1.2 BETHESDA WILL COMMENT SOON

Post » Mon Dec 12, 2011 11:57 pm

Sorry, cannot use that, the source code already existed, it just requires tweaking depending on which exe it will be calling.

Why don't they turn on LAA by default?, simple, it can cause memory clash in 32 bit systems, and before you ask, no it's not a simple matter to write an official 64bit exe.

P.S, I would like to see a 64bit exe myself, but I won't be holding my breath.


So do you think an official fix is possible, or are 64bit users just going to have to stick to workarounds?
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Sweets Sweets
 
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Post » Tue Dec 13, 2011 5:43 am

Thank you, G. I hope it's just a few misplaced semi-colons.

:tes:

They forgot to carry the one!
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Floor Punch
 
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Post » Mon Dec 12, 2011 6:05 pm

Didn't the patch just come out yesterday? Useful responses take a little time to put together: bug reports must be collected and then verified/reproduced; cases identified; then potential fixes or other mitigation investigated. Plus usually plans and communications need to go through several rounds of internal distribution and review to make sure they are coherent and don't just create two new problems for every one solved.

Not doing all that in a day is not being tardy or negligent.
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Miss Hayley
 
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Post » Mon Dec 12, 2011 6:26 pm

Exactly, people need to stop whinning they want their patches and fixes NNOOOWWW!!! I have mentioned before that it took them awhile to patch Morrowind more then people realize, same goes with Oblivion and now Skyrim. they will fix the stuff when they get to it....END OF STORY!!!


Or I could just let the modders make fixes OVERNIGHT for the problems Bethesda takes weeks to create.

How little you know of Bethesda. If at all possible they will ignore as many problems as possible. That is why as a community we must try to continually draw attention to serious issues - to have any hope of having them fixed.


This is exactly it. How many hundreds of bugs did the Oblivion Officially Unofficial Community Made Patch fix? And how many of those did Bethesda ever get around to fixing? Oh, right 0 of them...

Fixes take time. You know what doesn't take time? Not releasing a patch that you know has game breaking bugs. I am such a problem solver. So, yes, if Bethesda knowingly breaks the [censored] they sold us, we expect them to say "Oh yeah, our bad. We're on it!"


And while we are being told that they are on it (after the community has already fixed the problem...OVERNIGHT) and I am sure that is supposed to make us feel all warm in side, it doesn't. It's like you said...They probably shouldn't release "patches" that create more problems than they make...which probably means they shouldn't release patches...Not saying I don't want them to make good patches...but really...after the whole drama cycle that has been Skyrim, I am not sure I trust them to make a patch that doesn't completely break my game (like this one did) anymore.
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Brian LeHury
 
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Post » Mon Dec 12, 2011 4:55 pm

They forgot to carry the one!


Hey, if NASA can forget to convert from metric to imperial and burn a several million dollar satellite through an atmosphere, Bethesda can make dragons fly backward.
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Kieren Thomson
 
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Post » Mon Dec 12, 2011 10:58 pm

Funny you should say that.
The Skyrim Script Extender team fixed the resistances bug.
Overnight.

Im sure Beth was able to fix the issue over night as well. It was probably just a matter of no one thought to check damage resistances before deploying the patch because the patch wasn't supposed to do anything to them.

I mean, really people, what do you expect? A new patch for every individual issue every hour of the day till everything is fixed? Be realistic, give them some damn time to compile the list of bugs and squash them all and release patch 1.3.

GIVE THEM SOME DAMN TIME.
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ImmaTakeYour
 
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Post » Tue Dec 13, 2011 1:33 am

That's literally all I need - just a confirmation that Bethesda is indeed working on it. Much obliged, keep us informed.

I think this has been demonstrated to be the case quite a few times: it's not necessarily problems that people find a source of frustration but a lack of communication. I'm reminded of rail travel as a particular example, which is that people don't object to the trains being late as much as having no idea when (or if) they'll actually turn up.
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priscillaaa
 
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Post » Tue Dec 13, 2011 1:41 am

Hello from Russia!
What happened to the game? Textures are missing, the mouse moves slowly. After installing the patch in general was bad. Why do not fully reach it work? Why only think about the console versions of more than a computer? I am disappointed by your role-playing games, especially the last part of the Scrolls. Are not you ashamed? About profits think about more than a game.
There is no desire to wait for a new part of the Scrolls. Love for the game was lost, loyalty remained. But loyalty can be replaced by other role-playing game, such as The Witcher.
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Verity Hurding
 
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Post » Mon Dec 12, 2011 3:12 pm

Im sure Beth was able to fix the issue over night as well. It was probably just a matter of no one thought to check damage resistances before deploying the patch because the patch wasn't supposed to do anything to them.

I mean, really people, what do you expect? A new patch for every individual issue every hour of the day till everything is fixed? Be realistic, give them some damn time to compile the list of bugs and squash them all and release patch 1.3.

GIVE THEM SOME DAMN TIME.


When they release a quality product, I will
GIVE THEM SOME DAMN TIME.


Until then, if the modders beat them to a fix, I will call them on their failure. If they release something that is supposed to fix and instead breaks, I will call them on their failure. If people apologize for them without cause or reason, I will call them on their failure.

Games CANNOT be allowed to continue to be released in this sort of condition. The amount of bugs (which as only increased with patches, not decreased) is just ridiculous. Learn to make a quality game. If you don't know how, check Valve or Blizzard. They seem to get it right 90% of the time. Bethesda? 0% of the time...
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Zualett
 
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Post » Mon Dec 12, 2011 8:20 pm

"information soon"

translation. Stay silent until next Wednesday for the patched patch.
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BRAD MONTGOMERY
 
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Post » Mon Dec 12, 2011 8:24 pm

Exactly, people need to stop whinning they want their patches and fixes NNOOOWWW!!! I have mentioned before that it took them awhile to patch Morrowind more then people realize, same goes with Oblivion and now Skyrim. they will fix the stuff when they get to it....END OF STORY!!!


Who's going to make them stop whining? YOU???

Besides, they have a point. For many, the game that they paid for does not work!! As such, they have a right to complain. If you don't want to hear the whining, DON'T look or respond to whining post.

End of story...
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Javier Borjas
 
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Post » Mon Dec 12, 2011 2:42 pm

Well, reputations come and go these days...

Ubi is known as a laughing stock for their DRM fiasco, and with the hype going on since release of Skyrim it won't take much for Beth to earn a label over the patch debacle. It's not just the 'mob' who are complaining, it's leading games publications and reviewers who are leading the push.
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SiLa
 
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Post » Mon Dec 12, 2011 4:00 pm

...
Bethesda can't win in this situation.


That's why you have closed public betas. That's why you test a patch before you implement and communicate with the customer every step of the way. Games are service, it helps for a company to remember that.
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Nathan Hunter
 
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Post » Tue Dec 13, 2011 2:46 am

It is good they are going to give us some sort of acknowledgement. It is a big source of frustration when you can see they obviously broke something and have to be aware of it pretty quickly based on their forum activity but keep their lips sealed like nothing happened. I know they aren't required to say anything, but it is in their best interests to at least be like "Hey we know we screwed up, we are working on it." That at least gives their customers some reassurance that they actually give a damn.
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Katey Meyer
 
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Post » Mon Dec 12, 2011 10:39 pm

When are you all going to stop making the same threads over and over again, it will do no good. Besides I am playing the PC game and like many other users I have had no problems since patch 1.2. Dragons are fine, mouse and keyboard fine, textures fine.... I haven't had a situation with the resistance yet but aside from that I have seen no problems. As I've said many times, I have an unmodded game, if you have mods installed that were made pre-patch there is a very good chance they are the issue.

If you have no mods installed and still have problems then Bethesda will release a patch but constantly making these same threads isn't helping, there's a real chance that Bethesda's refusal to use this Forum is down to the hate, from what I've seen on here there is no way Bethesda staff could communicate with people on here. There would be no point as people have demonstrated on here no desire for debate , no bug reports are made properly and the staff would have to sift through reams and reams of pointless threads to reach a helpful bug report.

Just saying
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FABIAN RUIZ
 
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Post » Mon Dec 12, 2011 7:44 pm

Im sure Beth was able to fix the issue over night as well. It was probably just a matter of no one thought to check damage resistances before deploying the patch because the patch wasn't supposed to do anything to them.

I mean, really people, what do you expect? A new patch for every individual issue every hour of the day till everything is fixed? Be realistic


Actually they boasted themselves that theyre able to make tweaks within hours. This resistance bug isnt some graphical glitch. This should of been fixed right away.
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Misty lt
 
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Post » Tue Dec 13, 2011 2:48 am

Sorry, cannot use that, the source code already existed, it just requires tweaking depending on which exe it will be calling.

Why don't they turn on LAA by default?, simple, it can cause memory clash in 32 bit systems, and before you ask, no it's not a simple matter to write an official 64bit exe.

P.S, I would like to see a 64bit exe myself, but I won't be holding my breath.


No, but they could offer a LAA 32.exe patch for download on www.gamesas.com. That way it can be to the user's discretion whether to use it. If LAA can be patched in... in a day a two during somebody's off time, then it can be made by Bethesda officially. You can't convince me that Bethesda offering a LAA patch is more work for them than continuously making patches to undo the continuous stream of LAA patches that seem to pop up soon after the last one was cut down.
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Austin England
 
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Post » Tue Dec 13, 2011 5:07 am

While I'm anxious to have more information about the next fixes, I don't think their lack of comment so far is indicative of them not knowing or doing anything about the problems.

They're working on it, we can assume it's true even if they haven't said anything yet. This is an unfortunate side to Bethesda games, they're awesome but buggy. Oblivion and Fallout where the same way, although nothing so ridiculous as backwards flying dragons but you would occasionally find a quest or event that was broken or bugged out.

Patches will come, if you can still enjoy the game in some capacity then try to avoid the buggy content. If not then keep calm and carry on, come back to Skyrim in a month when it'll be slightly less buggy.
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Phillip Hamilton
 
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Post » Tue Dec 13, 2011 4:47 am

When they release a quality product, I will

Until then, if the modders beat them to a fix, I will call them on their failure. If they release something that is supposed to fix and instead breaks, I will call them on their failure. If people apologize for them without cause or reason, I will call them on their failure.

Games CANNOT be allowed to continue to be released in this sort of condition. The amount of bugs (which as only increased with patches, not decreased) is just ridiculous. Learn to make a quality game. If you don't know how, check Valve or Blizzard. They seem to get it right 90% of the time. Bethesda? 0% of the time...

Im sorry, but nowhere in the patch notes does it say it did anything with damage resistances. So it was not on the "to fix" block for 1.2. Just because the community fixed ONE bug over night does not mean Bethesda is unable nor unwilling to do so. They are working to fix them all with ONE patch and not 20 patches. And lets not forget the patch was released YESTERDAY.

Clearly you are of the opinion they should release patches every hour.
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Stacy Hope
 
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Post » Tue Dec 13, 2011 3:24 am

The genuine Twitter account

https://twitter.com/#!/DCDeacon/status/142324559171960832
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Angel Torres
 
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Post » Tue Dec 13, 2011 1:54 am

And lets not forget the patch was released YESTERDAY.

I'm pretty sure the patch was pushed to the PS3 on Monday so a lot of these issues have been known about for several days.
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Chrissie Pillinger
 
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Post » Tue Dec 13, 2011 2:00 am

The genuine Twitter account

https://twitter.com/#!/DCDeacon/status/142324559171960832


@DCDeacon Pete Hines
For everyone asking, working on getting you some info just as soon as I can. Should be "soon" but I don't know how "soon"

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james kite
 
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Post » Mon Dec 12, 2011 7:31 pm

That's because "consumers" cannot be communicated with easily.


I'm sorry, but I had to comment after reading this post in particular.

That is an absolute load of "BS" given how many communication mediums and social network applications society currently has access to in this day and age. Your argument may have been valid about 20 years ago when Twitter, Facebook, smart phones, RSS feeds, or just about anything associated with the internet was non-existent, but for any company and/or organization to claim they can't easily communicate with their consumers at this point in time in history is an epic failure, not only from a PR standpoint, but also from a functional standpoint.
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Add Meeh
 
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Post » Tue Dec 13, 2011 2:36 am

Im sure Beth was able to fix the issue over night as well. It was probably just a matter of no one thought to check damage resistances before deploying the patch because the patch wasn't supposed to do anything to them.

I mean, really people, what do you expect? A new patch for every individual issue every hour of the day till everything is fixed? Be realistic, give them some damn time to compile the list of bugs and squash them all and release patch 1.3.

GIVE THEM SOME DAMN TIME.


Why should I be willing to give them time?

I can't play until they resolve this, my copy of Skyrim is basically a coaster for the next month. (estimated time till console owners can expect a fix, based on prior experience).

I know a lot of that time frame isn't their fault, its the approval process for patches. But if a patch has to go through nearly 2 weeks of approval, you'd think they'd be a LITTLE more careful with them.
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Lizzie
 
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Post » Tue Dec 13, 2011 12:31 am

Why should I be willing to give them time?

I can't play until they resolve this, my copy of Skyrim is basically a coaster for the next month. (estimated time till console owners can expect a fix, based on prior experience).

I know a lot of that time frame isn't their fault, its the approval process for patches. But if a patch has to go through nearly 2 weeks of approval, you'd think they'd be a LITTLE more careful with them.


This isn't affecting everybody. Only a handful of people. I'm still playing the game just fine with the patch.
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Charity Hughes
 
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