Bethesda, why are you taking the TES out of TES?

Post » Mon Dec 13, 2010 4:59 am

Everyone needs to just calm down. People are trying to read wayyy too much into a handful of magazine articles and it quite frankly is sickening. All of you people wondered why Bethesda would keep the community in the dark about when the next game would be released, and honestly I feel they should have kept this under wraps for another few months. Most of the people on this site are in total meltdown yet has anyone stepped back and realized that Bethesda has made nothing but excellent Elder Scrolls games lately? There is nothing to worry about with Skyrim, it will be another revolutionary installment in one of the greatest gaming franchises in recent memory.

So lastly, everyone do me a favor. Take a couple deep breaths, quit reading the stupid magazine articles over and over again, and go play Morrowind or Oblivion.
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quinnnn
 
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Post » Mon Dec 13, 2010 4:12 am

You don't get game of the year by being affraid to move forward. BGS is traying to make a cutting edge game that blows people away like GTA 3 or Morrowind, sometimes you gotta cut stuff.
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john palmer
 
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Post » Mon Dec 13, 2010 4:03 am

These things really worry me. What's the next ES game going to be like? No storyline? No Mainquest? What else are you going to strip from the series during this "streamlining dumbing down" process in order to make more money?
Now, please do not take offense to this post, or take it as a hostile post. I'm quite calm. I'm just afraid that the only true, good RPG left out there is dying because the company wants to make it accessible to toddlers.
Please, post your thoughts.


No, you are not calm. I think you're ignoring everything good they mentioned to focus negatively on 4 unconfirmed pieces of information. Before the release of Skyrim, people who made these sorts of complaints about Oblivion were saying that the plot was dumbed down and there was no variety, thus Morrowind was a better game. If you made the argument about how vastly the gameplay was improved, it was ignored. Why? "IDK LOL ATMOSPHERE"

Now a few relatively minor aspects of gameplay are UNCONFIRMED to be gone and people like this seem to forget all about their "atmosphere" that Bethesda put a ton of effort into rebuilding, and instead said that it's being dumbed down GAMEPLAY wise? Hypocritical much? <_<

At least not an RPG as we know it, ala Morrowind.


Face the fact that it isn't Morrowind 2.0 and move on.
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victoria gillis
 
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Post » Mon Dec 13, 2010 6:10 am

This. I won't pass judgment before I actually play the game.

The thing is, we have to pay for the game before we play it, assuming Bethesda don't release a demo. So making critical observations, and ultimately judgements, is quite sensible if you care about the cost of a game you may not want to play due to its features (or lack of).

It would seem to be wise to wait for concrete information before making those judgements, though - we really don't know much about the game yet, as the nature of this thread shows (we're mostly discussing whether or not something has been changed, rather than whether or not we like those changes).
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Amy Melissa
 
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Post » Mon Dec 13, 2010 3:47 am

fable does have some good points, which pretty much relate dirrectly to TES's motto of "you are what you do".
like how if you use magic alot, you gain a magical appearance.

that said, fable is pretty much a brainfart with little depth.

on topic - you havnt been taking the info in the right way.

its not just combat that they have been improving.

- what about the new creation engine that can create environments that are simply stunning?

- what about the new radiant AI? this time it will (probably) work like it was vaunted to in oblivion. that sounds amazing for role playing

seriously dude, just because they have decided to buff combat doesnt mean they biffed all the other elements of TES out the window.
It seems to me like they are just trying to make a more rounded game.

New graphics and new Radiant AI are great, sure. But taking away key points in the TES series is not great, for a lot of people. And I'm 100% sure that I am not the only one who feels that way.

Everyone needs to just calm down. People are trying to read wayyy too much into a handful of magazine articles and it quite frankly is sickening. All of you people wondered why Bethesda would keep the community in the dark about when the next game would be released, and honestly I feel they should have kept this under wraps for another few months. Most of the people on this site are in total meltdown yet has anyone stepped back and realized that Bethesda has made nothing but excellent Elder Scrolls games lately? There is nothing to worry about with Skyrim, it will be another revolutionary installment in one of the greatest gaming franchises in recent memory.

So lastly, everyone do me a favor. Take a couple deep breaths, quit reading the stupid magazine articles over and over again, and go play Morrowind or Oblivion.

No one really needs to "calm down". You, and others, are the only ones who keep saying that. I'm just a guy with opinions, sitting in front of my computer typing with a pretty blank expression on my face. No on is raging here, no one is caps locking you. We are simply giving our opinions.
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Kortniie Dumont
 
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Post » Sun Dec 12, 2010 10:10 pm

No on is raging here, no one is caps locking you.

-The removal SPELL MAKING? REALLY?

:whistling:

Yup. I'm a mean woman. :P
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Tyrel
 
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Post » Sun Dec 12, 2010 11:31 pm

The whole dumbing down term can't apply to Skyrim from what we've seen so far. It may well end up dumbed down, but we can't make the conclusion from what we have. Even in their marketing campaign it doesn't seem dumbed down. Their updates discussed story and and stuff quite a bit, and in smart ways. If translating the runes (the Dovahkiin theme we had to translate to find the lyrics) was in the game, it would already be a smarter quest than any quest Daggerfall or Morrowind threw at us. It's not that it was so hard to do, but the past TES didn't have anything that needed much thought either. Just ask any old school adventure fans. At least so far they seem to have put thought into more aspects than just combat.
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chirsty aggas
 
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Post » Mon Dec 13, 2010 9:15 am

New graphics and new Radiant AI are great, sure. But taking away key points in the TES series is not great, for a lot of people. And I'm 100% sure that I am not the only one who feels that way.


Don't generalize. What makes you think those very MINOR (in my opinion) features are more important than the PLOT and ENVIRONMENT and IMMERSION that the Morrowind crusaders so valiantly defended up until now?
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Josh Lozier
 
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Post » Mon Dec 13, 2010 4:04 am

Bethesda will never make a "fable" game so i don't have to worry about that. Skyrim will be 10x better then Fable ever hoped to be.
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adam holden
 
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Post » Mon Dec 13, 2010 2:02 am

I hope Finisheing moves won't be like Manga style Jap Games !
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Thomas LEON
 
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Post » Sun Dec 12, 2010 8:33 pm

:whistling:

Yup. I'm a mean woman. :P

I wouldn't really call that caps locking, I'd call that prolonged use of Shift. :P
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Jinx Sykes
 
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Post » Mon Dec 13, 2010 5:45 am

I wouldn't really call that caps locking, I'd call that prolonged use of Shift. :P

Fair enough. Not raging, mildly miffed then ? :P
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Jack Bryan
 
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Post » Mon Dec 13, 2010 6:10 am

As usual, another Morrowind loving person looks only at the removal of things (and some not even set in stone or worded yet), and claims that they're changing the game.

Seriously, do a couple things.

1) Take off the nostalgia glasses, Morrowind was actually the first black sheep of the TES series but we weren't causing a stir every time something changed. We embraced it. Change when properly and logically dictated is great.
2) Realize that you're probably the five thousandth person to have just bluntly loaded statements to seem like your opinion is correct and justified, let alone make a thread about it. Use the search feature, read up a bit, and actually weight BOTH sides of the argument before saying they're doing something outlandish.
3) Understand that sometimes it's beyond just semantics on what goes into a game. Also realize that if they just "made more time" to insert features, they'd never freaking release the [censored] game.

There, rant over.
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Heather Dawson
 
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Post » Sun Dec 12, 2010 11:16 pm

New graphics and new Radiant AI are great, sure. But taking away key points in the TES series is not great, for a lot of people. And I'm 100% sure that I am not the only one who feels that way.


No one really needs to "calm down". You, and others, are the only ones who keep saying that. I'm just a guy with opinions, sitting in front of my computer typing with a pretty blank expression on my face. No on is raging here, no one is caps locking you. We are simply giving our opinions.

what have they taken away?
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Carlos Rojas
 
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Post » Mon Dec 13, 2010 11:48 am

Transportation- Oblivion had horse and mage guild transportation, that was basically there travel system and thats a way more realistic one then even Morrowind's where you just load to the next area. You didn't have to use the fast travel and im sure Skyrim will have this type of system too.

Spell Making- What was so great about Oblivion's spell making system anyways? It wasn't even that good, i'd rather have a more diverse amount of the same spell like they said then just the same spells but sometimes they last longer.

attributes- this hasn't really been confirmed and i trust Bethesda's ability to make a good system for this whether they're in or not.

NPCS- basically what it's saying is that it'll be like Oblivion but more realistic so stop worrying.

As stated earlier in this thread the general theme of TES games is that they change and evolve to wow us a step further everytime, thats the real tradition and i'm sure they'll hold to it despite what's in the game.
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yessenia hermosillo
 
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Post » Mon Dec 13, 2010 11:56 am

-The removal of any realistic transportation system


Started playing ES with Morrowind, didn't you? I'm trying very hard to recall, but unless I'm senile, Arena and Daggerfall didn't have "realistic" options either and you had to use fast travel to get anywhere in a realistic amount of REAL time. The only other option was walking, and it could literally take you DAYS of real time to get there.

-The removal of Attributes

Speculation at best. Granted, the GI print article doesn't even say if they're in, but given it's a staple of the system, they probably are and they just didn't think about it when reporting on it.

-The removal SPELL MAKING? REALLY?

I've not been able to find a trustworthy source that says this is out. As much as I'd love to take these foreign sites at their word, they all seem to be engaged in wild speculation.

-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)

Probably mistranslation. There have always been NPCs with little or nothing to actually talk about, but even those still had random rumors. With Radiant Story in play though, who knows, random NPCs could be more important than we know.

Personally I'm not worried. I've seen enough to be convinced they're honoring the series properly. I'd suggest just being patient and waiting for Bethesda to put some official stuff on their own website once the GI coverage is over.

Transportation- Oblivion had horse and mage guild transportation

Actually Oblivion doesn't have Mage Guild transports either. Only horses.
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Ross
 
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Post » Mon Dec 13, 2010 9:34 am

So, you're telling me that there have been countless threads like this before? Discussing this same issue?
So...
You're telling me, I'm not alone in my way of thinking?
So...
You're telling me, that if thousands of people come to someone in charge of "something", and say, "hey, this isn't right!" that they are all in the wrong? Maybe it's time to start listening?


No, I'm telling you that you're not adding anything new to a debate which has already been had ten times over. You've made points which have been discussed in detail in many threads on this forum. Did you consider what was written there before you started this thread?
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helen buchan
 
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Post » Mon Dec 13, 2010 6:15 am

Great for new games ~bad for series games. (especially since the incentive to buy a next installment is that you like the previous one)
Relic made Dawn of War, and is making Space Marine... Space Marine is a new game, and sounds great, but if it were released as Dawn of War 3, I'd be quite disappointed in it.

You and I are just destined to be at odds in most debates it seems ^_^

I disagree. A very important factor in keeping a series fresh and alive is to mix things up and try new things while keeping the same "feel." Some radical examples of that are Fallout 3. Made by a different studio yes, and they changed a ton of things about Fallout. Most for the better in my opinion. Same goes Grand Theft Auto. They changed a ton from GTA II to III and look at that? Huge Success. Same for GTA San Andreas to GTA IV. You also have the terrible examples of that like Fable and to a certain degree Mass Effect. But I can argue they changed quite a few things for the better in Mass Effect 2.

I mean, look at Tony Hawk's Pro Skater. They kept churning out the same old game and people got tired of it. If you stay stagnant you're going to get left behind.
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Louise Dennis
 
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Post » Mon Dec 13, 2010 11:49 am



Things like:
-The removal of any realistic transportation system
-The removal of Attributes
-The removal SPELL MAKING? REALLY?
-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)

Please, post your thoughts.


  • We only know that there will be a fast travel option but we have no idea if other forms of travel will be present yet so we will have to wait and see
  • We have no clue if atributes are in or not as not a word has been said about that yet
  • The Spell system is completely New so lets wait and see how they designed it, We may have no need for spell making if it is flexable enough
  • My Guess is that you will still activate all NPC's and they will speak to you but normal citizens will automaticly tell you a rumor. In Oblivion that is often the only thing you could ask them about anyway so this just saves you having to select the Rumor topic in the tree

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Matt Fletcher
 
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Post » Mon Dec 13, 2010 11:15 am

You're telling me, that if thousands of people come to someone in charge of "something", and say, "hey, this isn't right!" that they are all in the wrong? Maybe it's time to start listening?



Hi, welcome to the Internet, you must be new here.
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Astargoth Rockin' Design
 
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Post » Mon Dec 13, 2010 2:24 pm

I mean, look at Tony Hawk's Pro Skater. They kept churning out the same old game and people got tired of it. If you stay stagnant you're going to get left behind.

How many people do you really think would say, "Oh, bah! Skyrim is just as amazing as Morrowind! How stagnant! I'm not buying!"?
C'mon. :rolleyes:
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Sara Johanna Scenariste
 
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Post » Mon Dec 13, 2010 6:14 am

Did I miss something? Did the "true" rpgs go missing?


Well the only ones i can think of that are coming out are; The witcher 2, Some new Drakensang, and Skyrim (as long as it isnt totally "streamlined" which means dumbed down ah well mod tools to the rescue). Other than that i cant think of any REAL RPGS.
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Phoenix Draven
 
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Post » Mon Dec 13, 2010 1:14 pm

Transportation- Oblivion had horse and mage guild transportation, that was basically there travel system and thats a way more realistic one then even Morrowind's where you just load to the next area. You didn't have to use the fast travel and im sure Skyrim will have this type of system too.

Spell Making- What was so great about Oblivion's spell making system anyways? It wasn't even that good, i'd rather have a more diverse amount of the same spell like they said then just the same spells but sometimes they last longer.

attributes- this hasn't really been confirmed and i trust Bethesda's ability to make a good system for this whether they're in or not.

NPCS- basically what it's saying is that it'll be like Oblivion but more realistic so stop worrying.

As stated earlier in this thread the general theme of TES games is that they change and evolve to wow us a step further everytime, thats the real tradition and i'm sure they'll hold to it despite what's in the game.



1 All Oblivion had was Horse and Fast travel...not mage guild teleportations. yes you HAD to use fast travel because any other method was viable.


2 Most of the stock spells sold by merchants svcked, spells made by players suite them and their play stlye.

3 I agree

4 I agree.
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TASTY TRACY
 
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Post » Mon Dec 13, 2010 3:41 am

I'm tired of people complaining about how bad this game is. We have nothing on any of these complaints except for translations of foreign magazines. Wait until the game comes out or at the very least until we have some concrete details. Then if you don't like it complain all you want.
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Darian Ennels
 
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Post » Mon Dec 13, 2010 4:07 am

How many people do you really think would say, "Oh, bah! Skyrim is just as amazing as Morrowind! How stagnant! I'm not buying!"?
C'mon. :rolleyes:

tbh, if nothing changed from morrowind id get bloody bored in about 10 hours.
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Elle H
 
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