There you go. [img]http://tof.canardpc.com/view/5ff119dd-b98d-4985-b098-dc6a59f10fdc.jpg[/img]
See? perfect game.
Werewolves and Vampires are too Twilight. I don't want them in my game.
Drugs and alcohol are stupid. I'm not gonna use them if they're bad for me.
I prefer Oblivion's beast race legs.
Locational damage discriminates against archer classes. I prefer melee.
Horses are pointless. Why have them if you have fast travel?
I prefer no fast travel. Fast travel appeals too much to casuals.
I play on console. Auto-aim is required if you want to be the least bit accurate.
I prefer a smaller number of skills. Too much trouble to level everything independently.
Language skills is pointless and just inconveniences a player who can't speak to some NPC's
Freerunning? This is not Assassin's Creed.
Mounted Combat no, because I hate horses. I don't want to be attacked by bandits on horses either.
I get tired of random encounters. Just because I hate to use fast travel puts me at a disadvantage? Keep combat to the dungeons.
Spellmaking is broken. I don't want it in because I can just make a Charm 100 for 3 seconds spell.
Level scaling is what Oblivion had! Too casual! Argaragagarafgqasr.
hardcoe Mode is too hard for my poor casual soul. No thanks.
Nudity is just gross. I came to play a game, not watch porm.
Why can I be naked but not have six with NPC's? Adds to immersion. Game is too casual without that.
Children are annoying and get in the way. Keep them out of my game.
Weightless gold? That just makes no sense. Completely breaks immersion.
Daggerfall had the best fatigue system ever.
Morrowind had the worst fatigue system ever.
Oblivion had the best fatigue system ever.
Spell scrolls are overpowered if you're a melee class.
See where I'm going with this? It's not black and white. For everything I listed, actually, I can say without a doubt that there have been conversations about all of them, and a good number of people shared those sentiments above. It's stupid, but that's how it goes. You can't make everyone happy.
I'm not sure what your definition of "casual" is, then..
My impression is that the difference between casual and hardcoe players is that hardcoe players want things like:
-Mandatory eating/sleeping
-No cheap combat tactics like running backwards at full speed shooting arrows or quaffing unlimited numbers of instant healing potions
-Punishment for failure
-Limitations to a character's actions (e.g. full fighters can't join the mages guild without significant work and training)
All of the above increase either immersion or game balance or both, at the cost to a player's patience. So "casuals" have less patience and/or less desire for balance and immersion than hardcoe.. or if I'm wrong, what is the difference?
I'd say it's more like Casuals care about having fun, and hardcoe players care about realism to the point where the game is an effort to play. Appealing to hardcoe players just doesn't work. Being a casual simply means you want less commitment for a game. There is nothing wrong with that because, quite frankly, some of us would rather complete the main quest than waste out small amounts of free time figuring out where to camp for the night, or whether or not I'll be screwed because I didn't bring enough food for the long journey between Falkreath and Winterhold.
We are not "mindless animals". That sentiment insults me, so I suppose I'll retort with the notion that half, if not more, of the "hardcoe" players on this forum are mindless sheep. Someone suggests one of the most pointless, most insignificant things and people jump all over them, then cry themselves to sleep when they don't happen.
In addition, out of the points you listed, only one of them is hardcoe. There's nothing wrong with having a balanced game such as limiting backpedal speed, every game has some punishment for failure, and I don't recall people calling Morrowind a hardcoe game because you couldn't do the last point then either.