Better Armor (from HedgeHog-12)

Post » Fri May 27, 2011 4:54 am

Mmm... send me esp, I can do this. I'm from russian, can translate.
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courtnay
 
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Post » Fri May 27, 2011 7:51 am

I'm not too uploader savvy so hope you don't mind Rapidshare:

http://rapidshare.com/files/201466111/Better_armor__rev10_Oroch-AD_.zip.html

Shouldn't need the BSA for translating purposes unless there's an item you just aren't sure what it is. I can't just use Bethesda convention to translate it myself either because a lot of it is completely new content. Thank you if you take the time to translate. I'm in Morrowind mode so if you get the file back up, I can have the finished product up that same night.
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Kayla Oatney
 
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Post » Fri May 27, 2011 2:47 pm

No problem, grab it. I'll try to make all like in English version.
Wait. Heh.
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Grace Francis
 
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Post » Fri May 27, 2011 11:51 am

Thanks to Kalian, at least some of this is now translated which had no previous equivalent to just copy from.

The following still needs translated:
Dialog all included under a single topic.
Region name
Script pop-up dialog

Translation still in progress. Notes have been translated, thanks Kalian.
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Romy Welsch
 
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Post » Fri May 27, 2011 6:32 pm

Okay then. I have 2 uploads: 1) for http://www.2shared.com/file/4931066/b88d55fa/Better_armors_esps_only.html. That way the download is smaller if you've already downloaded those armors. 2) a file with both the http://www.2shared.com/file/4935113/906cad2/Better_armor.htmll for those who haven't downloaded the files yet.


I am getting the following error (trying the 'just the esps' link): 'the link that you requested is not valid'. Using Firefox and Konqueror on a Linux box. Has anyone else seen this error?

Best,

Swiveller
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~Sylvia~
 
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Post » Fri May 27, 2011 3:02 pm

I am getting the following error (trying the 'just the esps' link): 'the link that you requested is not valid'. Using Firefox and Konqueror on a Linux box. Has anyone else seen this error?

Best,

Swiveller


No i do not get that, but i am using Firefox on Windows XP Pro.
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Rudy Paint fingers
 
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Post » Fri May 27, 2011 3:11 pm

any way to make armor easier to download?
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Danger Mouse
 
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Post » Fri May 27, 2011 7:19 am

What do you mean 'easier to download?' Most of them are on PES. These translated versions are not official, so we can't post them on PES or anything like that without permission.
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natalie mccormick
 
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Post » Fri May 27, 2011 11:33 am

Maybe make a full translation of all ver. BA?
And suggest that HH'12 - for publication. IMHO, if he will publish them on its behalf, with the name of an translator's will be easier to look them in the TES.
I think that the publication of the plugins on the PES, prevents only the time of the Hedgehog
Or take the permission to publish it, I think he will gladly give it.
Maybe someone will take it?
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Joanne Crump
 
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Post » Fri May 27, 2011 9:19 am

I'm working on a full translation of Rev10 with the help of Kalian. I was up all last night working on it, translated the script, dialog, and refined the translations I received from Kalian. At the moment I just need to correct some minor errors I encountered with the text while testing, I'll have time again to work on that tonight. I would love to translate them, but I would need the assistance of someone who can read and write Russian. This might make me a bit under qualified for the job, though I've been working on miscellaneous Morrowind stuff for two weeks straight now with no plans of stopping anytime soon.

The quest in Revision 10 is actually pretty cool. For those who probably don't even know about it, the storyline is that a strange ship has been looting and sinking ships outside of western Vvardenfell. I played through it to test to see how the dialog I turned out fit in, it's definitely worth playing. The ship is completely unique with very well decorated interiors. The crew is also unique.

The Dwemer revision has a shop that I translated, but there seems to be a small quest involved with that as well I plan on getting to. Revision 11 (Bonemold) has a unique shop, but I never got far enough into it to see if there were any quests for that.
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Charity Hughes
 
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Post » Fri May 27, 2011 9:49 am

I know the orcish armor had dark armor in the AD version. Is that part of the quest?
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Haley Cooper
 
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Post » Fri May 27, 2011 9:54 am

I know the orcish armor had dark armor in the AD version. Is that part of the quest?


Yes, the regular crew of Malacath's Fury - the ship that's been causing trouble - wears it. They also use the new Orcish weapons you might have noticed, among other things. They also happen to be very, very tough. The ship uses it's own meshes and is honestly really impressive. The cabin blew me away.

By the way, new update on the betarest FTP - He's almost done with the new Daedric revision. What is that hall with the statues in it from that he takes some of his screenshots in?
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megan gleeson
 
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Post » Fri May 27, 2011 11:35 am

I'm having that same error using Explorer v.7, can't download latest translated esps T T
Btw, congratulations Hedgehog12, great work redoing all Morrowind armor from scratch. Great texturing work also, a pity I can't read russian to enjoy the mods in their full glory (quests and addons).
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Alister Scott
 
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Post » Fri May 27, 2011 3:41 am

I'm almost finished with the translation of revision 10, I just need to fix a couple scripts that are apparently broken now. It's perfectly within my ability to fix however, so by tonight the finished ESP should be up for download. The quest starts when you go to Caius Cosades' house in Balmora, somebody will sneak a report into your inventory.
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asako
 
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Post » Fri May 27, 2011 5:28 am

Thanks for the upcoming translation, Tsetra :D
I'm testing now Templar/steel/iron/bonemold/leather armors and I'm having some issues with Better Clothes, some disappearing body parts when armor is not completely worn. I'll upload some screenies soon. Everyone else has experienced this?
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saharen beauty
 
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Post » Fri May 27, 2011 11:49 am

I'm having that same error using Explorer v.7, can't download latest translated esps T T
Btw, congratulations Hedgehog12, great work redoing all Morrowind armor from scratch. Great texturing work also, a pity I can't read russian to enjoy the mods in their full glory (quests and addons).


I just now got the download to work. It seems you have to allow the ad to pop up; the download screen should load immediately afterwards.

* Swiveller *
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Allison Sizemore
 
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Post » Fri May 27, 2011 4:33 am

This is probably a dumb question, and may have been answered, but does anyone know if there was ever a simple mesh/texture replacer made with these models, I want the models, but I don't really want to add a bunch of bsa's and esp's, I already have almost 200 mods going in my game. O.o
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helliehexx
 
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Post » Fri May 27, 2011 2:50 am

Thanks for the upcoming translation, Tsetra :D
I'm testing now Templar/steel/iron/bonemold/leather armors and I'm having some issues with Better Clothes, some disappearing body parts when armor is not completely worn. I'll upload some screenies soon. Everyone else has experienced this?


Hedgehog has some of his armors set up kinda weird. A lot of times they use a slot without actually placing a mesh there, I presume to avoid conflicts with other items that might try to place one there resulting in an ugly blend of both items. A lot of times the upper arm is chosen as such a slot without an actual mesh placed there. Opening the ESP in the editor and removing that slot as being used even though no mesh is placed there usually fixes this. His roman style left pauldron has this problem in that it completely removes the upper arm. Any time something just disappears like that, it means the item in question is using a slot without actually placing anything there. Sometimes a mesh from another location will cover it up so you don't see it, but when it doesn't you get ugly gaps like that.
Making sense?
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Tanya
 
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Post » Fri May 27, 2011 5:14 pm

Got the download finally, Mr. Swiveller. The files are now working in my game :)
Thanks for the explanation, Tsetra, it makes sense to me. Strange thing anyway, to assign slots to nothing @ @
I took a few screenshots showing the most problematic files, being imperial the most of all. Gauntlets and cuirasses seems to assign empty slots, so they are not showing properly and then they come, missing arms and legs:

http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH001.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH007.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH006.jpg

Iron seems to show properly on the various combinations of clothes and armor:
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH002.jpg

Bonemold has a similar problem compared to imperial, when an npc using better clothes uses the cuirass, his legs disappear.
I bought and entire bonemold set and putted it to my char in different combinations. Better clothes and custom clothes made by Plangkie (Hilgya shop 2) combines quite well with bonemold:

http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH017.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH015.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH018.jpg

Bonemold/trollbone combination showing properly (no disappearing body parts nor glitches at all):
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH019.jpg

Hlaalu guard, same disappearing legs problem with cuirass:
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH013.jpg

Orcish armor, seems to show properly:
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/HH010.jpg

Despite the unfortunate missing body parts it's now difficult to return to the old meshes/textures. I hope this problem will be solved, other than that I can always catch the esp myself and try to delete the empty slots.
The quality ingame is astonishing, being the bonemold pauldrons my prefer?s. Metal pieces in imperial and steel are perhaps a bit bright to my taste, but the glossiness effect and the mapping are very well done, not to talk about the meshes, very nice and very well done. The bulkiness is not a problem to me because armor have been always bulky and difficult to wear, very rigid in real life statements.
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Lance Vannortwick
 
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Post » Fri May 27, 2011 1:33 pm

I'm working on a full translation of Rev10 with the help of Kalian.

No problem. Heh. Good luck!

btw, how many Revs need to be translated?
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Laura Elizabeth
 
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Post » Fri May 27, 2011 6:03 pm

Zimnel,
I must have misunderstood your problem, I apologize for that. Your problem isn't with the Better Armor plug-ins or Better Clothes, as I've ran both without any trouble. I've had people with hollowed out bodies before, I think all I did was change my load order around and it solved the problem. Try swapping the two plug-ins around in the load order, start a new game, and see if that clears up the issue. A few of the Better Armor pieces are problematic, but it's not supposed to be as severe as what you are experiencing.

Kalian,
To my knowledge, aside from Orcish, the Bonemold revision also had some extra content. So once Orcish is finished, that just leaves that one. Bonemold might just be a shop anyways.
I definitely want to translate his Better Weapons - Dwemer revision however, as it has a shop inside of a Dwemer ruin near Dagon Fel with some really cool stuff. The trader there seems to have some unique dialog I suspect leads to a small fetch quest.

EDIT - To clarify, by load order I mean that maybe Better Clothes and Better Armors should be swapped around in the load order. My Better Armors are in chronological order of release, and Better Clothes is several ESPs before Better Armor in the load order. If this does not work, maybe something else is the culprit? I've got better bodies, better clothes, and better armors.
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sunny lovett
 
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Post » Fri May 27, 2011 3:08 am

Sorry to everyone who downloaded my translated esps! I made a small mistake in the leather and Fur Esp. I had one item mistranslated by mistake. If you downloaded my versions, replace the leather&fur esp with this one: http://www.2shared.com/file/4957445/be906462/Better_armor__rev12_FursNordLeather_.html


What order would you recommend putting the imperial and orcish armor in if they are affected by load order? Would Imperial and Orcish be loaded first, and then the rest of the armor?
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Nicola
 
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Post » Fri May 27, 2011 6:32 pm

The translation is finished, here it is:

http://www.sendspace.com/file/eneiia

I had to rather painfully piece together some dialog through a combination of play testing and online translator services, with some help from a dictionary. The rest of the translations I owe to Kalian. The scripts should all work properly now, but if you encounter any bugs let me know.

Again, the quest kicks off when you go to talk to Caius Cosades. If you follow the quests intended path without stumbling on anything accidentally, you could probably expect a couple hours of playtime with this. It's intended for a powerful character though, the crew of Malacath's Fury is no joke. You may want to wait awhile before tackling it.

Thanks Hedgehog for the wonderful armor and the neat side quest.
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cassy
 
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Post » Fri May 27, 2011 7:19 am

Excellent work Tsetra! And good translation!
Only, may be, worth rename something?
@misc_dwrv_artifactXX->Странный Двемерский Артефакт->Mysterious Dwemer Artifact - it's Artifact, non amulet.
@orcish bolt->Ужасающий болт проклятий->Terrible Cursebolt - may be?
@_dae_malacath_SM->Оберег->Malacath Statuette - IMHO - talisman or amulet (joss or mascot?)

@About the screenshots on FTP.
This statue from the "secret" HH'12 plugin. It seems that the continuation of FNRCR, or something no less than perfect)
Statues - Warriors of the Fort)).

I hope, you are going to place it on the PES?

PS//
Greetings to you from the Hedgehog!
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Chris Jones
 
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Post » Fri May 27, 2011 4:42 am

Only, may be, worth rename something?
@misc_dwrv_artifactXX->Странный Двемерский Артефакт->Mysterious Dwemer Artifact - it's Artifact, non amulet.
@orcish bolt->Ужасающий болт проклятий->Terrible Cursebolt - may be?
@_dae_malacath_SM->Оберег->Malacath Statuette - IMHO - talisman or amulet (joss or mascot?)


The first two I had gotten from Kalian, originally Mysterious Dwemer Amulet was Strange Dwemer Amulet, and Dawn Bolt I also had to go on his word for. Terrible Cursebolt seems to convey their enchantment better.
By all accounts the amulet is, of course an amulet however if we want to be extremely precise Artifact is acceptable. The Malacath Statuette was originally called an amulet, but this seemed confusing as the item is not wearable at all. Mascot could be a good alternate, or perhaps "idol", "totem", maybe just "statue" ala "Ash Statue."
What say you?
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Laura-Lee Gerwing
 
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