Better Cities, Open Cities Reborn and advices that do not wo

Post » Mon May 07, 2012 4:47 am

Hello readers who are interested in these mods, and evt devs who might have use by this feedback...

There are two things i can not get rid of a normal way: Manualy changing load order, and changing install order.

1) When using better cities:
http://www.tesnexus.com/downloads/file.php?id=16513
The Imperial City has some serious adaptation problems, where NPC' not able to use 'tcl' cann't get passed.
This remains after folowing the instructions: http://i65.photobucket.com/albums/h204/Monkey999999999999999/ScreenShot123.jpg

I am not a 'very experienced user', that knows all in and outs from Wrye Bash, but very determined to use both mods.
The changes as shown at the pictures, and those i experienced myself are awesome! (Kudos and thanks to all, involved developing thes magnificent changes)
The concept of open cities reborn, especialy the strategic replacement of castles, streets and shops, i like particularly.
However, it is not possible, when only using OBMM (last version) to integrate, and so realy change the placing of certain objects.

This results in:
2) 'hanging' cells, double placed statues, or partialy overlapping scenery..
Outside of leyawin, OCR active:
http://i65.photobucket.com/albums/h204/Monkey999999999999999/ScreenShot124.jpg
http://i65.photobucket.com/albums/h204/Monkey999999999999999/ScreenShot125.jpg

I use:
http://www.tesnexus.com/downloads/file.php?id=33003

I downloaded and installed all the required for better cities, and the BBC for OCR-patch.

I am not using a bashed patch, as i have not yet reached the hard cap.
(now only 233 mods/plugins),
and bashed patch prevented OB to load earlier..
(probably did something wrong, which i not have solved yet, only disabled the patch)

I am not yet using patches listed here:
http://www.tesnexus.com/downloads/file.php?id=32925

Thanks for any usefull reply in advance,

Regards,

Oddball56
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no_excuse
 
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Post » Sun May 06, 2012 7:27 pm

That note in the streets told you what to do. Fix your load order so that the BC IC ESP(s) are loading after anything editing the Imperial City. The BC readme also tells you to place the BC IC ESP(s) near the end of your load order, please follow instructions.

For Leyawiin, you are using mod which conflict with Open Cities Reborn - correct your load order. OCR needs to load after any other mod editing the cities.

Use a Bash patch. The patch is NOT only for when you want to use more than 255 ESM/Ps, it is also needed to help large numbers of mods to work together.

If you use any of the mods listed as conflicting with Open Cities from the OC patch page, then use the patches provided for them.
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Harry-James Payne
 
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Post » Sun May 06, 2012 11:08 pm

Obviously, the above post is the one to heed most! ...

To which I would only add: Use BOSS (Better Oblviion Sorting Software). This will sort out your sorting issues, most of the time, and provide useful information, advice, and warnings regarding your installed mods.

The only other thing I would suggest is, whenever you are seeking help with Oblivion mod issues, post your load order, like so -> http://tescosi.com/wiki/Oblivion:How_to_Post_Your_Load_Order (use the Wrye Bash method, please!)


edit: Oops! Totally the wrong link; now fixed...
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naana
 
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Post » Mon May 07, 2012 12:55 am

That note in the streets told you what to do. Fix your load order so that the BC IC ESP(s) are loading after anything editing the Imperial City. The BC readme also tells you to place the BC IC ESP(s) near the end of your load order, please follow instructions.

For Leyawiin, you are using mod which conflict with Open Cities Reborn - correct your load order. OCR needs to load after any other mod editing the cities.

Use a Bash patch. The patch is NOT only for when you want to use more than 255 ESM/Ps, it is also needed to help large numbers of mods to work together.

If you use any of the mods listed as conflicting with Open Cities from the OC patch page, then use the patches provided for them.

I allways use BOSS, which already places better cities near the end of my loadlist.
Before posting here, i allready manualy placed the named esp below all other BC esps, i allready wrote this in my post.
This does not solve the issue of the stair which lays over the bump just after the notice, the notice, and some strange steeps.
I will actvate the Patches for conflicting mods now, which are OOO and KOTN and see if that changes the behaviour of OCR.
I will post the results here.

Thanks for your reply.

Regards,

Oddball56
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Floor Punch
 
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Post » Mon May 07, 2012 7:57 am

Obviously, the above post is the one to heed most! ...

To which I would only add: Use BOSS (Better Oblviion Sorting Software). This will sort out your sorting issues, most of the time, and provide useful information, advice, and warnings regarding your installed mods.

The only other thing I would suggest is, whenever you are seeking help with Oblivion mod issues, post your load order, like so -> http://tescosi.com/wiki/Oblivion:How_to_Post_Your_Load_Order (use the Wrye Bash method, please!)


edit: Oops! Totally the wrong link; now fixed...

As the bashed patch prevented to load the game, i disabled it, as wrote in my first post.
It took a lot of time, and unnessesary uninstalling and reinstalling, activating and deactivating, to find out the Bashed patch was the cullprit...
I did not use it since.... maybe i should give it a try again...

I took about a month to read all nessesary manuals and readme's, on how to use the apps, needed to use mods in oblivion.
Tried several setups, and started fresh.
I allways read the readme's, and unpack every mod before creating an OMOD blindly, or manualy copy the contents into my \Data folder
I now have no conflicts, only when i move too fast through the landscapes, i get ctd's. Just save often, and move normal lets me travel for about an hour without difficulties.
New mods i add one or two a day, use all my saves, play, and save again.
I use wrye bash to activate/inactivate esp's from MMM, or others, when BOSS or WB warns me for incompatibilities.

I very much enjoy most mods i am using, and prefer the PC over my PS3, which only supports an incomplete, and crippled version of the best game ever.. (for me, that is..)

I will now install and activate the conflict solving OSR patches, and see what happens.
Results will be posted, problem solved, or not.

Thanks for taking the time to reply to my post.. ;-)

Regards,

Oddball56
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Michelle Serenity Boss
 
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Post » Sun May 06, 2012 6:28 pm

Every time you change your load order (add a mod, remove a mod, change the position in the order) you have to rebuild the bash patch. Failing to do so can result in the bash patch causing the game to crash on startup, as you have not informed the bash patch of the change to your game setup.

Your load order is wrong. The note you saw coupled with floating objects proves this. You cannot just run BOSS and then assume that's the end of it. As stated in the log which BOSS produces after running, there are some mods which BOSS does not know about, these are dumped at the end of your load order for you to position yourself. The fact that you still see the issues which result from a bad load order means you still have one or more ESPs loading after BC IC which need to load before BC IC.
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claire ley
 
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Post » Mon May 07, 2012 5:12 am

Are you running FCOM? Post your load order.
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Trish
 
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Post » Mon May 07, 2012 6:34 am

Every time you change your load order (add a mod, remove a mod, change the position in the order) you have to rebuild the bash patch. Failing to do so can result in the bash patch causing the game to crash on startup, as you have not informed the bash patch of the change to your game setup.

Your load order is wrong. The note you saw coupled with floating objects proves this. You cannot just run BOSS and then assume that's the end of it. As stated in the log which BOSS produces after running, there are some mods which BOSS does not know about, these are dumped at the end of your load order for you to position yourself. The fact that you still see the issues which result from a bad load order means you still have one or more ESPs loading after BC IC which need to load before BC IC.

Trust me if i say that i rebuilt the patch but indeed at some point i failed to do it after 'every' change, but just after changes, but before playing/launching the game...
If the patch has to be rebuilt after every change, i failed.
What when i build a patch now? Will it include the mistakes?

About the mods i should place by hand you are right, there are some.
But i have no idea where to put them...

Installing the mods that should solve conflicts with Better cities/Open cities and evt UL, did not change the behaviour.
In Bravil al houses continuously move when i move, and stop, when i stop... this looks very odd...
Anvills gate is standing next to the old one, i mean, just the doors are standing there....
In leawin an archer is standing lost, where a wall should have been....
You can walk next to the gate right onto the graveyard...

I hope you are right about the loadorder.

Do you have a suggestion as where to put them?
There are two, an armor, and a shop, which is placed just outside anvil.

I notice that the OCR esm/p's are placed before the better city ones.
Can you give me a suggestion as where to place these?

My load order is added.


@Peter ID: No uFCOM gives many unfriendly messages against MMM in BOSS, i deactivated it.

Spoiler
Active Mod Files:
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 Open Cities Resources.esm [Version 4.1]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
06 TamrielTravellers.esm [Version 1.39c]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 Better Cities Resources.esm [Version 5.0.7]
0A Progress.esm [Version 2.2]
0B Unofficial Oblivion Patch.esp [Version 3.3.5]
0C Oblivion Citadel Door Fix.esp
0D DLCShiveringIsles.esp
0E Unofficial Shivering Isles Patch.esp [Version 1.4.2]
0F SM Plugin Refurbish - SI.esp [Version 1.30]
10 Better Cities .esp [Version 4.7.0]
11 Natural_Weather_by_Max_Tael.esp
12 Natural_Weather_HDR_by_Max_Tael.esp
13 Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
14 Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
15 Natural_Habitat_by_Max_Tael.esp
16 Natural_Water_by_Max_Tael.esp
17 All Natural - Real Lights.esp [Version 1.3]
18 WindowLightingSystem.esp
19 kalikuts_raretradegoods2_0.esp
1A Enhanced Economy.esp [Version 5.4.1]
1B DLCHorseArmor.esp
1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
1D SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
1E DLCOrrery.esp
1F DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
20 SM Plugin Refurbish - Orrery.esp [Version 1.11]
21 DLCVileLair.esp
22 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
23 SM Plugin Refurbish - VileLair.esp [Version 1.21]
24 DLCMehrunesRazor.esp
25 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
26 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
27 DLCSpellTomes.esp
28 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
29 MaleBodyReplacerV4.esp
2A TFF_Races_Base_RSM.esp
2B RTFemaleReplacerV12.esp
2C Slof's Amazon Armour.esp
2D Slof's Robe of the Dark Arts.esp
2E LevelerCheat.esp
2F NamirasEmbraceArmour.esp
30 RogueLeather.esp
31 TFF_Armor_Base.esp
32 TFF_Clothing_Base.esp
33 Slof's Black Unicorn.esp
34 Dude Wheres My Horse.esp
35 AncientTowers.esp
36 DLCThievesDen.esp
37 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
38 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
39 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
3A Slof's Oblivion Robe Trader.esp
3B Cobl Glue.esp [Version 1.72]
3C Cobl Si.esp [Version 1.63]
3D Cobl Tweaks.esp [Version 1.44]
3E Bob's Armory Oblivion.esp
3F Cheat Bob's Armory Oblivion.esp
40 Oblivion WarCry EV.esp [Version 1.09]
41 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
42 OOO-Water_Weeds.esp [Version 1.33]
43 OOO-No_Guild_Ownership.esp [Version 1.33]
44 ArmamentariumLL.esp [Version 1.35]
45 ArmamentariumLLVendors.esp [Version 1.35]
46 ArmamentariumLLMagic.esp [Version 1.35]
47 ArmamentariumArtifacts.esp [Version 1.35]
48 ArmamentariumLLArmaVendor.esp [Version 1.35]
49 OOO 1.32-Cobl.esp [Version 1.72]
4A Mart's Monster Mod.esp [Version 3.7b3p3]
4B Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]
4C Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
4D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
4E Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p]
4F Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
50 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
51 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
52 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
53 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]
54 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
55 Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]
56 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
57 Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]
58 Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
59 Mart's Monster Mod for OOO - NoReaversInGates.esp [Version 0.9.9MB3]
5A Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
5B Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
5C Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
5D Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
5E Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
5F Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]
60 Mart's Monster Mod - No Wyvern.esp [Version 3.7b3p3]
61 Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
62 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
63 Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
64 Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]
65 Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
66 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]
67 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
68 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
69 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
6A Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
6B Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
6C Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
6D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
6E Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3]
6F Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]
70 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
71 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
72 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
73 Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]
74 Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
75 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
76 TamrielTravellers4MMM.esp [Version 1.39c]
77 TamrielTravellersItemsCobl.esp [Version 1.39c]
78 ShiveringIsleTravellers.esp [Version 1.39c]
79 ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
7A OOO-WaterFish.esp [Version 1.34]
7B Artifacts.esp [Version 1.1]
7C Artifacts - ArmaCompleteAddon.esp [Version 1.0]
7D Better Benirus Manor.esp [Version 4.71]
7E za_bankmod.esp
7F DLCBattlehornCastle.esp
80 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
81 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
82 DLCFrostcrag.esp
83 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
84 SM Plugin Refurbish - FrostCrag.esp [Version 1.2]
85 Knights.esp
86 Knights - Unofficial Patch.esp [Version 1.1]
87 SM Plugin Refurbish - Knights.esp [Version 1.06]
88 Mart's Monster Mod - Knights.esp [Version 3.7b3p3]
89 Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
8A OCC-KOTN-Patch.esp [Version 3.0]
8B xuldarkforest.esp [Version 1.0.5]
8C xulStendarrValley.esp [Version 1.2.2]
8D xulTheHeath.esp
8E MMMMWL-TheHeath patch.esp
8F XulEntiusGorge.esp
90 xulFallenleafEverglade.esp [Version 1.3.1]
91 xulColovianHighlands_EV.esp [Version 1.2.1]
92 xulChorrolHinterland.esp [Version 1.2.2]
93 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
94 xulBravilBarrowfields.esp [Version 1.3.3]
95 xulLushWoodlands.esp [Version 1.3.1]
96 xulAncientYews.esp [Version 1.4.3]
97 xulAncientRedwoods.esp [Version 1.6]
98 xulCloudtopMountains.esp [Version 1.0.3]
99 xulArriusCreek.esp [Version 1.1.3]
9A xulPatch_AY_AC.esp [Version 1.1]
9B xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
9C MMMMWL-RollingHills patch.esp
9D xulPantherRiver.esp
9E xulRiverEthe.esp [Version 1.0.2]
9F xulBrenaRiverRavine.esp [Version 1.1]
A0 xulImperialIsle.esp [Version 1.6.7]
A1 xulBlackwoodForest.esp [Version 1.1.0]
A2 xulCheydinhalFalls.esp [Version 1.0.1]
A3 xulAspenWood.esp [Version 1.0.2]
A4 xulSkingradOutskirts.esp [Version 1.0.1]
A5 xulSnowdale.esp [Version 1.0.2]
A6 xulCliffsOfAnvil.esp [Version 1.12]
A7 xulSilverfishRiverValley.esp [Version 1.0.1]
A8 Open Cities New Sheoth.esp [Version 2.0]
A9 Open Cities Outer Districts.esp [Version 4.1]
AA Open Cities Reborn.esp [Version 1.1]
AB Better Cities - Open Cities Reborn.esp [Version 0.3.0]
AC Natural_Vegetation_by_Max_Tael.esp
AD Harvest [Flora].esp [Version 3.0.0]
AE Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
AF Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
B0 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
B1 Enhanced Economy - House prices.esp [Version 1.0]
B2 RealisticForceMedium.esp
B3 RealisticMagicForceLow.esp
B4 nGCD.esp
B5 ProgressGSD.esp [Version 2.0]
B6 ProgressMBSP.esp [Version 2.0]
B7 ProgressSBSP.esp [Version 1.0]
B8 ProgressRBSP.esp [Version 1.0]
B9 ProgressRacial.esp
BA ProgressArmorer.esp [Version 1.0]
BB Immediate Character Generation.esp
BC Level_Rates_Modified_x2.esp
BD TFF_Races_Base.esp
BE Cobl Races.esp [Version 1.52]
BF bgBalancingEVCore.esp [Version 10.52EV-D]
C0 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
C1 Slof's Better Bodies.esp
C2 bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
C3 bgBalancingEVOptionalMoreEyes.esp [Version 10]
C4 bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp [Version 10.0EV-D]
C5 Cobl Races - Balanced.esp [Version 1.52]
C6 Better Cities Full.esp [Version 5.0.7]
C7 Better Cities - VWD of the IC.esp [Version 4.7.0]
C8 Better Imperial City.esp [Version 5.0.0]
C9 Better Cities Full FPS Patch.esp [Version 5.0.7]
CA Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5]
CB Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]
CC Better Cities - Knights of the Nine.esp [Version 4.9.8]
CD Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0]
CE Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0]
CF Better Imperial City FPS Patch.esp [Version 5.0.0]
D0 Better Cities - COBL.esp [Version 2.1]
D1 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]
D2 Better Cities - Open Better Cities.esp [Version 4.9.5]
D3 Disable Tutorial Text.esp
D4 [GFX]_Initial_Glow-all.esp
D5 [GFX]_Initial_Glow-self.esp
D6 [GFX]_Initial_Glow-creatures.esp
D7 Visually Enchanted SoulTrap 1.esp
D8 Robert Female Shop.esp
D9 ALE_greenglass.esp
User avatar
Vicky Keeler
 
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Post » Mon May 07, 2012 10:09 am

There's a big gap in your load order, not everything is listed.
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Yung Prince
 
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Joined: Thu Oct 11, 2007 10:45 pm

Post » Sun May 06, 2012 11:41 pm

To make everything work really well you should use the bashed patch. But here are some suggestions:

Install the UOP, USIP, and UOMP, then latest UOP supplement 3.3.7.
Then think about replacing Natural Weather by Max teal with All Natural.
Use one initial glow mod, either self, creatures, or all.
If you have all the DLCs installed use the SM plugin full (saves you some esp slots)

When rebuilding the patch try just the visual options first like import patches, cells, NPC faces, Races, etc. Add more options and keep rebuilding until it fails to load to see which mod and option breaks if for you.

Your load order is incomplete. Would need to see all the mods to help further. It is OK if you want to not show all of them but need to see as many as possible. :)

Hope this helps.
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XPidgex Jefferson
 
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Post » Mon May 07, 2012 8:10 am

You are both very quick!
When i saw it i corrected it, sorry..
Look again please....

I now deactivated OCC KOTN, is for classic OC
Placed Ale greenglass armor at 31
Placed Roberts Female Shop at 37

Initial Glow mod 'all' used, two others deactivated.

Thanks for the suggestions..
I experimented with AN, and Max Teal together and apart.
Somehow i like the sunshine in Max teal better.
Rain and snow inside of cells, has another cause: both of the mods rain or snow in the same cells...
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Jesus Lopez
 
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Post » Mon May 07, 2012 1:51 am

Your MMM options need some work. With OOO installed there are some you should not use. Using the MMM OMOD installed would be an easier way but you really need to read the MMM install instructions to see which options overlap with OOO. Off the top of my head:

Durability and damage are already part of OOO
Diverse Imperial armor I think is also in OOO
The MMM G&GD conflicts with OOO Geomancy
Don't use no reavers and less reavers together, use only one
You don't have frans so do not use that friendlier factions plugin

Do not use COBL races and Race Balancing project together, use one or the other ONLY.

So really, get the OOO and MMM install correct before continuing. The MMM thread is the place to see what you really need for that.

Oh, I would day use either Better Cities or Open Cities Reborn, not both. Or use Better cities whith the open cities option.
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Haley Cooper
 
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Post » Mon May 07, 2012 8:20 am

Try running BOSS again (make sure you have version 1.8 installed), and read carefully through the HTML document that is presented to you upon its completion. It will, at present, be full of advice, warnings, etc. - and you really do need to take note of these and do as instructed.

Once you have done so, I suspect that it would be a lot simpler for others to help you, if indeed it would be necessary at all.

Certainly, apart from that, move Robert Female Shop (and possibly one or two other mods...) from after all the Better Cities plugins, to before all of them. Do this after sorting everything else out, and running BOSS a final time. As mentioned previously, BOSS will place unknowns after all else, and that - along with Better Cities anyway - is not a good thing for you at the moment.

Also, along the way, try applying a bit more logic and common sense. Just for one example, you have both Mart's Monster Mod - Less Bone Loot.esp and Mart's Monster Mod - No Bone Loot.esp installed. I am sure you can see the problem there, upon looking at the two names, and thinking about them. If you do not feel so inclined, I imagine the MMM documentation (e.g., the current release thread's OP) will advise you accordingly, regardless. Be sure to read up on all documentation, particularly when dealing with large, highly configurable mods such as MMM. And configurations such as MMM+OOO or FCOM, for instance.

Lastly, familiarising yourself with Wrye Bash, courtesy of the Pictorial Guide, say -> http://www.tesnexus.com/downloads/file.php?id=35230 <-, is nigh on essential, when using so many mods. And if you want to use something like All Natural, it truly is essential. BAIN (Wrye Bash's installation section) is vastly superior for installation, configuration and uninstallation, as well. Highly recommended, for an abundance of very good reasons.
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Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Mon May 07, 2012 2:37 am

Firstly i would like to thank you both for helping me with my ignorance, your posts are very enlightening.
Strange thing is that somehow, MMM entrances 'magicaly' get activated again, as i clearly remember to have deactivated several you both mention here, without me doing it! Maybe forgot to save the changes.... ;-)

This is how my loadorder looks now...
I am going to take a look in the game now.. to see if something has changed for the better..

About BAIN.
The picture guide i used to learn about the patch, and what could be included...that was weeks ago...maybe renew my knowledge..
I could not find out how to install anything with bash yet, or i read over it.
However i feel that i will have to learn to do that, as there are many more mods, that i want to use than i have now...

Spoiler
Active Mod Files:
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 Open Cities Resources.esm [Version 4.1]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
06 TamrielTravellers.esm [Version 1.39c]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 Better Cities Resources.esm [Version 5.0.7]
0A Progress.esm [Version 2.2]
0B Unofficial Oblivion Patch.esp [Version 3.3.5]
0C Oblivion Citadel Door Fix.esp
0D DLCShiveringIsles.esp
0E Unofficial Shivering Isles Patch.esp [Version 1.4.2]
0F SM Plugin Refurbish - SI.esp [Version 1.30]
10 Better Cities .esp [Version 4.7.0]
11 Natural_Weather_by_Max_Tael.esp
12 Natural_Weather_HDR_by_Max_Tael.esp
13 Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
14 Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
15 Natural_Habitat_by_Max_Tael.esp
16 Natural_Water_by_Max_Tael.esp
17 All Natural - Real Lights.esp [Version 1.3]
18 WindowLightingSystem.esp
19 kalikuts_raretradegoods2_0.esp
1A Enhanced Economy.esp [Version 5.4.1]
1B DLCHorseArmor.esp
1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
1D SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
1E DLCOrrery.esp
1F DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
20 SM Plugin Refurbish - Orrery.esp [Version 1.11]
21 DLCVileLair.esp
22 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
23 SM Plugin Refurbish - VileLair.esp [Version 1.21]
24 DLCMehrunesRazor.esp
25 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
26 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
27 DLCSpellTomes.esp
28 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
29 MaleBodyReplacerV4.esp
2A TFF_Races_Base_RSM.esp
2B RTFemaleReplacerV12.esp
2C Slof's Amazon Armour.esp
2D Slof's Robe of the Dark Arts.esp
2E LevelerCheat.esp
2F NamirasEmbraceArmour.esp
30 RogueLeather.esp
31 ALE_greenglass.esp
32 TFF_Armor_Base.esp
33 TFF_Clothing_Base.esp
34 Slof's Black Unicorn.esp
35 Dude Wheres My Horse.esp
36 AncientTowers.esp
37 Robert Female Shop.esp
38 DLCThievesDen.esp
39 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
3A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
3B SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
3C Slof's Oblivion Robe Trader.esp
3D Cobl Glue.esp [Version 1.72]
3E Cobl Si.esp [Version 1.63]
3F Cobl Tweaks.esp [Version 1.44]
40 Bob's Armory Oblivion.esp
41 Cheat Bob's Armory Oblivion.esp
42 Oblivion WarCry EV.esp [Version 1.09]
43 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
44 OOO-Water_Weeds.esp [Version 1.33]
45 OOO-No_Guild_Ownership.esp [Version 1.33]
46 ArmamentariumLL.esp [Version 1.35]
47 ArmamentariumLLVendors.esp [Version 1.35]
48 ArmamentariumLLMagic.esp [Version 1.35]
49 ArmamentariumArtifacts.esp [Version 1.35]
4A ArmamentariumLLArmaVendor.esp [Version 1.35]
4B OOO 1.32-Cobl.esp [Version 1.72]
4C Mart's Monster Mod.esp [Version 3.7b3p3]
4D Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]
4E Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
4F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
50 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
51 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
52 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
53 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
54 Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]
55 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
56 Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]
57 Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
58 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
59 Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
5A Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
5B Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
5C Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
5D Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]
5E Mart's Monster Mod - No Wyvern.esp [Version 3.7b3p3]
5F Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
60 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
61 Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
62 Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]
63 Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
64 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]
65 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
66 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
67 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
68 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
69 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
6A Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
6B Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]
6C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
6D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
6E Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
6F Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
70 TamrielTravellers4MMM.esp [Version 1.39c]
71 TamrielTravellersItemsCobl.esp [Version 1.39c]
72 ShiveringIsleTravellers.esp [Version 1.39c]
73 ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
74 OOO-WaterFish.esp [Version 1.34]
75 Artifacts.esp [Version 1.1]
76 Artifacts - ArmaCompleteAddon.esp [Version 1.0]
77 Better Benirus Manor.esp [Version 4.71]
78 za_bankmod.esp
79 DLCBattlehornCastle.esp
7A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
7B SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
7C DLCFrostcrag.esp
7D DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
7E SM Plugin Refurbish - FrostCrag.esp [Version 1.2]
7F Knights.esp
80 Knights - Unofficial Patch.esp [Version 1.1]
81 SM Plugin Refurbish - Knights.esp [Version 1.06]
82 Mart's Monster Mod - Knights.esp [Version 3.7b3p3]
83 Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
84 xuldarkforest.esp [Version 1.0.5]
85 xulStendarrValley.esp [Version 1.2.2]
86 xulTheHeath.esp
87 MMMMWL-TheHeath patch.esp
88 XulEntiusGorge.esp
89 xulFallenleafEverglade.esp [Version 1.3.1]
8A xulColovianHighlands_EV.esp [Version 1.2.1]
8B xulChorrolHinterland.esp [Version 1.2.2]
8C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
8D xulBravilBarrowfields.esp [Version 1.3.3]
8E xulLushWoodlands.esp [Version 1.3.1]
8F xulAncientYews.esp [Version 1.4.3]
90 xulAncientRedwoods.esp [Version 1.6]
91 xulCloudtopMountains.esp [Version 1.0.3]
92 xulArriusCreek.esp [Version 1.1.3]
93 xulPatch_AY_AC.esp [Version 1.1]
94 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
95 MMMMWL-RollingHills patch.esp
96 xulPantherRiver.esp
97 xulRiverEthe.esp [Version 1.0.2]
98 xulBrenaRiverRavine.esp [Version 1.1]
99 xulImperialIsle.esp [Version 1.6.7]
9A xulBlackwoodForest.esp [Version 1.1.0]
9B xulCheydinhalFalls.esp [Version 1.0.1]
9C xulAspenWood.esp [Version 1.0.2]
9D xulSkingradOutskirts.esp [Version 1.0.1]
9E xulSnowdale.esp [Version 1.0.2]
9F xulCliffsOfAnvil.esp [Version 1.12]
A0 xulSilverfishRiverValley.esp [Version 1.0.1]
A1 Open Cities New Sheoth.esp [Version 2.0]
A2 Open Cities Outer Districts.esp [Version 4.1]
A3 Open Cities Reborn.esp [Version 1.1]
A4 Natural_Vegetation_by_Max_Tael.esp
A5 Harvest [Flora].esp [Version 3.0.0]
A6 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
A7 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
A8 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
A9 Enhanced Economy - House prices.esp [Version 1.0]
AA RealisticForceMedium.esp
AB RealisticMagicForceLow.esp
AC nGCD.esp
AD ProgressGSD.esp [Version 2.0]
AE ProgressMBSP.esp [Version 2.0]
AF ProgressSBSP.esp [Version 1.0]
B0 ProgressRBSP.esp [Version 1.0]
B1 ProgressRacial.esp
B2 ProgressArmorer.esp [Version 1.0]
B3 Immediate Character Generation.esp
B4 Level_Rates_Modified_x2.esp
B5 TFF_Races_Base.esp
B6 bgBalancingEVCore.esp [Version 10.52EV-D]
B7 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
B8 Slof's Better Bodies.esp
B9 bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
BA bgBalancingEVOptionalMoreEyes.esp [Version 10]
BB bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp [Version 10.0EV-D]
BC Disable Tutorial Text.esp
BD [GFX]_Initial_Glow-all.esp
BE Visually Enchanted SoulTrap 1.esp
BF Better Cities Full.esp [Version 5.0.7]
C0 Better Cities - VWD of the IC.esp [Version 4.7.0]
C1 Better Imperial City.esp [Version 5.0.0]
C2 Better Cities Full FPS Patch.esp [Version 5.0.7]
C3 Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5]
C4 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]
C5 Better Cities - Knights of the Nine.esp [Version 4.9.8]
C6 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0]
C7 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0]
C8 Better Imperial City FPS Patch.esp [Version 5.0.0]
C9 Better Cities - COBL.esp [Version 2.1]
CA Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]
CB Better Cities - Open Better Cities.esp [Version 4.9.5]
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Mon May 07, 2012 7:40 am


40 Bob's Armory Oblivion.esp
41 Cheat Bob's Armory Oblivion.esp
42 Oblivion WarCry EV.esp [Version 1.09]
43 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

46 ArmamentariumLL.esp [Version 1.35]
48 ArmamentariumLLMagic.esp [Version 1.35]
4A ArmamentariumLLArmaVendor.esp [Version 1.35]

4C Mart's Monster Mod.esp [Version 3.7b3p3]

4D Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]

50 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

67 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
68 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]

70 TamrielTravellers4MMM.esp [Version 1.39c]

Nope guess you did not read MMM thread carefully enough and the other mods readme that you have installed has well

Remove Mart's Monster Mod.esp since you are using MMMforOOO.esp make sure to rename the MMM.bsa has well to Mart's Monster Mod for OOO.bsa
Remove MMM Gems & Gems Dust since OOO contains Geomancy features

Choose one version of More Wilderness Life not them both

Use TamrielTravellers4OOO

Use ArmamentariumLL4OOO and LLMagicOOO instead of normal version

You can't use Oblivion Warcry , Oscuro's and MMMforOOO without FCOM so remove Warcry or else upgrade to FCOM,

Use only One of Knights Plugins has well MMMforOOO in this case
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Mon May 07, 2012 10:28 am

Nope guess you did not read MMM thread carefully enough and the other mods readme that you have installed has well

Ehh... Right..very much to catch up, after few years, but: No Excuse at all.... shame on me! I'll better myself..

Remove Mart's Monster Mod.esp since you are using MMMforOOO.esp make sure to rename the MMM.bsa has well to Mart's Monster Mod for OOO.bsa
Remove MMM Gems & Gems Dust since OOO contains Geomancy features

Check..

Choose one version of More Wilderness Life not them both

Check..

Use TamrielTravellers4OOO

As it is not there, i will have to reinstall TT, i presume?

Use ArmamentariumLL4OOO and LLMagicOOO instead of normal version

Check..

You can't use Oblivion Warcry , Oscuro's and MMMforOOO without FCOM so remove Warcry or else upgrade to FCOM,

Will do... Can this be done without Frans installed?

Use only One of Knights Plugins has well MMMforOOO in this case

Check....
What about the others?:
40 Bob's Armory Oblivion.esp
41 Cheat Bob's Armory Oblivion.esp

Thanks 4 these tips anyway...

@Peter ID: Deactivate Cobl Races reverses the balance to vanilla state... What exactly does, or doesn't happen when both are active?

Spoiler
Active Mod Files:
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 Open Cities Resources.esm [Version 4.1]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
06 TamrielTravellers.esm [Version 1.39c]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 Better Cities Resources.esm [Version 5.0.7]
0A Progress.esm [Version 2.2]
0B Unofficial Oblivion Patch.esp [Version 3.3.5]
0C Oblivion Citadel Door Fix.esp
0D DLCShiveringIsles.esp
0E Unofficial Shivering Isles Patch.esp [Version 1.4.2]
0F SM Plugin Refurbish - SI.esp [Version 1.30]
10 Better Cities .esp [Version 4.7.0]
11 Natural_Weather_by_Max_Tael.esp
12 Natural_Weather_HDR_by_Max_Tael.esp
13 Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
14 Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
15 Natural_Habitat_by_Max_Tael.esp
16 Natural_Water_by_Max_Tael.esp
17 All Natural - Real Lights.esp [Version 1.3]
18 WindowLightingSystem.esp
19 kalikuts_raretradegoods2_0.esp
1A Enhanced Economy.esp [Version 5.4.1]
1B DLCHorseArmor.esp
1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
1D SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
1E DLCOrrery.esp
1F DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
20 SM Plugin Refurbish - Orrery.esp [Version 1.11]
21 DLCVileLair.esp
22 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
23 SM Plugin Refurbish - VileLair.esp [Version 1.21]
24 DLCMehrunesRazor.esp
25 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
26 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
27 DLCSpellTomes.esp
28 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
29 MaleBodyReplacerV4.esp
2A TFF_Races_Base_RSM.esp
2B RTFemaleReplacerV12.esp
2C Slof's Amazon Armour.esp
2D Slof's Robe of the Dark Arts.esp
2E LevelerCheat.esp
2F NamirasEmbraceArmour.esp
30 RogueLeather.esp
31 TFF_Armor_Base.esp
32 TFF_Clothing_Base.esp
33 Slof's Black Unicorn.esp
34 Dude Wheres My Horse.esp
35 AncientTowers.esp
36 DLCThievesDen.esp
37 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
38 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
39 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
3A Slof's Oblivion Robe Trader.esp
3B Cobl Glue.esp [Version 1.72]
3C Cobl Si.esp [Version 1.63]
3D Cobl Tweaks.esp [Version 1.44]
3E Bob's Armory Oblivion.esp
3F Cheat Bob's Armory Oblivion.esp
40 Oblivion WarCry EV.esp [Version 1.09]
41 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
42 OOO-Water_Weeds.esp [Version 1.33]
43 OOO-No_Guild_Ownership.esp [Version 1.33]
44 ArmamentariumArtifacts.esp [Version 1.35]
45 OOO 1.32-Cobl.esp [Version 1.72]
46 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]
47 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
48 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
49 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
4A Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
4B Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
4C Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]
4D Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
4E Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]
4F Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
50 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
51 Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
52 Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
53 Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
54 Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
55 Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]
56 Mart's Monster Mod - No Wyvern.esp [Version 3.7b3p3]
57 Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
58 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
59 Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
5A Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]
5B Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
5C Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]
5D Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
5E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
5F Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
60 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
61 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
62 Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]
63 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
64 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
65 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
66 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
67 TamrielTravellers4MMM.esp [Version 1.39c]
68 TamrielTravellersItemsCobl.esp [Version 1.39c]
69 ShiveringIsleTravellers.esp [Version 1.39c]
6A ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
6B ArmamentariumLL4OOO.esp [Version 2.01]
6C ArmamentariumLLMagicOOO.esp [Version 1.35]
6D OOO-WaterFish.esp [Version 1.34]
6E Artifacts.esp [Version 1.1]
6F Artifacts - ArmaCompleteAddon.esp [Version 1.0]
70 Better Benirus Manor.esp [Version 4.71]
71 za_bankmod.esp
72 DLCBattlehornCastle.esp
73 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
74 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
75 DLCFrostcrag.esp
76 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
77 SM Plugin Refurbish - FrostCrag.esp [Version 1.2]
78 Knights.esp
79 Knights - Unofficial Patch.esp [Version 1.1]
7A SM Plugin Refurbish - Knights.esp [Version 1.06]
7B Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
7C xuldarkforest.esp [Version 1.0.5]
7D xulStendarrValley.esp [Version 1.2.2]
7E xulTheHeath.esp
7F MMMMWL-TheHeath patch.esp
80 XulEntiusGorge.esp
81 xulFallenleafEverglade.esp [Version 1.3.1]
82 xulColovianHighlands_EV.esp [Version 1.2.1]
83 xulChorrolHinterland.esp [Version 1.2.2]
84 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
85 xulBravilBarrowfields.esp [Version 1.3.3]
86 xulLushWoodlands.esp [Version 1.3.1]
87 xulAncientYews.esp [Version 1.4.3]
88 xulAncientRedwoods.esp [Version 1.6]
89 xulCloudtopMountains.esp [Version 1.0.3]
8A xulArriusCreek.esp [Version 1.1.3]
8B xulPatch_AY_AC.esp [Version 1.1]
8C xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
8D MMMMWL-RollingHills patch.esp
8E xulPantherRiver.esp
8F xulRiverEthe.esp [Version 1.0.2]
90 xulBrenaRiverRavine.esp [Version 1.1]
91 xulImperialIsle.esp [Version 1.6.7]
92 xulBlackwoodForest.esp [Version 1.1.0]
93 xulCheydinhalFalls.esp [Version 1.0.1]
94 xulAspenWood.esp [Version 1.0.2]
95 xulSkingradOutskirts.esp [Version 1.0.1]
96 xulSnowdale.esp [Version 1.0.2]
97 xulCliffsOfAnvil.esp [Version 1.12]
98 xulSilverfishRiverValley.esp [Version 1.0.1]
99 Natural_Vegetation_by_Max_Tael.esp
9A Harvest [Flora].esp [Version 3.0.0]
9B Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
9C Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
9D Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
9E Enhanced Economy - House prices.esp [Version 1.0]
9F RealisticForceMedium.esp
A0 RealisticMagicForceLow.esp
A1 nGCD.esp
A2 ProgressGSD.esp [Version 2.0]
A3 ProgressMBSP.esp [Version 2.0]
A4 ProgressSBSP.esp [Version 1.0]
A5 ProgressRBSP.esp [Version 1.0]
A6 ProgressRacial.esp
A7 ProgressArmorer.esp [Version 1.0]
A8 Immediate Character Generation.esp
A9 Level_Rates_Modified_x2.esp
AA TFF_Races_Base.esp
AB Cobl Races.esp [Version 1.52]
AC bgBalancingEVCore.esp [Version 10.52EV-D]
AD Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
AE Slof's Better Bodies.esp
AF bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
B0 bgBalancingEVOptionalMoreEyes.esp [Version 10]
B1 bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp [Version 10.0EV-D]
B2 Cobl Races - Balanced.esp [Version 1.52]
B3 Better Cities Full.esp [Version 5.0.7]
B4 Better Cities - VWD of the IC.esp [Version 4.7.0]
B5 Better Imperial City.esp [Version 5.0.0]
B6 Better Cities Full FPS Patch.esp [Version 5.0.7]
B7 Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5]
B8 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]
B9 Better Cities - Knights of the Nine.esp [Version 4.9.8]
BA Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0]
BB Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0]
BC Better Imperial City FPS Patch.esp [Version 5.0.0]
BD Better Cities - COBL.esp [Version 2.1]
BE Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]
BF Better Cities - Open Better Cities.esp [Version 4.9.5]
C0 Disable Tutorial Text.esp
C1 [GFX]_Initial_Glow-all.esp
C2 Visually Enchanted SoulTrap 1.esp
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Mon May 07, 2012 2:18 am

Pfffff..

I guess i have changed too many at once: OB crashes at startup, before finishing to load a save. :-(

Regards,

Oddball56
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Mon May 07, 2012 5:43 am

If Oblivion is crashing at startup, then you have left in your load order something which requires another ESM or ESP which you removed. Wrye Bash will highlight in red any ESM or ESP which is missing a master file, so look for those in red and either remove those ones, or restore whatever master they require (depending upon why you removed the master originally - if because someone here told you to remove, then also remove the one in red).
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Mon May 07, 2012 4:43 am

These cannot be used alongside OC Reborn:

C6 Better Cities Full.esp [Version 5.0.7]C9 Better Cities Full FPS Patch.esp [Version 5.0.7]CA Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5]CB Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4]CC Better Cities - Knights of the Nine.esp [Version 4.9.8]CD Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0]CE Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0]D0 Better Cities - COBL.esp [Version 2.1]D1 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]D2 Better Cities - Open Better Cities.esp [Version 4.9.5]

These cannot be used alongside OC Outer Districts:

C8 Better Imperial City.esp [Version 5.0.0]CF Better Imperial City FPS Patch.esp [Version 5.0.0]

You need to keep this, as it works for both Classic and Reborn:

8A OCC-KOTN-Patch.esp [Version 3.0]

You'll then need to find the UL patches for Open Cities and install the ones you need from that package.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Mon May 07, 2012 8:40 am

Pay Attention to every little step one takes...

Every little thing should be handled with great care, and checked before moving on:

Not loading the game was due to a rename error that was not properly checked by myself.
I renamed Marts Monster Mod.bsa to Mart Monster mod.bsa for OOO, instead of putting the extension behind it, so it was not a bsa....
How stupid can one be?

I also found another mistake i made, that was the cause of opening this thread:
While installing Better cities, i choose the option: Merge with 5.0? while 5.0 was not installed.
I had to install all changed places first, which i have done now, and everything is alright.

I also found out i had to use the better cities resources for OCR, as that would be renamed to open cities resources.
The result was very dissappointing, as everything was changed back to vanilla, except a high wall in leyawin, no walls in bravil, and a door one could walk around in anvil..
I thought that the changes would be integrated in OCR, which was not the case..
As i liked the changings of better cities more, i changed back to them again.

@Artmoor: I found out on my own that all these beautifull changes would go away if i choose OCR, so as i already had seen these changes, i missed them imediately... Thank you for joining in anyways, no hard feelings...
[Edit}The next thing i am going to do is installing all your villages.. one by one ofcourse.. ;-)

I must say, that the idea under OCR, if i understand correctly, was that in realtime, cities were formed around churches or castles, and walls have been built around them, as they grew to big, to hide all residents inside the castle walls.
What i would like to see, is this concept, combined with the better cities improved towns and villages.
Reshaping everything would be a tremendous task though.....


I am glad to have had some help from display name is already in use, Peter ID, Arafel and corepc, with things i did not even ask for, but make running the game much faster and smoother.

@corepc: deactvating MMM Diverse Imperial Armor leaves archers naked? Or could that have another cause?


Regards,

Oddball56
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Mon May 07, 2012 5:23 am

I'm not entirely certain, but based on your last post, I'd say you have misread some installation instructions and did not correctly install OCR, thus resulting in things not appearing as desired in-game.

Firstly specifically about Better Cities, I have no idea at all what you mean here: "While installing Better cities, i choose the option: Merge with 5.0? while 5.0 was not installed."
I am totally unaware of any sort of option in Better Cities worded like this. What is it merging with? There shouldn't be any merging going on during installation. You create three OMODs or three BAIN packages, and then you install those three packages, selecting the options which suit you as asked from the script/wizard.

If you want to use OCR, then you need to install the entirety of OCR, plus both resource archives for BC, plus the BC ESM from the main BC archive, plus the BC OCR patch currently available as a separate download on the BC Nexus page (whose readme tells you what it needs to work) - you must not install any other part of BC as it will conflict with OCR (though if you want the BC Imperial City, then you can install this instead of the parts of OCR relating to the Imperial City). You do NOT rename any files from BC or from OCR.
Load order would then be:
Open Cities Resources.esm
Better Cities Resources.esm
Better Cities .esp
Open Cities Reborn.esp
Better Cities - Open Cities Reborn.esp
Followed by either the Better Cities Imperial City ESP(s) or the Open Cities Reborn Imperial City ESP(s).

This will give you Anvil, Bruma, Cheydinhal, Chorrol, Leyawiin completely reshaped and redesigned (Leyawiin is extensively redesigned, very unique compared to the other cities), plus Bravil with its walls removed, plus Skingrad with the inner walls removed and the central road raised slightly and flattened out. Buildings from Better Cities will have been added to all cities except Bravil (as I haven't done this city in the BC OCR patch yet).

OCR is exactly what you describe as wanting it to be, you just have to ensure that it is installed correctly, and that only the right files from BC are installed alongside.


When installing mods and removing mods during testing, you should not make saves in your game. Use either a test character, or do not save your current character's progress when testing mods until you have settled on the mods you intend to use. Otherwise if you try a mod, save your game, remove that mod, then continue from that save, there may be some issues in your save due to that mod having been briefly present but then removed (such as potentially finding guards with no armour having used a mod which replaces their armour, then removed that mod and so removed the new armour - potentially).
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Mon May 07, 2012 5:34 am

I'm not entirely certain, but based on your last post, I'd say you have misread some installation instructions and did not correctly install OCR, thus resulting in things not appearing as desired in-game.

Absolutely, no doubt about that.
I have to slow down still.
My appetite for improvements is sometimes so big, that i swallow whole, so to speak.
Finding all the details before installing comprehensive mods is something i realy have to insert in my habits, but these lessons will surely get me there.
Thank you all for the patience you have in teaching me the right way of doing the nessesary things. ;-)

Firstly specifically about Better Cities, I have no idea at all what you mean here: "While installing Better cities, i choose the option: Merge with 5.0? while 5.0 was not installed."
I am totally unaware of any sort of option in Better Cities worded like this. What is it merging with? There shouldn't be any merging going on during installation. You create three OMODs or three BAIN packages, and then you install those three packages, selecting the options which suit you as asked from the script/wizard.

At beginning the installation of the Better Cities OMOD, i was asked wetter i wanted to merge with 5.0 or install all parts seperately ? I do not recal the exact text of the message..
The second time i installed this message showed, so i asume it was there the first time also, but i read over it, or misunderstood the message at that time..

If you want to use OCR, then you need to install the entirety of OCR, plus both resource archives for BC, plus the BC ESM from the main BC archive, plus the BC OCR patch currently available as a separate download on the BC Nexus page (whose readme tells you what it needs to work) - you must not install any other part of BC as it will conflict with OCR (though if you want the BC Imperial City, then you can install this instead of the parts of OCR relating to the Imperial City). You do NOT rename any files from BC or from OCR.
Load order would then be:
Open Cities Resources.esm
Better Cities Resources.esm
Better Cities .esp
Open Cities Reborn.esp
Better Cities - Open Cities Reborn.esp
Followed by either the Better Cities Imperial City ESP(s) or the Open Cities Reborn Imperial City ESP(s).

Ok, now you gave something to chew on.... As for now, i have no idea how to get the IC parts installed, seperately from the other towns of better cities, and when i installed the OCR patch, the Open Cities Resources.esm, was automaticly renamed to Open Cities Resources.esm. Creating a missing master for all the BC parts
I see what is needed, but have to figure out how to accomplish that...

This will give you Anvil, Bruma, Cheydinhal, Chorrol, Leyawiin completely reshaped and redesigned (Leyawiin is extensively redesigned, very unique compared to the other cities), plus Bravil with its walls removed, plus Skingrad with the inner walls removed and the central road raised slightly and flattened out. Buildings from Better Cities will have been added to all cities except Bravil (as I haven't done this city in the BC OCR patch yet).

Ok, i noticed the changes, but because it i installed wrong, things that should have been present were not.
And bravil and leyawin were the first places i visited, and ofcourse IC.
I understand my dissappointment better now.

OCR is exactly what you describe as wanting it to be, you just have to ensure that it is installed correctly, and that only the right files from BC are installed alongside.

Only the right files, right. Do i have to put them manualy into the \Data directory?
Or do i install OCR first, and BC next to it?
How do i only install the IC part?

When installing mods and removing mods during testing, you should not make saves in your game. Use either a test character, or do not save your current character's progress when testing mods until you have settled on the mods you intend to use. Otherwise if you try a mod, save your game, remove that mod, then continue from that save, there may be some issues in your save due to that mod having been briefly present but then removed (such as potentially finding guards with no armour having used a mod which replaces their armour, then removed that mod and so removed the new armour - potentially).

That, i noticed is essential.
Only save when done, that is when installed mods one wants to keep.

Thanks for the effort to try to help me understand how to do things the right way, that is very much appreciated.
Hopefully you keep doing this, as there are many like me: willing but unexperienced.
Determination and perseverence will get us to the aim: Being able to play the game it is meanth to be, not restricted by timeframes and deadlines...
I hereby want to pay my respect for all the work you people do, nessesary to achieve improvements for the best game ever, to me that is.

Regards,

Oddball56
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Mon May 07, 2012 12:59 am

What I suggest is this:
Install the Better Cities resource archives using either OMOD or BAIN, whichever you've been using. But do not install the main BC archive at all as OMOD or BAIN. Instead, manually add the files you want (the ESM, plus "Better Imperial City.esp" if you want BC's version of the IC).
Install Open Cities Reborn (only install the IC parts if you did not install the BC IC). Install any needed OC patches.
Install the BC OCR patch (nothing gets automatically renamed, it's just an ESP and a readme in the archive - nothing is meant to be renamed so don't rename anything).
Run BOSS.
Manually reposition anything in your load order which BOSS didn't recognise.
Rebuild the bash patch if you have put that back in.
Test in-game.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Mon May 07, 2012 1:10 am

I now did it two ways: Your way, and installing both, but deactivating aqccording Arthmoor's suggestions.
IC can be active BC way, prison open np.
Leyawin: OK
Chorrol: looks ok, but when i enter Fire and steel, i cannot get out anymore.
Anvil had doors standing alone, attached to nothing, and the castle is halfly build, so it seems.
Benirus Manor is on the other end of town, and as i step in there i cannot get out either. not even wit 'tcl': i fall into a black hole.
I was using 'a Better Benirus Manor'

Personaly i find Chorrol look realy good, as Leyawin.
I have nor yet visited Cheydinhall, Bruma,Bravil and Skingrad.



Spoiler
Active Mod Files:
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 Open Cities Resources.esm [Version 4.1]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
06 TamrielTravellers.esm [Version 1.39c]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 Better Cities Resources.esm [Version 5.0.7]
0A Progress.esm [Version 2.2]
0B Unofficial Oblivion Patch.esp [Version 3.3.5]
0C Oblivion Citadel Door Fix.esp
0D DLCShiveringIsles.esp
0E Unofficial Shivering Isles Patch.esp [Version 1.4.2]
0F SM Plugin Refurbish - SI.esp [Version 1.30]
10 Better Cities .esp [Version 4.7.0]
11 Natural_Weather_by_Max_Tael.esp
12 Natural_Weather_HDR_by_Max_Tael.esp
13 Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
14 Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
15 Natural_Habitat_by_Max_Tael.esp
16 Natural_Water_by_Max_Tael.esp
17 All Natural - Real Lights.esp [Version 1.3]
18 WindowLightingSystem.esp
19 kalikuts_raretradegoods2_0.esp
1A Enhanced Economy.esp [Version 5.4.1]
1B DLCHorseArmor.esp
1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
1D SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
1E DLCOrrery.esp
1F DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
20 SM Plugin Refurbish - Orrery.esp [Version 1.11]
21 DLCVileLair.esp
22 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
23 SM Plugin Refurbish - VileLair.esp [Version 1.21]
24 DLCMehrunesRazor.esp
25 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
26 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
27 DLCSpellTomes.esp
28 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
29 MaleBodyReplacerV4.esp
2A TFF_Races_Base_RSM.esp
2B RTFemaleReplacerV12.esp
2C Slof's Amazon Armour.esp
2D Slof's Robe of the Dark Arts.esp
2E LevelerCheat.esp
2F NamirasEmbraceArmour.esp
30 RogueLeather.esp
31 TFF_Armor_Base.esp
32 TFF_Clothing_Base.esp
33 Slof's Black Unicorn.esp
34 Dude Wheres My Horse.esp
35 AncientTowers.esp
36 DLCThievesDen.esp
37 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
38 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
39 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
3A Slof's Oblivion Robe Trader.esp
3B Cobl Glue.esp [Version 1.72]
3C Cobl Si.esp [Version 1.63]
3D Cobl Tweaks.esp [Version 1.44]
3E Bob's Armory Oblivion.esp
3F Cheat Bob's Armory Oblivion.esp
40 Oblivion WarCry EV.esp [Version 1.09]
41 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
42 OOO-Water_Weeds.esp [Version 1.33]
43 OOO-No_Guild_Ownership.esp [Version 1.33]
44 ArmamentariumArtifacts.esp [Version 1.35]
45 OOO 1.32-Cobl.esp [Version 1.72]
46 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]
47 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
48 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
49 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
4A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
4B Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
4C Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
4D Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]
4E Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
4F Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]
50 Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
51 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
52 Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
53 Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
54 Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
55 Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
56 Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]
57 Mart's Monster Mod - No Wyvern.esp [Version 3.7b3p3]
58 Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
59 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
5A Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
5B Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]
5C Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
5D Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]
5E Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
5F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
60 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
61 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
62 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
63 Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]
64 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
65 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
66 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
67 Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
68 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
69 TamrielTravellers4OOO.esp [Version 1.39c]
6A TamrielTravellersItemsCobl.esp [Version 1.39c]
6B ShiveringIsleTravellers.esp [Version 1.39c]
6C ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
6D ArmamentariumLL4OOO.esp [Version 2.01]
6E ArmamentariumLLMagicOOO.esp [Version 1.35]
6F OOO-WaterFish.esp [Version 1.34]
70 Artifacts.esp [Version 1.1]
71 Artifacts - ArmaCompleteAddon.esp [Version 1.0]
72 Better Benirus Manor.esp [Version 4.71]
73 za_bankmod.esp
74 DLCBattlehornCastle.esp
75 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
76 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
77 DLCFrostcrag.esp
78 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
79 SM Plugin Refurbish - FrostCrag.esp [Version 1.2]
7A Knights.esp
7B Knights - Unofficial Patch.esp [Version 1.1]
7C SM Plugin Refurbish - Knights.esp [Version 1.06]
7D Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
7E OCC-KOTN-Patch.esp [Version 3.0]
7F xuldarkforest.esp [Version 1.0.5]
80 xulStendarrValley.esp [Version 1.2.2]
81 xulTheHeath.esp
82 MMMMWL-TheHeath patch.esp
83 XulEntiusGorge.esp
84 xulFallenleafEverglade.esp [Version 1.3.1]
85 xulColovianHighlands_EV.esp [Version 1.2.1]
86 xulChorrolHinterland.esp [Version 1.2.2]
87 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
88 xulBravilBarrowfields.esp [Version 1.3.3]
89 xulLushWoodlands.esp [Version 1.3.1]
8A xulAncientYews.esp [Version 1.4.3]
8B xulAncientRedwoods.esp [Version 1.6]
8C xulCloudtopMountains.esp [Version 1.0.3]
8D xulArriusCreek.esp [Version 1.1.3]
8E xulPatch_AY_AC.esp [Version 1.1]
8F xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
90 MMMMWL-RollingHills patch.esp
91 xulPantherRiver.esp
92 xulRiverEthe.esp [Version 1.0.2]
93 xulBrenaRiverRavine.esp [Version 1.1]
94 xulImperialIsle.esp [Version 1.6.7]
95 xulBlackwoodForest.esp [Version 1.1.0]
96 xulCheydinhalFalls.esp [Version 1.0.1]
97 xulAspenWood.esp [Version 1.0.2]
98 xulSkingradOutskirts.esp [Version 1.0.1]
99 xulSnowdale.esp [Version 1.0.2]
9A xulCliffsOfAnvil.esp [Version 1.12]
9B xulSilverfishRiverValley.esp [Version 1.0.1]
9C Open Cities New Sheoth.esp [Version 2.0]
9D Open Cities Outer Districts.esp [Version 4.1]
9E Open Cities Reborn.esp [Version 1.1]
9F Better Cities - Open Cities Reborn.esp [Version 0.3.0]
A0 Natural_Vegetation_by_Max_Tael.esp
A1 Harvest [Flora].esp [Version 3.0.0]
A2 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
A3 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
A4 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
A5 Enhanced Economy - House prices.esp [Version 1.0]
A6 RealisticForceMedium.esp
A7 RealisticMagicForceLow.esp
A8 nGCD.esp
A9 ProgressGSD.esp [Version 2.0]
AA ProgressMBSP.esp [Version 2.0]
AB ProgressSBSP.esp [Version 1.0]
AC ProgressRBSP.esp [Version 1.0]
AD ProgressRacial.esp
AE ProgressArmorer.esp [Version 1.0]
AF Immediate Character Generation.esp
B0 Level_Rates_Modified_x2.esp
B1 TFF_Races_Base.esp
B2 Cobl Races.esp [Version 1.52]
B3 bgBalancingEVCore.esp [Version 10.52EV-D]
B4 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
B5 Slof's Better Bodies.esp
B6 bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
B7 bgBalancingEVOptionalMoreEyes.esp [Version 10]
B8 bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp [Version 10.0EV-D]
B9 Cobl Races - Balanced.esp [Version 1.52]
BA Better Cities - VWD of the IC.esp [Version 4.7.0]
BB Better Cities IC Arboretum.esp [Version 5.0.0]
BC Better Cities IC Arcane University.esp [Version 5.0.0]
BD Better Cities IC Arena.esp [Version 5.0.0]
BE Better Cities IC Elven Gardens.esp [Version 5.0.0]
BF Better Cities IC Green Emperor Way.esp [Version 5.0.0]
C0 Better Cities IC Market.esp [Version 5.0.0]
C1 Better Cities IC Prison.esp [Version 5.0.0]
C2 Better Cities IC Talos Plaza.esp [Version 5.0.0]
C3 Better Cities IC Temple.esp [Version 5.0.0]
C4 Better Cities IC Waterfront.esp [Version 5.0.0]
C5 Disable Tutorial Text.esp
C6 [GFX]_Initial_Glow-all.esp
C7 Visually Enchanted SoulTrap 1.esp
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Mon May 07, 2012 1:05 am

Open Cities Outer Districts.esp [Version 4.1]
is not compatible with these:
Better Cities IC Arcane University.esp [Version 5.0.0]
Better Cities IC Prison.esp [Version 5.0.0]
Remove these two BC ESPs if using the OC Outer Districts ESP.

Are you using OBSE? If not, install it as OCR runs best with OBSE, also some features in BC are disabled without OBSE.

If doors inside some vanilla buildings are missing in cities, most likely you have another mod conflicting with OCR. I would recommend not using "Better Benirus Manor.esp" with OCR unless either mod's readme specifically states they are compatible.

za_bankmod.esp is not compatible with "Better Cities IC Market.esp" - BC already has the Bank mod integrated, so just use BC, and you'll be able to visit the bank.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

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