Better Cave/Mine/Ruin/Fort Interiors?

Post » Fri Nov 26, 2010 4:11 am

I would like a few more unique locations and gameplay types, instead of all the quests taking place in the same narrow mine cave system with evenly distributed levelled enemies.

So I would like each dungeon to have a different feel with a different gameplay experince, not just combat: maybe a Tomb where you have to do some DaVinci Code puzzling or some physics based environmental traversal and more one-off combat encounters (like no enemies for all the dungeon, until the end when you awaken the sleeping dragon).
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Monique Cameron
 
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