Bethesda, why are you hating PC-players?

Post » Fri Nov 27, 2015 9:39 am

I will say running 1080p I have not had one crash yet and no real issues. I read up and fixed the mouse acceleration and disabled the intro ahead of time... 60fps worked fi e from the start with no terminal glitches or lockpicking issues... No issues for me.... None.
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Nathan Hunter
 
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Post » Fri Nov 27, 2015 9:20 am

So you're just validating the thread title.

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City Swagga
 
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Post » Fri Nov 27, 2015 9:11 am

SO disappointed by the clumsy interface. It's totally getting in the way of playing. I am loving the game so far, but every time I go to do something, I have to think about it first. I hoped I would get used to it, but six hours in I'm still having to think about how I do everything instead of just DOING it. Thought about using my Xbox PC controller (shudder). Not giving in yet.

Bethesda, please help us PC users with the next patch? Please?

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Jennifer Munroe
 
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Post » Fri Nov 27, 2015 3:30 am

I've got a 21:9 monitor as well .. we are few, but growing in number :)

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Facebook me
 
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Post » Fri Nov 27, 2015 7:34 am

Crash on start for me. No solution.

Contacted customer support, got an auto response and was told to post here. Still got nothing.

I've done everything and all I can do is play on borderless window at 20 fps
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Amiee Kent
 
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Post » Fri Nov 27, 2015 10:08 am

1280:1024 here. My first game from Bethesda was Skyrim. Nothing new here. Hopefully they will not forget us and add other resolutions...

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Devils Cheek
 
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Post » Fri Nov 27, 2015 5:08 am

Win 7 pro 64 sp1

Nvidia driver: 358.91

AMD FX 6300

Geforce GTX 560 Ti x2 (SLI)

8Gb ram

Really guys! I dunno why they don't just hire from the moding community. Other then some aesthetics improvements since FO3 I've not seen much to brag about with latest installment in the fallout series.

Just encountered my first crash after exiting the cave under the gas station; since entering the world after character creation my player character looks like he smoked one of those cartoon exploding cigars (entire face is black.)

Ah, but there's one thing about a new bethesda game that does not disapoint : It is guaranteed to be disapointing.

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Juliet
 
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Post » Fri Nov 27, 2015 9:43 am

This. No FOV slider for consoles makes this game unplayable for me. I get motion sickness after about an hour in. And lets not talk about the other bugs. I don't think Bethesda hates PC players, but PC and console players both. I really don't understand how they can release a game in this state.

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Add Me
 
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Post » Fri Nov 27, 2015 2:03 pm

Has gamesas even acknowledged the lack of keyboard binding issues? For myself gamesas has taught me a lesson to never buy their product early ever again. I would rather wait 3-6 months, spend less money on the game, and be able to sit down and enjoy a game without so many issues. This issue has been addressed in the past and clearly they do not learn/care from their mistakes. I enjoy the game but in the future will not be paying full price again, and will advise others/friends who play games on the PC to do the same.

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courtnay
 
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Post » Fri Nov 27, 2015 3:23 pm

meh? I don't use WASD, many people don't have qwerty keyboards and there are many left handed players.
the key binding issues make the game out right unplayable for many of us.
Sure we can use autohotkey, but this is basic functionality of any PC game in the last 20 years or so.

So no, it's not meh and defiantly my last Bethesda game I will ever buy as well.

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Marie
 
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Post » Fri Nov 27, 2015 8:55 am

The witcher 3 is also a terrific console port, ( crap graphic, bad optimization and so )

at the release it also had many keybinding issues ( you werent able to even remap the movement keys... ) but AT LEAST the xml with all keybind was easyly accessible to fix that mess yourself ( even if the keys to loot like "loot all, loot single item, is still not rebindable tho ), unlike with that game... where everything is deeply hidden..

+ needed to wait like 2-3patch to get a more or less ""proper"" keybinding. ( then tho, this game still feel like a gamepad game ported on pc... )

So no, the witcher 3 isnt a good exemple at all, its still a poorly ported console game on pc.

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rae.x
 
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Post » Fri Nov 27, 2015 2:41 am

Too many things are hardcoded to the same keys too. Perspective change / Workshop being the most annoying (don't bother trying to look at your character in a settlement), Bash / Grenade / Power Attack is also frustrating when you grenade yourself more than once.

We have whole keyboards to use and it's setup like we only have controllers...
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Wayne W
 
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Post » Fri Nov 27, 2015 2:30 am

It's a disgraceful fact that for many things I have to take my hand off the mouse and use the freaking arrow keys if I want to get things done quickly. Even dialogue feels unwieldy with the mouse, the way the view locks onto NPCs doesn't feel as natural as it did in Skyrim and I should be able to use the scroll wheel to select dialogue options. Even simply letting us use the pad and pc controls simultaneously would be a big help, especially for building mode.

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Nana Samboy
 
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Post » Fri Nov 27, 2015 8:08 am

totally sad that we can't play like PC players when purchased a PC game.... I don't want Console ports, I want a PC game that I paied 60Bux for!

Of all the greatness this game had to offer... I can't play till I can properly play/control my character.. and this game decides to optomize the graphic to look nicer than the last gen crap that's on my screen (I want the bells and whissels on! DAMNIT! WHY NVEDIA don't give me the patch for? this isn't your fault... it's G-force's)... please FIX THIS!~ I'm prabably going to miss the Infinity Caps bug Hype train.... :(

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Sunny Under
 
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Post » Fri Nov 27, 2015 8:25 am

Pittiful when I actually have to WASD my game, and have my fingers alightment all twisted, and not able to thumb my melee button!~ It's a tragity when I can't bind all my actions/weapon slections to the rightside of the key board, where I can easily access them!~ my characters now moves like [censored], interacts slowed, and I still don't know how to sneak! this is unexceptable!

I expect to be able to hot key EVERYKEYS! and more! if anything, PC players should be able to hot key/spacial shortcuts more than jusst 4-8 items! we should have like 40 item slots! all quick switch/throw/use(chug)/equip! like 1-9 and 4 shifts, each for different parts of the inventory...

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KiiSsez jdgaf Benzler
 
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Post » Fri Nov 27, 2015 11:32 am


PC sales are far more profitable than console, that is why developers continue porting and supporting the PC. Consoles have the numbers, but not the margins.
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louise fortin
 
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Post » Fri Nov 27, 2015 12:38 pm

Indeed. Even if PC constituted only 10% of sales as some here claim its still millions of sweet $$$. I would love to see what their shareholders would say if Beth decides to leave that money just because they cant be bothered to fix their [censored].

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Janeth Valenzuela Castelo
 
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Post » Fri Nov 27, 2015 8:02 am

Having played a few hours now, a "test" character that I "sent off the rails" to go find some baddies to test: I think claims of "why you hating PC" are overblown. The lack of mappable hotkeys is a minor annoyance at worst. The UI is fine. Perhaps not superlative, but given it is designed to work on multiple platforms I think it is perfectly suitable. Gameplay is also fine. Difficulty is reasonable on Easy (which is frankly where any new player to a game with new controls, UI, game dynamics, etc. should start). Railroading is minimal, I think of it as a 'playing tutorial.' The factors that some seem to think 'constrain' their roleplay also seem quite minimal so far. You can be whatever you want, you just have to do a couple things at the beginning that one might deem to be minutely out of character. Once you are out of the vault, seems to me you can go wherever you want and do whatever you do: just ignore the quest marker telling you to "Go Home."

I'm also liking what I've seen so far in "levelling." By going "totally off the rails (or really, off the _suggested_ path) I've already (at level 1 and less than 3 hours into the game) fought (and in some cases killed by!) Yo-Guai, SuperMutants, Raider Survalists, Traders, Cats, and Deathclaws. Nothing is railroading you anywhere and it is as hard or relatively easy as you want to make it.

Stealth works well. I sniped a raider at like 125m with the 10mm (Didn't work so well on a Yo-Guai which I initially mistook as a "pig" :ahhh: ). If you play smart, lurk around, use the terrain, (well first you need to get comfortable with the controls, which I would say I still am not entirely . . . reflexes to hit keys I use in Skyrim will take a while to unconciously override), the AI are good enough to give you a challenge but not overpowered at all.

My only real grumbles (I'm not going to call them 'complaints'):

1. Throwing grenades is a bit too slow I think. I like to be able to have it at ready, and throw it exactly when I mean to, and it takes some 'testing' (meaning save scumming or at least accepting that you will take damage that you wouldn't necessarily have taken if you fully understood the mechanics) but it seems tolerable. Grenades and molotovs are powerful but I think it is reasonable. Of course raiders are going to throw them at you silly! It can be challenging to switch from stealth to standup and sprint but that is just a matter of habituating to the control layout.

2. The iron sights on the weapons are a bit 'puzzling.' This combined with the lack of degradation makes me wonder what mechanisms are in place to get more and more accurate shooting. I guess I'll figure that out as I go. It almost seems like the 10mm is more accurate in 3rd person mode, but maybe not. It seems to shoot a bit low at close range, which suggests that the zeroing is at like 30 meters but this is fairly minor stuff.

The game is fine for PC play, and patches, DLCs, updates mods will only make it better.

The landscapes, creature and character rendering are great I think. The landscape in particular is far more believable than FO3 was, just more of a "wasteland" that has been mildly 'tainted' by radiation. I suppose given the Capital Waste was probably quite close to a few major blasts, maybe the scorched look in FO3 wasn't that far off. But the idea the landscape had not recovered at all in FO3 was a bit hard to believe. The presence of living plant and animal life and even apparently living trees tells me Bethesda thought this one through a bit better. Global thermonuclear war would result in massive fires that would spread to large regions, but it wouldn't necessarily turn planet Earth into a moonscape as it seemed to be over most of the FO3 map.

ADDIT: one thing I must add. I lived in Massachusetts for many years. Amazingly, from the moment I stepped out of the vault, I was struck by how much this looks like that part of the world! Course it could be a lot of places along the Appalachian mountains, but something about the shapes of the hills and valleys, the distribution of rock faces, the way plants distribute on soil filled areas, the boulders, the water courses . . . it all really makes me think of Western Massachusetts! That is a pretty significant accomplishment when the developers can make a game landscape seem convincingly like an example of real landscapes which have been wasted by nuclear war. This is far better than FO3 or NV, both of which did not remind me much of either the D.C. area or of Nevada.

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louise hamilton
 
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Post » Fri Nov 27, 2015 1:36 pm

Really? Bethesda hates PC gamers because they didn't include 21:9 support...?

Maybe you should take a look at the http://store.steampowered.com/hwsurvey...

Only .21% are playing at 2560x1080.

Only .06% are playing at 3440x1440.

Clearly that's evidence that Bethesda hates PC gamers... :violin:

FWIW, adding 4:3 support would benefit a hell of a lot more people...

5.22% are playing at 1280x1024.

2.03% are playing at 1024x768.

As for the game being "broken"...it runs pretty flawlessly on my system with a mix of Ultra and High settings. That's with a i7 2600k, 8GB of RAM and a GTX 780 at 1920x1080.

Now the hard-coded key bindings are really annoying, especially when it comes to shared keys. Like melee and grenades... Now that is a pain in the ass and clearly a side-effect of their console development.

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Taylah Illies
 
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Post » Fri Nov 27, 2015 2:59 pm

If anyone is being neglected, it is console users. Locked at 30fps in 2015 is an absolute joke.

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Ruben Bernal
 
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Post » Fri Nov 27, 2015 3:12 pm

Lets not forget there is no Sli support , and you have to change it manually, which is more of a work around than a real fix.

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Bigze Stacks
 
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Post » Fri Nov 27, 2015 10:03 am

No individual key for

- holoster weapon

- construction mode

- light

- having to use crap gamepad config to rotate object in construction while with a mouse it should be like during load screen : hold a key, then move the mouse to have a precise rotation...

damn you for making such bad gamepad port for mouse & keyboard.

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Scott
 
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Post » Fri Nov 27, 2015 2:11 pm

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Sudah mati ini Keparat
 
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Post » Fri Nov 27, 2015 7:18 am

I may be in a minority but this really doesn't bother me. What bothers me more, having come from ESO, is having a keyboard full of keys that I have to memorize and try to remember which key does what and trying to find a key for every think I need to do - ride my horse, ready my weapon, skill bar attack, roll dodge, run, jump, interact with the world and so on.

I'm forever fat thumbing the wrong thing and downing a potion I don't need or whatver.

But I wouldn't worry. I would expect mods would fix this quite soon.

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NO suckers In Here
 
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Post » Fri Nov 27, 2015 4:19 pm

I couldn't have said this better myself :)

The UI and controls are horrible on the PC.

I tried strip-mining Sanctuary for resources yesterday through scrapping, and I ended up with a sore wrist and tired shoulder for my efforts. I had to take my hand off the mouse every single time to hit the 'Enter' key to accept every single scrap.

And I hate the different exit keys too depending on the menu. It is confusing.

I also hate the tiny buttons in conversations. Why are they so small? ... I guess I have to use the arrow keys, but again taking my hand off the mouse.

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m Gardner
 
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