-The removal of any realistic transportation system
Can't call it removal if there wasn't any in
Oblivion.
As it is, we got solid hints that they will pay attention to making exploration worth the while - beautiful vista marked by architectural hints, so we'd go there, better random encounters, more varied dungeons, more interesting fights... It's actually an improvement from the previous game. I mean, I'm no fan of click-on-map fast travel, and even I have stop grumbling.
-The removal of Attributes
Not even been definitely said. I mean, it's likely, but that kinda proves how little we know about that part, how they will make up for it to make choice of race matter (they said it would), or even if perks won't even work better than that. I did mess up my levelling enough times in
Morrowind to be willing to listen, at least.
-The removal SPELL MAKING? REALLY?
Again, not definite. And even so, it's been said that we would have more varied magic, with new spells, in forms yet unseen (rune cast on the ground, magic trap...). Throw dual wielding in that, that's a fair bargain magic gets. I mean, spellmaking is fun, but kinda overpowered as it is, if you know what you're doing.
-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)
Yes, you can talk to them. You just can't question them - I suppose they say only rumours, like some
Oblivion NPCs already do. Keep the unique different lines, leave out the ones they all repeat. I mean, I'd love to have unique dialogue trees for all NPCs, but I'd settle happily for not interrogating ten NPCs to get 80% identical lines, all said in the same voice. And we don't even know if those untalkative NPCs don't get to talk at some point of your game - they could very well become quest-givers in those Radiant Story "Kill my neighbour/save my daughter" quests we've heard about, for all we know.
In short, can we wait for solid info to hitch a ride on the drama-llama, please ?