Better Armor (from HedgeHog-12)

Post » Fri May 27, 2011 4:09 pm

You know, I have always wanted someone to remake the Stalhrim armor so that it doesn't look so blocky. Hopefully he does that one as well as the Royal Guard Armor.
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Wanda Maximoff
 
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Post » Fri May 27, 2011 11:13 am

OMG! How on earth could I have missed this? I have been missing out on so much!

Is there a package that has all of the armours combined?
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Laura Shipley
 
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Post » Fri May 27, 2011 2:07 pm

Oh, I almost forgot something else really cool.
Last night I was going through the meshes in the CS looking at armors that never made it into the game, and I found some serious stuff in his Bonemold armors.

Aside from a completely new set that's never added and Ascended Sleeper Skulls as helmets, I also found A LOT of Bloodwyrm Helm variations. Is this scripted so that when you equip it, the appearance changes based on your race? I noticed distinct argonian variations. Same for Redoran Master Helm.

More interestingly though, you guys remember DarkNut's 1st Person Helms? There's an item in the CS called Heavy Leather Robe which includes a robe of course, with a Watchman's Helm attached. When you equip it and go into 1st person view, you get a fullscreen shader just like DarkNut's did but with one important difference - the HUD is visible. Did DarkNut ever figure that out? I don't know how he did it, because there's no script attached to the item at all and I wouldn't know where to look, but I thought that was pretty kick ass to have 1st person AND HUD, as no HUD is the main reason I can't bring myself to use DarkNut's.
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Hairul Hafis
 
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Post » Fri May 27, 2011 12:13 pm

You know, I have always wanted someone to remake the Stalhrim armor so that it doesn't look so blocky. Hopefully he does that one as well as the Royal Guard Armor.

Ummmm...ummm - No offense intended here, but you do realize that a lot of Hedgehog's armor is blocky. Which is why people either love it or :meh: it.

@ CoolShady - No and it would take about 3 hours to download. :biglaugh:

@ Tsetra - Yeah, I've found all of those and more. In the glass there is an Argonian helm and beast boots that aren't added. I haven't looked in the bsa ....yet. :hehe:
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Ashley Clifft
 
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Post » Fri May 27, 2011 9:38 am

@ Tsetra - Yeah, I've found all of those and more. In the glass there is an Argonian helm and beast boots that aren't added. I haven't looked in the bsa ....yet. :hehe:


I know, you were the reason I went about looking in the first place. :P I remember you posted awhile back how you found a bunch of unused stuff so I went about looking myself. Is there a way to utilize the argonian stuff so if you equip the items on them, they get that mesh? I imagine it involves some scripting, but if there's an easier way I'm all ears. :) Also, any idea on how he pulled off the 1st person view on that robe? I don't remember seeing a global script or anything in TESAME.

I can't believe he didn't add that Orcish Chainmail or whatever it was intended to be. Looked fantastic. I can see some of his other meshes which weren't as high quality, but that stuff was great. I gave the set to Umbra. :)
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kelly thomson
 
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Post » Fri May 27, 2011 11:30 am

@ CoolShady - No and it would take about 3 hours to download. :biglaugh:

I don't see how, his armours only seem to be around the 10mb mark. It would stack up after a while but it would be worth it.
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cassy
 
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Post » Fri May 27, 2011 5:37 am

Bonemold 38.4 MB
Orcish - 35.2 MB
Dwemer 2.6 MB
Steel 5.8 MB
Indoril 15.4 MB
Bound Daedric 13.4 MB
Chitin 7.5 MB
Ebony 10. MB
Templar 14 MB
Leather 34.8 MB
Deadric 3.0 MB
Iron 8.3 MB
Imperial 23.6 MB

Total of 212 MB
Yes it would depend on you DL speed. If someone went through and took out all of the unnecessary stuff that is in the bsa's and repackaged everything. Yeah, It wold be smaller. But not by a whole lot. You might, and I stress might, get it down to the 150 170 range. There is very little in the bsa's that is unused. I've been through all of his bsa's.
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BlackaneseB
 
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Post » Fri May 27, 2011 6:02 am

Yes it would depend on you DL speed. If someone went through and took out all of the unnecessary stuff that is in the bsa's and repackaged everything. Yeah, It wold be smaller. But not by a whole lot. You might, and I stress might, get it down to the 150 170 range. There is very little in the bsa's that is unused. I've been through all of his bsa's.

After I left my last comment, I started to download the whole lot. Both the ones on PES and the ones that are still in Russian, took me around 45 minutes. :shrug:
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Bonnie Clyde
 
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Post » Fri May 27, 2011 2:55 pm

Yeah, they take a while :) My only issue with these is that they aren't good to use as separate pieces. There are some MCA npcs that try that: they only wear the cuirass or gloves or something and you can see their insides because of it. I've only seen this issue with MCA so far though.
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 5:13 pm

Yeah, they take a while :) My only issue with these is that they aren't good to use as separate pieces.

Yeah, I've tried to take this into account when putting them in the HELLUVA armor. When I found something like that, I use a short script to give the player a choice to get a cuirass with pauldrons, ect...to try and address the issues.
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Alexandra Louise Taylor
 
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Post » Fri May 27, 2011 2:25 pm

Oh, that's a smart idea. That way people that aren't aware of the issue don't have to worry about it because of those scripts. How is the Helluva mod going anyway?
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brandon frier
 
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Post » Fri May 27, 2011 11:48 am

Well, the Daedric was his first replacer and, I'm just guessing here, I figure he just didn't take as much artistic license with it because it was his first. I mean, look at the bound daedric armor.

That was good! I like daedric, heh. Like Glaz it is perfect. ^^

As for how long it took to get it done. I've seen several of the meshes befrore. I'm sure it didn't take him to long to do the textures and redo some meshes and make the others from scratch.

It is not really hard..)

I hope he make installpack, where whe can choose what to install. ^^

Thanks for work HG-12. ;)
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Rhiannon Jones
 
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Post » Fri May 27, 2011 3:53 pm

Does ANYBODY know how he did the first person view from inside the helmet on that heavy leather robe? For those who don't know what I mean, it's an unused item in the CS - Heavy Leather Robe. It's an armor piece that covers you from head to toe - a leather robe with a watchman helm on top. You put it on - and boom you can see from inside the helmet with absolutely nothing blocked from view as far as the HUD goes. The vision inside is absolute crap, but still. I think it could be a huge deal if it turns out to be something we can replicate.

There appears to be no shader, and no script. It's as if the camera is simply inside the helmet. I looked in the CS, and there is only a hair piece and a chest piece. From what I understand, neither head nor chest pieces appear in 1st person normally. The only things I've ever seen in first person have been neck pieces, such as the cloth inside his imperial armors. Also of note is the fact that just the standard Watchman Helm does not have this effect when equipped.
Actually, thinking about it... the robe is primarily a chest piece armor. When equipped, it also has the helm which is considered a hair piece, but that's not the primary spot for the item. So when such a thing happens, we're able to see that mesh. If that's the case, replacing that hair piece with anything else should work famously and we'd see from inside any open helmet. The problem would then lie within the fact that all helmets you wanted to do this with would take up extra slots, breaking certain things. Plus, any helmet without a good open mesh would be rather difficult to see out of. I'll see what all I can come up with though just for fun. As most of the other meshes put your eyes really close to the openings, I'm willing to bet most of these will give you a great view.

EDIT - Nope, just tried it. That theory is wrong. I replaced the top mesh with the Armun-An mesh and when worn you still have the Watchman Helm view. Hmm...

EDIT2 - Apparently when you have the same name as a mesh you use followed by .1st you suddenly see that mesh when using first person? So let's say you have a helmet using AAA and one in the same folder called AAA.1st. When you equip the item with the mesh "AAA", "AAA.1st" will automatically appear when you go into 1st person? And that's really all you need for 1st person? If so, making nifty 1st person helmet views without the need for shaders would seem pretty trivial. This is probably nothing new, but I haven't exactly heard it advertised anywhere so it's news to me.
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Reven Lord
 
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Post » Fri May 27, 2011 5:59 am

It's easy.
1. in CS - create new BodyPart's - chest. Named it - Mycuirass and... Mycuirass.1st (as you wish)))
1.1 Mycuirass - any model. Mycuirass.1st ->
2. ->Create in your 3D editor new mesh is placed at eye level player. X-0. Y-0. Z+XX.
Experiment with the placement of in the world. Export it ->"you .nif".
2.1 in nifscope - open you .nif ->click you NiNode -> find then string "Translation" (in "block detail)"->change its position Z +/- -> save it.

3. go to CS -> open Mycuirass.1st ->add nif-> you .nif
4. configured Armors (or clothings) to install slots (look at setting in the Bone BA plugin )
- Chest (you "Mycuirass")
- Hair (here specify the helmet - the kind of 3rd person)
5.this will work only - with "gloves", "chest" and "UA" slots. Other objects are not running first-person (((
This used - Cuirass and robes only!!!! With helmets, greaves, boot, pauldrons it's NOT WORK!



Yes, here, the outline HH'12. can be seen in readme for "glass armor".
- Royal Guard - yes (immediately after the BA suite)
- Adamantium - not yet scheduled (unlikely)
- Indoril Almalexia - not yet scheduled (but likely)
- all Blodmoon armors - not yet scheduled (unlikely)
Now seems Hedgehog activities planned something else.
May be - create Better Weapons plug-in (?).


@ PS..
about "brightened up" screens
Yes, hedgehog highly brightens their screenshots
You can see, his meshes only in the game! and only a good CRT monitor. In LCD monitor
all very brightened(((
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Marguerite Dabrin
 
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Post » Fri May 27, 2011 3:30 am

I have followed painkiller's advise and translated the leather and fur, daedric summon armor, and glass armors. If anyone wants them I can upload them to 2shared.
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Brad Johnson
 
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Post » Fri May 27, 2011 2:58 am

I have followed painkiller's advise and translated the leather and fur, daedric summon armor, and glass armors. If anyone wants them I can upload them to 2shared.
Go for it! I'd love 'em.
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Farrah Barry
 
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Post » Fri May 27, 2011 4:42 am

Okay then. I have 2 uploads: 1) for http://www.2shared.com/file/4931066/b88d55fa/Better_armors_esps_only.html. That way the download is smaller if you've already downloaded those armors. 2) a file with both the http://www.2shared.com/file/4935113/906cad2/Better_armor.htmll for those who haven't downloaded the files yet.
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Jennifer Munroe
 
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Post » Fri May 27, 2011 1:44 pm

Cool :thumbsup:
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Dina Boudreau
 
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Post » Fri May 27, 2011 10:56 am

Oops. I apologize. I just realized I uploaded the esp only version twice. I fixed that and now the esp+bsa version is available.
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Sabrina Steige
 
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Post » Fri May 27, 2011 11:16 am

@ PS..
about "brightened up" screens
Yes, hedgehog highly brightens their screenshots
You can see, his meshes only in the game! and only a good CRT monitor. In LCD monitor
all very brightened(((



That is good to know, thanks for letting me know miktorch. :)
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Amy Siebenhaar
 
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Post » Fri May 27, 2011 3:14 pm

I just downloaded a couple of these which looked cool to me. And I have a general question, especially regarding the Indoril and Orcish armor sets.

What is the difference between the (AD) and (St) .esp's?

I just only want to activate as many .esp's as I need.

Thanks!

-Melchior
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rheanna bruining
 
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Post » Fri May 27, 2011 6:03 pm

Those are only included in the Russian versions. The AD adds other things aside from the armor. The ST version is just the armor. I know that the AD version of the orcish armor gives you the dark orc armor as well as the normal one. Other than that, no clue what the difference is. But if you download the esp only translation I have, they will be the ST versions.
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Ashley Hill
 
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Post » Fri May 27, 2011 4:22 pm

Those are only included in the Russian versions. The AD adds other things aside from the armor. The ST version is just the armor. I know that the AD version of the orcish armor gives you the dark orc armor as well as the normal one. Other than that, no clue what the difference is. But if you download the esp only translation I have, they will be the ST versions.

Ahhh, I see I downloaded the untranslated version :lol:

Thanks :)
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Jeremy Kenney
 
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Post » Fri May 27, 2011 10:11 am

Wait, was there two esps for the Indoril set as well? I downloaded that one from his own website but don't remember a second one, and I remember seeing shields and some armor pieces in his screenshots that never came in the esp I'm using.

EDIT - Nevermind, found it.
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April
 
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Post » Fri May 27, 2011 6:20 am

Is anyone willing to translate the Orcish AD esp? It appears to have a quest involved that I am interested in. If anyone with a grasp of Russian but little English could even get me a crude translation of everything, I would be willing to refine and release it from there if that is acceptable. I just want to see what it is without everyone saying/named "A Ao", "E LO" and "LA L"

EDIT - Thought I edited my last post, my bad. That time of night I guess...
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Sista Sila
 
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