Bethesda: What you got wrong

Post » Mon Jan 18, 2016 1:29 am

You got a LOT right, but you also got a lot wrong.


Being an inherently negative person I will focus on the later.



1. The ending? No Epilogue? What the Masseffect 3 is going on here? Some staffer take a trip to Bioware and get infected? Is it contagious? Fallout was like the ORIGINAL epilogue game. Its really not Fallout without it. (Like doing a starwars movie without the starting scroll, you missed an essential ingredient).



2. I puttered around doing various quests for the factions and so got my level up to the high 60's near the end. Fun did not scale well. Also very little joy in finding new things. I was esnnencially using all the same weapons and armor I had by level 30. You need to channel borderlands 2, I want to be finding new and interesting equipment to phase out my old equipment.



3. Way too much important mechanical stuff is to far beneath the hood. Happiness of settlers, not that its really in any way important because I spent the whole game building it up so I could see the results of the new vibrant nation I'd built in THE EPILOGUE YOU DON'T HAVE! I also had a hard time figuring out things like power.


4. The ability to have an inventory management system even worse than the one in Skyrim was an achievement that I imagine it must have taken a large team of people many years to achieve. That kind of fail doesn't simply happen by accident.



5. Your radiant kept sending me to the same places over and over again. I'm not sure why I kept having to visit the same settlement to rescue a kidnapping victim from the same raider base. Radiant need to be smart enough to track where I have already been, and then send me somewhere else.



6. You have some balancing issues with the easy accessibility of raw materials and the required materials for settlements.



7. Defending settlements from attack was not fun. In many cases the baddies simply seem to have warped past defenses. And the settlers don't seem to scale well with attackers.

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Jaylene Brower
 
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Post » Sun Jan 17, 2016 4:59 pm


I will view this post through this lens.

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MR.BIGG
 
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Post » Mon Jan 18, 2016 4:51 am

What do you mean epilogue?



Do you mean as in an additional set of main quest missions after the ending? Fallout 3 was the only game to have that and simply because of complaints about the original ending. It's not a Fallout thing.

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Tyler F
 
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Post » Sun Jan 17, 2016 9:28 pm


Didn't need to read more.

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Darlene DIllow
 
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Post » Mon Jan 18, 2016 4:47 am

Also I ended the game with something like 10 suits of power armor lying around. Would be nice if I could have given out sets to to sentry's at my various settlements....

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victoria gillis
 
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Post » Sun Jan 17, 2016 2:46 pm

Did you not every play fallout, Fallout 2, or Fallout tactics, Fallout 3, or Fallout new Vegas? There is always a recap that depends on the decisions you have made.

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Chris Jones
 
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Post » Mon Jan 18, 2016 4:25 am


You mean the ending slides? Actually, I've not got that far yet with Fallout 4, I'm still enjoying the game itself, 200 hrs and I still haven't found the institute.



If your complaint is about the lack of info about your settlements, I'm guessing since settlements are such an optional part of the game, they didn't worry about ending slides for them. Besides, how would they do the images for them, since every players settlements will be different?

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Lisa
 
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Post » Sun Jan 17, 2016 4:33 pm

I am referring to having any contextually relevant slides at all.

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Brandon Wilson
 
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Post » Sun Jan 17, 2016 7:49 pm

No game is just about it's ending, something not a lot of people realized about ME3.

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Mike Plumley
 
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Post » Sun Jan 17, 2016 7:11 pm

But having no ending at all is inherently unsatisfyling, particularly in a series where endings used to matter.

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pinar
 
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Post » Sun Jan 17, 2016 5:07 pm

He's miffed because there are no ending slides. The feedback comes in the form of what people say to you afterwards. You don't get the narrated slideshow at the "end"

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+++CAZZY
 
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Post » Sun Jan 17, 2016 7:26 pm


As I said, I've not seen them at all yet, probably won't for a while either.



No ending slides? Certainly not rushing to not see them then.

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Barbequtie
 
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Post » Sun Jan 17, 2016 10:01 pm

It is my very sincere hope that by the time you get there they will have been patched in!

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Cedric Pearson
 
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Post » Sun Jan 17, 2016 9:20 pm

fallout 4 is a great fallout game, maybe bethesda games aren't for you, every time i hear "its just not a good fallout game" you know what i say to that "[censored]"....its 1000 times better than fallout 1 and 2 or NV so maybe you should go back to those games.

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Cat
 
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Post » Mon Jan 18, 2016 4:36 am

about the only thing i can agree with is the inventory management. i didn't think it was humanly possible to make it worse than Skyrim, but somehow they managed it.

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Andres Lechuga
 
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Post » Sun Jan 17, 2016 10:16 pm

I always thought they were kind of stupid.
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stacy hamilton
 
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Post » Mon Jan 18, 2016 12:13 am

Maybe there are no ending slides because it's not the ending? If you go back and visit various NPCs, they will make comments and sometimes have entire conversations about what occurred. Also, journal entries on some computer terminals will be added. There could be DLC/expansion that continues the storyline. Ending slides are silly when I'm still playing my character and interacting with most of the same people as before the storyline events. Bethesda has done a much better job in Fallout 4 recognizing the events that happened afterwards than in Skyrim where NPCs barely ever said anything or acted differently. Anything that they might put in ending slides could be spoilers for new content in the works.

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Anne marie
 
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Post » Sun Jan 17, 2016 11:14 pm


That is funny, because it's true :lmao: Though i don't think inventory is worse than Skyrim. Wait, the Misc section... Actually, yes i do.

As for the rest, Bethesda doesn't do balance and settlements are a waste of... everything :shrug:
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ImmaTakeYour
 
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Post » Sun Jan 17, 2016 8:21 pm


maybe bc the story isnt over, Bethesda game tent to keep going on DLC look Fo3 and Skyrim or Oblivion.

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Nadia Nad
 
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Post » Mon Jan 18, 2016 6:20 am

they wont be and never will be dont get your hopes up.
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Miranda Taylor
 
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Post » Sun Jan 17, 2016 5:48 pm



I finished the game and felt I have made zero impact in the world at all, people are still paranoid about synths even though I finished the game with the institute, no special dialogue options for me and even wearing full institute clothing people still react the same, I feel no impact at all.
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.X chantelle .x Smith
 
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Post » Sun Jan 17, 2016 6:25 pm

Were you expecting that paranoia to just go away from the people of the commowealth in an instant? They were terrafied of being replaced or people they know and love being snatched and replaced with a creepy robot thats damned near impossible to tell apart from an actuall human. Fear like that doesnt just go away in an instant.
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Connie Thomas
 
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Post » Sun Jan 17, 2016 3:58 pm

I agree that no ending sliders is a fail of the FO spirit, ending slides are more than dialogue with npcs, it is how you shaped the region both in the short term and many years to come(any npc dialogue would just be a comment on short term). The repetitive nature of a lot of the quests is also a fail. Can't get even near Preston or The Castle(radio freedom will automatically be playing) without a quest that is going to be just like the other 5 quests given to you. I also agree about weapons and such. I've been using same modded out Combat Rifle and Sniper rifle forever. Some weapons would seem possibly interesting, but you never find Syringer ammo, so it is a tedious farm quest to find materials to craft ammo for it, and by then why bother, as it serves as mostly a gimmick. You get every base weapon fairly early, by level 30 or so you can get at least up to plasma weapons off mobs and after that it just mod time. I think one of the biggest failures is the great location that serve as nothing but a shoot fest with no interaction or good lore, Combat Zone(can't arena fight), Race track(can't gamble on races), just more enemies to kill, which the game doesn't lack in.

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Justin
 
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Post » Sun Jan 17, 2016 10:42 pm

This is my primary beef.

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lauren cleaves
 
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Post » Sun Jan 17, 2016 7:17 pm


that is true for type of game that dont continue after u finish it. Plus the slider dont add nothing to the "spirit" of FO. It just a way to tell a story, something that Fo4 hasnt finish telling.



The main complain from the whole of the players on Fallout NV was that slider dont make u feel that u have a impact on anything since u dont see it after it, since the game is over. And on Fallout 3 ppl complain too that the game end after the main quest. Now Bethesda give us what we ask a open ending. Ofcurse they will not do the sliders.

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Brandon Wilson
 
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