Better Armor (from HedgeHog-12)

Post » Fri May 27, 2011 6:20 am

The problem with the Imperial armour is quite simply that there is a texture missing from the bsa file, i think hedgehog simply overlooked it, there is a texture by that name in the steel armour bsa which means that if you have the steel armour installed as well then you wont get the error message. If you you want to play the imperial Armour independantly of the steel then you can http://www.freewebs.com/slartibartfast1/downloads.htm below the Annastia fix. Just drop it into your textures folder.

The texture doesn't look appropriate to me so i will look further.

meanwhile can anyone supply a link for the orcish armour please ?


Thanks for the link Slartibartfast. :D

As for a link to the Orcish armor, well the only one i know is the
link on the first page of this thread?
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Dalia
 
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Post » Fri May 27, 2011 3:34 pm

Has anybody taken a look at his WIP screens for the new Daedric Armor and Daedric Weapons? What the hell is his inspiration behind their designs because for the life of me, I can't figure it out. One of the Daedic weapons looks like a seahorse, one looks like a mini tentacle sticking out of a handle, and another is a freaking foot or something. I'm being totally serious, it's IN the better Daedric Weapons folder, and it's not a joke. The armors are also really odd. A few screens looked cool but... yeah...

EDIT - While I'm at it, after playing with his other armors, I've found some compatibility issues. MCA NPCs with armor pieces are often amputees because of how they have double gauntlets and such. I also find that equipping certain pauldrons removes the rest of the body part not covered in armor and therefore must be covered up with the rest of the armor. A better bodies incompatibility? Finally, often times I find people with hollowed out insides who are wearing armor. Oh, and when wearing the armor, you can't see wings, capes, and many other accessories like you could before. Some of these armors are absolutely fantastic (namingly the bonemold, indoril, and orcish), but as I play through more and more, I'm starting to change my thoughts on them.
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Makenna Nomad
 
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Post » Fri May 27, 2011 6:13 pm

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Ftesall.ru%2Ffiles%2Fauthors%2Fej-12%2F%3Fpage%3D1&lp=ru_en&btnTrUrl=Translate
Looks like the leather is done now. -- 4.39
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Connie Thomas
 
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Post » Fri May 27, 2011 8:53 am

So the daedra armor looks completely different. I always thought that daedric stuff should be a little more demonic looking (the original is really just black armor). Well, it certainly looks creepy, which is good. Not sure what to think about it though. I guess I'd have to have it in my game to decide.

Also, I translated the readme (not me, the internet did) and it mentions that it would be best to wear the armor as an entire set:
"We recommend that you wear on top of cuirass ponozhey, or the entire set of the whole"
Not sure what the ponozhey is supposed to be, but it does show that he is aware of what Tsetra posted.

also, it looks like the black orcish armor is only available in the AD version (the larger file). that's a bummer but Oh well.
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Lucie H
 
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Post » Fri May 27, 2011 4:22 pm

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Ftesall.ru%2Ffiles%2Fauthors%2Fej-12%2F%3Fpage%3D1&lp=ru_en&btnTrUrl=Translate
Looks like the leather is done now. -- 4.39


Looks pretty darn good. :D
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lacy lake
 
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Post » Fri May 27, 2011 11:53 am

Not all of the armors are to my taste (The Imperial and Daedric) but almost everything else is [censored] awesome, and he still worked his ass off for those armors, hat goes off to him.
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Jessica Lloyd
 
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Post » Fri May 27, 2011 10:31 am

There are no pics of the leather armor yet. I took a quick look in the cs and they look great. Unfortunately no time to take pic's though.

@ Spiffyman - the reason he says to wear the armor as a set is because sometimes certain areas of the body become invisible if you aren't wearing the whole set or at least a full set of armor. Even if it isn't all of the same type.
This has been my experience anyway.

The armor mod I'm working on will have all of Hedgehog12's armors, with his permission of course. They will be set up as independent armors, not replacers. So this would deal with any compatibility issues with...welll...everything since they are only in the leveled lists.
http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=1042#unread
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Susan Elizabeth
 
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Post » Fri May 27, 2011 1:43 pm

I like the idea of them replacing stock armors all things considered, it's a treat going somewhere like Balmora or Vivec now seeing the guards sport that sleek new armor. I just don't see why the armor has to mess with so many different things. Then again, I'm no modeller or even texturer so if there's a painfully obvious reason for this forgive me.

I could see myself warming up to his Daedric armor fast enough, some of the cuirass shots are pretty cool actually. It's just so radically different from anything associated with Daedra that I didn't know if it was based on concept art or what. The weapons though make no sense at all. One looks like a Daedroth foot coming out of mist thats... on a handle? The only weapon that looked interesting was the new longsword design.

I probably sound really negative, so I apologize. It's just that the quality of this guy's work is undeniable, so it makes it almost painful to see some of the items go in such a weird direction. But who knows, maybe I'll warm up to them too. I tried his roman-style Imperial armor despite thinking they looked like they were in trashcans in the screenshots, and in all honestly they looked good in game.
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Lil Miss
 
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Post » Fri May 27, 2011 4:05 pm

There are no pics of the leather armor yet. I took a quick look in the cs and they look great. Unfortunately no time to take pic's though.
http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=1042#unread


Screenshots can be found here - http://www.beta.fullrest.ru/ej-12/Scrins/New%20Armors/leather&other/Complete/

Best,

Swiveller
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kiss my weasel
 
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Post » Fri May 27, 2011 7:09 am

Since you're talking about those newer armor sets, are you adding them into your Helluva armor mods? Do they not need to be translated?
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!beef
 
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Post » Fri May 27, 2011 8:23 am

Since you're talking about those newer armor sets, are you adding them into your Helluva armor mods? Do they not need to be translated?


Well although i can not really decide for Sandman101, i really doubt that he will
add them to his armor mod. Each armor has it's own bsa that needs to be registered
in the morrowind.ini. It would become a really huge download.
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Claire Lynham
 
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Post » Fri May 27, 2011 9:25 am

Well guys, I went ahead and tried out the new Daedric armor after reading a Google translated version of his page and suspecting the new armor to be Bound Armor only. This is infact true, his newest Daedric work only applies to Bound spells - weapons AND armor. All I have to say is wow, I was wrong. Once again the screenshots do NOT do the armor justice. The bound armor pieces have freaking tentacles coming off of them that actually flicker around when you stand idle and parts that move and swell, it's very monsterous looking. :D The bound longsword is great, but I still maintain that some of his other weapons are just plain goofy. Namingly the "axe".

I also went ahead and gave the leather and miscellaneous armors a go. I really like the netch, I'm still kinda torn on the fur armors though.
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Kirsty Collins
 
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Post » Fri May 27, 2011 10:09 am

So the Russian mods work in the game? I can use them without anything weird going on?
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Darlene DIllow
 
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Post » Fri May 27, 2011 4:26 pm

You'll get nomenclature errors. Items will be named "A" or "O", basically a bunch of jibberish because it's supposed to be in Russian. It needs a translation to be considered bug-free for the English versions. Other than that, they work though if you just want to try them out.
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Steven Nicholson
 
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Post » Fri May 27, 2011 12:20 pm

I was just looking at the normal daedric staff and noticed that it has some kind of head or fancy feature at the top. From that I can see how he got the 'seahorse' look, since he tends to take small things on the armor and make them more noticeable.


As a side note: Is there a way to change his steel armor? I really like it, but the big fluff thing on the helmet annoys me.
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Latisha Fry
 
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Post » Fri May 27, 2011 6:54 am

I'd have to see a screen shot spiffyman to know what your talking about for sure, but I'd imagine your talking about the plume. I'm sure it could be edited in nifscope, but you'll need to extract the mesh from the bsa first.

@ Illius - You do now that files can be extracted from a bsa :confused: You may want to take a look at those pictures again on http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=1042 again. You'll see some of Hedgehogs and I have many more ready for the next update.

@ Tsetra - I agree the Bound daedric armor is amazing. Sometimes though, some of his armors or weapons are not to my taste. But you have to say they are always very creative. Bethesda would be lucky to have someone like him working for them. The detail is amazing. In going through all of the bsa's I have found that there is quite a few items that are in them that aren't in the replacers. I've even found a mesh or 2 and fixed them. I have added these items to the helluva awesome armors so we all can enjoy them.
I have also given permission for any of the Helluva mods to be posted on the TESAll site. As nothing is placed in the game world, they are compatible with other versions of Morrowind. I hope somebody takes the time to convert the scripts for the beast leggings and translates the names of the items.
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Maddy Paul
 
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Post » Fri May 27, 2011 11:37 am

This is mainly addressed to Painkiller: Are you planning on translating the newest armor packs (ie daedric summon armor and leather)? I would definately appreciate it, but I'd understand if its too much work.

However, if anyone can translate them, I'd be much obliged!
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Steven Nicholson
 
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Post » Fri May 27, 2011 1:11 pm

@ Illius - You do now that files can be extracted from a bsa :confused: You may want to take a look at those pictures again on http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=1042 again. You'll see some of Hedgehogs and I have many more ready for the next update.


I stand corrected. :)

My answer in that post was just based on the fact that considering the huge
amount of time and work your mod takes, i doubted you would include these.
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leni
 
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Post » Fri May 27, 2011 2:34 pm

This is mainly addressed to Painkiller: Are you planning on translating the newest armor packs (ie daedric summon armor and leather)? I would definately appreciate it, but I'd understand if its too much work.

However, if anyone can translate them, I'd be much obliged!

It's not too much work, since I translated only the direct replacement version - and that is something absolutely anyone with a computer (and the Construction Set installed on it) can do. Simply open one CS window with the mod and another CS window with Morrowind.esm (also Tribunal and/or Bloodmoon, if the mod has those dependancies) and check every tab (mostly the Body Part, Armor and Weapons) for any changes (the Russian characters will stand out in your English CS quite obvious), then simply compare and change what's different.

So, yes, I will "translate" them when they come out, if I will have time and an Internet conection (I'm currently in the process of moving). If I won't, then anyone else can... ;) Just make sure you send me a PM, as I won't be able to check the forum very often.
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Rich O'Brien
 
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Post » Fri May 27, 2011 8:47 am

Both armors ARE out, on his actual website. On the fullrest beta site, there's now a "glaz" folder as well, but last I checked no screenshots. But, we know what he's working on. :P

Sandman,
That sounds cool about "hidden" armors. Any chance of screenshots? And they're actually shown in the CS as never being used? I ask because some armors seem to be chosen at random for certain replacers. And I know a lot of his meshes are used for unique versions of armors. Like the cepholapod(sp?) helmet generally uses a bone-tinted color, however some enchanted versions use the original blue scheme. Imperial armors also seem to be randomly picked for guards, giving variation. It's actually kinda cool.

Cheers.
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Austin England
 
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Post » Fri May 27, 2011 8:30 am

@ - Illius - Yeah, huge amount of work indeed. But I've kind of become known for taking on impossibly large tasks and organizing lots of information. :D It took almost a week to go through the, bone, leather, bound daedric, gladiator, and a couple others I can't remember right now. Most of the time is making new icons and ground meshes.

@ Tsetra - What I usually do after familiarizing myself with what is in the esp. I then take all of the meshes and drag and drop them from where they are installed in the data files onto, usually, the body parts. Then I make a new cell and drag everything into the cell and begin sorting through it. You would be amazed to see some of the work that is in them.

I know I am constantly surprised!

One of the things that sticks out that I fixed is a imperial gauntlet. The only problem with it was is went on backwards, so I flipped it in nif-Gmax, exported and viola'. There are also a few shields that I have found.
Screeenshots of the new stuff......not right away. I'w working on some "other" armor at the moment. Keep a watch on the thread at Great House Fliggerty though, because that is where I will post them first. I am also looking through Hedgehog12's work for items to put in the HELLUVA AA Completion set. I want to make all of the "unique" armors that use stock items really unique but still keep as close as possible to the original feel of the item. Like the bloodworm helm. It is just a trollbone helm. Hedgehog has some wonderful meshes for this. Some are quite drastic changes though so I am trying balance a fine line. I will not be changing any stock armors that already have unique meshes, like the dragonbone armor. That's the job of replacers. I'm trying to complete it.
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Jade
 
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Post » Fri May 27, 2011 12:31 pm

Just so you know Sandman, I still have not found any problems with your mod. I haven't done any thorough checking of your mod, just played the game and saw found some of the armors. Once you finish your armor mods, I'm going to be a Khajiit, because I always liked them. But so much armor was not wearable (boots) that it was annoying. I'm glad your mod will give the Khajiits an option.
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Devin Sluis
 
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Post » Fri May 27, 2011 3:36 pm

Interesting that the imperial gauntlets would have that issue. I've noticed that in MCA, anyone wearing imperial gauntlets is missing their wrists. I assume this is because in MCA, one gauntlet item covers both hands, and I wonder if there's a relation there as the stock armors (where one item covers one hand) seem to work just fine.
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mishionary
 
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Post » Fri May 27, 2011 9:20 am

It may just be a bod part slot left open also Tsetra. I don't know though. The gauntlet I found of HH12's was one that just wasn't used for some reason. I have no idea why. It was very simple to fix.

Can anybody help me with translating the For Name Cliffraser armor. I am working on getting them set up but I have nothing to compare them too, like with the replacers, for names. I've tried a few online and downloadable russian to english programs but nothing will work. I only get pieces translated.

I can send you a just what I need if that will help. There is some great armor in that mod.
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Bloomer
 
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Post » Fri May 27, 2011 1:48 pm

I downloaded that, but its HUGE. There was a lot more than just armor in that mod...
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Naomi Ward
 
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