@ - Illius - Yeah, huge amount of work indeed. But I've kind of become known for taking on impossibly large tasks and organizing lots of information.
It took almost a week to go through the, bone, leather, bound daedric, gladiator, and a couple others I can't remember right now. Most of the time is making new icons and ground meshes.
@ Tsetra - What I usually do after familiarizing myself with what
is in the esp. I then take all of the meshes and drag and drop them from where they are installed in the data files onto, usually, the body parts. Then I make a new cell and drag everything into the cell and begin sorting through it. You would be amazed to see some of the work that is in them.
I know I am constantly surprised!
One of the things that sticks out that I fixed is a imperial gauntlet. The only problem with it was is went on backwards, so I flipped it in nif-Gmax, exported and viola'. There are also a few shields that I have found.
Screeenshots of the new stuff......not right away. I'w working on some "other" armor at the moment. Keep a watch on the thread at Great House Fliggerty though, because that is where I will post them first. I am also looking through Hedgehog12's work for items to put in the HELLUVA AA Completion set. I want to make all of the "unique" armors that use stock items really unique but still keep as close as possible to the original feel of the item. Like the bloodworm helm. It is just a trollbone helm. Hedgehog has some wonderful meshes for this. Some are quite drastic changes though so I am trying balance a fine line. I will not be changing any stock armors that already have unique meshes, like the dragonbone armor. That's the job of replacers. I'm trying to complete it.