Bethesda, why are you taking the TES out of TES?

Post » Sun Dec 12, 2010 11:56 am

After reading countless threads, viewing every scrap of information that I can find online about the next ES game, Skyrim, I am seriously worried, and concerned.
It appears that Bethesda is removing any scrap of TES from this serious, making it another Fable-esque hack 'n' slash adventure game, NOT an RPG. At least not an RPG as we know it, ala Morrowind.

I think most veteran ES fans/players would agree with me that the dumbing down of the series to make more money is simply lame.

"Oh, Bethesda can't be bothered to make other options than immersion breaking Fast Travel as the only viable means of traveling. They just don't have the time for that."
Um, then make the time? You are the developer of the series, your own gaming company. If you wanted to "take the time" to do this, you could.

Things like:
-The removal of any realistic transportation system
-The removal of Attributes
-The removal SPELL MAKING? REALLY?
-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)

These things really worry me. What's the next ES game going to be like? No storyline? No Mainquest? What else are you going to strip from the series during this "streamlining dumbing down" process in order to make more money?
Now, please do not take offense to this post, or take it as a hostile post. I'm quite calm. I'm just afraid that the only true, good RPG left out there is dying because the company wants to make it accessible to toddlers.
Please, post your thoughts.
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Alba Casas
 
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Post » Sun Dec 12, 2010 10:26 pm

dude it will be nothing like fable
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Antony Holdsworth
 
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Post » Sun Dec 12, 2010 1:45 pm

You haven't played the game.
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Sarah Evason
 
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Post » Sun Dec 12, 2010 8:48 pm

Spellmaking has been removed? Where did you read this?
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+++CAZZY
 
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Post » Sun Dec 12, 2010 8:11 pm

Im worried, but not as much as you are, we still have modding to fix things. Many... MANY things.
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Naazhe Perezz
 
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Post » Sun Dec 12, 2010 1:22 pm

The first point was not even in Oblivion so you cant really complain that they have destroyed teh series by removing this as it has been gone for 2 games.

And all 3 other points listed are as far as I know speculation and shoddy translation.
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Marguerite Dabrin
 
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Post » Sun Dec 12, 2010 10:18 am

Now, please do not take offense to this post, or take it as a hostile post. I'm quite calm. I'm just afraid that the only true, good RPG left out there is dying because the company wants to make it accessible to toddlers.
Please, post your thoughts.
How is it the "only true, good RPG left"?

-The removal of any realistic transportation system
I don't follow you here... Oblivion had horses.
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Emily Graham
 
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Post » Sun Dec 12, 2010 12:35 pm

Things like:
-The removal of any realistic transportation system
Been that way since OB, but look to FO3 and FO:NV for the transport.

-The removal of Attributes
Unconfirmed

-The removal SPELL MAKING? REALLY?
Information may or may not be completely true.

-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)
Details unconfirmed, but I'm assuming it'll be like FO3/NV/The Wticher's system of dialog, in that only merchants, quest givers, and those involved in quests will carry a conversation with you, while regular guys will give you some rumor, a hello, or a "[NUMMIT] off, you s'wit!"
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leigh stewart
 
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Post » Sun Dec 12, 2010 1:25 pm

I, for one, agree with most of what you've said. It doesn't sound good in some parts but they still have 9 months to fix it. We'll have to wait until 11-11-11 to find out.
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Taylor Thompson
 
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Post » Sun Dec 12, 2010 2:20 pm

inb4 generic spear and/or crossbow complaint.
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jessica robson
 
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Post » Mon Dec 13, 2010 1:19 am

Spellmaking has been removed? Where did you read this?

Italian magazine coverage: http://www.gamesas.com/index.php?/topic/1163214-skyrim-italian-coverage-thread-2/

However, it may've been a misunderstanding and/or mistranslation of some sort(?).
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asako
 
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Post » Sun Dec 12, 2010 2:29 pm

I can't be bothered to find it right now to quote Todd about spell making being removed, but that bit is open to interpretation. Perhaps other more diligent forum members can quote him.
I will say that it seems like spell making is out, but no it hasn't been confirmed without a doubt removed. There is room for doubt.
EDIT

Post above mine should be a reference :)
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Oyuki Manson Lavey
 
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Post » Mon Dec 13, 2010 1:06 am

I'm not exactly apprehensive about these potential changes.

But I am worried that it still won't feel like TES because I'm stubborn as a mule and cling to Daggerfall, Morrowind, and even Oblivion nostalgia elements that may not be in the game. :mellow:
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Margarita Diaz
 
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Post » Mon Dec 13, 2010 1:21 am

I never really cared for Spellmaking anyways.

But going so far to say there wont eb mainquests or plots in the next game is kind of ridiculos.
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luis ortiz
 
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Post » Mon Dec 13, 2010 1:17 am

I'm not worried at all. The changes are for the better. Do I have some concerns about certain things sure we all do but I think it's too early to jump the gun and declare Skyrim a failure when we haven't even gotten all the info yet.

Also Attributes will probably be in but in a lesser role then they were in Oblivion. I mean you have to figure out how much encumberence your character will have, or the amount of Magicka, Stamina, Hitpoints, etc. Although it looks like you'll start out with more Hitpoints then Oblivion. If that's a bad thing we'll have to wait and see.
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des lynam
 
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Post » Mon Dec 13, 2010 2:18 am

Don't buy it then, if you can't accept that games change over time then that's your loss. Bethesda isn't going to drastically change their design philosophy on the drop of a hat and certainly not only 9 months from release, that's absurd.
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SEXY QUEEN
 
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Post » Sun Dec 12, 2010 9:29 pm

...

These things really worry me. What's the next ES game going to be like? No storyline? No Mainquest? What else are you going to strip from the series during this "streamlining dumbing down" process in order to make more money?
Now, please do not take offense to this post, or take it as a hostile post. I'm quite calm. I'm just afraid that the only true, good RPG left out there is dying because the company wants to make it accessible to toddlers.
Please, post your thoughts.
[/quote]

You don't sound very calm: thinking that they will get rid of a main quest to appeal to toddlers sounds a bit hysterical/overdramatic to me. :shrug:
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hannah sillery
 
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Post » Sun Dec 12, 2010 12:49 pm

I agree some of the things I've heard are....disheartning..a TAD BUT since I haven't played the game and the information how its percieved is completely subjective. I hold my face, towards it, but not the people asking for MP ,Achievements , FPS style Auto regening health, removing races, Deadspace level Gore and all of that other garbage being screamed for these days.

and this fear that spellmaking is out is beyond context, the game has enchanting that deals with giving weapons certain spell effects, why would spellmaking be out?
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BethanyRhain
 
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Post » Mon Dec 13, 2010 2:42 am

Now, please do not take offense to this post, or take it as a hostile post. I'm quite calm. I'm just afraid that the only true, good RPG left out there is dying because the company wants to make it accessible to toddlers.
Please, post your thoughts.


Did I miss something? Did the "true" rpgs go missing?

Oh, by the way.
"When one door closes another door opens; but we so often look so long and so regretfully upon the closed door, that we do not see the ones which open for us." - Alexander Graham Bell.
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Astargoth Rockin' Design
 
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Post » Sun Dec 12, 2010 2:36 pm

Please, post your thoughts.


I think your being quite mellow dramatic and not respecting Bethesda's (quite openly known) development style of reinventing the game with each new title. It's what they do and they owe none of us anything more than that. Given that they provide the largest game hour per dollar ratio in the industry, if anything we owe them, at least the benefit of the doubt if nothing else.
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Sista Sila
 
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Post » Sun Dec 12, 2010 7:55 pm

-The removal of any realistic transportation system

wasnt there only stuff like that in morrowind?
-The removal of Attributes

the things attributes governed will be conttrolled by other factors. No one can pass judgement on the new system untill the game comes out or a more in depth explination
-The removal SPELL MAKING? REALLY?

never used spell making so im not sure about how it works or other possible systems. i will say though from what ive heard spells can be used in a multitude of ways. fire for example could be a fire ball, a flamethrower spell continusly burnng enemies, or a trap spell that once tripped will burn enemies. this may or may not have made spell making redundant. as i said i have np idea how spell making was used so i could be way off mark.
-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)

its that some NPCs that dont shops or quests and such that really are just fillers for more realistic cities will only tell you news or gossip that has been heard.
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Jade
 
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Post » Mon Dec 13, 2010 3:16 am

-The removal of any realistic transportation system

[/quote]

last time i checked there not getting rid of walking or mounts
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dell
 
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Post » Sun Dec 12, 2010 1:25 pm

Oh no, Bethesda is making the game they want to!

Careface

Since the game is going to be fun, that is all I care about.
I have better things to care about than this kind of nonsense. :lol:
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Bereket Fekadu
 
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Post » Sun Dec 12, 2010 1:13 pm

If you concentrate only on the stuff they are taking out, of course you'll be worried. You fail to consider all the fresh and exciting things they'll be ADDING to the game. It will balance out nicely in the end.
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Kahli St Dennis
 
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Post » Sun Dec 12, 2010 7:53 pm

After reading countless threads, viewing every scrap of information that I can find online about the next ES game, Skyrim, I am seriously worried, and concerned.
It appears that Bethesda is removing any scrap of TES from this serious, making it another Fable-esque hack 'n' slash adventure game, NOT an RPG. At least not an RPG as we know it, ala Morrowind.

I think most veteran ES fans/players would agree with me that the dumbing down of the series to make more money is simply lame.

"Oh, Bethesda can't be bothered to make other options than immersion breaking Fast Travel as the only viable means of traveling. They just don't have the time for that."
Um, then make the time? You are the developer of the series, your own gaming company. If you wanted to "take the time" to do this, you could.

Things like:
-The removal of any realistic transportation system
-The removal of Attributes
-The removal SPELL MAKING? REALLY?
-Some sources say that we can't even talk to all NPC's. (although this could be mistranslation)

These things really worry me. What's the next ES game going to be like? No storyline? No Mainquest? What else are you going to strip from the series during this "streamlining dumbing down" process in order to make more money?
Now, please do not take offense to this post, or take it as a hostile post. I'm quite calm. I'm just afraid that the only true, good RPG left out there is dying because the company wants to make it accessible to toddlers.
Please, post your thoughts.



I had a thread partially talking about this issue. What I find funny is that you assume they are taking the TES out of TES. Firstly, you aren't the judge of what TES is, the devs are. Whether you like that TES is your own matter, but your view is not sacred. Secondly, if you've ever listened to Howard talk about the series and what he wants from it, his ideal has always been to make a game where "you get better at what you do". It isn't to keep as many many possible stat systems in the game as possible. Their aim for TES is to move away from the statsheet and to integrate the progression of your character with the gameplay itself. This is why your stats go up as you use them. If that is something you don't like, it's a fair opinion, but don't act as Beth has suddenly made a radical departure from their vision. Do I wish they had an alternative for fast travel? Of course. On a side note, though, when did this absolute love for the spellmaking system come from? Everything I remember about Oblivion's spellmaking was mediocre at best. All you did was make a combine a couple effects in some gamebreaking way. The new system allows players the same type of abilities, but integrates them within the combat. Instead of being limited to whatever combination you planned beforehand, you can combine any effects as needed into whatever playstyle you choose. This also eliminates the player's ability to create overpowered spells.

Please remind me if there was something great in OB's spellmaking system that I've forgotten, because I'm still feeling in the dark...
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Naazhe Perezz
 
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