[REQ]Better Bodies for Bethaliz 's Water Nymphs

Post » Sat May 28, 2011 9:42 am

Browsing through PES one day, A certain race caught my eye: It was a very well-made Water Nymph race, designed by Bethaliz. Unfortunately, this race isn't BB, which is a shame, considering that it looked quite unique. The creator, Bethaliz, doesn't seem to be active, so if he can't be contacted, I guess crediting him should be enough.
This is the race in question:
http://www.tesnexus.com/downloads/file.php?id=6214
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roxxii lenaghan
 
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Post » Sat May 28, 2011 6:10 am

:ooo: :ooo: :ooo:

Man, will you believe I was about to post the same request?
Well ...almost the same request actually. What I need is an addon which would give BB meshes to the version of Bethaliz 's Water Nymphs included in http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=917.
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jesse villaneda
 
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Post » Sat May 28, 2011 12:47 am

Small world! Let's hope someone sees this and gives this wonderful race some BB treatment!
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JD FROM HELL
 
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Post » Sat May 28, 2011 5:31 am

Hey, All

Actually, it's not too hard to create new BB skins for new races.
You just need something like NifTexture (for assigning the new texture to your custom mesh)
and your favorite "paint" program (Paint Shop Pro, Adobe, GIMP, etc.) Oh, and maybe a dds-tga converter.

Anyway, just make copies of an existing BB mesh (1 male/1female, natch), rename it to your liking (they're usually called something like "bb_skinf_br.nif," based on the race).
Then, find the associated texture (for BB, they are .dds files, with the same name as the .nif) and recolor/repaint it (and name it something else).

I like Orc and Breton skins, since the lighter coloration allows playing with the hues without losing finer details in the end (tga files tend to deteriorate the more times you save 'em, and they are what my paint program likes).

Then you associate your new texture with your new .nif (using NifTexture, for example -- get the whole pathway correct, or it won't show up!!).

Then the hard part -- associating your new "skin" in the CS with every body part for the males and females of your new race.

Got to do "hands" separately (especially if you're making the new race "playable"), but that's still only 4 meshes/textures.

And heads and hair are a whole other, separate story (but then, why not just use Bethaliz's originals? Nothin wrong with 'em).
For that matter, you can probably cut/paste the artwork from Bethaliz's original skins onto the proper place on the BB texture (for stuff like scales, necklaces, shell decorations, etc. if ya don't feel like drawing them yourself).

Probably best to have somebody like Westly or Plankye (who are real "artistes") to advise you further, but just thought I'd drop by and throw in my two cents/euros/pesos.

DARoot
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Scared humanity
 
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Post » Sat May 28, 2011 7:21 am

Thank's DA :) I have little to no talent at skinning, so I'll leave something like this to a professional. I wonder if Afroking can do it? I'll ask him when he's back.
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jessica Villacis
 
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Post » Sat May 28, 2011 1:36 am

Bumping.
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Matt Gammond
 
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Post » Sat May 28, 2011 8:35 am

Thank's DA :) I have little to no talent at skinning, so I'll leave something like this to a professional. I wonder if Afroking can do it? I'll ask him when he's back.

If I could, I would. :D

Actually I did try it a few months ago. It's not as easy as DARoot said. The original textures do not play well with the BB meshes, so one needs some decent artistic and texturing skills to make things work. Not to mention the modeling skills required to update the head meshes.

To do justice to the original mod, one will also have to play with the weight/height settings in the CS to try and capture the slender look Bethaliz achieved.

As you said, it's a job best left to people who know what they are doing. :shrug:
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Invasion's
 
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Post » Sat May 28, 2011 6:56 am

I see. On another note, I know that Westly's Kheran race is pretty similar, especially with the alternate-aquatic skins, but I felt that the Water Nymph race fits better in Morrowind.
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Killah Bee
 
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