Better Armor (from HedgeHog-12)

Post » Fri May 27, 2011 5:37 pm

All about Better Armor mods of this author.

Screenshots:
http://s499.photobucket.com/albums/rr353/HedgeHog-12/
http://www.beta.fullrest.ru/~ej-12/Scrins
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*Plug-ins uploaded in to the PES:*
**********************************
http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=181679
Completed, translated into English and uploaded:
Better armor (rev1 Daedric)
Better armor (rev2 Dwemer)
Better armor (rev3_Ebony)
Better armor (rev4 Chitin)
Better armor (rev5 Steel)
Better armor (rev6 Iron)
Better armor (rev7 Templar)
Better armor (rev8 Imperial Armor) and Better weapon (rev3 Imperial)
Also several other mods there.
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*Completed, and will be translated:*
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Better armor (rev9 Bone)
Full Russian version is available: http://www.fullrest.ru/archive/plugins/betters/morrowind/Better%20armor%20(rev9_Bones).rar
Partial translated (ST) version by Von Djangos: http://www.tesnexus.com/downloads/file.php?id=20507
And fix by Painkiller_rider: http://rapidshare.com/files/162701317/Better_Armor__rev9_Bonemold_.esp
_____________________________
Better armor (rev10 Oroch)
Full Russian version is available: http://www.fullrest.ru/archive/plugins/betters/morrowind/Better%20armor%20(rev10_Oroch).rar
Partial translated version by Painkiller_rider:http://rapidshare.com/files/161884749/Better_armor__rev10_Orcish-ST_.esp
Full translated version by Tsetra http://www.sendspace.com/file/eneiia
_____________________________
Better armor (rev11 Indoril)
Full Russian version is available: http://www.fullrest.ru/archive/plugins/betters/morrowind/Better_armor_(rev11_Indoril).rar
Partial translated version by Painkiller_rider: http://rapidshare.com/files/161884846/Better_Armor__rev11_Indoril_St_.esp
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*Completed, but not translated:*****
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http://www.fullrest.ru/images/plugins/betters/morrowind/b_Better_weaponz_rev1_dwemerik_1.jpg http://www.fullrest.ru/archive/plugins/betters/morrowind/Better_weaponz_(rev2_Dwemerik).rar
It is the first plug-in used BAMP-mapping in the MV! (05-06 2006)!!!
And Better Daedric weapons. http://www.fullrest.ru/archive/plugins/betters/morrowind/Better_weaponz_(rev1_Daedrik).7z
______________________________
Better armor (rev12-13 Leather)
Screenshots here.
http://www.beta.fullrest.ru/~ej-12/Scrins/New%20Armors/leather&other/
Upload http://tesall.ru/files/authors/ej-12/?page=4
_______________________________
Better armor (rev14 Glass)
Screenshots here.
http://www.beta.fullrest.ru/~ej-12/Scrins/New%20Armors/Glaz/
and http://s499.photobucket.com/albums/rr353/HedgeHog-12/
Upload http://tesall.ru/files/authors/ej-12/?page=4
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*Now Work-in-Progress:*
*************************
Better Armor Suite - is now rebuild: Daedric (complete), Chitin (in progress) and Dwemer Armors.
Screenshots:
http://www.beta.fullrest.ru/~ej-12/Scrins/New%20Armors/Daedr_UP/
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interesting screenshots
http://www.beta.fullrest.ru/~ej-12/Scrins/OTHER/
*******************************************
About HedgeHog-12.
Great modmaker from Russia, created and assisted in work on over http://tesall.ru/files/authors/ej-12/?page=1
Become very known, especially in Russian community, after creation in 12 2005 one of the largest and complex plug-ins named "http://www.fullrest.ru/images/plugins/addons/morrowind/b_ForNameClifRaser_2.jpg"(http://www.fullrest.ru/archive/plugins/addons/morrowind/ForNameClifRaser.rarmore than 40,000 downloads during those years! Some people call it - "Russian Underground"
However, main hedgehog's activity is creating Better Armor plug-ins, improving appearance of armor in MW with advanced BAMP-Detail-DarkMap texturing technology.
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Jenna Fields
 
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Post » Fri May 27, 2011 4:21 am

These look great, and I'm not taking away from that, but I'd like to see in-game comparisons of DarkNut's armor textures compared to these.
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sarah
 
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Post » Fri May 27, 2011 7:01 am

These look great, and I'm not taking away from that, but I'd like to see in-game comparisons of DarkNut's armor textures compared to these.


All i can say is WOW Better Armors thats a understatement thows pic's are allsome :D
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Kate Murrell
 
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Post » Fri May 27, 2011 9:12 am

I must state for all those who haven't tried these that, screenshots DO NOT do these mods justice.
Many of the techniques used on them are most impressive when seen in game moving and reacting to their environment.
I for one can't wait for complete full translations of all these fine mods. :shocking:
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Ymani Hood
 
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Post » Fri May 27, 2011 4:09 am

His better item mod looks excellent also.
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Andrew
 
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Post » Fri May 27, 2011 6:31 am

Is there any chance we could get screens on the files which are just up on rapidshare (the partially completed ones, I mean), etc? Those bonemold replacements look amazing!
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 1:46 pm

Excellent, thank you for the thread!

Indeed, there isn't much more to say about HH's work other than OUTSTANDING... I use all his BA mods and can't say how happy I am about how the game looks with them. HH's work was also what inspired my own MW modding and also served as a template for my own research.

One last thing I must add about his latest 2 replacers (Orcish and Indoril): the use of Dark/Detail maps is tunning down the glossiness of the reflection maps, while retaining the Bump effect unaltered! This is another amazing inovation HH gives us, reaching an unprecedented level of texture detail (the Orcish armour looks absolut amazing in game!)...

Again, thank you HH for all your work and thank you Miktorch for the new thread! :)

Cheers,
PKR.

@Promethean: as it was said before, Darknut's great replacer is a texture replacer for the vanilla meshes, while Hedgehog's mods are replacing the vanilla meshes with completelly new meshes&textures, so a true comparison cannot be done (it'd be like comparing an apple with a banana - they are both fruits, but you should pick the one you like most)... It's all a matter of taste and for that the existing screenshots should be more than enough...

@Oreyn Andarys: see the Photobucket link in the OT... Anyway, for your convenience (maybe you live just next door! :) ):
http://s499.photobucket.com/albums/rr353/HedgeHog-12/Indoril%20Armor%20in%20MW%20rev%2011/
http://s499.photobucket.com/albums/rr353/HedgeHog-12/Oroch%20Armor%20in%20MW%20rev%2010/
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Laura Cartwright
 
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Post » Fri May 27, 2011 6:32 am

I realize this topic is all about the armor mods created by HedgeHog, but if you're going to mention http://www.fullrest.ru/images/plugins/betters/morrowind/b_Better_weaponz_rev1_dwemerik_1.jpg (which is not translated yet), we might as well mention the one weapon mod of his that was translated to english:

* http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=181679&id=6521

Speaking of which, is there still a possibility of seeing more of his weapon mods translated?

[snip]
PS..
BetterWeapons (rev1. Dwemeri) have quest, which require translation (if you want - can translate this).
And (rev2. Daedric) have some problems for transparency with BampMap. As soon as this will be corrected these Plugins will be uploded on TesPlanet or Tesnexus.


Can this still be done? I'm interested in trying more weapon mods.
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Bethany Watkin
 
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Post » Fri May 27, 2011 7:18 pm

Wacky idea. Use both at the same time by simply renaming all the stuff in one of the 2 and then creating entirely new armor that uses the now renamed and thus unique armor meshes/textures and enables you to have both sets...


Nope, it is not the same. Darknut's replacer is an (excellent) retexture, whereas Hedgehog's replacer is replacing the meshes. Both wanted to replace the look of the vanilla armour, just in 2 completely different ways. Also, trying to use both at the same time is possible, but will make the game look quite silly, with quite big differences in visuals between the retextured stock meshes and Hedgehog's done-from-scratch meshes.

Of course, you can simply open Hedgehog's Esp files in the CS and rename the items, or add them in a new Esp of yours (all with Hedgehog's permission, of course) - up to you or whoever would want to do it. Personally I used Darknut's retextures until I discovered Hedgehog's replacers - then completely switched to the latter (still using Darknut's weapon retextures).


I think I will try something similar. Namely, using Darknut's retextures in most cases, but using HedgeHog's to replace some of them. That, and I'm thinking of using the CS to add several other of HedgeHog's armors in the world, but in a way that does not replace existing armors. (Perhaps to be found in random treasure or encounters?)

My computer completely chugs down to very low fps with these armors.. It's weird since we are talking about a pretty powerful setup o_O I guess MW will still only bottleneck one of two cpus and these armors are very heavy on effects it seems.. they must be.. Because I've had no fps problems with just about anything in months until trying these armors o_O


This is another reason I want to include some of HedgeHog's armors in my game, but not in a way that replaces existing armors. That way, there should not be very many NPCs wearing his stuff, so as not to significantly impact my FPS. I'll have to try this, but I don't think it will hurt FPS much if my character (or companion) is the only one wearing it.
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Matt Terry
 
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Post » Fri May 27, 2011 4:21 am

I think I will try something similar. Namely, using Darknut's retextures in most cases, but using HedgeHog's to replace some of them. That, and I'm thinking of using the CS to add several other of HedgeHog's armors in the world, but in a way that does not replace existing armors. (Perhaps to be found in random treasure or encounters?)

If you do so, I recommend better altering HH's ESPs and keeping the BSAs unaltered. He's using a quite large number of body parts, so just delete (the easiest in MWEE) the armor entries, then simply open CS and add your own armor, using HH's body parts entries... Then you can add them to a merchant chest or a loot list - your choice.

And don't forget to ask for HedgeHog's permission if you intend to upload the mod somewhere. If I remember well, his email address is in most of his readme files (if not, PM me).

Good Luck!
PKR.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 3:35 am

Nope, it is not the same. Darknut's replacer is an (excellent) retexture, whereas Hedgehog's replacer is replacing the meshes. Both wanted to replace the look of the vanilla armour, just in 2 completely different ways. Also, trying to use both at the same time is possible, but will make the game look quite silly, with quite big differences in visuals between the retextured stock meshes and Hedgehog's done-from-scratch meshes.

Of course, you can simply open Hedgehog's Esp files in the CS and rename the items, or add them in a new Esp of yours (all with Hedgehog's permission, of course) - up to you or whoever would want to do it. Personally I used Darknut's retextures until I discovered Hedgehog's replacers - then completely switched to the latter (still using Darknut's weapon retextures).

I think I will try something similar. Namely, using Darknut's retextures in most cases, but using HedgeHog's to replace some of them. That, and I'm thinking of using the CS to add several other of HedgeHog's armors in the world, but in a way that does not replace existing armors. (Perhaps to be found in random treasure or encounters?)



This is another reason I want to include some of HedgeHog's armors in my game, but not in a way that replaces existing armors. That way, there should not be very many NPCs wearing his stuff, so as not to significantly impact my FPS. I'll have to try this, but I don't think it will hurt FPS much if my character (or companion) is the only one wearing it.


Hopefully not.. Altho I found a cell with only one person with the armor and only that chugs... It's weird as hell, I don't think my computer likes the armors... But I DO!!! Oh well, what is the point now, my computer just died a week or so ago o_O haha.

I love this project! Keep it up hedgehog!
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Hearts
 
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Post » Fri May 27, 2011 5:30 pm

Also, I just do not care for the textures on either rev5 Steel or rev6 Iron. I am of the opinion that steel armor looks ugly when rusted. Takes a bit of the realism out for me, too. I don't expect used armor to be as new and shiny as a museum display, but I don't expect it to look like something dug out of a grave, either. I say give it some scratches, make it a bit dull, and add a few dents - but spare the rust.

For a midevil knight, their armor was their livelihood. A suit of custom full plate armor would cost a fortune in those days, so they're certainly going take good care of it! (And once rust sets in on steel it only makes it rust faster. It's NOT like copper or brass where the tarnish protects the metal!) They would rub weapons and armor down with oils and shining compounds regularly to keep them maintained. (Much like they would rub down leather with special oils to keep it flexible and deaden the noise.)

With iron armor, however, I might expect to see a little rust. Not as much as I've seen in retextures and mods, but some. Again, I would expect the owners to maintain their armor.

BTW: I've been thinking of using Baratheon79's "Blue Steel Armor" mod. Some may believe that brightly colored steel blades or armor would be out of place in a world such as Tamriel. I disagree. It is entirely feasible to use "bluing" or some other colored rubbing compound to change the color of steel weapons and armor. Alternatively, it could have been painted. That's low tech and not even taking the possibility of magic coloring into consideration. But then, it might get confusing to determine what the armor is actually made of... :D

Trivia: It is possible to make iron that is pure enough (and with the right impurities) that it will not rust. This is difficult to do, even with todays tech. But the iron smiths of ancient India managed to do this thousands of years ago:

Wikipedia > http://en.wikipedia.org/wiki/Iron_Pillar_of_Delhi

The pillar—almost seven meters or 22 feet (6.7 m) high and weighing more than six tons—was allegedly erected at the time of Chandragupta II Vikramaditya (375–413), though other authorities give dates as early as 912 BCE.

...Made up of 98% wrought iron of pure quality...


This ancient pillar puzzled metallurgists why it did not rust.
Personally, I think that if the smiths of Tamriel are capable of producing such a variety of quality items of iron, steel, silver, mithril, adamantium, ebony, orcish, and other metals, then there might be some smiths who know how to produce this. (And lets not forget the Dwemer smiths, either!)

Also, lets not forget that the midevil swordsmiths of Damascus were able to create swords of the legendary http://en.wikipedia.org/wiki/Damascus_steel. Apparently, this steel utilized carbon nanotubes and nanowires to make it that much stronger! Unfortunately, the recipies and techniques of making Damascus Steel have been lost to the ages...

http://scienceblogs.com/notrocketscience/2008/09/carbon_nanotechnology_in_an_17th_century_damascus_sword.php
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Kortknee Bell
 
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Post » Fri May 27, 2011 3:09 am

As has been said many times before. Hedgehog's mods are AMAZING! The only problem with his armors are that they are too good! I get fps hits just by looking at people in his armor! lol But it is so worth it!

Can't wait to get more of these!
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CHANONE
 
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Post » Fri May 27, 2011 6:43 am

-SNIP-

True. I've had the pleasure of visiting some of the most important European Museums and have yet to see a rusty medieval armour. Swords - yes, many; armour - no, not so much.

However, you have to understand that these mods here reflect the artist's fantasy vision on Morrowind armour, not an exact reproduction of an European medieval armour. The closest to the "real thing" so far are the Oblivion vanilla Iron and Steel armour sets - but that's a different game, a different world, etc.

Also, I understand what you say about blued steel, here's a few samples:
http://planetelderscrolls.gamespy.com/fms/Image.php?id=71569
http://planetelderscrolls.gamespy.com/fms/Image.php?id=71570
http://planetelderscrolls.gamespy.com/fms/Image.php?id=71571
http://planetelderscrolls.gamespy.com/fms/Image.php?id=66250
(all screenies taken from my Art of War Museum and Forgotten Shields - Artifacts mods)

Note that my aproach is slightly different than Hedgehog's: I like more the "satin finish" on swords and the average shine on armour (see HH's Orcish for best referrence)...
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Marta Wolko
 
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Post » Fri May 27, 2011 12:22 pm

I so wish there were female versions of the cuirasses. I'm not meaning skimpy, sixy versions - only slightly slimmer and less bulky ones. The sets are completely awesome otherwise.
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lolly13
 
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Post » Fri May 27, 2011 1:28 pm

I so wish there were female versions of the cuirasses. I'm not meaning skimpy, sixy versions - only slightly slimmer and less bulky ones. The sets are completely awesome otherwise.

There is a female version of Indoril... :) Half-joking, as the chest-plates look like they can accomodate a muscular male torso or a female chest... And there is a female Indoril helmet, that one's no joke! :) A couple of days ago I was playing Beyond Ysgramor (you should try it) and I ran into this Indoril female (alas, I had to kill her) and I was struck by how well fitted was the armour on her!

Other than that... I remember there was some other female cuirass, but I don't remember which one... Imperial? Anyway, this is worth mentioning to Hedgehog, I will do it next time I write him... ;)
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Amanda savory
 
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Post » Fri May 27, 2011 4:11 am

I so wish there were female versions of the cuirasses. I'm not meaning skimpy, sixy versions - only slightly slimmer and less bulky ones. The sets are completely awesome otherwise.


I'd like to see good female armor period.

The Divine Domina armor sets look wrong to me. I've seen plenty of people comment that women look like real women now, except the waist size on the divine domina mesh is almost exactly the circumference of the head. That has to be less than twenty inches. If the "ideal" woman is something like a 32 inch waist, then a waist less than 20 inches is pretty wrong. Heck, the circumference of my head (guessing by sticking my hands around my head) is probably in the 16-18 inch range and I have been told I have a big head.
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Rude Gurl
 
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Post » Fri May 27, 2011 2:08 pm

EDIT: Never mind, should have just read the thread before I posted. I agree about wanting female armors, and not skimpy ones, especially for the Bonemold.
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Chris Duncan
 
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Post » Fri May 27, 2011 5:44 pm

I just installed his dwemer ruin new meshes and textures, seen them ingame, the interior cells looks very amazing.
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M!KkI
 
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Post » Fri May 27, 2011 7:27 am

I just installed his dwemer ruin new meshes and textures, seen them ingame, the interior cells looks very amazing.


Didn't know he has made texture replacers for world/architecture- where did you find it?

EDIT: Regarding my problems with the Imperial set described in the former thread, it seems it was caused by me not having the Templar bsa installed... It's stated in the readme that it is needed. :embarrass: In my defense the readme is weirdly formatted so I'm basically facing a wall of text, but sorry anyway. It seems to work fine now.
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jaideep singh
 
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Post » Fri May 27, 2011 12:27 pm

Glad you got it working

In my defense the readme is weirdly formatted so I'm basically facing a wall of text
That's probably due to the text encoding used. In the future try something like http://www.liquidninja.com/metapad/ (free, quick and a small download) to view files which Notepad can't handle.
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Rusty Billiot
 
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Post » Fri May 27, 2011 6:46 pm

Glad you got it workingThat's probably due to the text encoding used. In the future try something like http://www.liquidninja.com/metapad/ (free, quick and a small download) to view files which Notepad can't handle.


I recommend Notepad++ personally.

http://notepad-plus.sourceforge.net/uk/site.htm
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Jerry Jr. Ortiz
 
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Post » Fri May 27, 2011 5:37 am

Glad you got it workingThat's probably due to the text encoding used. In the future try something like http://www.liquidninja.com/metapad/ (free, quick and a small download) to view files which Notepad can't handle.


Thanks for the tip. Downloaded.

EDIT: ^^^ I'll try Notepad++ as well. :)
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Lew.p
 
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Post » Fri May 27, 2011 4:08 am

Didn't know he has made texture replacers for world/architecture- where did you find it?

EDIT: Regarding my problems with the Imperial set described in the former thread, it seems it was caused by me not having the Templar bsa installed... It's stated in the readme that it is needed. :embarrass: In my defense the readme is weirdly formatted so I'm basically facing a wall of text, but sorry anyway. It seems to work fine now.


Here you are

http://tesall.ru/files/authors/ej-12/?page=1

the "3.26" which titile writed by russian language.
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Shianne Donato
 
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Post » Fri May 27, 2011 9:46 am

Wow! That bone armor is amazing!
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Kieren Thomson
 
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