Bethesda, why you no grenade launchers!

Post » Fri Jan 22, 2016 3:12 am

Think it is strange that there are no grenade launchers in fallout 3 and 4, mostly 4 with the heavy customization options.




I mean think about it, grenade launchers would be an epic class of weapons, weaker then rockets but more common ammo and different functions. like a incendiary launcher that creates a pool of fire on impact. also grenade launchers would be a cool weapon if you use the explosives perk.




for this I have a suggestion (highly unlikely that the devs read this), add 3 types of grenade launchers.





type one: grenade rifle


info: based on the m79 has 4 upgrade slots, base damage 100



slots: stock, grenade, barrel, sight



stock upgrades



short stock: base


full stock: increase accuracy, lower recoil


padded full stock: superior accuracy, superior recoil control.



barrel upgrades


single barrel: base


pump barrel: triples ammo count pump to fire, slower reload.


long single barrel: longer range


long pump barrel: triples ammo count, pump to fire, slow reload, longer range.



sight upgrades



none: base


range sight: adds a range marker to hud (basicly the bar lines seen on most GL huds)


tech sight: when aiming, shows range (top right), projected arc, and distance to target.



grenades


note: all grenades are the same 40mm ammo



explosive: base


high explosive: superior damage, inferior range.


fragmentation: superior splash, lower damage


gas grenade: enemies in target area may drop weapon and cover eyes and mouth (gasmask or raider masks negate)


incendiary: inferior damage, 50% chance to light targets on fire, target area lit on fire for 10 seconds dealing minor damage(2 per second).


flash bang: stuns enemies hit, for 3 to 5 seconds does low damge


flare: uses flares instead of 40mm, if fired into the air summons minute men.




type two: Grenade revolver


info: based on the m32 milkor grenade launcher, has a higher rate of fire but a lower reload. other then that has about the same stats.



upgrade slots: stock, tube, barrel, sight, grenade.



stock upgrades: same as the grenade rifle.


grenade: same as grenade rifle.



tube upgrades



4 round tube: fast reload, lower ammo count. (default)


6 round tube: slow reload, moderate ammo


10 round tube: slowest reload, highest ammo cap.



barrel



short barrel: default


suppressed barrel: will not alert enemies when fired. (the explosion will still alert them but they will not see where it came from)


long barrel: superior range




sights



line sight: default shows range lines.


tech sight: grenade rifle


tracking sight: when zoomed shows green triangles for all "targets" shows red for all that will be hit, predicts movement with 95% accuracy





type three: the unslung grenade launcher


info: this is a barrel mod for the combat rifle (The .45 one) or shotgun that removes the thrown grenade ability and replaces with a launcher that must be reloaded after use, the advantage is more range and more damage, but at a cost of being able to spam grenades. (holding grenade button will swap to it, giving the arc if perks are had and reloading if needed hold again to swap back)


looks: m203 combined with a gp-30



upgrades: as the unslung is an upgrade it only has one that it adds ot the weapons, the grenade types which are the same as the grenade rifle.


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Roisan Sweeney
 
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Post » Fri Jan 22, 2016 4:57 am

What, missile launchers and fat men aren't enough?



Honestly, IMO, the missile launcher is basically the same thing as a grenade launcher (doing about the same damage), but I can see your point. It would certainly be nice to have something a whole lot less cumbersome that those two big, heavy pieces of equipment.

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Mr.Broom30
 
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Post » Thu Jan 21, 2016 8:27 pm

I don't mind just tossing grenades. Seems to work just fine.

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KiiSsez jdgaf Benzler
 
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Post » Fri Jan 22, 2016 12:07 pm

It's not about being enough. If it was, it would be enough to have one weapon of each kind (and not several with a gazillion mods) and we'd still be fine.



It's about having it as an option. Grenade Rifles were in FNV, I think.



And the sound was lovely...

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Terry
 
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Post » Fri Jan 22, 2016 3:58 am

Agree OP. One of the weapons I miss most in FO4. You can shoot at a stubborn raider in cover with a missile launcher all day and not do a single point of damage. Pull out your M79 and start lobbing explosive projectiles OVER their cover and they will either die in an explosive mess, or at a minimum, break cover.

A Grenade Rifle is a useful tool for lobbing explosive beyond throwing range, and show their value in broken terrain and landscapes littered with rubble. No place to hide.

I love them.
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Jenna Fields
 
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Post » Thu Jan 21, 2016 8:28 pm

Biggest reason I think is that they don't fit with the 50's aesthetic. Same reason we don't have AR-style assault rifles.

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JUDY FIGHTS
 
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Post » Fri Jan 22, 2016 8:20 am


It was. There were actually three versions (not including the full auto cannons): Grenade Rifle, Grenade Launcher, and APW. The first was a single shot, the latter held a magazine of 4 rounds (both 40mm), and the last was a 25mm auto-loader, with increasing magazine capacity. Having a variety of projectiles available (HE, Plasma, Pulse) was pure icing on the cake.
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Kyra
 
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Post » Thu Jan 21, 2016 10:09 pm

I think the easiest solution right now would probably be to make the Junk-Jet fire grenades.

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BEl J
 
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Post » Thu Jan 21, 2016 11:13 pm


How so? Seriously. It's acceptable in New Vegas, but all the sudden FO4 changes the rules. Strange notion.

Not to mention the M79's development began in 1953, and grenade rifles were around long before that, and saw plenty of service during WWII.

You might mean, it doesn't fit into Bethesda's aesthetic. In that I would agree.
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N3T4
 
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Post » Thu Jan 21, 2016 9:18 pm

THIS

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Steve Fallon
 
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Post » Fri Jan 22, 2016 12:20 pm

FNV WAS NOT MADE BY BETHESDA! for goodness sake, FNV was made by Obsidian. There was barely a Fallout asthetic to it at all. It was Fallout: The Wild West Edition! If there wasn't the occassional ghoul or radscorpion, you wouldn't even have recognized it as the same franchise.



I love FNV, but, FNV was most definately not a Fallout Game. It was Falloutesque.

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Justin
 
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Post » Fri Jan 22, 2016 2:17 am


I hear you, but that is an opinion, no matter how passionate you feel about it. I think we all know it wasn't made by Bethesda, but it was published by them and I have yet to hear that somehow it has become non-canon.

Honestly, I'm not sure what your point is.

EDIT: ...I'm not sure what your point is as it relates to this thread.
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Christine
 
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Post » Fri Jan 22, 2016 2:56 am

Actually Obsidian's fallout:NV was more fallout then fallout 3 as obsidian sort of knows more about the fallout world. (keep in mind it is based in the locations of fallout 1 and 2)

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Laura Simmonds
 
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Post » Fri Jan 22, 2016 5:46 am

If only you had grenades that you could throw with your hand or something bigger than a grenade that had a launcher, something more like a cannon that has explosive ammo or maby a nuke but smaller, like a mini nuke that has it's own launcher but since none of these things exist that I know of I guess they should have a grenade launcher. (Used sarcastic for that speech option)
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Lil'.KiiDD
 
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Post » Fri Jan 22, 2016 12:20 pm


Correct it isn't a Obsidian game. This constant "NV had it why can't I have it in FO4" is tiresome.



Why? Simply because FO4 isn't NV 2. It is it's own game with it's own balance.



Should Obsidian make another Fallout game we will sadly read the same. FO4 had it why can't this game have it, NV had it why ... and so on.



People (I am not talking about this particular point, more about the general "NV had it." taking so much away from their own fun in expecting this is NV 2. FO4 did so many things right (not that there is much room for improvement too) and they don't see it because their only focus is: "But the other game had it..".

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Petr Jordy Zugar
 
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Post » Thu Jan 21, 2016 8:43 pm

to note: a mininuke is sort of better to sell then to use, first off it doesn't work a a grenade launcher its more a well nuke launcher, using it in some situations that a grenade launcher would work is well bad and will blow you to peaces.




Also artillery is artillery, wasting heavy ordiency on a small group that is just out of standard grenade range is well a waste... also you are stuck with standard grenade range to throw the marker which makes it useless.




This isn't a cause NV had it thing, this is cause even in WW1 they where using grenade rifles (though then they where grenades literally stuck on the front of a rifle). that in even with the 50's design the world of fallout has around 20XX war tech like in the real world, they just don't have the fancy computer stuff so anything manual like a grenade launcher is highly likely to have been invented.

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Jay Baby
 
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Post » Fri Jan 22, 2016 4:34 am

ya but what about the braudsider and hand grenades?????? I can't see a grenade launcher outclassing those.
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Pawel Platek
 
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Post » Thu Jan 21, 2016 8:10 pm

still not teh same, the grenade launchers range comes from the fact it is fired like a bullet. Think of a 40mm grenade like a 40mm bullet that explodes.



where as a grenade launched from a pneumatic or sling based weapon will not have the range, infact in many cases they may have less range then if thrown.

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Alyesha Neufeld
 
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Post » Fri Jan 22, 2016 9:18 am

it gives you a visible arc which actually has very far range on thrown grenades. I think you could reload faster if you have the 20mm grenade launcher with a clip but that is basicly a legendary battle rifle with explosives on it.
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Rachell Katherine
 
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Post » Fri Jan 22, 2016 6:09 am

I was going by Wiki's 1961 "in service" date. (I did look before posting the first time ;))

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Shaylee Shaw
 
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Post » Fri Jan 22, 2016 3:36 am

yeah but even before then there where rifle grenade which where used by designated grenadier soldiers.



the world of fallout has a strange thing, weapons tech progressed like in the normal time line but mechanical tech did not, grenade launchers, LMG's and even laser weapons exist in the fallout world. hell they have p90's which are a relitively modern weapon.




On the broadsider, thing, that is the closest we have to a grenade launcher in game, and well it isn't really an effective representation as it is a heavy weapon.

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Claire Vaux
 
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Post » Fri Jan 22, 2016 10:12 am

it does explosive damage that can be increased with explosives perk so not a heavy weapon.
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John Moore
 
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Post » Thu Jan 21, 2016 8:46 pm


not what I meant, the weapon is heavy, it also is not the best and requires a quest to get.

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Johnny
 
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Post » Fri Jan 22, 2016 12:11 pm


Equally sarcastic:

Outside of common sense? I don't know...cost/scarcity of projectiles and the gargantuan weight of the launcher might...just might...be considerations. Not sure though.
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Juanita Hernandez
 
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Post » Fri Jan 22, 2016 7:33 am


Eh, no big deal. I do miss that thing though. It was a ton of fun, especially explosive effects with the added bonus of lighting surviving bad guys on fire.



What fits in the Fallout universe? Whatever the developers want? B)

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NO suckers In Here
 
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