of Fallout.

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Alada Vaginah
 
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Post » Mon Jan 18, 2016 5:30 am


Actually, Zenimax Online made ESO. And at the time that was started Fallout Online was still to be made by Interplay, who failed to make good on the contract requirements so it never happened.



Other than Bethesada Softworks publishing ESO, Bethesda Game Studios had little to do with ESO. BGS were busy making Fallout 4.

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IM NOT EASY
 
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