Bethesda, you can please every player.

Post » Sat Feb 19, 2011 2:46 am

If you would play a game like this for the first time, it would be horrible to get all those options. You wouldn't even know which one to choose, which could really demotivate you.
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Damian Parsons
 
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Post » Fri Feb 18, 2011 11:34 pm

Have to correct you here. Gearbox technically isn't really working on the game. Sure, they're polishing things up, but a good 88% of the game or so was done by 3D Realms before they shut down, and the other 10% was done by Triptych Games, who consisted of former 3D Realms devs who worked on the game in their houses and shared things back and forth because they were so attached to the game that they didn't want to see Duke go out like he was about to.

So yeah, Gearbox isn't finishing anything. They're just polishing the work of 3D Realms and pushing it out the door.


Regardless of the actual role of the last company to have it, I do think that counts as finishing it. If 3D Realms was still working on it, the game would never be near finished. They just never got to the point where they said "This game is almost ready," they kept going on and on with "We could release it, or we could add this feature, or update this visual, or port the whole thing onto the next generation of consoles so it'll be even better."

I just don't want to see Elder Scrolls fall into a situation like that because people aren't happy with the final features of the game. I don't think that'd ever happen, but people really do expect too much from Bethesda. It irks me more and more every time I see people suggest that they do that.

As far as attention spans go.. casual gamers tend to just want to get to the action right away. They don't really care too much for "configuration" at the start of the game, and they don't care if the game's balance is rough around the edges. You can call this "mindless animals" or just "impatient" or whatever you want, the result - and the reality - is the same.

hardcoe gamers are the opposite.. they care very much for game balance, immersion, and tend to be picky about their gameplay pet peeves/wants. But along with that, they don't mind clicking through an options list to GET what they want.

Given this, "normal" mode should be for casuals, and be the default play mode, or at MOST require one click to choose. Configurable mode should be for hardcoe.


So me being casual means that I don't want a polished game experience? I care greatly for balance and immersion. These boards are starting to sound more and more like World of Warcraft every day.
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michael danso
 
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Post » Sat Feb 19, 2011 12:30 pm

I completely agree with this. I am tired of posts about how everything can be fixed with a toggle option. I really am. http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg <_<

There you go. http://tof.canardpc.com/view/6739a9ef-1ae8-4bdf-861a-33e0e985e64f.jpg
See? perfect game.
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Ashley Clifft
 
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Post » Sat Feb 19, 2011 7:40 am

I am not directly against the OP's idea but the ammount of time required to implement all of these options into the game well would likely mean that the game would have to be delayed, which is what I do not want.
To me this could be a good Mod and I may download it for future re-plays of the game but it would be a mistake to have it implemented by Bethesda due to the time required to design a proper ballance into each option from the beginning
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Manuela Ribeiro Pereira
 
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Post » Sat Feb 19, 2011 9:36 am

People are overreacting about this topic's idea. It's just a stated opinion wich does not influence on/affect/harm the game design at this moment, since this "tuning your difficulty" feature could be a completely optional choice.

However, rebalancing the experience for each hardcoe point spent certainly would be a challange... i would leave this concept to the modder community.
In the not sooo distant future (2-5 years), we may have a big mod compilation for Skyrim that make up that necessity for complex and advanced difficulty options...

Farewell
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Sophh
 
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Post » Sat Feb 19, 2011 1:04 am

wont please the people who feel like too much time was spent on said things and not enough on content. modders get the credit when you wan't to talk about pleasing every one, don't they end up spending more time on the game than the original devs.
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Stephani Silva
 
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Post » Sat Feb 19, 2011 6:34 am

There you go. http://tof.canardpc.com/view/6739a9ef-1ae8-4bdf-861a-33e0e985e64f.jpg
See? perfect game.


OMG!! It's the ultimate game!
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^~LIL B0NE5~^
 
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Post » Sat Feb 19, 2011 8:54 am

So me being casual means that I don't want a polished game experience? I care greatly for balance and immersion. These boards are starting to sound more and more like World of Warcraft every day.


I'm not sure what your definition of "casual" is, then..

My impression is that the difference between casual and hardcoe players is that hardcoe players want things like:

-Mandatory eating/sleeping
-No cheap combat tactics like running backwards at full speed shooting arrows or quaffing unlimited numbers of instant healing potions
-Punishment for failure
-Limitations to a character's actions (e.g. full fighters can't join the mages guild without significant work and training)

All of the above increase either immersion or game balance or both, at the cost to a player's patience. So "casuals" have less patience and/or less desire for balance and immersion than hardcoe.. or if I'm wrong, what is the difference?
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Johnny
 
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Post » Fri Feb 18, 2011 11:14 pm

There you go. [img]http://tof.canardpc.com/view/5ff119dd-b98d-4985-b098-dc6a59f10fdc.jpg[/img]
See? perfect game.


Werewolves and Vampires are too Twilight. I don't want them in my game.
Drugs and alcohol are stupid. I'm not gonna use them if they're bad for me.
I prefer Oblivion's beast race legs.
Locational damage discriminates against archer classes. I prefer melee.
Horses are pointless. Why have them if you have fast travel?
I prefer no fast travel. Fast travel appeals too much to casuals.
I play on console. Auto-aim is required if you want to be the least bit accurate.
I prefer a smaller number of skills. Too much trouble to level everything independently.
Language skills is pointless and just inconveniences a player who can't speak to some NPC's
Freerunning? This is not Assassin's Creed.
Mounted Combat no, because I hate horses. I don't want to be attacked by bandits on horses either.
I get tired of random encounters. Just because I hate to use fast travel puts me at a disadvantage? Keep combat to the dungeons.
Spellmaking is broken. I don't want it in because I can just make a Charm 100 for 3 seconds spell.
Level scaling is what Oblivion had! Too casual! Argaragagarafgqasr.
hardcoe Mode is too hard for my poor casual soul. No thanks.
Nudity is just gross. I came to play a game, not watch porm.
Why can I be naked but not have six with NPC's? Adds to immersion. Game is too casual without that.
Children are annoying and get in the way. Keep them out of my game.
Weightless gold? That just makes no sense. Completely breaks immersion.
Daggerfall had the best fatigue system ever.
Morrowind had the worst fatigue system ever.
Oblivion had the best fatigue system ever.
Spell scrolls are overpowered if you're a melee class.

See where I'm going with this? It's not black and white. For everything I listed, actually, I can say without a doubt that there have been conversations about all of them, and a good number of people shared those sentiments above. It's stupid, but that's how it goes. You can't make everyone happy.

I'm not sure what your definition of "casual" is, then..

My impression is that the difference between casual and hardcoe players is that hardcoe players want things like:

-Mandatory eating/sleeping
-No cheap combat tactics like running backwards at full speed shooting arrows or quaffing unlimited numbers of instant healing potions
-Punishment for failure
-Limitations to a character's actions (e.g. full fighters can't join the mages guild without significant work and training)

All of the above increase either immersion or game balance or both, at the cost to a player's patience. So "casuals" have less patience and/or less desire for balance and immersion than hardcoe.. or if I'm wrong, what is the difference?


I'd say it's more like Casuals care about having fun, and hardcoe players care about realism to the point where the game is an effort to play. Appealing to hardcoe players just doesn't work. Being a casual simply means you want less commitment for a game. There is nothing wrong with that because, quite frankly, some of us would rather complete the main quest than waste out small amounts of free time figuring out where to camp for the night, or whether or not I'll be screwed because I didn't bring enough food for the long journey between Falkreath and Winterhold.

We are not "mindless animals". That sentiment insults me, so I suppose I'll retort with the notion that half, if not more, of the "hardcoe" players on this forum are mindless sheep. Someone suggests one of the most pointless, most insignificant things and people jump all over them, then cry themselves to sleep when they don't happen.

In addition, out of the points you listed, only one of them is hardcoe. There's nothing wrong with having a balanced game such as limiting backpedal speed, every game has some punishment for failure, and I don't recall people calling Morrowind a hardcoe game because you couldn't do the last point then either.
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m Gardner
 
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Post » Sat Feb 19, 2011 10:22 am

Another more realistic option is to buy the PC version, wait a year and download some mods,
Naturally mods have their own problems, as being incompatible or create various effects like: your statue in Bruma attacks you on sight, male khajiit's have argonian textures, many lower class pants for males has been replaced with the female skirts, all of this bugs has happened with me and this is only the funny ones.

I hope we get a hardcoe option, also hope it's easy modable as far to easy to add serious annoying features to it.
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Skivs
 
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Post » Sat Feb 19, 2011 12:07 am

I'd say it's more like Casuals care about having fun, and hardcoe players care about realism to the point where the game is an effort to play. Appealing to hardcoe players just doesn't work. Being a casual simply means you want less commitment for a game. There is nothing wrong with that because, quite frankly, some of us would rather complete the main quest than waste out small amounts of free time figuring out where to camp for the night, or whether or not I'll be screwed because I didn't bring enough food for the long journey between Falkreath and Winterhold.


So instead of "less patience" you prefer to say "less commitment"? And instead of "less immersion" you like "not waste out small amounts of free time figuring out where to camp for the night"? OK. I think you don't have any real dissent as to what makes a hardcoe or casual player, you're just sore about how some people phrase it :P
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Alexandra walker
 
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Post » Sat Feb 19, 2011 1:17 am

Werewolves and Vampires are too Twilight. I don't want them in my game.
Drugs and alcohol are stupid. I'm not gonna use them if they're bad for me.
I prefer Oblivion's beast race legs.
Locational damage discriminates against archer classes. I prefer melee.
Horses are pointless. Why have them if you have fast travel?
I prefer no fast travel. Fast travel appeals too much to casuals.
I play on console. Auto-aim is required if you want to be the least bit accurate.
I prefer a smaller number of skills. Too much trouble to level everything independently.
Language skills is pointless and just inconveniences a player who can't speak to some NPC's
Freerunning? This is not Assassin's Creed.
Mounted Combat no, because I hate horses. I don't want to be attacked by bandits on horses either.
I get tired of random encounters. Just because I hate to use fast travel puts me at a disadvantage? Keep combat to the dungeons.
Spellmaking is broken. I don't want it in because I can just make a Charm 100 for 3 seconds spell.
Level scaling is what Oblivion had! Too casual! Argaragagarafgqasr.
hardcoe Mode is too hard for my poor casual soul. No thanks.
Nudity is just gross. I came to play a game, not watch porm.
Why can I be naked but not have six with NPC's? Adds to immersion. Game is too casual without that.
Children are annoying and get in the way. Keep them out of my game.
Weightless gold? That just makes no sense. Completely breaks immersion.
Daggerfall had the best fatigue system ever.
Morrowind had the worst fatigue system ever.
Oblivion had the best fatigue system ever.
Spell scrolls are overpowered if you're a melee class.

See where I'm going with this? It's not black and white. For everything I listed, actually, I can say without a doubt that there have been conversations about all of them, and a good number of people shared those sentiments above. It's stupid, but that's how it goes. You can't make everyone happy.


That's why this choices should be optional... i know you exemplified in a figurative way, but a "kind of casual" player who activates this custom difficulty mode and chooses so many contradictory options should go play Tetris.
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Dewayne Quattlebaum
 
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Post » Sat Feb 19, 2011 5:01 am

That's why this choices should be optional... i know you exemplified in a figurative way, but a "kind of casual" player who activates this custom difficulty mode and chooses so many contradictory options should go play Tetris.


No, I think that means players should be happy with the game they get, and if they aren't they should pick another game.
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Cathrine Jack
 
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Post » Sat Feb 19, 2011 10:49 am

No, I think that means players should be happy with the game they get, and if they aren't they should pick another game.


It's a lot easier to tick a couple items in a menu than shell out another $50 to me o.O

I'd love it if a menu like in that jpg existed. By default you shouldn't see it and it should just give you the "recommended" settings. But if I go on a message board to cry about xyz it would be great if there was some checkbox to turn it off/on :)
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Claire Jackson
 
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Post » Sat Feb 19, 2011 9:48 am

I don't see the need for this system. I'd rather have them add a few toggle options in the gameplay section of the options menu, kinda like the features in the graphics menu.
Here is an example. It also shows how the settings should be by default.

Fast travel
On|Off

Travel services
On|Off

Quest marker
On|Off

Level scaling
On|Off

Basic needs
On|Off


No achievements should have anything to do with these options.
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Steve Bates
 
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Post » Sat Feb 19, 2011 1:28 am

I don't get why some people think that the solution to everything is "make it toggleable." That's not realistic. There are way too many little details that go into these games; it simply isn't possible to make everything an option.

You can't please everybody. That's a fact of life.


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Jack Bryan
 
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Post » Sat Feb 19, 2011 10:17 am

I do not know if I am casual or hardcoe. I can not stand spreadsheeting and micromanagement, but I love playing 1000 different ways combining classes and strategies in TFC. I guess I like fluid gameplay that has a few options that can be implemented in a variety of ways. Usually games have a ton of options in how to approach a situation, but no variety among situations or a lot of gameplay situations with no variety of options in how to approach them. Perhaps that is the real secret to a good game.... keep the core mechanics simple while allowing the user to apply techniques in a myriad of meaningful ways.
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Judy Lynch
 
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Post » Sat Feb 19, 2011 2:24 am

What about pleasing the people who don't want the game to be ridiculously convoluted?

Yeah, I fall in that catagory.
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Amy Masters
 
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Post » Sat Feb 19, 2011 2:18 am

It's pointless to offer to remove features such as fast travel and a quest compass if the game is designed with them in mind. Fast travel because there will be limited alternate means of transport and quest locations won't pay so much attention to how far the player has to travel and the quest compass because the dialog directions are likely to be hopelessly inadequate.

No, I think that means players should be happy with the game they get, and if they aren't they should pick another game.


The problem being that there is no reasonable alternative for what a lot of people want from a TES game. I mean sure this works for genres that are overflowing with games like military fps's but I can't think of any open world sandbox rpgs that do a better job than bethesda, despite the obnoxious fast travel,hand holding quest compass and other nuances of gameplay that annoy me.
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Christine Pane
 
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Post » Sat Feb 19, 2011 9:28 am

I do not know if I am casual or hardcoe. I can not stand spreadsheeting and micromanagement, but I love playing 1000 different ways combining classes and strategies in TFC. I guess I like fluid gameplay that has a few options that can be implemented in a variety of ways. Usually games have a ton of options in how to approach a situation, but no variety among situations or a lot of gameplay situations with no variety of options in how to approach them. Perhaps that is the real secret to a good game.... keep the core mechanics simple while allowing the user to apply techniques in a myriad of meaningful ways.


That's pretty much how I play. Whenever I want to make the game more challenging, I impose my own rules that I have to follow (For instance, playing a mage character, I forbid myself to be good with swords) That's worked well since Morrowind, and I don't think it's fair to demand that Bethesda include forced management of these playstyles when the decision has really been up to you all along.
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jessica breen
 
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Post » Fri Feb 18, 2011 10:22 pm

No, I think that means players should be happy with the game they get, and if they aren't they should pick another game.


You are just agreeing with me. What is supposed to be understood is that casual gamers would not need to customize those gameplay options, they would likely go right into the game, then there is no point in arguing that all this difficulty-personalization thing would make casual players run away from the game, as it is completely optional.
So... yes, if someone is not happy with a game that gives you a casual option (normal option, well designed, enough for me) plus a customizable option, that someone needs to pick another game, because he/she did not understand it.

Anyway, i still think this is working for modders to do... even if it is HARD to rebalance all major features of the original game...
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Kayla Oatney
 
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Post » Sat Feb 19, 2011 1:49 am

The problem is that to be worth the trouble these kind of options would need to improve gameplay. If it's just going to be tedium, having to do simple/easy things your character could be assumed to do when resting or whatever that don't actually provide any real additional challenge, then I don't see the point of them or why they're even considered "hardcoe".

I see most of the "hardcoe mode" things to be annoying distractions, having to go into my inventory to eat an apple or something every X game hours doesn't seem fun at all.
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Connor Wing
 
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Post » Sat Feb 19, 2011 10:57 am

Thia method would please all players, casual ones and the ones who want a realism and deep experience.

Here we go!

Imagine you are about to start the game, but before you start you are asked to select some options.

hardcoe Points: You have X points

hardcoe Points Level:

- 0 - No hardcoe at all.
- 25 - Simple hardcoe.
- 50 - hardcoe.
- 75 - Hard hardcoe.
- 100 - Super hardcoe.

Each option gives you some points, each level will reward you with a ?Steam achievement? ?Nothing at all? at the end of the game.
Note that, once the game has started, you can not change any option. (You can change it at the end of the prison scape(This is an example, like Oblivion.)

hardcoe options:

-Eating, sleeping and drinking. ( Two levels.)

Level 1: You have to eat, sleep and drink water. You′ll never die, but your Attributes, weapon skills and magic skills will be drained if you don′t do it. (5 points.)
Level 2: You have to eat, sleep and drink water in order to survive. Level 1 will apply, and your health will be drained slowly if you don′t do it.(10 points)

-Where am I?. ( Three levels.)

Level 1: No quest markers at all. You have to guide yourself with NPC′s indications. (10 points.)
Level 2: Level 1 applies. Also, your location in the map will not be shown. (15 points.)
Level 3: Same level as level two, but you will only achieve this level if you choose level 2 of "-It′s cold here."(See below.) (12 points, combined with "It′s cold here" make 30 points.)

Note: While affected by weather you cannot fast travel, No matter which option you choose in "Fast travel" !

-Nice weapon... (15 points)

Weapon stats will not be shown. You′ll have to personally test the weapon in order to see if it can really help you in your adventures.

-It′s cold out there. (Two levels.)

Level 1: Weather will affect your attributes if you stay too much time outside with a cold weather. (8 points.)
Level 2: Level 1 applies, and your health will be drained if you stay too much time outside. (13 points. See "Where am I?")

Note: Wearing warm types of clothes will protect you more time!
Note: While affected by weather you cannot fast travel, No matter which option you choose in "Fast travel" !

-Fast Travel (Two levels.)

Level 1: You can only fast travel to cities or extremely well fortified places. (7 points.)
Level 2: No fast travel. (15 points.)

Willpower (8 points)

Spells can now fail. Considering NPC′s Willpower, yours and the spell magnitude, spells can fail.
Note: This also affects you!

Sneaking (10 points)

An undetected NPC sneaking and hitting you/shooting you in a vital point will harm you extremely, and most probably kill you. If you wear a helmet and an armor, damage dealt will reduce, but your vision will toggle blurred for a short period of time.

Note: It is considered you detect a NPC if you stare at him for a 1/2 second! Or using Detect life spell.

My leg! (10 points)

Your limbs are now damaged if they′re hit, causing temporary health decrease(While damaged, until healed) and damage to your attributes.

Note: A broken arm will cause serious incapability to hold a weapon!

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This is my idea, and I needed to express it. And I am completely sure that, if Bethesda implemented it, it would be a complete success.

You can modify what you want, points, add some options, tell your opinion...But no poll this time.



all this is good and all but it would make the game unbarably complicated. so you just wasted your time thinking all this up
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Kevin Jay
 
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Post » Sat Feb 19, 2011 8:37 am

No. Consider yourself lucky if there is even a single implementation of a hardcoe mode.


There'll be plenty of options...





...once the modders get around to adding them.
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Davorah Katz
 
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Post » Sat Feb 19, 2011 2:35 am

The problem is that to be worth the trouble these kind of options would need to improve gameplay. If it's just going to be tedium, having to do simple/easy things your character could be assumed to do when resting or whatever that don't actually provide any real additional challenge, then I don't see the point of them or why they're even considered "hardcoe".

I see most of the "hardcoe mode" things to be annoying distractions, having to go into my inventory to eat an apple or something every X game hours doesn't seem fun at all.


You're right, customization must have a purpose that is differentiated from the original game (in a good way), not better, just different... wich is why it's so difficult to do, it is almost a new game for every alternative.

Now, this Hunger/Thirst/Sleep mode should be handled as a Role-playing feature, with emphasis on this aspect for immersion sakes. Combined with other suggestions around here in the forum, like bar fights, would be nice to arrive at a bustling tavern after a dungeon run to eat and drink something and then... well... you know... engage a fight and go "sleep"...
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Dean Brown
 
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