Better Alchemy UI?

Post » Tue Jan 22, 2013 4:10 pm

Hi,

So I had an idea to create an efficient Warrior that can self-heal. Thing is I'm pretty low on Magicka at the moment and need to raise my Intelligence. So I decided to level my Alchemy, as it seems easy. The build-in Alchemy UI is horrible though (or I'm missing something). After collecting a lot of ingredients, I find myself doing a lot clicking to add/remove ingredients while trying to check if they mix. I'm sure that most of your already familiar with that.

Any Addons that allow easier Alchemy management? I know 'Alchemy at home' which is pretty useful, but I'm looking for something that makes the process of creating potions and mixing ingredients easier...

Thanks! :)
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Rudy Paint fingers
 
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Post » Tue Jan 22, 2013 2:46 pm

I use Alchemy Advanced- http://oblivion.nexusmods.com/mods/25226 last time and it works pretty well for me.
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Kate Norris
 
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Post » Tue Jan 22, 2013 7:17 pm

Thanks, I'll give it a try!
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WYatt REed
 
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Post » Wed Jan 23, 2013 12:59 am

Actually, this mod making things more complex. I'm looking for something simpler that basically let you detect early on which ingredient work with which without the need to 'equip' them and remove them just to see if they mix.
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Ezekiel Macallister
 
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Post » Tue Jan 22, 2013 3:10 pm

Another way round this, could be the COBL sorters where you can pull out ingredients in to your inventory by effect, though you'd have to be at home (purchased house-including the Waterfront shack) to do this. Don't think it covers all potions, but certainly some of the more common mass produced ones...

Being not the strongest, I like to leave my alchemy equipment at home, save a mortar & pestle for emergencies. So it suits me well enough.
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Gill Mackin
 
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Post » Wed Jan 23, 2013 2:40 am

Actually, this mod making things more complex. I'm looking for something simpler that basically let you detect early on which ingredient work with which without the need to 'equip' them and remove them just to see if they mix.
Alchemy Advanced has filters just for that. Or when you have selected an ingredient, just click the 'Match Recipe' button when selecting the second to filter just the ones that will combine with it. Frankly, Alchemy Advanced is the only alchemy mod I consider mandatory for what you're looking for.
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Nick Jase Mason
 
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Post » Tue Jan 22, 2013 5:59 pm

...could be the COBL sorters where you can pull out ingredients in to your inventory by effect...

It also empties your inventory of ingredients if so desired in one hit so adding/removing ingredients from inventory is painless with Cobl sorters. Combined with Alchemy Advanced (including things like batch potion-making and recipes) you will have very little clicking to do when making potions.
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Peter P Canning
 
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Post » Tue Jan 22, 2013 10:47 pm

Alchemy Advanced has filters just for that. Or when you have selected an ingredient, just click the 'Match Recipe' button when selecting the second to filter just the ones that will combine with it. Frankly, Alchemy Advanced is the only alchemy mod I consider mandatory for what you're looking for.

My problem starts with that. Let's says I gathered a lot of ingredient to level up my alchemy. Most of them, won't mix. My actions would be:

1. Click on an empty slot, select an ingredient and click OK
2. Click on the other empty slot, and select 'Match Recipe'. find that it has nothing It can mix with
3. Click back, click the first slot, select remove and start all over again

Now, Lets says I have 15 ingredient which I can not mix? It means I have to do steps 1-3 15 times. It just I prefer to to know which Ingredient are mix-able from the start, so I can avoid selecting them only to remove them a second afterwards.
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Anna S
 
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Post » Wed Jan 23, 2013 2:35 am

Please don't think I am being harsh, but if you think 15 ingredients is 'a lot', you have a basic fundamental misunderstanding about the alchemy system. It is highly unlikely that any 15 (or 30) random, commonly available ingredients will combine at an Alchemy level that let's you see only one capability of an ingredient, or even two. It's pretty much always been recognized that Alchemy is relatively attractive as both a way to make money and advance stats, so the system is designed to force you to work at it. It's already still considered 'too easy' by many.

There are hundred of ingredients and you need to be able to recognize at least two effects before you can expect to start seeing more than a couple of mixable ingredients. If you don't know and pursue the specific ingredients for a particular effect, you need lots of different types (on the order of 50 or so) to have a chance at a mixable combination. Wortcraft (eating raw ingredients) is designed as the system to enable you to get to that stage of seeing two effects per ingredient and have a reasonable chance at mixing anything from a large selection of random ingredients.

As for the difficulty of your described process: the Cobl sorters are where you need to start. If you can't find more than one ingredient with the same effect in the sorter, you simply don't have the right ingredients to mix. Period. Yes you have to work through the list of possibilities. Which is shorter: your list of ingredients or your list of effects? Work through that list to find what combinations are available. Then the Alchemy Advanced mod will help with the actual potion creation process. If you think that is too much trouble, then pick a different skill path or just give yourself the INT you want, because you are not interested in playing the game as designed. It's not supposed to be quick and easy. Picking the correct ingredients is the heart of alchemy. Speed and simplicity is not.

You might want to look at the 'http://oblivion.nexusmods.com/mods/28689' to get a better idea of what you are up against in the Alchemy system.

-Dubious-
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chirsty aggas
 
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Post » Wed Jan 23, 2013 3:40 am

I think that on this specific subject we agree (the way Alchemy system works). Actually, I'm able to find mixing options quite often.

What bothered me was the fact I had no ideal way to identify if any of my ingredients had the same effect and can be mixed. The only way I can do it with the default UI is just hover above the ingredients and trust my memory ("Hey, Carrot also have Health on it!"), or randomly select an ingredient and then clicking on another empty slot and hope something will mix with it (and if not return to the process of removing the first ingredient and trying another one - which goes tedious after you have a lot of ingredients).

Sorters seems like the way to go here. If I'll be able to sort all the ingredients that have 'Fatigue' on them, I'll be able to know when it's time to try and mix a potion.
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BaNK.RoLL
 
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Post » Tue Jan 22, 2013 6:32 pm

As much as I love the COBL Alchemy sorter, it takes a while before I can afford even the waterfront shack. Alchemy is tedious at first, when you can only recognize one effect. The way to speed up your leveling of it is to create Restore Fatigue potions, which is the most common first effect, especially for food items.

After killing the goblins at Odill farm (a misc Chorroll quest), I pick it clean. You can find food ingredients in the guild halls.

COBL also adds many more ingredients to the game that can be purchased from vendors.
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Mylizards Dot com
 
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